For those of you who’ve been with the franchise since Halo CE, you may remember the arsenal of weapons you had at your disposal. True, there weren’t many, but each one had it’s own individual strengths and weaknesses, and in that arsenal, you basically had everything you really needed.
The UNSC had:
- The Magnum, which served as your basic single-shot medium ranged weapon.
- The Assault Rifle, which was your basic spray suppression device.
- The Shotgun for effective close-range combat.
- The Sniper Rifle for taking out enemies from afar.
- The Rocket Launcher for your basic one-hit kill explosive weapon.
The Covenant used four distinct weapons:
- The Plasma Pistol, able to utilize an overcharged plasma shot while also being able to shoot as fast as you could pull the trigger.
- The Plasma Rifle, allowing you to shoot rapid fire plasma with far less effort. The trade off was the lack of an overcharge shot.
- The Needler, when used properly served almost as a homing grenade launcher.
- The Fuel Rod Gun, rather than being the Covie-Rocket Launcher was used more as a mortar-type weapon in the same way that the Wraith differed from the Scorpion.
Since then, every game has included “Covie-equivelents” which gave you a larger arsenal, but at the same time was basically the same weapon with a different coat of paint. The Brute Plasma Rifle is really just a regular one that shoots faster. Big deal. The Beam Rifle never had to be reloaded, but overheated. Again, pretty much the same as the sniper. The Carbine? Okay, so now the Covenant have a single-shot BR. And of course the “new” Fuel Rod Gun was nothing more than a less powerful rocket launcher with plasma.
Personally, I’d like to see more “utility” brought back to the weapon scheme rather than gimmicks to make it look like we have more than we actually do. What are some of your thoughts?
