Its my favorite playlist but is hard to bare with 100 percent bloom. How about just make the whole game TU. We can all agree that TU makes reach a ton more fun and in my opinion makes it better that Halo 3.
TU settings would break Invasion. Nobody would get past the first phase unless the defending team let them.
> TU settings would break Invasion. Nobody would get past the first phase unless the defending team let them.
>Implying that Invasion isn’t already a terrible game-mode that is blatantly unbalanced in favor of the Spartans.
Look kid, let me break it down for you:
DMR>Needle Rifle
Grenade Launcher>Concussion Rifle
Pistol>Energy Pistol
Falcon>Banshee
Warthog>Ghost
Scorpion>Wraith
Shotgun>Energy Sword
Sniper Rifle>Focus Rifle
Assault Rifle>Plasma Repeater/Rifle
The Elites never stood a chance at all from the very beginning.
> TU settings would break Invasion. Nobody would get past the first phase unless the defending team let them.
85% Bloom DMR while crouching at the top of Boneyard on Phase 1 would suck.
> > TU settings would break Invasion. Nobody would get past the first phase unless the defending team let them.
>
> >Implying that Invasion isn’t already a terrible game-mode that is blatantly unbalanced in favor of the Spartans.
>
> Look kid, let me break it down for you:
>
> DMR>Needle Rifle
> Grenade Launcher>Concussion Rifle
> Pistol>Energy Pistol
> Falcon>Banshee
> Warthog>Ghost
> Scorpion>Wraith
> Shotgun>Energy Sword
> Sniper Rifle>Focus Rifle
> Assault Rifle>Plasma Repeater/Rifle
>
> The Elites never stood a chance at all from the very beginning.
Boneyard is balanced pretty damn good, the elites are faster and also can defend themselves from DMR’s with NR’s at spawn. Its Spire that needs to be balanced. The spartans have AR’s and pistols, no DMR at spawn, but the Elites get the high ground and NR/turrets.
I only got to play a handfull of matches on Breakpoint so I cant say it is or isnt balanced enough.
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Did you not read my post? Like at all? If you claim to have played Reach so much, I don’t understand how you can’t comprehend how the Covenant sandbox is terrible when compared to the Human sandbox. For someone accusing me of baseless arguments, you have done nothing to prove your point.
The Elites can jump higher and regenerate health. That doesn’t mean that that automatically cancels out the weapon imbalance. I don’t know how useful jumping higher really is. Regenerating health is a nice touch, but that won’t stop you from getting owned with the DMR when you’re trying to 6shot with the NR.
And, by the way, the Magnum out-ranges the Needler so there goes that point.
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No. No TU in Invasion. It’ll break it for sure.
Invasion IS Reach. It is the culmination of everything Reach brought to the table. More tactical game play, different battle mechanics, armor abilities, vehicle health, the battle buddy system…
Invasion was meant to be played with all of that, if you try and make Invasion into something more similar to past games, it won’t be what it was supposed to be. It’ll just be no fun.
Needle Rifles are Zero Bloom. Elites are more OP than the Spartans seeing how they have to crouch to obtain that. A good Elite team, regardless of settings used, can and will dominate the Spartans on Boneyard/Breakpoint. Though i would like to know how Elite shields work with bleedthrough, that can be tested fortunately.
Spartans have to crouch to obtain ZB, while the Elites can strafe and move with ZB. I would have to test out many games to see how it would play out but sadly, there is no Invasion TU
I was thinking if the precision weapons are a problem on the first phases, then perhaps remove the NR/DMR for the first phase but allow them to be pick ups on the second and third (seeing how Boneyard is terrible for the Elites).
Though to be honest, the Covenant weapons and most vehicles are inferior to the UNSC. The Banshee is the only thing the Covenant has going for them in Reach. Of course, if you have a good team, these downsides are negated seeing how you’ll be settings up and getting rid of the human’s defenses (and yes, Elites CAN dominate the Spartans).
Either settings; it’s unbalanced but i rather have consistency thank you very much. If not, bring the tweaks to Rumble Pit or Team Slayer.
Invasion with TU settings would be so amazing that I can’t even… explodes
i love TU but let it stay out of invasion.
ZB NR and spartan weapons vs covy weapons on 85 make it unfair for the elites.
plus that would mean dlc and team slayer are the only non TU playlists
> I think if you learned how to play you wouldn’t whine to much. Also, keep telling everybody about what weapons are better then the others and I’ll just keep racking up kills.
Here I’ll back up my statements:
DMR - 5 shot (kills faster), hitscan (bullets travel faster), x3 scope (longer range).
Needle Rifle - 6 shot, no hitscan, x2 scope
Winner: DMR
Grenade Launcher vs. Concussion Rifle:
Grenade Launcher can kill in one hit if it’s a normal grenade. You can access the secondary EMP function to strip whole groups of enemies of their shields. It is far easier to kill with the Grenade Launcher than the Concussion Rifle because you can actually choose when to detonate the grenade. The Concussion Rifle takes multiple hits to down a Spartan, and getting hit by a concussion blast in large areas that are common in Invasion maps can actually knock opponents away from your line of fire. [Source: Common Sense]
Winner: Grenade Launcher
Pistol vs. Energy Pistol and Needler
Pistol beats both these Covenant weapons by range alone. The Energy Pistol can be useful in stripping opponents of its shields, but its auto-lock, just like the Needler’s, can easily be shaken off. [Source: Common Sense]
Falcon vs. Banshee
One gunner alone could take down a Banshee. The Banshee, however, is very agile. I’d say out of all matchups, this comes the closest to being truly balanced.
Warthog vs. Ghost
Try ramming a warthog with a ghost headon and see what happens. Vehicle health alone, Warthog wins. And the firing range of the Ghost is very narrow, whereas the gunner on the warthog can easily swivel around to take out targets at will. And that’s not even including the possible gunner on the side armed with a DMR. Put one spartan on there and you’ve got a fully fledged ghost-busting brigade.
Scorpion vs. Wraith
Scorpion fires
Wraith fires
Scorpion fires
Wraith destroyed
Shot from Wraith finally lands on Scorpion because of its slow -Yoink- firing rate - scorpion tank survives since it needs to take two plasma mortars in a row to die
LolInvasion
Shotgun vs. Energy Sword
There’s a medal called “Bulltrue” where you can kill someone while they are in the middle of a sword lunge. Do you have to lunge at someone to kill him with a shotgun? Yeah, that’s what I thought. And oh, since Invasion hasn’t been updated with TU settings - lol SWORD BLOCK.
Sniper Rifle vs. Focus Rifle
Sniper is one headshot kill. Focus Rifle can’t kill in one headshot. Focus rifle also can’t be reloaded and has to be discarded after the battery runs out (just like almost every other Covenant weapon). If you really think this matchup is balanced, you’re mentally incompetent.
AR vs. Plasma Repeater
This would be an ok matchup, but guess what? OH YEAH! As soon as you start holding down the trigger on the plasma repeater, the shots get slower and slower and slower, making it easier for your opponent to dodge your shots and finish you off. And people wonder why no one ever picks up a plasma repeater.
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Lol wut? Needle Rifle is hitcan. What you are smoking? You don’t have to lead your shots with that gun. It handles just like the DMR, except it takes longer to drop shields, has an explosion and has shorter scope.
The Repeater is actually better than the AR when used correctly. They have the same damage type (both drain health faster they do shields) but the Repeater has a faster ROF (therefore more damage per second) at the cost of accuracy at longer ranges. By the time you have to vent, you’ve already killed the AR user if you are close range. Of course, the AR is more consistent with accuracy at longer ranges (burst firing the Repeater is pointless) but less damage per second.
The Repeater is stronger than what people give it credit for. Of course, the accuracy of the weapon and how fast it drains it’s battery is major downsides to it.
Wont’ lie about Scorpions vs Wraiths: The Scorpion wins as a longer ranges as it stays out of close range. The Wraith will have trouble hitting a moving Scorpion with it’s arcing projectiles while it retaliates with a straightforward projectile. Of course if you are the Elites, getting rid of the Scorpion by other means is priority one as allow Banshee and Wraith to dominate.
Focus Rifle has it’s uses but sadly, it can’t compete with a good Sniper Rifle User. This is where one has to suspect that Bungie went with “put it in because it’s cool,forget balance” logic because the Focus Rifle is always avoided, even on Powerhouse. Good for me though, i love trolling with that weapon. Nothing is more annoying then getting hit by a Focus Rifle. Nothing.
FRG VS Rockets: FRG shoots faster and has more shots but it’s projectiles are fickle and do not lock on. The Rockets are more simpler. Two shots with lock on. You do the math when it comes to taking out air targets. Otherwise, they do good damage to ground vehicles.
Plasma Launcher VS Laser: Both have their uses despite both guns being nerfed. Of course for reliability and pinpoint destruction, go with the laser. The Plasma Launcher has lock on true but it’s REALLY gimped in the final version. Though you can do the flick trick while you fire them to give them better lock capabilities (bonus points: doing this makes them go over hills).
Falcon vs Banshee: It’s pretty much 50/50 and very dependent on the players skill with the two vehicles. It always goes one way or the other with these two. Pretty balanced though the Banshee bomb is of concern.
Otherwise, i have nothing else to add other than that Revenants should replaces ghosts IMO. It be more fair match up against the Warthog at least.
> Lol wut? Needle Rifle is hitcan. What you are smoking? You don’t have to lead your shots with that gun. It handles just like the DMR, except it takes longer to drop shields, has an explosion and has shorter scope.
>
> The Repeater is actually better than the AR when used correctly. They have the same damage type (both drain health faster they do shields) but the Repeater has a faster ROF (therefore more damage per second) at the cost of accuracy at longer ranges. By the time you have to vent, you’ve already killed the AR user if you are close range. Of course, the AR is more consistent with accuracy at longer ranges (burst firing the Repeater is pointless) but less damage per second.
>
> The Repeater is stronger than what people give it credit for. Of course, the accuracy of the weapon and how fast it drains it’s battery is major downsides to it.
Nah, NR isn’t hitscan. I don’t know why this myth is so popular but whatever.
http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_012910
As for the Repeater, I was under the impression that bullet weapons always do more damage to health while plasma weapons do more damage to shields.
> > Lol wut? Needle Rifle is hitcan. What you are smoking? You don’t have to lead your shots with that gun. It handles just like the DMR, except it takes longer to drop shields, has an explosion and has shorter scope.
> >
> > The Repeater is actually better than the AR when used correctly. They have the same damage type (both drain health faster they do shields) but the Repeater has a faster ROF (therefore more damage per second) at the cost of accuracy at longer ranges. By the time you have to vent, you’ve already killed the AR user if you are close range. Of course, the AR is more consistent with accuracy at longer ranges (burst firing the Repeater is pointless) but less damage per second.
> >
> > The Repeater is stronger than what people give it credit for. Of course, the accuracy of the weapon and how fast it drains it’s battery is major downsides to it.
>
> Nah, NR isn’t hitscan. I don’t know why this myth is so popular but whatever.
>
> http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_012910
>
> As for the Repeater, I was under the impression that bullet weapons always do more damage to health while plasma weapons do more damage to shields.
Then i am misinformed then. I’ll check out the link. Edit: Interesting read, i missed that entire article! Shame on me right? Though i am not sure how relevant that information since that IS before the beta and more so the final. Meaning things could changed back then, the Needle Rifle is your typical covenant weapon after all.
But yeah, the Plasma Repeater is an exception for covenant weapons. Just compare how fast shields drop between the Plasma Rifle and Plasma Pistol ( weapons which shoots slower and as you know drop shields faster) and the Repeater. The Repeater will no doubt take longer to drop shields than both weapons because it’s literally counterpart to the AR minus the differences already stated.
Of course if you are doubtful, you can test it out you’re self.
Unless i made a mistake, you will come to same conclusion when you use these weapons at close to close-medium range.
>
So you read what all the weapons can do, ok. But you don’t seem to have the gameplay knowlege to determine if its balanced or not, alot of people don’t. What your not getting is that they’re counters for everything and figuring out what counters what is the balance.
How many times have you out pistoled an Invis Elite after needles started hitting you from mid range?
How many times have you out DMRed an Elite with a NR and evade?
How long does the Flacon or tank last when an Elite has blue berries?
How many headshots can a Sniper man if an Elite with a Focus Rifle sees them first?
The tatics you use is what determines a win not what weapon you spawn with.