Please Nerf the DMR.

I hope in the title update coming out soon they nerf the DMR. Please add a bigger bloom, reduce the range, or make it a 6-shot kill. I don’t care, but please do something.

Or maybe you don’t have to nerf the DMR itself, but please put de-scoping back in.

When I started playing this game I used it to help get better. Even while using it I knew it was overpowered. Now that I’ve got the Master Commendation for it I’ve been trying to use the other rifles, and I’m getting slaughtered by all the DMR’s. The best thing to compare it to is getting killed in MW3 and watching the killcam to see that you got killed by either the ACR or Type 95.

I dislike it not because I’m getting killed a lot, but because I really can’t see how good I am, because I’m giving every single player a huge advantage by not using this gun. When I finally get so pissed off and switch the DMR myself I tend to do very well.

I know there’s been thousands of threads about this topic. I don’t want a bunch of haters just saying to suck it up, because I tell myself that already. Instead, I would like to hear some discussion on what you think the best way to nerf this gun without completely neutering it and making it useless.

Agreed, The DMR needs a bigger recoil, a bigger bloom, and less bullet magnetism.

Agreed, as of now the DMR is just to easy to use compared to the other rifles.

I think all the guns need an aim assist/bullet magnetism nerf. That is my fantasy and would fix a lot of the issues in this game.

Overall, I would be in favor of the DMR being a 6 shot kill. I think that it kills way too fast, even in its “supposed” niche range.

It will still have a chance against the BR up close since a 6 shot kill DMR has about a 1.7 killtime which is about the same as the BR. It just shouldn’t be as easy to use up close.

It’s needs a slower firing speed so that the shots to kill doesn’t go down, but it does take longer to kill people. Perhaps increase bloom (making it less effective at long range), definitely add back in de-scope (for all weapons), and make vehicles out of metal and alien alloys instead of paper PLEASE.

For sure it’s the stronger of the weapons. But they need to buff the BR, Carbine(given), and lightrifle.

Don’t make the good worse, make the worse better.

No, they need to buff the weaker weapons, somehow.

> For sure it’s the stronger of the weapons. But they need to buff the BR, Carbine(given), and lightrifle.
>
> Don’t make the good worse, make the worse better.

I completely and utterly disagree. We do not need Call of Duty killtimes. This game already has some of the fastest killtimes in Halo history. In fact, if you factor in the average killtime across all ranges, the guns in this weapon do kill the fastest of all Halo games.

Buffing all the weapons to match 1 weapon is a lot harder and error-prone than just nerfing the one powerful weapon.

> For sure it’s the stronger of the weapons. But they need to buff the BR, Carbine(given), and lightrifle.
>
> Don’t make the good worse, make the worse better.

I understand and respect what you’re trying to say, but I may have to disagree. I feel like it is too easy already to kill people. The Carbine definitely needs a buff, but I think the lightrifle, and battle rifle still kill pretty fast. The DMR is just lightning compared to anything else.

The BR and Carbine have been nerfed, and unrightfully so. The BR has always been 4 shots, not 5. Did the UNSC start using cheaper ammo or something? Was there some sort of intergalactic economic collapse that cause human and covenant factions to purchase cheaper, less-efficient rounds? Didn’t ever see that in the books.

The DMR is fine as it is, it’s the BR and Carbine that need one less shot to kill that needs to be fixed or reverted to the way it has been since idk…ALWAYS. I guarantee that alone would be a milestone in balancing the weapon issues in this game. The next step after would be personal ordinance, but first things first…

Right now I’m the only one who voted to bring back de-scoping instead of flinch. I just get super frustrated playing this game, because there are so many times I’ve put in the first shot, but it doesn’t matter cause the DMR can kill so much faster. If I was able to de-scope him though it will make it a lot harder for their shots to connect.

> > For sure it’s the stronger of the weapons. But they need to buff the BR, Carbine(given), and lightrifle.
> >
> > Don’t make the good worse, make the worse better.
>
> I completely and utterly disagree. We do not need Call of Duty killtimes. This game already has some of the fastest killtimes in Halo history. In fact, if you factor in the average killtime across all ranges, the guns in this weapon do kill the fastest of all Halo games.
>
> Buffing all the weapons to match 1 weapon is a lot harder and error-prone than just nerfing the one powerful weapon.

Eh, I can respect that, and I do see your point. Although I believe we may end up having different mind-sets on the way the game should play, if there’s a big agreement with you instead of myself, reducing the rate of fire would be a solid solution I would like-wise be for.

Also, I will say that it has very strong aim-assist and I would definitely be for a reduction in that regard.

> Agreed, The DMR needs a bigger recoil, a bigger bloom, and less bullet magnetism.

I absolutely get a kick out of the fact that people are now asking for more bloom…

Wow…

> > Agreed, The DMR needs a bigger recoil, a bigger bloom, and less bullet magnetism.
>
> I absolutely get a kick out of the fact that people are now asking for more bloom…
>
> Wow…

The reason why we were asking for less bloom in Reach was because there were no other precision weapons besides the needle rifle, and it had a bloom as well. If the same DMR used in Reach was used in Halo 4, then there wouldn’t be any complaints. I would even be ok if it had a slightly less bloom than Reach’s, but it definitely needs a bigger one than it has now.

> > Agreed, The DMR needs a bigger recoil, a bigger bloom, and less bullet magnetism.
>
> I absolutely get a kick out of the fact that people are now asking for more bloom…
>
> Wow…

Yeah, no more bloom. It just adds more randomness and lowers the skill gap. lower the aim assist(hitscan CAN’T have magnetism) and possibly lower the rate of fire a tad (if everyone agrees).

The DMR is perfect how it is,and I use DMR and BR

I’m not saying it is overpowered but I am curious to see what Halo 4 would play like in both large and small scale if the DMR was not present. Would people complain about the LR just as much at range? Would people still complain about scope flinch?

My main issue with the DMR is that it that is simply easier to use at longer ranges than the other rifles as the auto aim kicks in at a longer distances both scoped and unscoped. Granted so does the LR but not nearly to the same degree.

As much as I want to say just buff the weaker weapons that includes about every other primary so the likelihood of that happening is minimal. I would bet on a DMR and boltshot(at least overcharge nerf) at this point.

Just an example of why it’s OP:

playing SWAT on Complex, enemy on the top of the central structure with DMR. We get spawned on the other side fully visible from the top (and spawn system is already -Yoink-). He aims between me and another player, shoots 2 times WITHOUT moving the aiming, and we both fall dead. We were pretty far away one from each other, like few meters. The aim of the enemy had the edges touching both, but actually not aiming at any of the 2.

Is it normal that bullet magnetism is so exagerated?

> > For sure it’s the stronger of the weapons. But they need to buff the BR, Carbine(given), and lightrifle.
> >
> > Don’t make the good worse, make the worse better.
>
> I completely and utterly disagree. We do not need Call of Duty killtimes. This game already has some of the fastest killtimes in Halo history. In fact, if you factor in the average killtime across all ranges, the guns in this weapon do kill the fastest of all Halo games.
>
> Buffing all the weapons to match 1 weapon is a lot harder and error-prone than just nerfing the one powerful weapon.

Halo: CE, Halo 2, and Halo 3 had faster kill times than Halo 4, didn’t they? I know Halo:CE and Halo 2 did, not sure about Halo 3, but it seems a lot faster.

But you are right about matching one weapon, maybe if they make it harder to use in close range engagements, but no bloom and no 6sk, I would hate to see everything slowed down more.

Just go play Reach if you want a useless weapon in the game. I can’t believe 1 in 4 want to bring back the Halo Reach DMR. The weapon from the game that killed this series. Bloom=Random=BAD GAME. On precision weapons anyway.