I remember back in the day of playing games. You would see armor sets and say, “OMG that armor is so hard to unlock! I want it!” And then you would complete challenges to unlock them. It gave a sense of individuality that was special. With micro transactions, the different armor means nothing. It only means that you had some cash to blow. It takes away the competitive spirit. My friends and I would spend hours playing the game, getting better and unlocking more and more. Please… make us earn it.
Gambling is unironically a sin. And even as bad as that is already. They literally had us pay for a game so we could be constantly encouraged to spin-the-wheel everytime.
I dont understand. Do people really pay upfront at the casino just to get in, to gamble their money away?
Dont even understand “yeah but you get free chances to spin-the-wheel even if you just play!”
What was the problem with having enough skill and playing the game long enough to earn things? Am I really to believe there are adults who work 9-5 jobs that are really spending money just to look like an ODST to others?
You dont even need an IQ above room temperature to understand hardwork for gratification is the best way to earn things.
> 2535444216775891;1:
> I remember back in the day of playing games. You would see armor sets and say, “OMG that armor is so hard to unlock! I want it!” And then you would complete challenges to unlock them. It gave a sense of individuality that was special. With micro transactions, the different armor means nothing. It only means that you had some cash to blow. It takes away the competitive spirit. My friends and I would spend hours playing the game, getting better and unlocking more and more. Please… make us earn it.
I think that with Microtransactions will be strictly for WarZone, maybe some armour but I think they’ll make unlockable through achievements and possibly bring back the credit system or something similar. Just my thought’s but yea I agree I don’t like unlocking armour off of chance. I like to earn it and want people to know that I put a little more time into completing the campaign on Legendary.
All we can do is pray that micro transactions won’t ruin the game. They’ve already ruined so many others
> 2533274932512744;4:
> All we can do is pray that micro transactions won’t ruin the game. They’ve already ruined so many others
No, you can stop buying games with egregious rng loot mechanics and micro transactions you don’t like, or wait a month or two and see if they get added like CoD Blackout. I have no doubts that Halo Infinite will have micro transactions, it’s how they’ll be implemented that concerns me. So, no purchase here until I see a system I’m ok with. Any rng loot nonsense and I don’t buy at all.
I hate to be a negative Nancy but hoping for no MTX at all in today’s industry with a big budget MP game like Halo is unrealistic. At the very least it’d be nice if they could keep some cosmetics unlock only and not purchasable.
There will be microtransactions but no loot boxes. I guess we’ll know more the closer we get to release. I hope they don’t allow armor that can be earned simply available for purchase as well. It’s a tricky business, but I’m glad they’ve stepped away from loot boxes.
Good news for consumers though is that governments are finally stepping in and saying this type of gambling is unacceptable. For example, the patch released this week for Rocket League has turned off loot boxes in the Netherlands and Belgium. I hope other nations follow that example and force companies to shut off that garbage as well.
> 2592250499819446;5:
> > 2533274932512744;4:
> > All we can do is pray that micro transactions won’t ruin the game. They’ve already ruined so many others
>
> No, you can stop buying games with egregious rng loot mechanics and micro transactions you don’t like, or wait a month or two and see if they get added like CoD Blackout. I have no doubts that Halo Infinite will have micro transactions, it’s how they’ll be implemented that concerns me. So, no purchase here until I see a system I’m ok with. Any rng loot nonsense and I don’t buy at all.
I agree that if micro transactions ruin a game you shouldn’t buy it but what I meant is that I hope the micro transactions won’t ruin the game like how micro transactions ruined battlefront 2. Halo infinite needs to be great and can’t afford to have a battlefront 2 level controversy when it comes to micro transactions.
> 2533274932512744;8:
> > 2592250499819446;5:
> > > 2533274932512744;4:
> > > All we can do is pray that micro transactions won’t ruin the game. They’ve already ruined so many others
> >
> > No, you can stop buying games with egregious rng loot mechanics and micro transactions you don’t like, or wait a month or two and see if they get added like CoD Blackout. I have no doubts that Halo Infinite will have micro transactions, it’s how they’ll be implemented that concerns me. So, no purchase here until I see a system I’m ok with. Any rng loot nonsense and I don’t buy at all.
>
> I agree that if micro transactions ruin a game you shouldn’t buy it but what I meant is that I hope the micro transactions won’t ruin the game like how micro transactions ruined battlefront 2. Halo infinite needs to be great and can’t afford to have a battlefront 2 level controversy when it comes to micro transactions.
Lol, yeah I wondered if that was what you meant after posting my reply. I agree though, both of our views are valid imo. Time will tell what they do, we know they confirmed no loot boxes, that’s really good.
PLEASE NO MICROTRANSACTIONS! Fans will support your game and return time and time again if you create a solid game with rewarding progression and you’ll make way more money. Look at the whole EA Battlefront debacle and compare that to how people are receiving Jedi: Fallen Order. If 343 is open with their fans and doesn’t nickel and dime them, they’ll be rewarded in kind with a passionate community who only wants to support the games.
Side note: I understand they have to make money and I can tell you for a fact most of the community would be VERY willing to buy dlc and map packs, things like that if there are no microtransactions
> 2535467241366761;10:
> Side note: I understand they have to make money and I can tell you for a fact most of the community would be VERY willing to buy dlc and map packs, things like that if there are no microtransactions
I seem to recall past Halo games having issues with Map Packs and dividing the community over people not buying them though.
Unpopular opinion: Microtransactions are good when they’re purely cosmetic because it means any DLC can be free and therefore not split up the player base.
I get that people want to unlock armor the “old fashioned way” through achievements, but it’s still pretty important for microtransactions to be involved in some capacity. Maybe we’ll see that only variants of armors can be unlocked in this way, or weapon skins. Either way, I think it’s pretty ignorant to think that microtransactions are something that’s destroying the gaming industry. They serve an important purpose.
Micro transactions will probably be in infinite in some form. With rumors floating around that infinite will be the most expensive game ever made, MS is gonna want a return on the investment on top of the money they make from sales. I just hope that it’s cosmetic only. I would hope they have a system where all base armor, helmets and visors are unlocked either by achievements or credits, with armor attachment and variations available for purchase but can be unlocked in game.
> 2533274850869596;11:
> > 2535467241366761;10:
> > Side note: I understand they have to make money and I can tell you for a fact most of the community would be VERY willing to buy dlc and map packs, things like that if there are no microtransactions
>
> I seem to recall past Halo games having issues with Map Packs and dividing the community over people not buying them though.
That’s a totally fair argument, I was speaking more to like the fact that if you make a good game to begin with people will be willing to buy post launch content rather than relying on microtransactions which no matter how they’re implemented affect gameplay.
> 2533274843634673;12:
> Unpopular opinion: Microtransactions are good when they’re purely cosmetic because it means any DLC can be free and therefore not split up the player base.
>
> I get that people want to unlock armor the “old fashioned way” through achievements, but it’s still pretty important for microtransactions to be involved in some capacity. Maybe we’ll see that only variants of armors can be unlocked in this way, or weapon skins. Either way, I think it’s pretty ignorant to think that microtransactions are something that’s destroying the gaming industry. They serve an important purpose.
How does that kool-aid taste exactly? Microtransactions are not good, they’re absolutely toxic. The “free dlc” you get are things that are just cut from the original game. You remember Halo 5’s when we were given game modes like infection, brb, and other game modes that have always come standard with Halo games as “free dlc”. Microtransactions are not made to benefit the player base, they’re merely a way for corporations to keep you funneling money into a virtual slot machine and by supporting them all you’re doing is contributing to incomplete games and predatory business practices.
In the current climate of video games, why wouldn’t microtransactions be included??? It’s a sure way to generate revenue. Video game makers know this.
> 2535467241366761;14:
> > 2533274850869596;11:
> > > 2535467241366761;10:
> > > Side note: I understand they have to make money and I can tell you for a fact most of the community would be VERY willing to buy dlc and map packs, things like that if there are no microtransactions
> >
> > I seem to recall past Halo games having issues with Map Packs and dividing the community over people not buying them though.
>
> That’s a totally fair argument, I was speaking more to like the fact that if you make a good game to begin with people will be willing to buy post launch content rather than relying on microtransactions which no matter how they’re implemented affect gameplay.
And that’s what we kept trying to say for every game that did a Map Pack and people kept on refusing. It wasn’t until they were added into bundled versions of the games that everyone finally got to play them reliably.
> 2535467241366761;15:
> > 2533274843634673;12:
> > Unpopular opinion: Microtransactions are good when they’re purely cosmetic because it means any DLC can be free and therefore not split up the player base.
> >
> > I get that people want to unlock armor the “old fashioned way” through achievements, but it’s still pretty important for microtransactions to be involved in some capacity. Maybe we’ll see that only variants of armors can be unlocked in this way, or weapon skins. Either way, I think it’s pretty ignorant to think that microtransactions are something that’s destroying the gaming industry. They serve an important purpose.
>
> How does that kool-aid taste exactly? Microtransactions are not good, they’re absolutely toxic. The “free dlc” you get are things that are just cut from the original game. You remember Halo 5’s when we were given game modes like infection, brb, and other game modes that have always come standard with Halo games as “free dlc”. Microtransactions are not made to benefit the player base, they’re merely a way for corporations to keep you funneling money into a virtual slot machine and by supporting them all you’re doing is contributing to incomplete games and predatory business practices.
There’s always going to be people who refuse to accept the very existence of the mechanic, no matter what form it takes or how ‘invasive’ it is or isn’t. After being burned by how some people (coughcough EA) have gone about it I can’t blame them, but the truth of the matter is they’re just not going to magically go away either - it’s only going to affect HOW they’re implemented, not IF they’ll be implemented. The “Cut from the base game” is such a common argument but not always true. With BTB and Forge it wasn’t offered as DLC but more delayed because - at least in Forge’s case - it just wasn’t ready yet. Would you rather they included it in the base game but offered it in a more broken state than Theater was and still is in?
The scopes and attachments were certainly not “cut” either, given they’re incompatible with the base game’s stuff (Really wish you could put Sound Dampener on COG for example). With Big Team however, I’d certainly buy that it was delayed so people would be more inclined to try out Warzone.
Then we come to the Monster Hunter game on the xbox. It’s got ‘Free DLC’ too but lacks the RNG stuff. With that being said I honestly can’t help but feel Deviljho was indeed held back just as an excuse to give the illusion of ‘updates’. With that being said, they have MTX’es too, but none of it is random. You want those extra stickers to put in chat or a classic outfit for your AI “friend”, just pick it specifically and that’s that. Or don’t pick it, if it doesn’t interest you. I’m pretty sure that’s what he was referring to when he was talking aesthetics, not a random thing like how Orcs Must Die Unchained went about it. It had cosmetic chests too, but they were all random so you weren’t guaranteed to get what you wanted.
In the end, I honestly don’t care that Halo 5 had the mechanic and I don’t care if Infinite does. I do care, with how its implemented. Far as I’m concerned, 5 did it just fine. Could have been better, certainly could have been worse. (The Mythic Packs tread into the ‘worse’ category though). The fact that all that is made separate from Arena’s a nice touch. Only affects one completely optional game made. If Infinite dials back on that even further, I’d be totally okay with that. Go the route Monster Hunter World did and only have cosmetic stuff you pick and choose rather than roll a dice for, and great. It’s almost perfect. There’ll still be people who are up in arms over the very fact it exists at all, but ultimately it’d be accepted much better than other forms of the mechanic.
Edit Clarifying in that while I don’t believe the concept of In-App Purchases is ever really going to go away, I don’t believe that the “Slot Machine” aspects of it are ever a good thing. Which is why I’m happy to see pressure’s being put on that nowadays. Stick to pick-and-choose cosmetics and stuff where possible, and nothing that genuinely segments the community - i.e no entire mechanics behind a paywall. Imagine if you weren’t allowed to use X ability or certain weapon/vehicle tyeps because you didn’t buy the pack it came in? Everyone else can use that awesome rifle but not youuuuuuu! Yeah no, none of that please. Map Packs are better, but I still remember those times when they’d never come up because of the number of people who refused to buy them (and encouraged their friends not to as well, only further compounding the problem.) 'least I finally got to play them on the MCC 
> 2535444216775891;1:
> I remember back in the day of playing games. You would see armor sets and say, “OMG that armor is so hard to unlock! I want it!” And then you would complete challenges to unlock them. It gave a sense of individuality that was special. With micro transactions, the different armor means nothing. It only means that you had some cash to blow. It takes away the competitive spirit. My friends and I would spend hours playing the game, getting better and unlocking more and more. Please… make us earn it.
Let’s see do you want to pay for post release content.
or do you want people who want stuff early to pay for it so the halo infinite can have longevity?
i for one embrace micro transactions as long as they don’t give. A competitive edge. But yes I agree with you I think they should have at least 5 armor sets that you have to grind like to get more like the Achilles in halo 5 maybe 5 different armies like that
> 2535467241366761;15:
> > 2533274843634673;12:
> > Unpopular opinion: Microtransactions are good when they’re purely cosmetic because it means any DLC can be free and therefore not split up the player base.
> >
> > I get that people want to unlock armor the “old fashioned way” through achievements, but it’s still pretty important for microtransactions to be involved in some capacity. Maybe we’ll see that only variants of armors can be unlocked in this way, or weapon skins. Either way, I think it’s pretty ignorant to think that microtransactions are something that’s destroying the gaming industry. They serve an important purpose.
>
> How does that kool-aid taste exactly? Microtransactions are not good, they’re absolutely toxic. The “free dlc” you get are things that are just cut from the original game. You remember Halo 5’s when we were given game modes like infection, brb, and other game modes that have always come standard with Halo games as “free dlc”. Microtransactions are not made to benefit the player base, they’re merely a way for corporations to keep you funneling money into a virtual slot machine and by supporting them all you’re doing is contributing to incomplete games and predatory business practices.
So you’re telling me you’d rather pay $10-15 every couple of months for new maps instead of paying $0 for new maps and letting people who want to pay for microtransactions finance the game in your place? I’ve never spent money on H5 after launch, and yet I get all the new content thanks to other people supporting the game via microtransactions. There’s literally no downside here.
> 2533274843634673;19:
> > 2535467241366761;15:
> > > 2533274843634673;12:
> > > Unpopular opinion: Microtransactions are good when they’re purely cosmetic because it means any DLC can be free and therefore not split up the player base.
> > >
> > > I get that people want to unlock armor the “old fashioned way” through achievements, but it’s still pretty important for microtransactions to be involved in some capacity. Maybe we’ll see that only variants of armors can be unlocked in this way, or weapon skins. Either way, I think it’s pretty ignorant to think that microtransactions are something that’s destroying the gaming industry. They serve an important purpose.
> >
> > How does that kool-aid taste exactly? Microtransactions are not good, they’re absolutely toxic. The “free dlc” you get are things that are just cut from the original game. You remember Halo 5’s when we were given game modes like infection, brb, and other game modes that have always come standard with Halo games as “free dlc”. Microtransactions are not made to benefit the player base, they’re merely a way for corporations to keep you funneling money into a virtual slot machine and by supporting them all you’re doing is contributing to incomplete games and predatory business practices.
>
> So you’re telling me you’d rather pay $10-15 every couple of months for new maps instead of paying $0 for new maps and letting people who want to pay for microtransactions finance the game in your place? I’ve never spent money on H5 after launch, and yet I get all the new content thanks to other people supporting the game via microtransactions. There’s literally no downside here.
I’d take a £10-£15 dlc over micro-transactions that make the game worse in countless ways.
Since they added them into H5:
- Forced online only into most modes…including modes like forge that never had it to begin with - Warzone became pay to win (More noticeable at launch, in modes like Turbo) - Existing content like BTB was ignored for P2W style modes (because they thought it would replace it) - Pre-existing content was delayed well over a year, marked as ‘free dlc’ - Earnable challenges have mostly been removed, replaced with grinds to earn anything - Paying for anything is now luck based instead of challenge based. - At launch H5 had the least amount of content for a main Halo game. - BTB delayed, replaced with nothing but forge maps made by the community, none by 343i whatsoever. - Loot box’s are exhausting…hope to never see them any game ever again.If they’re concerned about ‘splitting the player base’ then they could have done something similar to Gears 4 with the ‘season pass’ that players have the right to play their custom games lobby with all maps while restricting none dlc owners to matchmaking only to avoid splitting the gaming community. The reason why I prefer dlc is because at least I know what I’m getting instead of paying for the ‘chance to win’ something, that irritated me in Gears 4 due to timed unlocks, which is one I’m glad H5 didn’t do but I’m literally sick of opening packs because it’s repetitive and boring. It’s like I recently got MK11 and noticed there in, in the long term it’s put me off playing due to the grind, I’ve just had enough of them plaguing my games, I’m mostly tolerating them in Halo games because I like Halo but many new IP’s put them in, I instantly lose any interest in playing. And the scary part is some are going overboard where micro-transactions in DOA can cost someone over £1000 to own everything…with a ton of reskins.
I strongly feel Halo Infinite, future Halo games should avoid them or it will hurt the IP.