Please no Spartan Abilities

Bungie understood that changing the core gameplay mechanics would impact the feel/flow of the multiplayer sandbox so significantly, they hardly changed it in each sequel…and look at how successful those games were. They knew what made Halo, Halo. “Don’t fix, what isn’t broken”

I know it’s hard for newer Halo players to understand the effect that sprint and Spartan Abilities have on the game, but that’s most likely because you never experienced the joys of actually mastering and getting good at the original games. I know the Abilities may feel “badass” and give instant gratification, but let me explain:

Clamber = jumps don’t take skill, you can mess up without being punished, less satisfaction than landing a correct crouch jump in the older games

Sprint = maps have to compensate and made bigger, thus you’re getting from point A to point B just as quickly as a smaller map with no sprint (just look at the Midship remake) base movement speed was faster in the older games and you were able to actually shoot whilst moving, sprint does not make you go faster and it limits what you can do

Smart scope = a big part of what made the original games so unique is that you do a lot of firing from the hip, you’re always ready to fight at any moment, scoping everything with smart scope takes away from that, this aint COD

Thrusters = limits the cabities of strafing, it can take someone months of playing to master the strafe in the OG games, but in H5 you simply press 1 button, anyone can do that and it gives the player an easy “get out of jail” card for bad positioning

Ground Pound/Spartan Charge = just plain annoying and not much counter play for the opposing player, don’t get how you can push Halo 5 so hard as a competitive game with gimmicks such as this

The list goes on…

Please just try to improve on what was already there, without having to completely change it.

Innovate through map design, gametypes, weapons, forge capabilities, triversal etc.

Instead of trying to be the next COD or Titanfall 3, just try to be Halo. Just look at what good going back to their roots did for franchises such as Doom :slight_smile:

I concur look how well doom did its so well its getting a sequel within 3 years which is the typical cycle for halo funny enough

> 2533274867591496;2:
> I concur look how well doom did its so well its getting a sequel within 3 years which is the typical cycle for halo funny enough

?

> 2533274844542951;3:
> > 2533274867591496;2:
> > I concur look how well doom did its so well its getting a sequel within 3 years which is the typical cycle for halo funny enough
>
> ?

It means he shares your opinion and used DOOM as an example on how a game without advanced movement mechanics still works well in the modern FPS days. Also I might add that it feels fast as hell, pun intended! :metal::sunglasses:

> 2533274795098161;4:
> > 2533274844542951;3:
> > > 2533274867591496;2:
> > > I concur look how well doom did its so well its getting a sequel within 3 years which is the typical cycle for halo funny enough
> >
> > ?
>
> It means he shares your opinion and used DOOM as an example on how a game without advanced movement mechanics still works well in the modern FPS days. Also I might add that it feels fast as hell, pun intended! :metal::sunglasses:

Ah yeah, I get it now :slight_smile:

Look what happened when they tried changing the formula, we got Reach. Then H4/H5 built upon Reach. I’d rather they build upon Halo 1-3.

> 2533275031939856;6:
> Look what happened when they tried changing the formula, we got Reach. Then H4/H5 built upon Reach. I’d rather they build upon Halo 1-3.

Exactly. Build upon what works, no need to reinvent the wheel.

I like clamber and don’t have an opinion on sprint but I’m with you on the rest of the abilities. I don’t see how jumping required any kind of skill other than the old crouch jumping trick. plus you can still screw up a jump with clamber if you try and go too far. all clamber does is let you go a little further than a regular jump, apart from being able to get up to higher places which I’ve always loved doing with jet packs in reach/h4, grav lifts in h3, and grenade jumps in h2.
that said, please bring back the equipment system

> 2533274889282194;8:
> I like clamber and don’t have an opinion on sprint but I’m with you on the rest of the abilities. I don’t see how jumping required any kind of skill other than the old crouch jumping trick. plus you can still screw up a jump with clamber if you try and go too far. all clamber does is let you go a little further than a regular jump, apart from being able to get up to higher places which I’ve always loved doing with jet packs in reach/h4, grav lifts in h3, and grenade jumps in h2.
> that said, please bring back the equipment system

I feel like clamber replaced grenade jumps. I enjoyed nade jumps a lot better since it also created more of a skill gap too.

Edit: It also made for a great & rewarding experience when getting certain skulls.

> 2533274867591496;2:
> I concur look how well doom did its so well its getting a sequel within 3 years which is the typical cycle for halo funny enough

And yet said sequel has advanced movement. Which runs counter to your point.
Also doom 2016 has clamber and a double jump.

> 2533274825160595;10:
> > 2533274867591496;2:
> > I concur look how well doom did its so well its getting a sequel within 3 years which is the typical cycle for halo funny enough
>
> And yet said sequel has advanced movement. Which runs counter to your point.
> Also doom 2016 has clamber and a double jump.

Saying the new Doom has advanced movement is a massive understatement. You can freakin’ climb walls like in Tomb Raider. Not very classic.

> 2533274792372732;11:
> > 2533274825160595;10:
> > > 2533274867591496;2:
> > > I concur look how well doom did its so well its getting a sequel within 3 years which is the typical cycle for halo funny enough
> >
> > And yet said sequel has advanced movement. Which runs counter to your point.
> > Also doom 2016 has clamber and a double jump.
>
> Saying the new Doom has advanced movement is a massive understatement. You can freakin’ climb walls like in Tomb Raider. Not very classic.

I was talking about the dash dodging, grappling hock, pole parkour. But yeah that too. To be fair its one of the faster climbing animations out there.

> 2533275031939856;6:
> Look what happened when they tried changing the formula, we got Reach. Then H4/H5 built upon Reach. I’d rather they build upon Halo 1-3.

You sir, speak truth

Agreed. 343i took something that wasn’t broken and tried to fix it and failed. Just bring back the classic gameplay with no sprint and abilites.

We can all hope the classic gameplay returns. It seems like most of the community wants to it too. I’ve wanted a NEW classic halo experience for the longest time. I’m just so sick of spartan abilities.

Agreed. I hope Infinite builds upon the classic Halo gameplay, which is what made Halo so great to begin with. Enough pandering to literally everyone except Halo fans 343, you’ve completely stripped Halo of its fun and everything that made it unique with your relentless obsession to appeal to ‘a wider audience.’

I’m really hoping that they do the same thing with the gameplay that they’re doing with the art style. Return to what was good and what worked, and what made everyone fall in love the series in the first place.

Keep sprint…Other than that I have no opinion

> 2533274939777077;16:
> Agreed. I hope Infinite builds upon the classic Halo gameplay, which is what made Halo so great to begin with. Enough pandering to literally everyone except Halo fans 343, you’ve completely stripped Halo of its fun and everything that made it unique with your relentless obsession to appeal to ‘a wider audience.’
>
> I’m really hoping that they do the same thing with the gameplay that they’re doing with the art style. Return to what was good and what worked, and what made everyone fall in love the series in the first place.

Yeah, to me it makes no sense.

Call of Duty players are going to stick with COD, so why pander to them and not your own player base?

It’s not like there weren’t enough Halo players, according to Microsoft they sold 14.5 million copies of H3 by 2012, so why alianate them?

> 2535437122059476;17:
> Keep sprint…Other than that I have no opinion

Sprint is the number one thing that needs to go in my opinion. Look at my original post to see why.

It fundamentally limits map design and changes core gameplay mechanics.

Wouldn’t you rather be able to shoot whilst moving? If they turn up base movement speed and adjust the maps, you’re going just as fast and aren’t incapacitated.

I mainly play with MLG settings on H3 and the 110% movement speed feels perfect to me

I do like the healing bubble shield. That was very useful and hope to see a return of that ability.