The new voice actors for the marines are just too “serious.”
I made a post kinda like this awhile back about diversity, the lack of hispanic/latino marines, african marines, Australian marines, american marines, female marines, etc. Now we just have Caucasian marines with a few africans.
But you cant deny that you miss the funny remarks from the Australians and Latino marines. These new voice actors are just to dull and boring.
A lot of the dialogue in previous Halo games really seemed out-of-place with how comedic it was. Some of it was good, but the Halo storyline is srs bidness. Halo: Reach and Halo 4 did well with somber, dramatic, and realistic dialogue. Some comedy would be okay, but it needs to be limited and appropriate.
> That didn’t seam to matter in halo CE,2,3 or ODST. Why should it matter now?
Because 343 is apparently trying to tell a serious narrative with dynamic characters this time. Silly comments from the AI are awesome, but break immersion, especially on a first playthrough where the story is paramount. At least make the player have to go out of their way to find such things, like a mini easter egg. Don’t shove it down their throat.
> A lot of the dialogue in previous Halo games really seemed out-of-place with how comedic it was. Some of it was good, but the Halo storyline is srs bidness. Halo: Reach and Halo 4 did well with somber, dramatic, and realistic dialogue. Some comedy would be okay, but it needs to be limited and appropriate.
Agreed, however a little bit more comedy would be a nice breather.
> A lot of the dialogue in previous Halo games really seemed out-of-place with how comedic it was. Some of it was good, but the Halo storyline is srs bidness. <mark>Halo: Reach and Halo 4 did well with somber, dramatic, and realistic dialogue.</mark> Some comedy would be okay, but it needs to be limited and appropriate.
“The Covenant are on Reach. I repeat, the Covenant are on Reach.”
So much emotion.
Halo 1,2,&3 had ridiculously funny and realistic dialogue. Honestly, I can’t recall any Marine talking in Halo 4, and Reach’s Army/Marines were okay but not memorable.
> > A lot of the dialogue in previous Halo games really seemed out-of-place with how comedic it was. Some of it was good, but the Halo storyline is srs bidness. <mark>Halo: Reach and Halo 4 did well with somber, dramatic, and realistic dialogue.</mark> Some comedy would be okay, but it needs to be limited and appropriate.
>
> “The Covenant are on Reach. I repeat, the Covenant are on Reach.”
> So much emotion.
>
> Halo 1,2,&3 had ridiculously funny and realistic dialogue. Honestly, I can’t recall any Marine talking in Halo 4, and Reach’s Army/Marines were okay but not memorable.
Reach’s were not supposed to be funny. Reach was invaded and was destined to go down, it was a darker game.
4 however COULD of used a comedy buff, but not to where it’s all comedy.
> > A lot of the dialogue in previous Halo games really seemed out-of-place with how comedic it was. Some of it was good, but the Halo storyline is srs bidness. <mark>Halo: Reach and Halo 4 did well with somber, dramatic, and realistic dialogue.</mark> Some comedy would be okay, but it needs to be limited and appropriate.
>
> “The Covenant are on Reach. I repeat, the Covenant are on Reach.”
> So much emotion.
>
> Halo 1,2,&3 had ridiculously funny and realistic dialogue. Honestly, I can’t recall any Marine talking in Halo 4, and Reach’s Army/Marines were okay but not memorable.
> > > A lot of the dialogue in previous Halo games really seemed out-of-place with how comedic it was. Some of it was good, but the Halo storyline is srs bidness. <mark>Halo: Reach and Halo 4 did well with somber, dramatic, and realistic dialogue.</mark> Some comedy would be okay, but it needs to be limited and appropriate.
> >
> > “The Covenant are on Reach. I repeat, the Covenant are on Reach.”
> > So much emotion.
> >
> > Halo 1,2,&3 had ridiculously funny and realistic dialogue. Honestly, I can’t recall any Marine talking in Halo 4, and Reach’s Army/Marines were okay but not memorable.
>
> “I’M A COWARDLY FOOOOOOL!”
>
> So much realism.
When one has a psychological breakdown, or a Nicholas Cage moment, they act and say crazy things. I don’t know what kind of person would be completely chill with all their buddies getting brutally murdered all around them.
> When one has a psychological breakdown, or a Nicholas Cage moment, they act and say crazy things. I don’t know what kind of person would be completely chill with all their buddies getting brutally murdered all around them.
Strange then how these same Marines continue fighting as normal, then after the skirmish offer up wisecracks to whatever else is left standing…
> > When one has a psychological breakdown, or a Nicholas Cage moment, they act and say crazy things. I don’t know what kind of person would be completely chill with all their buddies getting brutally murdered all around them.
>
> Strange then how these same Marines continue fighting as normal, then after the skirmish offer up wisecracks to whatever else is left standing…
Gameplay wouldn’t be very fun if Marines ran away and never fought the enemy after their pals died. While it helps immersion and is realistic for them to scream “It burns!” when hit by plasma, immersion shouldn’t take so much precedent that it nullifies gameplay. I’m sure AI dialogue isn’t designed to be consistent and keep track of a specific Marine’s emotions. It’s not perfect, but it’s better than Marines that refuse to curse at the alien that killed your fellow Humans, and instead call them bad guys.
> > > When one has a psychological breakdown, or a Nicholas Cage moment, they act and say crazy things. I don’t know what kind of person would be completely chill with all their buddies getting brutally murdered all around them.
> >
> > Strange then how these same Marines continue fighting as normal, then after the skirmish offer up wisecracks to whatever else is left standing…
>
> Gameplay wouldn’t be very fun if Marines ran away and never fought the enemy after their pals died. While it helps immersion and is realistic for them to scream “It burns!” when hit by plasma, immersion shouldn’t take so much precedent that it nullifies gameplay. I’m sure AI dialogue isn’t designed to be consistent and keep track of a specific Marine’s emotions. It’s not perfect, but it’s better than Marines that refuse to curse at the alien that killed your fellow Humans, and instead call them bad guys.
This.
For a display of psychological trauma (or just unusual behavior), they had easter eggs involving them (panic marine, suicidal marine, wounded marine, crazy marine), which was upheld in most Halo games. Was absent in Halo 2 but made up for by having marine enemies on an Arbiter mission.
I think you mean dialogues? Anyways, lets not. I would not be able to stand Marines keeping Halo 3 style dialogue in situations such as Reach or Halo 4. It was too cheery for what was taking place. Honestly, it was.
If Halo 5 is supposed to be the darkest game, I wouldn’t want to see Marines making goofy comments. I specifically remember in Halo 2 watching a marine get sniped by a jackal and his buddy saying “Aw hell yeah!” before he was sniped and the third simply said “This ain’t good bro!”. That was terrible, and I see no reason for it to come back.
Where as in Reach marines would engage and say “This is my planet, and you can’t have it!”, or “Engaging!”, or “Cover me!”. That is a prime example of what should stay.
Besides, the UNSC is a professional military, not a group of wise-cracks.
> I think you mean dialogues? Anyways, lets not. I would not be able to stand Marines keeping Halo 3 style dialogue in situations such as Reach or Halo 4. It was too cheery for what was taking place. Honestly, it was.
>
> If Halo 5 is supposed to be the darkest game, I wouldn’t want to see Marines making goofy comments. I specifically remember in Halo 2 watching a marine get sniped by a jackal and his buddy saying “Aw hell yeah!” before he was sniped and the third simply said “This ain’t good bro!”. That was terrible, and I see no reason for it to come back.
>
> Where as in Reach marines would engage and say “This is my planet, and you can’t have it!”, or “Engaging!”, or “Cover me!”. That is a prime example of what should stay.
>
> <mark>Besides, the UNSC is a professional military, not a group of wise-cracks
[/quote]
</mark>
>
> They obviously aren’t if they’ve been wise-cracks for four games in a row (halo ce, 2, 3, odst.) I’d say that there are more halo’s with comedic marines than ones without. All because one halo game changes their behavior, their past still reflects as them being comedic.
> For a display of psychological trauma (or just unusual behavior), they had easter eggs involving them (panic marine, suicidal marine, wounded marine, crazy marine), which was upheld in most Halo games. <mark>Was absent in Halo 2 but made up for by having marine enemies on an Arbiter mission.</mark>
I don’t ever recall fighting human enemies in Halo 2, unless your talking about cutscenes and the overall plot?
Now OP, i don’t think that the voice actors are to blame for the lack of dialogue in the new games, but rather the script. Perhaps you should change the title to ‘lets go back to old dialogue’? Otherwise, its a bit misleading. Just a thought.
Marines aren’t just heartless drones. In combat they are serious but that doesn’t mean they aren’t people outside of it.
Really half the point of Halo 4 was saying soldiers are people not monsters.
People offended the Spartan IV’s of Majestic saying they were too immature when only 2 of the 5 were and in combat Demarco clearly wasn’t all about the fun. He wanted to do what was best for his squad. Madsen is the only one was childish in and out of the battlefield.
I was raised in a military family, we know the pain of war and its joys. All but 2 of my fathers friends are his old military friends who joke and laugh about old battles. They mourn the dead and are sad of what had to be done but soldiers make the best of their time while not on the field. Marines in Halo should be as they really are.
People in a -Yoink- situation who will need some comical relief. Hell half of their stories are about brutal kills, yet they laugh.
> > For a display of psychological trauma (or just unusual behavior), they had easter eggs involving them (panic marine, suicidal marine, wounded marine, crazy marine), which was upheld in most Halo games. <mark>Was absent in Halo 2 but made up for by having marine enemies on an Arbiter mission.</mark>
>
> I don’t ever recall fighting human enemies in Halo 2, unless your talking about cutscenes and the overall plot?
>
> Now OP, i don’t think that the voice actors are to blame for the lack of dialogue in the new games, but rather the script. Perhaps you should change the title to ‘lets go back to old dialogue’? Otherwise, its a bit misleading. Just a thought.
The Mission after MC almost gets glassed is what WarmerToast is talking about and the one after.
Basically the 4 and 5 Arbiter missions.
On the 4th one there are marines who are under attack by the flood and sentinels across a gap that you simply walk around to see them all dead. If you move fast enough you can get there before they die or you can have a ranged gun battle with them if they win against the Flood and Sentinels.
On the with Mission there is pelican flying around that will fire at you if you get near it after leaving the first area and when you are on the gondola Miranda, Johnson, Mckenzie , Perez and other marines will fire at you from the other side of the map. Tartarus moves to kill them in his Phantom.
Other than that i don;t know of any other times marines attack you without betraying them.
> But you cant deny that you miss the funny remarks from the Australians and Latino marines. These new voice actors are just to dull and boring.
I can - hated them in most cases
However, Halo 4 had the perfect marines dialogue wise, making comments about the backstory ect. instead of “IM A COWARDLY FOOOOOOOOOL” (Which really did break immersion)
> I think you mean dialogues? Anyways, lets not. I would not be able to stand Marines keeping Halo 3 style dialogue in situations such as Reach or Halo 4. It was too cheery for what was taking place. Honestly, it was.
>
> If Halo 5 is supposed to be the darkest game, I wouldn’t want to see Marines making goofy comments. I specifically remember in Halo 2 watching a marine get sniped by a jackal and his buddy saying “Aw hell yeah!” before he was sniped and the third simply said “This ain’t good bro!”. That was terrible, and I see no reason for it to come back.
>
> Where as in Reach marines would engage and say “This is my planet, and you can’t have it!”, or “Engaging!”, or “Cover me!”. That is a prime example of what should stay.
>
> Besides, the UNSC is a professional military, not a group of wise-cracks.
I agree to a point. If the game is supposed to be serious then have it serious but make it funny ESPECIALLY with the IWHBYD Skull. In Halo 4 there really was no real funny dialogue. One thing though, I hope the next Halo game doesnt change it seriousness to much. Thats what ruined Bad Company in my opinion. BC1 was so funny, there was no F bombs any where (just mild language), and it was a perfect game. Then in BC2 it lost its more comedic side and became more serious, they dropped the fBomb a lot, and the game went from T to M. Yeah it still was funny at times but not as much as before. I just hope that in the new game the Dialogue changes a lot when you have the skull on. Without it, the dialogue needs to fit the emotion of the game. If there are parts when you jump off a jump in the Hog i expect the marines to cheer and throw their arm up like before. And there can be some Marines or Spartans that are wise cracks, Then it would make sense for them to be making puns or to be talking about random stuff.