Title says it all. I should not be getting killed from across the map by an Assault Rifle.
The range should be decreased but certainly not its effectiveness. You can’t just spray and kill someone far away. You need to pace your shot.
We’re kind of stuck here cause it’s either nerf AR and essentially make the Sidekick over power it, which will likely give all you noobs carpel tunnel from the nonstop rapid firing every single shot. Or keep it even with the Sidekick and give our 30-40 year old hands a rest once in a while, haha.
Or better yet, just do BR starts that has versatile range and pacing. Even throw in AR secondary if they want; after several trainings with Spartan bots, BR over powered them at most mid-range engagements anyway.
Agreed, only a little nerf.
The following small adjustment would balance that:
- More Bullet spread on long-range, it’s a bit too easy to use and hit on long-range → Halo Infinite | AR vs BR - Close, Medium, Long Range Tests - YouTube remove the headshot multiplier but maybe this is than already too much, idk. It’s really cool that the AR is a reliable weapon now, but on long-range too strong.
I agree, the Ar needs a Decrease of Range or Increase the Bullet Spread, it shouldn’t be picking off at Long Ranges
Range decrease on the AR plz plox. Don’t forgor this 343.
I think it’s fine for the most part. I think the one thing they could do is remove the headshot function it has as after shields go down you can die stupid quick if someone nails you in the head. This is for automatics in general at least in my opinion with the exception being the commando, as that’s more of an automatic/precision weapon and it would make it feel more unique other than it being being a more long range AR. Commando was still cool and satisfying to use though.
How many more times is this going to be posted? The AR is fine as is, git gud.
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> How many more times is this going to be posted? The AR is fine as is, git gud.
The problem with a gun that is powerful and easy, which everyone has access to, is there is a lot less room to get good. Gun skill is less promoted. The AR kills faster with body shots than the BR does optimally with a headshot.
If getting good was something you were interested in you’d support more a more skillful starting loadout.
> 2535469521092906;8:
> How many more times is this going to be posted? The AR is fine as is, git gud.
The Problem is i’m way TOO “GUD” with this gun, to a point it’s not necessary to pick up other guns (on 4vs4 slayer maps) To hit on long-range is way too easy.
And it exists so many posts about it, because it’s true and most of the people recognize that AR is OP on long-range.
And try next time to post constructive feedback, instead of a childish like comment. Otherwise i can’t take you serious.
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> The problem with a gun that is powerful and easy, which everyone has access to, is there is a lot less room to get good. Gun skill is less promoted. The AR kills faster with body shots than the BR does optimally with a headshot.
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> If getting good was something you were interested in you’d support more a more skillful starting loadout.
I found I liked the AR where it is. It allowed me to jump right into the action after respawn, rather than try to hunt down a better weapon to actually do any damage. I also liked that if I was up against someone with a better weapon, I wasn’t just a guaranteed kill for them. All that being said, I do agree that there is a potential negative to encouraging sandbox diversity but just making the AR less effective would place the same type of burden on the pistol or the BR/commando.
“The AR kills faster with body shots than the BR does optimally with a headshot.” If this is true then I think the BR should get a slight buff, but I personally hated how useless the AR was in some of the other halo games. Weapon skill is key here, so encouraging people to get good at using weapons for their designed roll in the combat loop skillfully should reward those players with the ‘advantage’ but not guarantee them the kill. I was never personally never sniped with an AR but absolutely was with the commando and BR. Honestly both sides of this topic have valid points and as I think about it deeper it’s actually a really complex multifaceted discussion. On a hunch though, maybe a slight buff to BR?
I’d say nerf the range that’s fine… just don’t mess with the damage please I don’t want another H5 AR
Decrease RoF, increase damage per shot, decrease magazine size, remove headshot multiplier altogether, increase spread somewhat.
It is the best suppression tool in the game, bar none. You can carry so much ammunition for it that its shots have a disproportionate value-to-kill-potential balance, meaning it’s very good at killing but you can shoot so much and so fast that no precision weapon can actually threaten you at their intended range, because you can cough out so many shots so quickly that you can just… descope anyone you want to as fast as you want to and just get to cover - but it’s deadly enough that you can close the distance and annihilate that target when you get there.
It’s weird. It’s bad. It’s stupid.
Decreased RoF but increased damage and lowered accuracy means it’s a slugger at close range but, only really at close range. It should not be getting headshot kills, but its ttk needs to be kept similar, perhaps in that 1.50-1.60 range, so that you will generally get beaten out by higher skill weapons, but… You still have a good close range starting weapon that isn’t useless.
I agree. The effective range could be turned down a touch, but that’s it.
Considering how many new and less experienced Halo players we should get with the free-to-play model, having a very accessible automatic weapon is a very good thing. That being said, in an AR duel, you can’t expect to win just by spraying and praying; the headshot multiplier and the need to pace shots at mid range makes these duels more dynamic. Also, once you get past mid-range, the BR and Commando will tear an AR user apart.
The AR was always my favorite weapon and it’s finally viable in multiplayer. I hope 343 doesn’t take that away.
Maybe I’m just blind, but I wasn’t finding that people were using the AR for long range engagement. In fact, a lot of times I saw people packing longer range weapons such as the BR or the pistol. Most people only used the AR in close range as far as I saw. So if you’re getting sniped by an AR, then it’s likely they saw your shields were low and had little ammo for anything else.
Make it more powerful ttk .5 seconds.
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> How many more times is this going to be posted? The AR is fine as is, git gud.
Mate you are the last person to tell anyone to Git Gud
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> > 2535469521092906;8:
> > How many more times is this going to be posted? The AR is fine as is, git gud.
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> Mate you are the last person to tell anyone to Git Gud
Yes because this account is reflective of my history with Halo. Don’t be that guy.
I think giving the AR some base spread without touching it’s TTK (maybe removing the headshot multiplier and dropping the TTK to account for optimal TTK being removed) would put it in a good spot. As it stands, the AR is solid for close-mid range and a little too consistent at peppering people outside of it’s RRR.
TBH, going out on a limb here, I’d rather see the AR have base spread instead of bloom in order to differentiate the AR from the Commando. Currently, the AR and Commando are incredibly similar, both weapons are headshot-capable, and both are punished for holding the trigger down. Giving the AR a set spread and removing bloom allows it to be the proper bullet-hose (seeing as it is functionally the SMG now) and lets the commando still be the optimal weapon for feathering the trigger. The sandbox is incredibly solid, but to me, these two weapons are just a little too similar in function and playstyle, while everything else is so incredibly diverse
No! God no! It’s perfect!!!