Please lock this thread... thanks!

this thread isn’t going where I want it to, and the point is missed entirely…

If a moderator would not mind, please lock this thread…

Okay, so many have raged about the gauss on BTB Exile. I for one don’t give the gauss a second thought. In fact I played BTB Exilt a number of times before I even noticed it was there.

The gauss is a non issue for me.

The scorpion is king. Always has been, always will be.

But when it was pointed out to me that there was a gauss and that it was right next to the blue team initial spawns, it piqued my interest to look into this issue. While I still don’t care about it at all (it still doesn’t cross my mind when I play the map, I would be happy to be red team any game), I noted that it became the third piece of evidence that Halo 4 was intentionally designed with imbalance as its core game play.

So I thought instead of talking about how wrong it is to have the gauss spawning right next to the blue team’s initial spawn, perhaps we should simply ask 343i the question that is on everyone’s mind…

343i, why did you publish BTB Exile to have a gauss hog by the blue team initial spawn and nothing of that sort by the red team’s initial spawn? No one else would have done this, and so we are confused by this decision. Can you please explain to us so that we are no longer confused?

> Okay, so many have raged about the gauss on BTB Exile. I for one don’t give the gauss a second thought. In fact I played BTB Exilt a number of times before I even noticed it was there.
>
> The gauss is a non issue for me.
>
> The scorpion is king. Always has been, always will be.
>
> But when it was pointed out to me that there was a gauss and that it was right next to the blue team initial spawns, it piqued my interest to look into this issue. While I still don’t care about it at all (it still doesn’t cross my mind when I play the map, I would be happy to be red team any game), I noted that it became the third piece of evidence that Halo 4 was intentionally designed with imbalance as its core game play.
>
> So I thought instead of talking about how wrong it is to have the gauss spawning right next to the blue team’s initial spawn, perhaps we should simply ask 343i the question that is on everyone’s mind…
>
> 343i, why did you publish BTB Exile to have a gauss hog by the blue team initial spawn and nothing of that sort by the red team’s initial spawn? No one else would have done this, and so we are confused by this decision. Can you please explain to us so that we are no longer confused?

It’s obvious…Gauss Hog takes two to three shots to destroy the Scorpion while the Scorpion takes one shot to destroy the gauss Hog. The placement of the vehicles, therefore, is not an issue, as far as I’m concerned. The Gauss Hog is not a real issue for Red team if you know how to play Exile BTIS and, the Scorpion is not a real issue if you spawn Blue team for the same reason.

Now that the Gauss is being horribly nerfed, the Scorpion will become more dominent.

> It’s obvious…

Really?

Then why do people complain about it so much? And why do people say that it gives such a great advantage to the blue team?

I mean, if it is so obvious, then they would know that it was necessary and not complain.

It isn’t obvious at all.

It is imbalance at the forge level like none other that I have seen before. No decent forger would ever think to have such a layout.

The Scorpion spawns closer to the red base. There is you answer. As for the layout, the map is assymetrical to promote different playing experiences after multiple games on the same map. I guess this is why 343 seems to favor asymetrical maps. The maps simply dont get routine or boring.

The Gausshog is the best weapon in the game. That is why it is an issue for so many people that 343i nerffed it. That really says something b/c it takes an army of complaints to move 343i. If it is a non-issue for you than you lose nothing. But the rest of us get a much better BTB experience.

> The Gausshog is the best weapon in the game. That is why it is an issue for so many people that 343i nerffed it. That really says something b/c it takes an army of complaints to move 343i. If it is a non-issue for you than you lose nothing. But the rest of us get a much better BTB experience.

hmm they nerfed it? still seems the same to me. played 2 games on exile last night, 1st game I drove 2 people to perfections with it and won that game. the second game was reversed, we had our heads handed to us on a silver platter by the other team using the Guasshog. (i didn’t use it last night , but the 2 Idrove said they were not that good at using it and they still did real good with it)

side note: I’ve rarley taken the tank out with the Guasshog, a Good working blue team will have a team of 2 to 3 running that way, 1 from that team will always grab the FRG that spawns by the tank spawn and take the tank out if red gets it.

It’s not nerfed yet. Next title update it will be.

Which is good, because as someone above said, it’s the best weapon in the game. It owns the Scorpion. Yeah the Scorpion can one shot it, but when does that ever actually happen? The Scorpion is way too busy defending against the infantry zerg rush, because by the time you get in it they’re already on you. Meanwhile the Gauss Hog has been flying around the map one-shot hitscan killing infantry from a mile away. If you’re in the gauss and your infantry somehow manages to not destroy the scorpion, all you gotta do is stay away from it’s side of the map, or get behind it.

The Scorpion may have more raw power but the Gauss has way more potential, and most people manage to utilize it.

this is just wrong. if i dont get in the driver seat of the Gauss hog at the beginning of the match, i have never seen it last more then 1 or 2 minutes.

people forget that he hog need TWO players to use right. a good driver and a good gunner.

thats team work in the best possible way. but i dont think most people appreciate that.

i have driven only a few people in the gauss hog that know what they are doing. i consider myself to be pretty good at driving, i have almost 1000 wheelmans. the chain hogs and the rocket hogs are HILARIOUSLY underpowered when EVERY -single- -Player- can start with the tools to kill them.

> and most people manage to utilize it.

I agree that you need a good driver, although that is a little bit of an exaggeration. You don’t need to be Jeff Gordon or anything, you really just need to not be bad. Which is a little bit different than being good.

You do not, however, need to be a good gunner. The thing is incredibly easy to use. If you haven’t seen it last more than 1-2 minutes that is probably a lie or a rare anomaly. It is usually the most dominate part of the game in my experience. And it is dominate in an extreme way often enough.

Locked at OP’s request.