Please not too many Halo games

I say this out of love for the series. Don’t make a crap load of Halo games jsut because. Many people are just Halo’d out others (SOMEHOW) have yet to find the series but the number of those who are being overwhelmed and those who have yet to hear of the series are totally different numbers to compare.

With H Guardians being an attempt into a segway from numbered games into names, that just set in the image of Halo following the meme of becoming the evil.

I myself would prefer the games be limited to a single story with a few side games and not just as Bungie put it “-Yoink!- out the series.” I’ve gotten to deep into Halo so, my wallet is doomed.

If 343i is going to make shitloads of Halo games atleast make one features elites as main playable characters. Like a Sangheili version of Reach following a Spec Ops team of elites and their gruntly allies.

Also please no more demonization of elites and other Covenant species. The Covenant went from elegant alien empire to ravenous space bums way to fast.

Microsoft has been trying to follow in CoDs footsteps by annualising the franchise at a new game every year. To be honest, I’m starting to believe releasing a game every year can really kill peoples interest in a franchise. I am completely done with Call of Duty, I’m also done with Assassins Creed. Halo hasn’t been releasing “big” games every year so it’s not as bad, but it’s still getting a bit too tiring really quickly.

Honestly, we just need to get back to one game every three years. It’s been too much recently. Since 2009, we’ve had:

2009 - Wars, ODST
2010 - Reach
2011 - CE Anniversary
2012 - Halo 4
2013 - Spartan Assault
2014 - MCC
2015 - Guardians

It’s too much. The series is getting dangerously close to a yearly title franchise, and I think that will finally kill Halo permanently. I don’t think it’s quite qualified as yearly title just yet, purely because some of the games are remakes and mobile games, but it’s getting too much, they need to hold off.

> It’s too much. The series is getting dangerously close to a yearly title franchise, and I think that will finally kill Halo permanently. I don’t think it’s quite qualified as yearly title just yet, purely because some of the games are remakes and mobile games, but it’s getting too much, they need to hold off.

Why?

> I am completely done with Call of Duty, I’m also done with Assassins Creed.

Yearly releases tend to kill creativity, and that’s exactly what’s happened with CoD and AC. For me, I’m not “tired” of them as much as they just aren’t as interesting and creative enough. I honestly want more AC because the ones they’ve been putting out for the past few years just aren’t AC enough.

> 2009 - Wars, ODST
> 2010 - Reach
> 2011 - CE Anniversary
> 2012 - Halo 4
> 2013 - Spartan Assault
> 2014 - MCC
> 2015 - Guardians
>
> It’s too much. The series is getting dangerously close to a yearly title franchise

On the other hand, games like SA and MCC are not full main games like Halo 4 and Halo 5 will be. I think that as long as the games between main games are spin-offs and not full games by themselves, Halo should be okay. Most of the development of those games are outsourced anyways. All 343i is doing for the MCC is the UI and online services.

> Yearly releases tend to kill creativity, and that’s exactly what’s happened with CoD and AC. For me, I’m not “tired” of them as much as they just aren’t as interesting and creative enough to warrant a playthrough. AC1, AC2, and Brotherhood were great. Everything went downhill after that.

The difference between Halo and Assassin’s Creed though is for AC - it’s a main game every year.

For Halo, we tend to get a main game every three years.

2001 - CE
2004 - Halo 2
2007 - Halo 3
2012 - Halo 4
2015 - Halo 5

Each game is still getting 3+ years of creative and development time. This’ll be the case from Call of Duty going forward as well, with three developers now getting three years developer time each, there will be an extra year going into the creative and developing stuff.

> For Halo, we tend to get a main game every three years.
>
> 2001 - CE
> 2004 - Halo 2
> 2007 - Halo 3
> 2012 - Halo 4
> 2015 - Halo 5
>
> Each game is still getting 3+ years of creative and development time. This’ll be the case from Call of Duty going forward as well, with three developers now getting three years developer time each, there will be an extra year going into the creative and developing stuff.

There’s less excitement. I’m considerably less excited for Guardians than I was for any of the original trilogy, just because the wait for a Halo game (in any format) is shorter. Think about Skyrim or GTA. Those games sold insanely well, because the hype was so high. You don’t get that level of hype for yearly titles, because they’re predictable.

> > For Halo, we tend to get a main game every three years.
> >
> > 2001 - CE
> > 2004 - Halo 2
> > 2007 - Halo 3
> > 2012 - Halo 4
> > 2015 - Halo 5
> >
> > Each game is still getting 3+ years of creative and development time. This’ll be the case from Call of Duty going forward as well, with three developers now getting three years developer time each, there will be an extra year going into the creative and developing stuff.
>
> There’s less excitement. I’m considerably less excited for Guardians than I was for any of the original trilogy, just because the wait for a Halo game (in any format) is shorter. Think about Skyrim or GTA. Those games sold insanely well, because the hype was so high. You don’t get that level of hype for yearly titles, because they’re predictable.

What I’m getting from this is, you want to be surprised by the actual announcement of the game, rather than just expecting one every year like we’re pretty much getting now?

Fair complaint, completely reasonable. Personally though, I don’t mind knowing that a Halo game is coming, I get more excited about what exactly it is going to be. Once Halo 5: Guardians got announced before E3, that was the LONGEST month of my life.

Is it predictable in terms of knowing a game is coming? Yeah.
Is it predictable in terms of knowing what kind of game is coming? Not at all, and that’s awesome for me.

> > For Halo, we tend to get a main game every three years.
> >
> > 2001 - CE
> > 2004 - Halo 2
> > 2007 - Halo 3
> > 2012 - Halo 4
> > 2015 - Halo 5
> >
> > Each game is still getting 3+ years of creative and development time. This’ll be the case from Call of Duty going forward as well, with three developers now getting three years developer time each, there will be an extra year going into the creative and developing stuff.
>
> There’s less excitement. I’m considerably less excited for Guardians than I was for any of the original trilogy, just because the wait for a Halo game (in any format) is shorter. Think about <mark>Skyrim or GTA. Those games sold insanely well, because the hype was so high. You don’t get that level of hype for yearly titles, because they’re predictable.</mark>

Same for Destiny. A company with a rep for great games nad is coming out with their first new one in 4 years. Hype hype hype, Aaaaaaaaaalllllllllllll aboard the HYPE TRAIN! Hype hype hype hype hype hype hype.

I couldn’t pick an image, so go ham.

> What I’m getting from this is, you want to be surprised by the actual announcement of the game, rather than just expecting one every year like we’re pretty much getting now?

Sort of. I don’t mind knowing that the next Halo is coming, because let’s face it, there’s always going to be a next Halo as long as it continues to be successful.

I just want to wait again.

I don’t want an E3 where they’re going “the next big Halo game is coming in two years! But there’s some smaller Halo release coming this year! And another one next year!”

I want to be watching E3 2016, wondering “are they going to show Halo this year? Is it too early?” And then getting overwhelmingly excited if they do show it. I don’t feel that excited when we’re getting so much of it. I mean, the excitement for Halo 3 was INSANE, and we haven’t really had that since…

> > > For Halo, we tend to get a main game every three years.
> > >
> > > 2001 - CE
> > > 2004 - Halo 2
> > > 2007 - Halo 3
> > > 2012 - Halo 4
> > > 2015 - Halo 5
> > >
> > > Each game is still getting 3+ years of creative and development time. This’ll be the case from Call of Duty going forward as well, with three developers now getting three years developer time each, there will be an extra year going into the creative and developing stuff.
> >
> > There’s less excitement. I’m considerably less excited for Guardians than I was for any of the original trilogy, just because the wait for a Halo game (in any format) is shorter. Think about <mark>Skyrim or GTA. Those games sold insanely well, because the hype was so high. You don’t get that level of hype for yearly titles, because they’re predictable.</mark>
>
> Same for Destiny. A company with a rep for great games nad is coming out with their first new one in 4 years. Hype hype hype, Aaaaaaaaaalllllllllllll aboard the HYPE TRAIN! Hype hype hype hype hype hype hype.
>
>
> I couldn’t pick an image, so go ham.

I actually don’t think many people are that excited for Destiny anymore. I know I’m not.

> > > > For Halo, we tend to get a main game every three years.
> > > >
> > > > 2001 - CE
> > > > 2004 - Halo 2
> > > > 2007 - Halo 3
> > > > 2012 - Halo 4
> > > > 2015 - Halo 5
> > > >
> > > > Each game is still getting 3+ years of creative and development time. This’ll be the case from Call of Duty going forward as well, with three developers now getting three years developer time each, there will be an extra year going into the creative and developing stuff.
> > >
> > > There’s less excitement. I’m considerably less excited for Guardians than I was for any of the original trilogy, just because the wait for a Halo game (in any format) is shorter. Think about <mark>Skyrim or GTA. Those games sold insanely well, because the hype was so high. You don’t get that level of hype for yearly titles, because they’re predictable.</mark>
> >
> > Same for Destiny. A company with a rep for great games nad is coming out with their first new one in 4 years. Hype hype hype, Aaaaaaaaaalllllllllllll aboard the HYPE TRAIN! Hype hype hype hype hype hype hype.
> >
> >
> > I couldn’t pick an image, so go ham.
>
> I actually don’t think many people are that excited for Destiny anymore. I know I’m not.

Destiny? Why does that sound familiar? OH! Right. Destiny …

> > > > > For Halo, we tend to get a main game every three years.
> > > > >
> > > > > 2001 - CE
> > > > > 2004 - Halo 2
> > > > > 2007 - Halo 3
> > > > > 2012 - Halo 4
> > > > > 2015 - Halo 5
> > > > >
> > > > > Each game is still getting 3+ years of creative and development time. This’ll be the case from Call of Duty going forward as well, with three developers now getting three years developer time each, there will be an extra year going into the creative and developing stuff.
> > > >
> > > > There’s less excitement. I’m considerably less excited for Guardians than I was for any of the original trilogy, just because the wait for a Halo game (in any format) is shorter. Think about <mark>Skyrim or GTA. Those games sold insanely well, because the hype was so high. You don’t get that level of hype for yearly titles, because they’re predictable.</mark>
> > >
> > > Same for Destiny. A company with a rep for great games nad is coming out with their first new one in 4 years. Hype hype hype, Aaaaaaaaaalllllllllllll aboard the HYPE TRAIN! Hype hype hype hype hype hype hype.
> > >
> > >
> > > I couldn’t pick an image, so go ham.
> >
> > I actually don’t think many people are that excited for Destiny anymore. I know I’m not.
>
> Destiny? Why does that sound familiar? OH! Right. Destiny …

Bungie over-hyped the -Yoink- out of that thing.

> > > > For Halo, we tend to get a main game every three years.
> > > >
> > > > 2001 - CE
> > > > 2004 - Halo 2
> > > > 2007 - Halo 3
> > > > 2012 - Halo 4
> > > > 2015 - Halo 5
> > > >
> > > > Each game is still getting 3+ years of creative and development time. This’ll be the case from Call of Duty going forward as well, with three developers now getting three years developer time each, there will be an extra year going into the creative and developing stuff.
> > >
> > > There’s less excitement. I’m considerably less excited for Guardians than I was for any of the original trilogy, just because the wait for a Halo game (in any format) is shorter. Think about <mark>Skyrim or GTA. Those games sold insanely well, because the hype was so high. You don’t get that level of hype for yearly titles, because they’re predictable.</mark>
> >
> > Same for Destiny. A company with a rep for great games nad is coming out with their first new one in 4 years. Hype hype hype, Aaaaaaaaaalllllllllllll aboard the HYPE TRAIN! Hype hype hype hype hype hype hype.
> >
> >
> > I couldn’t pick an image, so go ham.
>
> I actually don’t think many people are that excited for Destiny anymore. I know I’m not.

I still see people excited over Destiny.

I think the main games are released with a good amount of time between them. And then they feed our hunger a little bit with smaller games like SA and MCC. I hope they keep on going like this.
Well, MCC isn’t a small game, but it’s a remake so.

> > What I’m getting from this is, you want to be surprised by the actual announcement of the game, rather than just expecting one every year like we’re pretty much getting now?
>
> Sort of. I don’t mind knowing that the next Halo is coming, because let’s face it, there’s always going to be a next Halo as long as it continues to be successful.
>
> I just want to wait again.
>
> I don’t want an E3 where they’re going “the next big Halo game is coming in two years! But there’s some smaller Halo release coming this year! And another one next year!”
>
> I want to be watching E3 2016, wondering “are they going to show Halo this year? Is it too early?” And then getting overwhelmingly excited if they do show it. I don’t feel that excited when we’re getting so much of it. I mean, the excitement for Halo 3 was INSANE, and we haven’t really had that since…

I can almost see where you’re coming from…but I only ever got excited about the big Halo games. Them announcing CE, SA or ODST warranted little more than a “Oh more content…cool I guess” and that’s about it. It’s only when the next main title comes out that I return to the forums and get out my Halo books to reread them.

Maybe you should try and be more selective in your expectations, if that makes sense? xD There’s no point in getting hyped over games not in the main series (Reach not withstanding).

Halo 3 was released at a different time…it was also after the cliffhanger ending of 2. You won’t get that much hype again, simply because there are so many leaks etc. There’s no story conclusion yet to even wait for, so even if 5 took another two years to come out the hype wouldn’t be that big imo.

> > > For Halo, we tend to get a main game every three years.
> > >
> > > 2001 - CE
> > > 2004 - Halo 2
> > > 2007 - Halo 3
> > > 2012 - Halo 4
> > > 2015 - Halo 5
> > >
> > > Each game is still getting 3+ years of creative and development time. This’ll be the case from Call of Duty going forward as well, with three developers now getting three years developer time each, there will be an extra year going into the creative and developing stuff.
> >
> > There’s less excitement. I’m considerably less excited for Guardians than I was for any of the original trilogy, just because the wait for a Halo game (in any format) is shorter. Think about <mark>Skyrim or GTA. Those games sold insanely well, because the hype was so high. You don’t get that level of hype for yearly titles, because they’re predictable.</mark>
>
> Same for Destiny. A company with a rep for great games nad is coming out with their first new one in 4 years. Hype hype hype, Aaaaaaaaaalllllllllllll aboard the HYPE TRAIN! Hype hype hype hype hype hype hype.
>
>
> I couldn’t pick an image, so go ham.

Hype doesn’t make a game any better than it actually is.

> > > > > For Halo, we tend to get a main game every three years.
> > > > >
> > > > > 2001 - CE
> > > > > 2004 - Halo 2
> > > > > 2007 - Halo 3
> > > > > 2012 - Halo 4
> > > > > 2015 - Halo 5
> > > > >
> > > > > Each game is still getting 3+ years of creative and development time. This’ll be the case from Call of Duty going forward as well, with three developers now getting three years developer time each, there will be an extra year going into the creative and developing stuff.
> > > >
> > > > There’s less excitement. I’m considerably less excited for Guardians than I was for any of the original trilogy, just because the wait for a Halo game (in any format) is shorter. Think about <mark>Skyrim or GTA. Those games sold insanely well, because the hype was so high. You don’t get that level of hype for yearly titles, because they’re predictable.</mark>
> > >
> > > Same for Destiny. A company with a rep for great games nad is coming out with their first new one in 4 years. Hype hype hype, Aaaaaaaaaalllllllllllll aboard the HYPE TRAIN! Hype hype hype hype hype hype hype.
> > >
> > >
> > > I couldn’t pick an image, so go ham.
> >
> > I actually don’t think many people are that excited for Destiny anymore. I know I’m not.
>
> I still see people excited over Destiny.

Not me. I probably won’t even get Destiny. Bungie has made a lot of mistakes. I believe they have forgot what made them big.

On topic, I always get hyped for a Halo title and I always can’t wait for one to come out. Also, mainline titles come out every three years and it has been confirmed by Frankie that it will remain that way. We may still see some side titles here and there but those are usually outsourced to other companies so 343 is not killing their own creativity.

I wouldn’t consider Spartan Assault a Halo game if I’m honest. Just seemed like a bit of an embarrassment.

I really don’t understand when people say “Halo needs to stop having so many releases, it’s getting tiring, they need to give it a rest”.

They don’t need to do anything. The fact of the matter is that video games are a business and that Halo makes a lot of money. Yearly Halo releases is the smart thing to do.

Plus, like many others have said, we’re not getting main Halo releases every year. So far, the voids between main releases have been spin-offs and remakes.

I for one am enjoying yearly doses of Halo. Does it kill a tiny amount of mysterious hype since we pretty much know that Halo will always be present at E3? Yeah. But the hype for the games makes up for that to me.

Until Microsoft creates a second studio called 117 Enterprises and makes a main Halo release happen every single year, then Halo’s “milking” is still nowhere near as bad as Call of Duty’s and Assassin’s Creed’s.