Gamers got conditioned mainly by Call of Duty 4 and League of Legends to care more about stats, progression, and cosmetics. There was also an era where free-to-play PC games released every other week in the early 2010s as well, where paying for cosmetics was a viable alternative to paying for power or being locked from content in a subscription-based MMO.
Take it up with 343, because they designed the incentive structures in the game. If you could choose which playlist you wanted to do you could go exactly where you needed to in order to complete your challenges, but they intentionally disallowed that because the longer you’re grinding through the RNG of game modes, the more likely you are to buy stuff.
I don’t get it…people can do challenges by being good and winning…Those killing sprees form Tenrai didn’t come for free scrubs
No they can’t, that’s the problem. Most of the challenges are totally dependent on which game type or map you get, and since you can’t choose which game type to play that’s entirely up to RNG. So you’ll get people in game with challenges that either don’t have anything to do with the current game type, or which can’t even be completed in the match (in which case many simply quit or AFK). And the challenge system was not just accidentally made that way.
Maybe this is why the 17 win challenge exists.
Wise man once said : Take it up to 343.
So true; 343 messed up with their challenge design, and people complain about it but then they feed it by focusing on their challenges instead of playing the game to win.
My favorite objective to ignore is when I get “Kill 3 Enemy Spartans Holding The Ball”; 00:00 carry time all day son!!!
Yeah I agree with you. Personally, I never looked at challenges, I just play for fun. But again, this whole thing needs to be reworked. I can already see quite some people not interested in playing objective modes. I could literally hold the skull, die, respawn, and pick up the skull again just where I dropped it before dying. Like, no one bothered to pick it up this whole time? Not even for a sec? How? It happens quite often. Also, I kid you not, I had CTF games ending in 2 or 3 minutes. Says a lot.
I do not like Strongholds, but I still try to conquer the zones. I go from A to B to C, or whatever order. And kill some enemies if they are in the way. But conquering the zones is the main goal.
That said, I also agree that we should have separate modes to pick from, and not be random like now. So people can play whatever they wish.
Oh boy, another person who doesn’t believe people have the ability to make a choice for themselves and instead believes Humans are simply slaves to some master.
Yikes guy, it’s almost as if history wasn’t made by people standing up to the status quo.
Stop living so closed minded.
This is a video game, not a revolution. For every person who historically stood up to a status quo, how many more were there who passively complied with it?
If you think you have a larger sway over the group dynamic of Halo players’ behavior than the systems through which they interact with the game, good luck with that.
The entirety of the whining Halo fanbase who claim incorrectly you don’t have a choice lmfao.
I agree but Halo Infinite is literally designed around every man for himself mentality, Halo Reach, 4, 5, and MCC awarded you based on in-game performance, people don’t feel satisfaction from just the game itself, I can sum it up pretty easily.
- Everyone starts out the basic (no color no custom)
- People want to have an identity to their spartan (which is ruined since even basic stuff like CAMOS are locked)
- Most of the challenges don’t reward playing like a team (which is easy enough since MCC does)
- The Weekly challenges being on a timer forces people to feel the need to get it done faster so they can just enjoy the game for the rest of the week
its not as easy as “enjoy the game” when the entire system is designed to make you be as selfish as possible, MCC had it right
you do realise its that “whiney” halo base that is the revolutionaries in this situation cause the are invoking change
Big time Ooof
The “not good enough” crowd is never pleased my friend. Silly you’d even think that after decades of “not good enough”.
some may not be, but more are adults than children, they know what halo can be since we have played the games for years, this system isn’t good in any shape or form, to just stand by and “accept it” for what it is, solves nothing but make gaming far worse
I pulled your skull out of your head and beat you to death with it.
On a serious note, sometimes it’s hard to find the skull in a pile of dropped guns… and there are some places like under a desk where it can kinda be a pain to get.
OOOF
Then why aren’t they complaining about the actual issues with the the ability to play the game (audio blind spots, crashes, inability to join dropped matches, server issues, etc) instead of complaining about entirely choice driven factors?
And so does focusing on the wrong problem to the degree they do in fact stand by and accept the issues (audio blind spots, crashes, inability to join dropped matches, server issues, etc)
They do, you can complain about more then one thing.
All realitive my friend, these things are put in place for a reason, to mess with people and make them either drop money or play endlessly. You should look up the mental effects of these types of systems, you might learn a thing or two.
This aint roblox
For your second point, since i can figure out how to quote, Because they are focusing on a major issue that is causing alot of other problems CHALLENGES Also people are kinda not focused on one thing but that is a big one.