> Because old Halo is old and wouldn’t sell in the current market.
>
> You see, if Halo is to survive it needs fresh ideas. Markets would prove this very quickly.
>
> I hear lots of people saying that Halo would be better off without AAs and uneven starts in general. But it needs something new, and people who want to maintain Halo 2/3 style play never give any practical ideas on new features to add while keeping the core Halo 2/3 elements.
That’s because “classic” Halo doesn’t need any new features.
The one thing that irks me the most about the direction Halo has gone is that there was no need to entirely cripple “original” Halo in the process of adding new features.
Let me put it this way…you say “old Halo is old and wouldn’t sell in the current market.”
Oh really? So you’re telling me that Reach wouldn’t have sold the way it did if “classic” Halo CE, 2, 3 style TEAM SLAYER was a dedicated default playlist at launch? You’d be wrong…
The mindset that Halo was stale and needed a change is INSANE.
The masses weren’t planning to buy Reach because it has AA’s and the gameplay is totally different. No. It was because Reach had HALO in front of it. How do people not get this?
Halo Reach was going to sell regardless. If anything was proven, it was that this “new” Halo is unwanted by a vast number of Halo fans, otherwise, Reach’s population numbers would have exceeded Halo 3’s over the same time-span.
Instead, some players were turned off, other players enjoyed it…Reach was a wash population wise in the grand scheme of the Halo franchise.
Back to the point…
Instead of Bungie having the mindset of “we know why people love Halo, we know what people love about Halo, we’re going to keep Halo as it always has been AND we’re also going to add new features to new playlists and game-types”…Bungie had the mindset of, like you described, “Halo is old and won’t sell in the current market, we better change it up and try to appeal to new demographics and copy other aspects of games that were successful, let’s go in a different direction and not even offer players the classic gameplay they are accustomed to and love.”
Boy did that backfire.
Think about this…
What if Bungie had dedicated “classic” playlists from the beginning of Reach’s life-span?
What if Bungie also had dedicated “evolved” playlists (featuring AA’s & new game-types like Invasion, Bro-Slayer, Headhunter, as well as the classic game-types)?
Classic Halo fans wouldn’t have felt betrayed and newcomers and veterans alike who wanted a new experience had those new features available.
Everyone was happy.
I honestly believe Bungie shoving AA’s down our throats and turning their back on “classic” Halo has severely crippled Halo’s legacy.
Instead of being super psyched about Halo 4 coming off of the insanely crazy success of Halo Reach…
“Halo Reach, the actual Swan-Song of the Halo franchise. Identical gameplay to its predecessors with new amazing game-modes that allow the player to experience Halo like never before! You’ve never had more options! Forge! Custom games! Classic Playlists! Invasion! Armor Abilities! Arena! It’s all there on one single disk!”
…everyone is up in arms over what is right for Halo.
What was right for Halo is to keep it as “classic” as possible. That’s what sold. That’s why people played the game. The gameplay was the core, all the amazing extra amenities was Bungie over-achieving.
If that “classic” Halo still existed and was complimented by Load-outs and AA’s instead of replaced, Halo would be a lot better off.