PLEASE leave core Reach the way it is

Most people on Reach prefer vanilla Reach. A lot of people who want to play classic play Halo 3.

> > > > > > yes, i would be annoyed if TU was default reach and it was getting swapped, why?
> > > > > > well, <mark>because it would be breaking a game instead of improving or fixing it, i’m sure that would anoy anyone.</mark>
> > > > >
> > > > > That’s your opinion. Unfortunately for you, that doesn’t make people who like Reach wrong for liking it. That is what completely changing Reach will say to people who like it.
> > > >
> > > > reach isn’t completely being changed though.
> > > > armour abilities are still there, maps are still there, still the same grenades, still the same flow…
> > > >
> > > > honestly, core reach is the same as core halo which isn’t being changed, the things that build upon it are.
> > >
> > > Again, your opinion.
> >
> > wait?
> > so the core mechanics and everything behind reach being halo is just my opinion?
> > lolwut?
>
> Do you even remember how many things that were changed in the TU?
> AA’s-light change
> Bleed through- BIG CHANGE
> ZB- HUGE CHANGE
> 85%bloom - light change (This is the only thing I don’t care about, just because I hardly notice a change)

bullet bleed through is a big change, agree there and it shouldn’t be in reach.

balancing armour abilities - good change
removing a broken mechanic - good change
mele bleed through - good change
85% bloom - bad change

armour abilties:
the changes to armour lock are good, with the changes a person can’t just use armour lock as a counter to putting himself in bad positions and instead he is still punnished for it, now to use armour lock effectively you have to apply teamwork to use it effectively.

removing bloom:
bloom was bad from the start, in concept it was a good idea but how it was implemented doesn’t work, most 1v1 DMR encounters relies on who is more lucky with bloom and this can be a deciding factor in the outcome of the game.
how? well it’s simple, 1 person tries to get a power weapon for their team to push for victory, they both get there at the same time and in a 1v1 encounter, they are both firing at the same rate and both person aim is good and true but the outcome is decided by luck and not player skill, this in return decides the outcome of the game.
removing bloom adds the skill back in to such encounters, the person that has the better aim and decision making will be the victor or if they are both equal then they both die, no more is the winner decided by the game which is a good thing.

85% bloom:
this is a more broken version of 100% bloom, spamming is now even more effected and rewarded for like before and it can still cause a player to miss a headshot because of bad luck which again could decide the outcome of the game, it’s essentialy an easier version to aim of zero bloom but with a luck factor thrown in.

melee bleed through:
the double mele thing was anoying, you could get a person down to a sliver of shields left and he could just mele you and you both are now on an even playing field and he did little to no work with no skill involved to accomplish this.
now with bleed through, the damage you deal to a person running at you is actually usefull instead of being discarded so every bullet you fire now counts.
(personaly though, i think mele bleed through should only be on automatic non precision weapons so they are more balanced in close range)

you also forgot to mention swordblock being removed, in all honesty i’m glad this is going, i’m fed up of swinging a mele at a person who is in my face just for me to die and no damage done to him while doing full lunges and turning away just for them to sword block me AFTER i’m going after the next guy, it just just to connection reliant.
if it was on dedicated servers then i think swordblock would have worked alot better as a counter to sprint/evade + sword.

> A couple hundred people across different forums =/= large percentage. Halo 4 is a year away, focus on that. Leave Reach like it is. It’s not like everyone complaining about Reach will ever bother to play it after Halo 4 comes out.

So you think the only people that do not like the game are on the forums. It might come as a shock that most people just do not care enough about halo and instead play other games. The fact that there has been this many people on forums complaining about reach only affirms that they represent an even bigger percentage out there.

Compared to Halo 3 which had a lot of complaints, Reach completely blows the number of Halo 3’s complaints out of the water.

> Most people on Reach prefer vanilla Reach. A lot of people who want to play classic play Halo 3.

No actually many people play Reach just because it is being maintained and has a higher population. Does not mean they like Reach just means they are putting up with it until things get better or Halo 4. The people that play Halo 3 really really dislike Reach due to the fact in Halo 3 you have to put up with long wait times for matches.

> > Most people on Reach prefer vanilla Reach. A lot of people who want to play classic play Halo 3.
>
> No actually many people play Reach just because it is being maintained and has a higher population. Does not mean they like Reach just means they are putting up with it until things get better or Halo 4. The people that play Halo 3 really really dislike Reach due to the fact in Halo 3 you have to put up with long wait times for matches.

a quote from b.net:

> Posted by: A 3 Legged Goat
>
> I think people who gave their feedback continued to play it for a year for several reasons:
>
> 1. They ‘held on’, remaining optimistic and hoping for a change to someday come. This means adapting to the gameplay despite not liking it (for example, using equipment/AR rush in Halo 3 even if you thought they were bad additions to the game)
>
> 2. They had nothing else to play (some gamers are exclusive Halo fans, so to have their core experience altered in such a way was unsettling)
>
> 3. They actually liked it and only came here to kill time while playing
>
> Some people fit all of the above. I just wanted to see the game changed, and I guess my -blam!- ing paid off. No more of that though–I just waiting for CEA to come out and using B.net to kill time.

i think this sums up the majority of reach’s population nicely.

> > > Most people on Reach prefer vanilla Reach. A lot of people who want to play classic play Halo 3.
> >
> > No actually many people play Reach just because it is being maintained and has a higher population. Does not mean they like Reach just means they are putting up with it until things get better or Halo 4. The people that play Halo 3 really really dislike Reach due to the fact in Halo 3 you have to put up with long wait times for matches.
>
> a quote from b.net:
>
>
>
> > Posted by: A 3 Legged Goat
> >
> > I think people who gave their feedback continued to play it for a year for several reasons:
> >
> > 1. They ‘held on’, remaining optimistic and hoping for a change to someday come. This means adapting to the gameplay despite not liking it (for example, using equipment/AR rush in Halo 3 even if you thought they were bad additions to the game)
> >
> > 2. They had nothing else to play (some gamers are exclusive Halo fans, so to have their core experience altered in such a way was unsettling)
> >
> > 3. They actually liked it and only came here to kill time while playing
> >
> > Some people fit all of the above. I just wanted to see the game changed, and I guess my -blam!- ing paid off. No more of that though–I just waiting for CEA to come out and using B.net to kill time.
>
> i think this sums up the majority of reach’s population nicely.

Agreed

A random quote proves that is the opinion of the majority of Reach players? lol

I’m pretty sure that ZB is broken as it needs to be much more finely tuned to be on par with vanilla Reach.

> A random quote proves that is the opinion of the majority of Reach players? lol

of why people continue to play yea.
my opinion though but from what i’ve experienced in game it’s pretty much true.

I agree with the OP in that the TU should not take away classic Reach gameplay. That is why I believe they should add Team Classic for ZB people and then a few playlists for 85% bloom leaving the majority of playlists at 100% bloom. However, I support the armor lock nerf 100% to be across all playlists.

Every competetive players hates AL.

99% hate bloom online, and probably a few less think it sucks on LAN too.

Just compare the Reach matchmaking population to that of halo3’s and halo2’s after a year.

Think about it.

> a small percentage? I don’t know where you got your information but a large amount of players are complaining because alot of parts of reach are broken in MM. 85% made the DMR useful for a change and AL definitely needed to be fixed.

Exacly things needed to be changed. I want them changed. 80% Bloom thanks.

> a small percentage? I don’t know where you got your information but a large amount of players are complaining because alot of parts of reach are broken in MM. 85% made the DMR useful for a change and AL definitely needed to be fixed.

I understand your perspective on your arguement but let me stop you there. The core of Halo is based on better than Norm. players, some actually have said it’s easier with these settings. So let’s leave it at that, if your complaining about how you don’t like the game because of how it’s played please sell your game.Most people now are just boosting so why change the game if the game isn’t the problem, the people are. If you want YOUR Halo game wait like the rest of the supposibly “Hardcore” fans who don’t know why change was near.Let’s just try to leave Reach alone and let the people who actually like it play it the way it is. Don’t go around making problems that never existed.

> I know there are a lot of longtime Halo fans that hate vanilla Reach. I wasn’t a big fan at first either, but I’ve grown to enjoy it a lot, and I really don’t wanna see the core Reach game changed because of a vocal minority. I can understand adding 85% bloom, zero bloom, or bleed-through melee to the Classic playlists, but please leave the core game like it is. If 343i wants to go back to more classic Halo, wait until Halo 4. Reach is a nice change of pace and I don’t wanna see it ruined because a small percentage of the fanbase doesn’t like it.

the problem with this post is this ‘small percentage of the fanbase’ doesnt like Reach because its factually suboptimal in many areas.

for example:

if you shoot better, whilst i shoot the worst way possible? who should win?

in Reach, i can win because the DMR algorithm is abysmal.

its stuff like this that we have a problem with. stuff that YOU YOURSELF would have a problem with, too, if you could see how the suboptimally implemented mechanics echo into the rest of the game, wreaking havoc on several aspects of the game.

its the people who FULLY UNDERSTAND the game who DONT LIKE IT. the people who DO NOT UNDERSTAND the game are completely, and totally irrelevant IMO. making games for the people who actually understand them is paramount in having successful games. halo reach is a good example of an epic fail, in this regard.

most of reach’s pop. is casuals, most of which don’t go to the forums, I’ve asked most, if not all, my friends. the majority said they could care less about what will change in reach, they will still play it and adapt. so we can assume that us forum goers are the minority. my logic has holes in it so please do not debate me right now k.

people on the forums who think reach is broken, and think that you are the majority:

go gamechat on halo reach, or get some friends and ask them what they think about reach.

You’ll be surprised what you hear.

> > I know there are a lot of longtime Halo fans that hate vanilla Reach. I wasn’t a big fan at first either, but I’ve grown to enjoy it a lot, and I really don’t wanna see the core Reach game changed because of a vocal minority. I can understand adding 85% bloom, zero bloom, or bleed-through melee to the Classic playlists, but please leave the core game like it is. If 343i wants to go back to more classic Halo, wait until Halo 4. Reach is a nice change of pace and I don’t wanna see it ruined because a small percentage of the fanbase doesn’t like it.
>
> the problem with this post is this ‘small percentage of the fanbase’ doesnt like Reach because its factually suboptimal in many areas.
>
> for example:
>
> if you shoot better, whilst i shoot the worst way possible? who should win?
>
> in Reach, i can win because the DMR algorithm is abysmal.
>
> its stuff like this that we have a problem with. stuff that YOU YOURSELF would have a problem with, too, if you could see how the suboptimally implemented mechanics echo into the rest of the game, wreaking havoc on several aspects of the game.
>
> its the people who FULLY UNDERSTAND the game who DONT LIKE IT. the people who DO NOT UNDERSTAND the game are completely, and totally irrelevant IMO. making games for the people who actually understand them is paramount in having successful games. halo reach is a good example of an epic fail, in this regard.

In reach you must out think your opponent not just out shoot him,I think thats the big problem you have,using abysmal algorithem and suboptimal mechanic echo in your argument does not explain why you have invested so much time in a game you DONT LIKE,leaving it to us,the irrelevant ignorant players.Reach is not a failure,it competes with an ever increasing population of great successful games.Whatever knowledge you have in game mechanics has apparently obscured the basics of supply and demand as well as your ability to objectively determine if a game is successful

HAHHAHAAH … You can’t be serious ?? Small percentage? O.k buddy keep telling yourself that. The reason it is being changed is because of a LARGE percentage… derp a derp!

How can anybody stand the randomness of bloom! Precision ZB is where it is at! “BOO-YA! Easy Stewart” :stuck_out_tongue:

> > In reach you must out think your opponent not just out shoot him
>
> i have a question for you. say two players were to go head to head in a battle. DMR’s only, no grenades, no other weapons. flat terrain in a large box with no cover. the fight takes place at midrange (lets say 20 feet ingame) and as soon as it starts player A starts spamming his DMR like a mad man. how does player B his guarantee a win this fight?
>
>
>
>
>
>
> > I think thats the big problem you have,using abysmal algorithem and suboptimal mechanic echo in your argument does not explain why you have invested so much time in a game you DONT LIKE,leaving it to us,the irrelevant ignorant players
>
> i would think that he spends time playing this game to better understand the mechanics so that he can know what hes talking about when he is making ideas on how to make the game better.
> makes alot more sense then just making blind statements about weather things work properly don’t you think?

> Reach is not a failure,it competes with an ever increasing population of great successful games.Whatever knowledge you have in game mechanics has apparently obscured the basics of supply and demand as well as your ability to objectively determine if a game is successful

i would think that yes, reach is successful. because of the overwhelming hype bungie made for the game it sold more than any other halo game at launch.
how ever, despite what you may have heard the population has been infact going down since release and slid from its position as 3rd most played xbox game and is now the 5th.

heyyyy someone actually understands why Reach sucks!
thumbs up to u buddy!