Please keep armor and spartan ability’s

I Enjoy halo far more with armor and spartan ability’s. They add a nice depth to the game, and halo 5’s spartan ability’s add an amazing amount of control for custom games, admitidly my main draw for halo. To see them destroyed to make way for a more “classic” feel makes my skin crawl a bit, so please keep Somthing like either, or maybe even mash them together. I see no reason our armor can’t support both together.

Keep it simple, I’ve been playing other games, getting back to halo 5 was a chore with all these abilities and combos with them, but halo mcc was really simple to adapt to.

I think they should build up on classic gameplay and add 2 or 3 abilities that dont interfere with the golden halo triangle.

No reason to think they’ll get rid of anything just yet. The engine demo only showed a classic art style and no gameplay. It was meant to showcase what 343i will be able to do with Halo on a technical level. Gonna have to wait for the gameplay demo to come out to know whether or not SAs will remain.

Nope, they should get rid of them because they affect the golden triangle of Halo. Halo needs to go back to classic gameplay or Halo will die.

We just have to wait and see what happens.

As for me, i think that Halo is better off without the armor abilities given the gameplay flows better and is actually faster without the extra animations and such.
More basic core gameplay also makes the vehicles more useful meaning more maps with vehicular action.
The more “classical” gameplay also leaves room for many skills that have been useful in Halo before like the crouch-jumping.
“Classical” gameplay also would mean getting rid of bullet magnetism and maybe to some degree, auto aim functions that could have been there to compensate the Crysis type movement system. And getting rid of those would help the communitys skill as a whole to increase given less dependance on “noob helper mechanics”.

So there is a few examples of the reasons as to why im for more “classical” gameplay mechanics. Not going to make too thorough of a list here but just a few points to make the point.

I personally don’t want them to return. At the very least no sprint, charge, and ground pound, the others I can deal with and even like. Halo 5 is a good game but I want a good Halo game, which requires a return to classic style gameplay in my opinion.

Please get rid of spartan abilities, they fundamentally change the core gameplay

I think armour is here to stay for sure, although maybe some more variety & customization options would be nice. (Armour effects were amazing)
I think spartan abilities will return, maybe in a limited fashion tho or nerfed a bit. They do have their place & can be fun, but not in every playlist.

> 2533274890014309;6:
> We juat have to wait and see what happens.
>
> As for me, i think that Halo is better off without the armor abilities given the gameplay flows better and is actually faster without the extra animations and such.
> More basic core gameplay also makes the vehicles more useful meaning more maps with vehicular action.
> The more “classical” gameplay also leaves room for many skills that have been useful in Halo before like the crouch-jumping.
> “Classical” gameplay also would mean getting rid of bullet magnetism and maybe to some degree, auto aim functions that could have been there to compensate the Crysis type movement system. And getting rid of those would help the communitys skill as a whole to increase given less dependance on “noob helper mechanics”.
>
> So there is a few examples of the reasons as to why im for more “classical” gameplay mechanics. Not going to make too thorough of a list here but just a few points to make the point.

And to make it alright for pro sprinters, allow speed boost.

I think they could keep Spartan/armor abilities, but perhaps make them map pick ups. Overshield and Camo have been around since day one, with Halo 3 adding in additional pick ups. Perhaps that would be the best model to follow?

For me they could keep sprint and it could have long run times and then short cool down times. I also want them to keep clamber and the slide and also the thing where you hover while aiming in when your in the air

Saying we need armor abilities just to have them makes my skin crawl. How about we start holding devs accountable for the stuff they put into games so we don’t end up with garbage like armor lock, Promethean vision or Spartan charge.

I’m all for the spartan abilites staying minus spartan charge and maybe ground pound, wouldnt be opposed to sprint being limited again either. Armor abilities i’m not opposed to but i like spartan abilities better since everyone has them.

Armor Abilities DON’T WORK, Halo 4 & 5 are proof of this, and are also the least selling Halo games. It’s time go back to Halos roots, Halo needs to be Halo again if its going to be recognized as different in the gaming industry.

If I want to buy a sub sandwich, I won’t go to Mcdonalds or pizza hut, I will go to Subway or any other place that specializes in making sub sandwiches. Halo needs to do the best at what Halo does, otherwise players who like advanced mobility and all these abilities will just go play a game that does it better like CoD or Destiny, etc, and it will just end up -Yoink!- off Halo players.

343 already made a fool of themselves 3 times in a row with Halo 4, 4, and MCC, it’s time to take a step back, lower your ego and go back to classic halo, its where the players are at, and its where all the $$$ is at. Every 343 Halo has sold less copies that Halo Reach.

> 2781240841307945;12:
> For me they could keep sprint

How about you just go play Call of Duty instead becuase it does Sprint better than Halo ever could, becuase sprint is fundamentally not a part of Halo and the numbers of copies sold show it.

> 2533274890014309;6:
> We just have to wait and see what happens.
>
> As for me, i think that Halo is better off without the armor abilities given the gameplay flows better and is actually faster without the extra animations and such.
> More basic core gameplay also makes the vehicles more useful meaning more maps with vehicular action.
> The more “classical” gameplay also leaves room for many skills that have been useful in Halo before like the crouch-jumping.
> “Classical” gameplay also would mean getting rid of bullet magnetism and maybe to some degree, auto aim functions that could have been there to compensate the Crysis type movement system. And getting rid of those would help the communitys skill as a whole to increase given less dependance on “noob helper mechanics”.
>
> So there is a few examples of the reasons as to why im for more “classical” gameplay mechanics. Not going to make too thorough of a list here but just a few points to make the point.

You sir are a TRUE Halo fan!

Honestly, I’m asking this for a simple reason: I’m NOT heavily invested in actual multiplayer AT ALL. I don’t get competitive whatsoever, and campaign only holds my attention for so long. No no no. My MAIN request is for halo infinite to keep these AS AN OPTION for forge and custom games above all else. You people keep being so insistent on a barebones, “CLASSIC” approach,and that’s fine and understandable. But i’ve Never been one to wallow in nostalgia. What SHOULD be done is that they keep seperate playlists at launch: some for classic game modes, and some for ability play modes, with perfectly balanced support between the two. They SHOULD NOT be taken out entirely. Armor and spartan ability’s are just to valuable for forge and customs, and I can’t ever go back to the basics. As a Custom gamer, all I ask is all the good stuff on the side for us. Put it in the game, but if the need for classic is THAT BAD, just support both 50/50. There is no need for the good stuff to die. I find it so limiting to forge and make customs without that kind of stuff. Oh and while we are at it, can we make the forge req weapon glitch a permanent feature? It’s just to delightful to leave behind. I’m just the the kind of madman that enjoys all the maddest things, and I can’t be dragged down again.

Just look up my games and prefabs on Halo 5 to see what i’m Getting at.

The abilities require no skill to use, they break the games and make them so much easier. Classic movement is an actual challenge.

> 2533274884174745;18:
> My MAIN request is for halo infinite to keep these AS AN OPTION for forge and custom games above all else.

Keeping it as a option for Forge and Custom games sounds reasonable, and I will give you that.