Was bored so i figured why the heck not, and post this.Though knowing most people on waypoint, it’d probably be rejected hehe.Though please read till the end without skipping.
Instead of the calling it “Nuke” it can be called something along the lines of “Composer”.Which would just kill all players on the map and end the game.Of course it would be super flashy and activate a miniature cutscene showing it firing from orbit and switch to show everyone being composed.This is not a “Kill streak” but a special game ending trait all players will possess if they achieve 25-30 gun kills without dying.
How to achieve it?Quite hard to do.Not sure if it should be 25 or 30 gun kills.Meaning you must get 25-30 “gun” kills without dying.Power weapons will not help with this.Only guns like BR,DMR,CC,AR,SR and heck even the pistol will count towards this.Let me say it again.
Composer-25-30 “Gun” kills (excludes PW’s and Vehicles from counting) without dying will active a composer to end the game.This will be inherent to all players.No level restriction, since it is in a way a base player trait.
This will only be achievable in “Slayer” game-types since good teams will just kill -Yoink!- in objective game-types and abuse it.In general, if anyone would achieve this, it would be near the end of the game anyways.Remember there are 5 other teammates generally killing too.That, and if someone on a team has gotten 25 gun kills without dying once, you can just forget about winning against them in general.Of course unless his teammates are going 20+ deaths and a few kills.Then it gives him a way to win, even with horrible teammates.
Well that is what was on my mind.While you could say it’s stealing from CoD.Remember that even in CoD it is very hard to achieve.Only difference is it’ll be even harder with what i suggested.There is also the fact this it gives something really neat to achieve.Making people want to get better to be able to do it.I will say it again that this is not a Kill-streak.
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I don’t think we need to encourage players to camp any more.
I’m not oppposed to a cut-scene after the game has ended and reached it’s score limit. But allowing something like this will increase camping ten-fold, and cause others to play for the composer rather than the win.
No. The nuke in MW was stupid. Not to mention the fact that Halo would get even more flak for copying CoD.
I don’t care personally if someone is leading by a long way. I want to get as many kills as I can before he wins. We don’t need a stupid killstreak (and it is a killstreak) to pound in even further that the guy is owning. And as you said, it sounds pretty much impossible to get anyway and isn’t available in other game modes for good reason.
So no. No, no, no.
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I hated the feature in MW2, and Id hate it even more in Halo.
As others have said, a game winning “killstreak” would commit a plethora of balance issues including but not limited to:
- Causing the focus of a match from actually winning the game through teamwork to trying to call down a Composer through camping and kill-theft.
- Increasing the incentive to camp by a thousandfold.
Ending the game early is not fun at ALL, especially if the teams are pretty even in terms of kills.
Why should one team win if 1 player got 25 kills without dying, if the score is 34-36?
Even Infinity Ward knew the Nuke was stupid, since they nerfed the hell out of in MW3 and Ghosts.
Also, no Killstreaks in my Halo.
Well no point in defending it lol.Didn’t read a single post that was even “on the fence” with it.
Was just a random thought i had.This is one of the few things ive seen that was 100% denied.So +1 for Halo fans. 
Perhaps there is still hope for Halo 5 to succeed yet.Now we just need this community mindset with Flinch,Sprint,AA’s, and loadouts haha.
Personally I don’t think it’s necessary… at all… ever.
One thing to realise is that CoD games go to a total score of 75 and Halo games go to a total of 50. Meaning that (in CoD) it is significantly easier to get a 25 killstreak without dying in the course of an entire match. Let’s not forget that every weapon in CoD (that isn’t a killstreak) is a primary weapon, and that Power Weapons are an integral part of the game in Halo (meaning they are very important to control and failure to control them can change the tide of a match).
To get 25 kills in a game of CoD happens significantly more often than it does in a game of Halo. If you’re getting 25 to 30 kills by your self without dying, everyone that isn’t you needs to start hauling some serious tail. While that’s not to say it doesn’t happen (specifically it’s incredibly common in Reach and Halo 4 team Snipers or SWAT), it simply shouldn’t happen. Not with a proper matchmaking system in place.
Besides, someone going 25-0 probably doesn’t need an “End Game” button either.
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that will RUINED the multiplayer.
Instead of having a nuke kill streak why not have a nuclear bomb version of assault, so once it explodes, flames engulf the map for a few seconds or have a nuclear bomb in grifball so it makes it all that more scarier when the enemy has the ball 
You at a nuke to Halo’s MP like in COD, say good buy to Halo MP!
You know what happens in COD? HACKERS, you know what they LOVE doing!? Going into a match, and with in 5 seconds of the match starting, before anyone can even GET A KILL, someone get’s enough kills to get a nuke, and drop it.
Here’s a better game ender, everyone kills, get’s killed, and someone get’s the most kills, and then the game ends! Nice a simple.
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NO. You’re an idiot. I would rather get my unfrigginbelievable and then get 50 more kills after that than get a “bomb” dropped on my enemies head. I feel sad every time people suggest adding things in from other games. Halo must have it’s OWN innovation, or it’ll continue to die.
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Just because he suggested nukes in halo doesn’t make him an idiot, there is no need to be a jerk to get your point across…
A kill-streak related bonus that promotes selfish gameplay…
…I’m good thanks.
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An End Once And For All: No.