Please lock Mods.

I mean come on, what is so wrong with something new in Halo? Now, it could be better, but I like it. If they where to add tiers, it would be better. Like, First, low-grade weapons. Second, Mid-grade and so on. That way it would prevent so many power weapons at a time.

I’m fine with new. As long as it doesn’t ruin the game.

I can get 3 kills and call down a Rocket Launcher whereas my opponents could get 20 and get nothing more than a needler. That and the fact calling down overpowered weapons is just a ridiculous idea and makes games unfair and unbalanced.

Because halo is not about randomness

Halo has always been weapons ON the map. Fighting over map control and getting those weapons. Not just randomly being awarded an overshield or saw.

I wouldnt mind ordinance that much if it was used the way Team Throwdown uses it. Only getting a thruster pack, hologram, or hardlight shield.

But even that I dont know about. Ordinance just does not belong in the main slayer playlist. It belongs in an action sack playlist

Something new doesn’t mean it’s good.

Halo was about equal starts and weapons placed on the map that you had to go out and get if you wanted the advantage, and now they’re suddenly dropped to your feet. It’s just pure garbage and doesn’t belong in a Halo game.

I don’t want Halo to be the same over and over like so may people do. Halo would eventually turn into a copy-paste game like CoD. I need more than graphics and story for me to buy the next game.

In Halo, in order to obtain power weapons, you must maintain map control.
With personal and random ordnance, map control is no longer needed to obtain power weapons.
Therefore, map control is much less important, which affects the flow of gameplay.

Personally, I think personal ordnance should only offer grenades, loadout weapons, and armor abilities.

> I don’t want Halo to be the same over and over like so may people do. Halo would eventually turn into a copy-paste game like CoD. I need more than graphics and story for me to buy the next game.

I agree. halo does need new features each installment for it to remain fun. equipment, then armor abilities, then ordnance and loadouts, I hope for halo 5 they add more.

> Personally, I think personal ordnance should only offer grenades, loadout weapons, and armor abilities.

There would be no point in it then, since you can have those in a loadouts.

> > I don’t want Halo to be the same over and over like so may people do. Halo would eventually turn into a copy-paste game like CoD. I need more than graphics and story for me to buy the next game.
>
> I agree. halo does need new features each installment for it to remain fun. equipment, then armor abilities, then ordnance and loadouts, I hope for halo 5 they add more.

You give me hope for Halo.

> In Halo, in order to obtain power weapons, you must maintain map control.
> With personal and random ordnance, map control is no longer needed to obtain power weapons.
> Therefore, map control is much less important, which affects the flow of gameplay.
>
> Personally, I think personal ordnance should only offer grenades, loadout weapons, and armor abilities.

then what on earth would be the point of an ordnance drop if you simply have everything it offers upon spawning? I see no reason a player cant be rewarded for doing well with an actually worth while ordnance.

> > > I don’t want Halo to be the same over and over like so may people do. Halo would eventually turn into a copy-paste game like CoD. I need more than graphics and story for me to buy the next game.
> >
> > I agree. halo does need new features each installment for it to remain fun. equipment, then armor abilities, then ordnance and loadouts, I hope for halo 5 they add more.
>
> You give me hope for Halo.

No one said change was bad. Everyone is fine with change as long as it is not game breaking like Ordnance is. If we keep moving in the direction Halo is moving in we would have a replica of COD/pretty much every generic shooter. Halo is a unique game and I would rather it stay that way. If I wanted to play an incredibly casual, unbalanced game, I would play COD. As of now I want to play Halo (and I’m not talking about the Infinity rubbish).

New =/= good.

Ordnance is a brand new addition to Halo, but is it good? The majority of people are either indifferent or don’t like it. Initial ordnance is okay imo because it’s a timed drop with a waypoint, but PO and RO? Get that -Yoink- away from me.

I don’t like playing games where I’m rewarded for potentially rewarded for doing nothing. There’s no satisfaction from that, unlike fighting for a power weapon or finding it on the map. Not even COD does what Halo 4; at least you need kills to get a chopper (or in BO2’s case, kills or a crapton of other points). They also reset upon death. 343 tried to copy that but made it much more unbalanced. The meter doesn’t reset upon death, rewards are literally unpredictable, you get points for everything…PO and RO break the game.

Throwdown’s method of PO is still pushing it, but it’s a lot better than what you see in Infinity gametypes. The choices are the same every time for everyone, making them predictable. Hell, I’d prefer a system in which you can choose either a grenade, a loadout primary, or an armor ability as a reward. It’s still better than standard PO.

I just don’t know what to say anymore. I think it’s safe to say that us “classic” fans don’t want the same game all the time either. We welcome change, as long as it’s balanced, necessary, and/or aesthetically pleasing. Ordnance just isn’t Halo.

Static weapon spawns means predictability. With predictability comes the ability to plan. With the ability to plan comes strategy.

Random weapon spawns (Personal and Random Ordnance) means unpredictability. You can’t plan for something that’s unpredictable. You can’t strategize if you can’t plan.

Therefore, static weapon spawns leads to more strategic gameplay.

> New =/= good.
>
> Ordnance is a brand new addition to Halo, but is it good? The majority of people are either indifferent or don’t like it. Initial ordnance is okay imo because it’s a timed drop with a waypoint, but PO and RO? Get that Yoink! away from me.
>
> I don’t like playing games where I’m rewarded for potentially rewarded for doing nothing. There’s no satisfaction from that, unlike fighting for a power weapon or finding it on the map. Not even COD does what Halo 4; at least you need kills to get a chopper (or in BO2’s case, kills or a crapton of other points). They also reset upon death. 343 tried to copy that but made it much more unbalanced. The meter doesn’t reset upon death, rewards are literally unpredictable, you get points for everything…PO and RO break the game.
>
> Throwdown’s method of PO is still pushing it, but it’s a lot better than what you see in Infinity gametypes. The choices are the same every time for everyone, making them predictable. Hell, I’d prefer a system in which you can choose either a grenade, a loadout primary, or an armor ability as a reward. It’s still better than standard PO.
>
> I just don’t know what to say anymore. I think it’s safe to say that us “classic” fans don’t want the same game all the time either. We welcome change, as long as it’s balanced, necessary, and/or aesthetically pleasing. Ordnance just isn’t Halo.

it is now pal that’s the thing. halo left on the infinity train, you missed it, and there is no stopping its direction now. I suppose there will always be a small classic playlist for guys like you in future halos though.

It promotes camping, it leads to chaotic gameplay, it throws off balance with it’s random choices, it destroys map control, it destroys map movement, it is too easy to obtain, it makes smooth matches turn into frustration, it destroys vehicle combat, it destroys competition, it breaks the need to use strategy, it turns each match into a slaughter fest, and it is easily the worst thing about Infinity Slayer…

There’s nothing beneficial about Personal Ordnance Drops, and there’s nothing great about Random and Initial Drops either.

There’s no need for the game to outline where each weapon is on the map, you’re supposed to play Halo like a sentient being… Meaning that you must carefully make your choices and carefully plan your strategies.

Halo shouldn’t play for you… You have to play it…

> > New =/= good.
> >
> > Ordnance is a brand new addition to Halo, but is it good? The majority of people are either indifferent or don’t like it. Initial ordnance is okay imo because it’s a timed drop with a waypoint, but PO and RO? Get that Yoink! away from me.
> >
> > I don’t like playing games where I’m rewarded for potentially rewarded for doing nothing. There’s no satisfaction from that, unlike fighting for a power weapon or finding it on the map. Not even COD does what Halo 4; at least you need kills to get a chopper (or in BO2’s case, kills or a crapton of other points). They also reset upon death. 343 tried to copy that but made it much more unbalanced. The meter doesn’t reset upon death, rewards are literally unpredictable, you get points for everything…PO and RO break the game.
> >
> > Throwdown’s method of PO is still pushing it, but it’s a lot better than what you see in Infinity gametypes. The choices are the same every time for everyone, making them predictable. Hell, I’d prefer a system in which you can choose either a grenade, a loadout primary, or an armor ability as a reward. It’s still better than standard PO.
> >
> > I just don’t know what to say anymore. I think it’s safe to say that us “classic” fans don’t want the same game all the time either. We welcome change, as long as it’s balanced, necessary, and/or aesthetically pleasing. Ordnance just isn’t Halo.
>
> it is now pal that’s the thing. halo left on the infinity train, you missed it, and there is no stopping its direction now. I suppose there will always be a small classic playlist for guys like you in future halos though.

Only maybe 10% of the community actually want the Infinity settings xD
343 know this and have done their best to make up for it without destroying the core Infinity gametype for the infinity lovers. I think Halo 5 will take a small step back if anything.

What would you guys changes then? Halo will always better than COD even if they have the same stuff. Why? 343 puts thought into what they make. People seem to forget some people didn’t leave when BUNGiE stopped making Halo. As long as those people stay, Halo will ALLWAYS be better. 343 is listening what the community says. It may take a while to get it, but it still comes. See you guys on the battlefield.

> > New =/= good.
> >
> > Ordnance is a brand new addition to Halo, but is it good? The majority of people are either indifferent or don’t like it. Initial ordnance is okay imo because it’s a timed drop with a waypoint, but PO and RO? Get that Yoink! away from me.
> >
> > I don’t like playing games where I’m rewarded for potentially rewarded for doing nothing. There’s no satisfaction from that, unlike fighting for a power weapon or finding it on the map. Not even COD does what Halo 4; at least you need kills to get a chopper (or in BO2’s case, kills or a crapton of other points). They also reset upon death. 343 tried to copy that but made it much more unbalanced. The meter doesn’t reset upon death, rewards are literally unpredictable, you get points for everything…PO and RO break the game.
> >
> > Throwdown’s method of PO is still pushing it, but it’s a lot better than what you see in Infinity gametypes. The choices are the same every time for everyone, making them predictable. Hell, I’d prefer a system in which you can choose either a grenade, a loadout primary, or an armor ability as a reward. It’s still better than standard PO.
> >
> > I just don’t know what to say anymore. I think it’s safe to say that us “classic” fans don’t want the same game all the time either. We welcome change, as long as it’s balanced, necessary, and/or aesthetically pleasing. Ordnance just isn’t Halo.
>
> it is now pal that’s the thing. halo left on the infinity train, you missed it, and there is no stopping its direction now. I suppose there will always be a small classic playlist for guys like you in future halos though.

i love using this image
The above basically summarizes my entire post, but here’s the words:

Halo didn’t have to go in the Infinity direction and it can still turn back. Change is not linear. Continuing in the Infinity direction would be the very definition of counterproductive. Like I stated in my previous post, personal ordnance in its current state is incredibly unbalanced and unpredictable. If we are to have it in matchmaking, a better system would be TTD’s: the same choices for everyone.

And a single playlist for the “classic” fans? WTF? The reason Halo 4 is a ghost town because very few people liked the new things 343 forced into the franchise. I’m not asking for everything to revert to Halo 2 gameplay; rather, I think it would be great for something similar to a ranked and social division would appease everyone. Confining all classic/basic settings to one ignored playlist (coughlegendaryslayercough) does nothing but irritate people.

> What would you guys changes then? Halo will always better than COD even if they have the same stuff. Why? 343 puts thought into what they make. <mark>People seem to forget some people didn’t leave when BUNGiE stopped making Halo. As long as those people stay, Halo will ALLWAYS be better.</mark> 343 is listening what the community says. It may take a while to get it, but it still comes. See you guys on the battlefield.

yeah…um…those 5 guys from bungie sure as heck didnt help halo 4 out too much so…

I love the ordinances. I think they make slayer much more entertaining.