Please make the campaign long with variety again..

Halo 1,2,3 and 4 had long missions that had a variety of things to do. For example in Halo CE’s “Assault On the Control Room” mission, you start on foot and constantly switch between warthogs, ghost, Scorpions, banshees, and on foot again with even different scenarios. Or in Halo 2’s “Quarantine Zone” mission where you run around in different vehicles and find different weapons to handle your situation. Halo 3’s “The Ark” mission goes through an optional stealth start and move along to Choppers, scorpions, warthogs, and on foot all in wide area action. Even in Halo 4 “Infinity” mission had you on foot with variety of weapons and scorpions and Mantis. Though these missions are just one of the few that also have them.

In Halo 5, you are barely gifted with those missions. Missions like “Evacuation” is sprinting half the map on warthog then go through waves of enemies on an elevator. Or “Behind enemy lines” is speeding through an area in ghost then fighting passing through one area then take on a Kraken. Also “Genesis” where you are in a tank the whole time.

Most of the missions in Halo 5 honestly do have variety like Blue team, Reunion, Swords of Sanghelios but you are mainly in a vehicle just right at the end of the mission. The Mission “Guardian” had you in one small area with arsenal to find so it really doesn’t count with they toss you in an arena mission. Sometimes those missions don’t really have many exciting events besides storming a temple in a mantis or fighting an Kraken which is it. When you also think about the missions, you don’t really go that far and your goal is just around the block. I just want missions that take you around the battle with many events taking place Because if Halo Reach and ODST and even Halo Wars 1/2 can do it, Halo 5 should’ve been able to and I hope Halo 6 can as well.

Don’t add in walkabout missions like Meridian Station or Alliance or Before the Storm again as well!

> 2535419166122192;1:
> Halo 1,2,3 and 4 had long missions that had a variety of things to do. For example in Halo CE’s “Assault On the Control Room” mission, you start on foot and constantly switch between warthogs, ghost, Scorpions, banshees, and on foot again with even different scenarios. Or in Halo 2’s “Quarantine Zone” mission where you run around in different vehicles and find different weapons to handle your situation. Halo 3’s “The Ark” mission goes through an optional stealth start and move along to Choppers, scorpions, warthogs, and on foot all in wide area action. Even in Halo 4 “Infinity” mission had you on foot with variety of weapons and scorpions and Mantis. Though these missions are just one of the few that also have them.
>
> In Halo 5, you are barely gifted with those missions. Missions like “Evacuation” is sprinting half the map on warthog then go through waves of enemies on an elevator. Or “Behind enemy lines” is speeding through an area in ghost then fighting passing through one area then take on a Kraken. Also “Genesis” where you are in a tank the whole time.
>
> Most of the missions in Halo 5 honestly do have variety like Blue team, Reunion, Swords of Sanghelios but you are mainly in a vehicle just right at the end of the mission. The Mission “Guardian” had you in one small area with arsenal to find so it really doesn’t count with they toss you in an arena mission. Sometimes those missions don’t really have many exciting events besides storming a temple in a mantis or fighting an Kraken which is it. When you also think about the missions, you don’t really go that far and your goal is just around the block. I just want missions that take you around the battle with many events taking place Because if Halo Reach and ODST and even Halo Wars 1/2 can do it, Halo 5 should’ve been able to and I hope Halo 6 can as well.
>
> Don’t add in walkabout missions like Meridian Station or Alliance or Before the Storm again as well!

I think if we had a flyable pelican in a halo 4 mission than we could have some cool mission where you fly around in a pelican and every one of your destinations have a huge battlefield. On the several battlefields you go to you could a big variety of vehicles and weapons to fight several types of enemies with like the banished, flood, created, and maybe even some new enemies.

You have my support!!

As long as Osiris’s gone and the terrible squad AI’s totally reworked I’ll be fine. What was established in 2005 was somehow exponentially worsened a decade later in 2015, and so if squad mechanics do return in some way, they need to be fully fleshed out as opposed to greatly simplifying those from Republic Commando.

Other than that, they could do the same number of missions with the same pacing for all I care. Halo 5’s levels were pretty cool—the sandbox was greatly improved and contrary to the OP, there was a lot of variety; namely corridor sections leading into sandbox environments, sandbox environments leading to platforming sections, platforming sections leading to running down the side of a Guardian and into the tank level (which’s in literally every Halo game), so on and so forth.

> 2533274836465274;4:
> As long as Osiris’s gone and the terrible squad AI’s totally reworked I’ll be fine. What was established in 2005 was somehow exponentially worsened a decade later in 2015, and so if squad mechanics do return in some way, they need to be fully fleshed out as opposed to greatly simplifying those from Republic Commando.
>
> Other than that, they could do the same number of missions with the same pacing for all I care. Halo 5’s levels were pretty cool—the sandbox was greatly improved and contrary to the OP, there was a lot of variety; namely corridor sections leading into sandbox environments, sandbox environments leading to platforming sections, platforming sections leading to running down the side of a Guardian and into the tank level (which’s in literally every Halo game), so on and so forth.

“Terrible” isn’t the right word, I think. “Inconsistent” is more like it. Sometimes Blue Team/Fireteam Osiris will do decent job at backing you up and sometimes Buck will just stare at a wall for 10 seconds while I’m being mauled by a tag team of Elite Zealots. Still they were better than the parade of stupidity that was Noble, so improvements have been made. They can go farther of course, but that is on the condition that Halo:Infinite even has squad mechanics (depends on how hard they focus on the Chief centric story).

No, I’d definitely describe it as terrible.