PLEASE make campeign missions FAIR

first of all I have to include this for those less intelligent people that think you can talk about the second game in a series without referencing the first. YES I do discuss halo wars 1 here but I do it to describe what needs to CHANGE in halo wars 2.

So what ever damn thing happens that my posts are placed in “classic halo games” stop it. It’s just sad some people have the need to do that for no reason. You probably just need to get laid or something.

ANYWAY. So with halo wars the "combat bonus was ACTUALLY calculated with buildings as well as units when the description reads “units” only. This is either an unintended mechanic or an unprofessional omission of “buildings”. Now on mission 4 it is criminal to leave that out because if too many (any really) of your buildings go down/you loose an entire base the scoring description reads only units and assuming you lost none that would indicate that not making any difference but actually your score turns to damn excrement and you have no idea why.

Also need scarabs. Way too damn powerful and fat. And I almost garuntee the team that made a scarab won at least 90% of the time. If something is that OP that you basically win when you produce it then it needs to be nerfed. Honestly could just make it weaker and it would be 400% more fair.

Halo Wars wasn’t a completely balanced game, but it was very close. And the Scarab is most certainly not a unit I would consider to be OP. They’re very expensive, take a long time to build, and take up half of your population. Then they get flattened by an army of tanks. I don’t know where you got the statistic that 90% of games are decided by who makes a Scarab first. That is completely baseless. Don’t let the fact that Scarabs are called Uber Units scare you. They’re just like any other unit except stronger and more expensive.

Can confirm. Scarabs are not OP. Not nearly.

If u mean scarab with 30 engineers then yeah that could be op but a scarab by itself is not op

> 2533274830166194;4:
> If u mean scarab with 30 engineers then yeah that could be op but a scarab by itself is not op

I honestly don’t see how you guys can justify this. EVEN IF it takes up half pop and is expensive it can destroy a solid army of just about any damn thing two damn quick. And bases. And with that it practically takes cryo AND Spartan units to stop it without getting absolutely wrecked. I’m just saying make it weaker, that’s all.

> 2533274809541057;3:
> Can confirm. Scarabs are not OP. Not nearly.

How not? Burden of proof is on you guys now, I listed my reasons, and cost and pop don’t justify godly damage capability being utilized by something so fat.

> 2533274830166194;4:
> If u mean scarab with 30 engineers then yeah that could be op but a scarab by itself is not op

Also that has to be in doubles. I’m talking about singles too, just scarab.

> 2533274820642782;6:
> > 2533274809541057;3:
> > Can confirm. Scarabs are not OP. Not nearly.
>
>
> How not? Burden of proof is on you guys now, I listed my reasons, and cost and pop don’t justify godly damage capability being utilized by something so fat.

Proof? You complain that it takes Spartans and leader powers to destroy them but fail to realize that a Scarab costs 3000 supplies. A Cryo is 600 and Spartans are 300. So… You trade 1500 for 3000. Meaning that Scarabs are horribly inefficient for what you pay. Also, I guarantee that you can pump out three Spartans in the time it takes to make a Scarab. And if you have a couple Cobras or Hunters, the Scarab is toast. I played a game yesterday where my opponent was going full Prophet but once I killed him me queued up a Scarab. I found that extremely predictable and started making Hunters. The Scarab was destroyed in an instant.

If you’re going to suggest a nerf to a game that’s 7 years old, understand that Scarabs are powerful because they’re expensive. In my opinion, they’re too expensive and serve no true role. I would lower the price if it was left to me. The only use they get are against casuals that don’t know how to stop them. At least that’s the only reason I build them. For laughs. Not to be serious. Against players I know know their stuff, I rule out the possibility of building a Scarab in a split second. Sorry if I’m being brutally honest.

> 2535452784065270;8:
> > 2533274820642782;6:
> > > 2533274809541057;3:
> > > Can confirm. Scarabs are not OP. Not nearly.
> >
> >
> > How not? Burden of proof is on you guys now, I listed my reasons, and cost and pop don’t justify godly damage capability being utilized by something so fat.
>
>
> Proof? You complain that it takes Spartans and leader powers to destroy them but fail to realize that a Scarab costs 3000 supplies. A Cryo is 600 and Spartans are 300. So… You trade 1500 for 3000. Meaning that Scarabs are horribly inefficient for what you pay. Also, I guarantee that you can pump out three Spartans in the time it takes to make a Scarab. And if you have a couple Cobras or Hunters, the Scarab is toast. I played a game yesterday where my opponent was going full Prophet but once I killed him me queued up a Scarab. I found that extremely predictable and started making Hunters. The Scarab was destroyed in an instant.
>
> If you’re going to suggest a nerf to a game that’s 7 years old, understand that Scarabs are powerful because they’re expensive. In my opinion, they’re too expensive and serve no true role. I would lower the price if it was left to me. The only use they get are against casuals that don’t know how to stop them. At least that’s the only reason I build them. For laughs. Not to be serious. Against players I know know their stuff, I rule out the possibility of build a Scarab in a split second.

Ok, I don’t know if you are being serious or not but clearly who you were up against was a total noob because he didn’t micro his scarab. If he attacked what ever was attacking it first then it would have one and processed to wreck your base.

Also 3000 supplies is a lot, in the first few minutes. I don’t know if you actually get into matches past like 10 minutes but you can get supplies pretty damn quick if you, God forbid, build supply pads (gasp).

Also so the time it takes is pretty irrelevant if you can pull of making one initially.

also I am talking about fixing in halo wars 2, I realize wars 1 won’t be patched or anything and that’s great.

> 2535452784065270;8:
> > 2533274820642782;6:
> > > 2533274809541057;3:
> > > Can confirm. Scarabs are not OP. Not nearly.
> >
> >
> > How not? Burden of proof is on you guys now, I listed my reasons, and cost and pop don’t justify godly damage capability being utilized by something so fat.
>
>
> Proof? You complain that it takes Spartans and leader powers to destroy them but fail to realize that a Scarab costs 3000 supplies. A Cryo is 600 and Spartans are 300. So… You trade 1500 for 3000. Meaning that Scarabs are horribly inefficient for what you pay. Also, I guarantee that you can pump out three Spartans in the time it takes to make a Scarab. And if you have a couple Cobras or Hunters, the Scarab is toast. I played a game yesterday where my opponent was going full Prophet but once I killed him me queued up a Scarab. I found that extremely predictable and started making Hunters. The Scarab was destroyed in an instant.
>
> If you’re going to suggest a nerf to a game that’s 7 years old, understand that Scarabs are powerful because they’re expensive. In my opinion, they’re too expensive and serve no true role. I would lower the price if it was left to me. The only use they get are against casuals that don’t know how to stop them. At least that’s the only reason I build them. For laughs. Not to be serious. Against players I know know their stuff, I rule out the possibility of building a Scarab in a split second. Sorry if I’m being brutally honest.

Also you claim inefficiency but unless you don’t micro attack units attacking it then it kills everything it sees. So if you don’t go at it with full Spartan Hawk army and cryo first destroys all Hawks and keeps on truckin’. Not fair.

and about that cobra/hunter thing- HAHAHAHAHAHHAH!! You can’t expect me to believe that can you? Do you even micro bro?

> 2533274820642782;9:
> > 2535452784065270;8:
> > > 2533274820642782;6:
> > > > 2533274809541057;3:
> > > > Can confirm. Scarabs are not OP. Not nearly.
> > >
> > >
> > > How not? Burden of proof is on you guys now, I listed my reasons, and cost and pop don’t justify godly damage capability being utilized by something so fat.
> >
> >
> > Proof? You complain that it takes Spartans and leader powers to destroy them but fail to realize that a Scarab costs 3000 supplies. A Cryo is 600 and Spartans are 300. So… You trade 1500 for 3000. Meaning that Scarabs are horribly inefficient for what you pay. Also, I guarantee that you can pump out three Spartans in the time it takes to make a Scarab. And if you have a couple Cobras or Hunters, the Scarab is toast. I played a game yesterday where my opponent was going full Prophet but once I killed him me queued up a Scarab. I found that extremely predictable and started making Hunters. The Scarab was destroyed in an instant.
> >
> > If you’re going to suggest a nerf to a game that’s 7 years old, understand that Scarabs are powerful because they’re expensive. In my opinion, they’re too expensive and serve no true role. I would lower the price if it was left to me. The only use they get are against casuals that don’t know how to stop them. At least that’s the only reason I build them. For laughs. Not to be serious. Against players I know know their stuff, I rule out the possibility of build a Scarab in a split second.
>
>
> Ok, I don’t know if you are being serious or not but clearly who you were up against was a total noob because he didn’t micro his scarab. If he attacked what ever was attacking it first then it would have one and processed to wreck your base.
>
> Also 3000 supplies is a lot, in the first few minutes. I don’t know if you actually get into matches past like 10 minutes but you can get supplies pretty damn quick if you, God forbid, build supply pads (gasp).
>
> Also so the time it takes is pretty irrelevant if you can pull of making one initially.
>
> also I am talking about fixing in halo wars 2, I realize wars 1 won’t be patched or anything and that’s great.

To answer your question, yes I’m being serious. The guy wasn’t a “total noob” but he certainly wasn’t smart. And no, he didn’t micro his Scarab. But if he had and he had gotten away, that would have been on me as a player letting him get away, not the game for making Scarabs too powerful.

In high-level games, you’re constantly spending money. If you’re not building units or researching techs, you’re wasting time. Unless you can get enough supply pads to the point to where you can spend and save at the same time, saving up for a Scarab leaves you very vulnerable. By the time you queue a Scarab, your enemy can have a force large enough to wreck your base before the Scarab pops out.

> 2535452784065270;11:
> > 2533274820642782;9:
> > > 2535452784065270;8:
> > > > 2533274820642782;6:
> > > > > 2533274809541057;3:
> > > > > Can confirm. Scarabs are not OP. Not nearly.
> > > >
> > > >
> > > > How not? Burden of proof is on you guys now, I listed my reasons, and cost and pop don’t justify godly damage capability being utilized by something so fat.
> > >
> > >
> > > Proof? You complain that it takes Spartans and leader powers to destroy them but fail to realize that a Scarab costs 3000 supplies. A Cryo is 600 and Spartans are 300. So… You trade 1500 for 3000. Meaning that Scarabs are horribly inefficient for what you pay. Also, I guarantee that you can pump out three Spartans in the time it takes to make a Scarab. And if you have a couple Cobras or Hunters, the Scarab is toast. I played a game yesterday where my opponent was going full Prophet but once I killed him me queued up a Scarab. I found that extremely predictable and started making Hunters. The Scarab was destroyed in an instant.
> > >
> > > If you’re going to suggest a nerf to a game that’s 7 years old, understand that Scarabs are powerful because they’re expensive. In my opinion, they’re too expensive and serve no true role. I would lower the price if it was left to me. The only use they get are against casuals that don’t know how to stop them. At least that’s the only reason I build them. For laughs. Not to be serious. Against players I know know their stuff, I rule out the possibility of build a Scarab in a split second.
> >
> >
> > Ok, I don’t know if you are being serious or not but clearly who you were up against was a total noob because he didn’t micro his scarab. If he attacked what ever was attacking it first then it would have one and processed to wreck your base.
> >
> > Also 3000 supplies is a lot, in the first few minutes. I don’t know if you actually get into matches past like 10 minutes but you can get supplies pretty damn quick if you, God forbid, build supply pads (gasp).
> >
> > Also so the time it takes is pretty irrelevant if you can pull of making one initially.
> >
> > also I am talking about fixing in halo wars 2, I realize wars 1 won’t be patched or anything and that’s great.
>
>
> To answer your question, yes I’m being serious. The guy wasn’t a “total noob” but he certainly wasn’t smart. And no, he didn’t micro his Scarab. But if he had and he had gotten away, that would have been on me as a player letting him get away, not the game for making Scarabs too powerful.
>
> In high-level games, you’re constantly spending money. If you’re not building units or researching techs, you’re wasting time. Unless you can get enough supply pads to the point to where you can spend and save at the same time, saving up for a Scarab leaves you very vulnerable. By the time you queue a Scarab, your enemy can have a force large enough to wreck your base before the Scarab pops out.

Ok, I see what your saying and that’s true but what when you have reasearched all techs and you and your opponent are at a stalemate. Who builds scarab first wins. And seriously though. I’ll make a YouTube video and link it here to show just how unfair it is.

Ill show how it taking out full pop Hawks with Spartans (which no single unit should be able to do, by the way). I’ll show you how fast, then, that it kills your base afterwards. Even double or tripple pumping Hawks with reserves you still can’t counter it effectively. At that point.

> 2533274820642782;12:
> > 2535452784065270;11:
> > > 2533274820642782;9:
> > > > 2535452784065270;8:
> > > > > 2533274820642782;6:
> > > > > > 2533274809541057;3:
> > > > > > Can confirm. Scarabs are not OP. Not nearly.
> > > > >
> > > > >
> > > > > How not? Burden of proof is on you guys now, I listed my reasons, and cost and pop don’t justify godly damage capability being utilized by something so fat.
> > > >
> > > >
> > > > Proof? You complain that it takes Spartans and leader powers to destroy them but fail to realize that a Scarab costs 3000 supplies. A Cryo is 600 and Spartans are 300. So… You trade 1500 for 3000. Meaning that Scarabs are horribly inefficient for what you pay. Also, I guarantee that you can pump out three Spartans in the time it takes to make a Scarab. And if you have a couple Cobras or Hunters, the Scarab is toast. I played a game yesterday where my opponent was going full Prophet but once I killed him me queued up a Scarab. I found that extremely predictable and started making Hunters. The Scarab was destroyed in an instant.
> > > >
> > > > If you’re going to suggest a nerf to a game that’s 7 years old, understand that Scarabs are powerful because they’re expensive. In my opinion, they’re too expensive and serve no true role. I would lower the price if it was left to me. The only use they get are against casuals that don’t know how to stop them. At least that’s the only reason I build them. For laughs. Not to be serious. Against players I know know their stuff, I rule out the possibility of build a Scarab in a split second.
> > >
> > >
> > > Ok, I don’t know if you are being serious or not but clearly who you were up against was a total noob because he didn’t micro his scarab. If he attacked what ever was attacking it first then it would have one and processed to wreck your base.
> > >
> > > Also 3000 supplies is a lot, in the first few minutes. I don’t know if you actually get into matches past like 10 minutes but you can get supplies pretty damn quick if you, God forbid, build supply pads (gasp).
> > >
> > > Also so the time it takes is pretty irrelevant if you can pull of making one initially.
> > >
> > > also I am talking about fixing in halo wars 2, I realize wars 1 won’t be patched or anything and that’s great.
> >
> >
> > To answer your question, yes I’m being serious. The guy wasn’t a “total noob” but he certainly wasn’t smart. And no, he didn’t micro his Scarab. But if he had and he had gotten away, that would have been on me as a player letting him get away, not the game for making Scarabs too powerful.
> >
> > In high-level games, you’re constantly spending money. If you’re not building units or researching techs, you’re wasting time. Unless you can get enough supply pads to the point to where you can spend and save at the same time, saving up for a Scarab leaves you very vulnerable. By the time you queue a Scarab, your enemy can have a force large enough to wreck your base before the Scarab pops out.
>
>
> Ok, I see what your saying and that’s true but what when you have reasearched all techs and you and your opponent are at a stalemate. Who builds scarab first wins. And seriously though. I’ll make a YouTube video and link it here to show just how unfair it is.
>
> Ill show how it taking out full pop Hawks with Spartans (which no single unit should be able to do, by the way). I’ll show you how fast, then, that it kills your base afterwards. Even double or tripple pumping Hawks with reserves you still can’t counter it effectively. At that point.

That’s the thing. That’s what it’s supposed to do. It’s only use is to break a stalemate. Covenant units (while being better in the early game) are known for being weaker in the late game. The Covenant need a unit to break a stalemate with. That would be the Scarab. Most games don’t make it to that point, and so you hardly ever see Scarabs in use. If you want to counter a Scarab, be smart. It’s a vehicle. Use anti-vehicle units. I don’t know what you have against Hunters and Cobras. Their speed? If they try to run away, you know to predict it next time. So attack it from two angles at once. An RTS is about macro management but it’s also about micro management. Counter micro with micro.

> 2533274820642782;7:
> > 2533274830166194;4:
> > If u mean scarab with 30 engineers then yeah that could be op but a scarab by itself is not op
>
>
> Also that has to be in doubles. I’m talking about singles too, just scarab.

A scarab will lose to like 6 scorpions with cannister shell so ya

> 2533274820642782;10:
> > 2535452784065270;8:
> > > 2533274820642782;6:
> > > > 2533274809541057;3:
> > > > Can confirm. Scarabs are not OP. Not nearly.
> > >
> > >
> > > How not? Burden of proof is on you guys now, I listed my reasons, and cost and pop don’t justify godly damage capability being utilized by something so fat.
> >
> >
> > Proof? You complain that it takes Spartans and leader powers to destroy them but fail to realize that a Scarab costs 3000 supplies. A Cryo is 600 and Spartans are 300. So… You trade 1500 for 3000. Meaning that Scarabs are horribly inefficient for what you pay. Also, I guarantee that you can pump out three Spartans in the time it takes to make a Scarab. And if you have a couple Cobras or Hunters, the Scarab is toast. I played a game yesterday where my opponent was going full Prophet but once I killed him me queued up a Scarab. I found that extremely predictable and started making Hunters. The Scarab was destroyed in an instant.
> >
> > If you’re going to suggest a nerf to a game that’s 7 years old, understand that Scarabs are powerful because they’re expensive. In my opinion, they’re too expensive and serve no true role. I would lower the price if it was left to me. The only use they get are against casuals that don’t know how to stop them. At least that’s the only reason I build them. For laughs. Not to be serious. Against players I know know their stuff, I rule out the possibility of building a Scarab in a split second. Sorry if I’m being brutally honest.
>
>
> Also you claim inefficiency but unless you don’t micro attack units attacking it then it kills everything it sees. So if you don’t go at it with full Spartan Hawk army and cryo first destroys all Hawks and keeps on truckin’. Not fair.
>
> and about that cobra/hunter thing- HAHAHAHAHAHHAH!! You can’t expect me to believe that can you? Do you even micro bro?

I’m almost convinced that you are just trolling,I’m a general in halo wars I’ve put countless hours into the game and have taken on many scarabs and in no way is the scarab as op as you claim it is

> 2535452784065270;13:
> > 2533274820642782;12:
> > > 2535452784065270;11:
> > > > 2533274820642782;9:
> > > > > 2535452784065270;8:
> > > > > > 2533274820642782;6:
> > > > > > > 2533274809541057;3:
> > > > > > > Can confirm. Scarabs are not OP. Not nearly.
> > > > > >
> > > > > >
> > > > > > How not? Burden of proof is on you guys now, I listed my reasons, and cost and pop don’t justify godly damage capability being utilized by something so fat.
> > > > >
> > > > >
> > > > > Proof? You complain that it takes Spartans and leader powers to destroy them but fail to realize that a Scarab costs 3000 supplies. A Cryo is 600 and Spartans are 300. So… You trade 1500 for 3000. Meaning that Scarabs are horribly inefficient for what you pay. Also, I guarantee that you can pump out three Spartans in the time it takes to make a Scarab. And if you have a couple Cobras or Hunters, the Scarab is toast. I played a game yesterday where my opponent was going full Prophet but once I killed him me queued up a Scarab. I found that extremely predictable and started making Hunters. The Scarab was destroyed in an instant.
> > > > >
> > > > > If you’re going to suggest a nerf to a game that’s 7 years old, understand that Scarabs are powerful because they’re expensive. In my opinion, they’re too expensive and serve no true role. I would lower the price if it was left to me. The only use they get are against casuals that don’t know how to stop them. At least that’s the only reason I build them. For laughs. Not to be serious. Against players I know know their stuff, I rule out the possibility of build a Scarab in a split second.
> > > >
> > > >
> > > > Ok, I don’t know if you are being serious or not but clearly who you were up against was a total noob because he didn’t micro his scarab. If he attacked what ever was attacking it first then it would have one and processed to wreck your base.
> > > >
> > > > Also 3000 supplies is a lot, in the first few minutes. I don’t know if you actually get into matches past like 10 minutes but you can get supplies pretty damn quick if you, God forbid, build supply pads (gasp).
> > > >
> > > > Also so the time it takes is pretty irrelevant if you can pull of making one initially.
> > > >
> > > > also I am talking about fixing in halo wars 2, I realize wars 1 won’t be patched or anything and that’s great.
> > >
> > >
> > > To answer your question, yes I’m being serious. The guy wasn’t a “total noob” but he certainly wasn’t smart. And no, he didn’t micro his Scarab. But if he had and he had gotten away, that would have been on me as a player letting him get away, not the game for making Scarabs too powerful.
> > >
> > > In high-level games, you’re constantly spending money. If you’re not building units or researching techs, you’re wasting time. Unless you can get enough supply pads to the point to where you can spend and save at the same time, saving up for a Scarab leaves you very vulnerable. By the time you queue a Scarab, your enemy can have a force large enough to wreck your base before the Scarab pops out.
> >
> >
> > Ok, I see what your saying and that’s true but what when you have reasearched all techs and you and your opponent are at a stalemate. Who builds scarab first wins. And seriously though. I’ll make a YouTube video and link it here to show just how unfair it is.
> >
> > Ill show how it taking out full pop Hawks with Spartans (which no single unit should be able to do, by the way). I’ll show you how fast, then, that it kills your base afterwards. Even double or tripple pumping Hawks with reserves you still can’t counter it effectively. At that point.
>
>
> That’s the thing. That’s what it’s supposed to do. It’s only use is to break a stalemate. Covenant units (while being better in the early game) are known for being weaker in the late game. The Covenant need a unit to break a stalemate with. That would be the Scarab. Most games don’t make it to that point, and so you hardly ever see Scarabs in use. If you want to counter a Scarab, be smart. It’s a vehicle. Use anti-vehicle units. I don’t know what you have against Hunters and Cobras. Their speed? If they try to run away, you know to predict it next time. So attack it from two angles at once. An RTS is about macro management but it’s also about micro management. Counter micro with micro.

Well, that certainly makes sense then. And I actually staved off artacks from this guy one time for like an hour and 30 minutes with Cobras alone, and only one base. He messaged me congratulating me after but yeah I love Cobras, and I hate seeing them ahnialated one by one in such quick succession that a scarab does. That’s also the thing. Even locked down Cobras in the configuration that takes the longest for a scarab to kill doesent do enough DPS to kill it, and they all die. Like someone earlier said they have engineers they can just keep on keepin’ on.

but yeah, wow. I see what I was blind to before and that makes scarabs way less OP, if at all. But still if someone gets it early the other guy is -Yoinked!-. But that’s the other guys fault isn’t it. Anyway I play the AI a lot because I don’t think the MP is still alive. Is it? Anyway I get all the bases then a scarab comes and wrecks -Yoink- and unless I have full pop Spartan units and use upgraded cryo it wrecks everything all the time. Maybe I don’t like to just beat someone quickly, but like to really ahnialate them-at the expense of time. I like long games

> 2533274830166194;14:
> > 2533274820642782;7:
> > > 2533274830166194;4:
> > > If u mean scarab with 30 engineers then yeah that could be op but a scarab by itself is not op
> >
> >
> > Also that has to be in doubles. I’m talking about singles too, just scarab.
>
>
> A scarab will lose to like 6 scorpions with cannister shell so ya

Not with proper micro from scarab :confused:

> 2533274830166194;15:
> > 2533274820642782;10:
> > > 2535452784065270;8:
> > > > 2533274820642782;6:
> > > > > 2533274809541057;3:
> > > > > Can confirm. Scarabs are not OP. Not nearly.
> > > >
> > > >
> > > > How not? Burden of proof is on you guys now, I listed my reasons, and cost and pop don’t justify godly damage capability being utilized by something so fat.
> > >
> > >
> > > Proof? You complain that it takes Spartans and leader powers to destroy them but fail to realize that a Scarab costs 3000 supplies. A Cryo is 600 and Spartans are 300. So… You trade 1500 for 3000. Meaning that Scarabs are horribly inefficient for what you pay. Also, I guarantee that you can pump out three Spartans in the time it takes to make a Scarab. And if you have a couple Cobras or Hunters, the Scarab is toast. I played a game yesterday where my opponent was going full Prophet but once I killed him me queued up a Scarab. I found that extremely predictable and started making Hunters. The Scarab was destroyed in an instant.
> > >
> > > If you’re going to suggest a nerf to a game that’s 7 years old, understand that Scarabs are powerful because they’re expensive. In my opinion, they’re too expensive and serve no true role. I would lower the price if it was left to me. The only use they get are against casuals that don’t know how to stop them. At least that’s the only reason I build them. For laughs. Not to be serious. Against players I know know their stuff, I rule out the possibility of building a Scarab in a split second. Sorry if I’m being brutally honest.
> >
> >
> > Also you claim inefficiency but unless you don’t micro attack units attacking it then it kills everything it sees. So if you don’t go at it with full Spartan Hawk army and cryo first destroys all Hawks and keeps on truckin’. Not fair.
> >
> > and about that cobra/hunter thing- HAHAHAHAHAHHAH!! You can’t expect me to believe that can you? Do you even micro bro?
>
>
> I’m almost convinced that you are just trolling,I’m a general in halo wars I’ve put countless hours into the game and have taken on many scarabs and in no way is the scarab as op as you claim it is

Well so have I and my experiences clearly differ from yours. Maybe they are more effective to air units (because I play anders, anders for life), maybe you haven’t faced any that micro properly.

I’ll make a video about it and I’ll test your 6 tank canister theory. I doubt it will work.

> 2533274820642782;18:
> > 2533274830166194;15:
> > > 2533274820642782;10:
> > > > 2535452784065270;8:
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> > > > > > Can confirm. Scarabs are not OP. Not nearly.
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> > > > > How not? Burden of proof is on you guys now, I listed my reasons, and cost and pop don’t justify godly damage capability being utilized by something so fat.
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> > > >
> > > > Proof? You complain that it takes Spartans and leader powers to destroy them but fail to realize that a Scarab costs 3000 supplies. A Cryo is 600 and Spartans are 300. So… You trade 1500 for 3000. Meaning that Scarabs are horribly inefficient for what you pay. Also, I guarantee that you can pump out three Spartans in the time it takes to make a Scarab. And if you have a couple Cobras or Hunters, the Scarab is toast. I played a game yesterday where my opponent was going full Prophet but once I killed him me queued up a Scarab. I found that extremely predictable and started making Hunters. The Scarab was destroyed in an instant.
> > > >
> > > > If you’re going to suggest a nerf to a game that’s 7 years old, understand that Scarabs are powerful because they’re expensive. In my opinion, they’re too expensive and serve no true role. I would lower the price if it was left to me. The only use they get are against casuals that don’t know how to stop them. At least that’s the only reason I build them. For laughs. Not to be serious. Against players I know know their stuff, I rule out the possibility of building a Scarab in a split second. Sorry if I’m being brutally honest.
> > >
> > >
> > > Also you claim inefficiency but unless you don’t micro attack units attacking it then it kills everything it sees. So if you don’t go at it with full Spartan Hawk army and cryo first destroys all Hawks and keeps on truckin’. Not fair.
> > >
> > > and about that cobra/hunter thing- HAHAHAHAHAHHAH!! You can’t expect me to believe that can you? Do you even micro bro?
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> >
> > I’m almost convinced that you are just trolling,I’m a general in halo wars I’ve put countless hours into the game and have taken on many scarabs and in no way is the scarab as op as you claim it is
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>
> Well so have I and my experiences clearly differ from yours. Maybe they are more effective to air units (because I play anders, anders for life), maybe you haven’t faced any that micro properly.
>
> I’ll make a video about it and I’ll test your 6 tank canister theory. I doubt it will work.

My point is there not as tough as u make them out to be

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> > > > > > > > Can confirm. Scarabs are not OP. Not nearly.
> > > > > > >
> > > > > > >
> > > > > > > How not? Burden of proof is on you guys now, I listed my reasons, and cost and pop don’t justify godly damage capability being utilized by something so fat.
> > > > > >
> > > > > >
> > > > > > Proof? You complain that it takes Spartans and leader powers to destroy them but fail to realize that a Scarab costs 3000 supplies. A Cryo is 600 and Spartans are 300. So… You trade 1500 for 3000. Meaning that Scarabs are horribly inefficient for what you pay. Also, I guarantee that you can pump out three Spartans in the time it takes to make a Scarab. And if you have a couple Cobras or Hunters, the Scarab is toast. I played a game yesterday where my opponent was going full Prophet but once I killed him me queued up a Scarab. I found that extremely predictable and started making Hunters. The Scarab was destroyed in an instant.
> > > > > >
> > > > > > If you’re going to suggest a nerf to a game that’s 7 years old, understand that Scarabs are powerful because they’re expensive. In my opinion, they’re too expensive and serve no true role. I would lower the price if it was left to me. The only use they get are against casuals that don’t know how to stop them. At least that’s the only reason I build them. For laughs. Not to be serious. Against players I know know their stuff, I rule out the possibility of build a Scarab in a split second.
> > > > >
> > > > >
> > > > > Ok, I don’t know if you are being serious or not but clearly who you were up against was a total noob because he didn’t micro his scarab. If he attacked what ever was attacking it first then it would have one and processed to wreck your base.
> > > > >
> > > > > Also 3000 supplies is a lot, in the first few minutes. I don’t know if you actually get into matches past like 10 minutes but you can get supplies pretty damn quick if you, God forbid, build supply pads (gasp).
> > > > >
> > > > > Also so the time it takes is pretty irrelevant if you can pull of making one initially.
> > > > >
> > > > > also I am talking about fixing in halo wars 2, I realize wars 1 won’t be patched or anything and that’s great.
> > > >
> > > >
> > > > To answer your question, yes I’m being serious. The guy wasn’t a “total noob” but he certainly wasn’t smart. And no, he didn’t micro his Scarab. But if he had and he had gotten away, that would have been on me as a player letting him get away, not the game for making Scarabs too powerful.
> > > >
> > > > In high-level games, you’re constantly spending money. If you’re not building units or researching techs, you’re wasting time. Unless you can get enough supply pads to the point to where you can spend and save at the same time, saving up for a Scarab leaves you very vulnerable. By the time you queue a Scarab, your enemy can have a force large enough to wreck your base before the Scarab pops out.
> > >
> > >
> > > Ok, I see what your saying and that’s true but what when you have reasearched all techs and you and your opponent are at a stalemate. Who builds scarab first wins. And seriously though. I’ll make a YouTube video and link it here to show just how unfair it is.
> > >
> > > Ill show how it taking out full pop Hawks with Spartans (which no single unit should be able to do, by the way). I’ll show you how fast, then, that it kills your base afterwards. Even double or tripple pumping Hawks with reserves you still can’t counter it effectively. At that point.
> >
> >
> > That’s the thing. That’s what it’s supposed to do. It’s only use is to break a stalemate. Covenant units (while being better in the early game) are known for being weaker in the late game. The Covenant need a unit to break a stalemate with. That would be the Scarab. Most games don’t make it to that point, and so you hardly ever see Scarabs in use. If you want to counter a Scarab, be smart. It’s a vehicle. Use anti-vehicle units. I don’t know what you have against Hunters and Cobras. Their speed? If they try to run away, you know to predict it next time. So attack it from two angles at once. An RTS is about macro management but it’s also about micro management. Counter micro with micro.
>
>
> Well, that certainly makes sense then. And I actually staved off artacks from this guy one time for like an hour and 30 minutes with Cobras alone, and only one base. He messaged me congratulating me after but yeah I love Cobras, and I hate seeing them ahnialated one by one in such quick succession that a scarab does. That’s also the thing. Even locked down Cobras in the configuration that takes the longest for a scarab to kill doesent do enough DPS to kill it, and they all die. Like someone earlier said they have engineers they can just keep on keepin’ on.
>
> but yeah, wow. I see what I was blind to before and that makes scarabs way less OP, if at all. But still if someone gets it early the other guy is -Yoinked!-. But that’s the other guys fault isn’t it. Anyway I play the AI a lot because I don’t think the MP is still alive. Is it? Anyway I get all the bases then a scarab comes and wrecks -Yoink- and unless I have full pop Spartan units and use upgraded cryo it wrecks everything all the time. Maybe I don’t like to just beat someone quickly, but like to really ahnialate them-at the expense of time. I like long games

Yeah, MP is still alive. Thriving, actually since backwards compatibility.