please review my file share

i created some images and some maps mostly images but there are a few maps so check my file share out and down load my map parabole it seams good enough for matchmaking

Lovely aesthetic, but the map induces heavy visual lag even while not playing split screen/any visual intensive games when viewing the map from end to end.

The teams start facing each other quite literally, this causes instant spam of grenades and bullets from the get go and a messy start in terms of gameplay.

The Sniper Rifle spawns barely within 8 meters of both team’s initial spawns, and would’ve been suited much better elsewhere.

Edit your map substantially by providing initial spawn cover between the two initial spawn areas so that both teams do NOT see each other straight from the spawn, and move the sniper rifle elsewhere to either end of the map. Also: Simplify the map by deleting as much as you can - It’s too cluttered for optimal play, and use forge pieces that would equate to two or four, or more of the walls that the pieces you are currently using, as these cause heavy visual lag which detracts from gameplay quite severely. The heaviest visual lag is quite noticeable from the top end of the map that has the gravity lift that pushes you into a tunnel that gives you an active camo powerup.

Oh also as a general rule try to prevent the use of “special FX” such as Juicy or Next Gen. They’re generally only ever useful in Machinima, and are eyesores if used in competitive maps.

Nice start otherwise. Shame about the visual lag.

Post your maps here. I’m sure one of the great forgers in there will be more than happy to help you.

> Post your maps here. I’m sure one of the great forgers in there will be more than happy to help you.

me? happy to help?
well, if the map has some potential then maybe…

ok il come up with some new stuff ty for telling me

i added a map to my file share it is called combustion feel free to check it out