please improve spartan ops with a patch.

I target this message towards the developers who hopefully read these forums…

Firstly I like Spartan ops, very good cut scenes (on par with main campaigns) and for most part well designed missions. I don’t want them changed.

Here is what I suggest AND REASON WHY…

The problem with spartan ops.

Is with exception of a few missions you can’t fail them and you can die loads of times with no effect even on your XP gained.

This takes away any tension in the missions which are still fairly fun to play could be much more so.

Here is my suggestion.

Could you make the missions play the same as campaign co-op. You would have checkpoints and if everyone dies then you go back to the last one.

This way it would make dying matter much more and add some tension.

Also if possible add in ability to have the campaign skulls as well work with the Spartan ops missions to further up the challenge once you have beaten them up on legendary in this mode.

This would be mainly for PVT matches but now that the people have played + completed them all it could be worth trying in some public matches as well?

Would this be possible?

I know VS multiplayer gets plenty of attention but it would be nice if Spartan ops could get some as well as beyond the campaign it is the other main co-op mode of the game.

Having more challenge to the missions gives a reason to replay them IMHO.

The only other suggestion I can make is adjust the amount of XP earned depending on how many death, kills, assists the player gets.

This way your performance matters more.

Though personally would prefer the make the Spartan ops play like campaign co-op if had to choose.

EDIT:-

I would like to add to this that I have since decided that limited lives/respawns is a better option than having these missions play like campaign co-op.
The amount of lives/respawns should be able to be selected in pvt matches with option to have no respawns at all, just the life you start with.

Hi, MTKC2009. Thanks for your feedback. We’re currently testing a few different scenarios to increase the replay value of Spartan Ops. Once we know if they are doable or not, we’ll let you know. You have a lot of good ideas, some of which aren’t possible right now due to resources, and others of which may be. Stay tuned!

thanks for reply bs angel,

Could you tell me if it is possible to make the Spartan ops missions play like campaign co-op does?

That would add quite a bit of replay value IMHO.

By putting in checkpoints and having the players return to the last one if they are killed would certainly improve them.

Could you give any more detail on what 343 is considering doing?

What about Skull support…? I was shocked when I discovered it’s absence. That’s one of the huge deal-breakers for Spartan Ops, once you’ve done all of them on Legendary, there really isn’t any form of Challenge left.

> Hi, MTKC2009. Thanks for your feedback. We’re currently testing a few different scenarios to increase the replay value of Spartan Ops. Once we know if they are doable or not, we’ll let you know. You have a lot of good ideas, some of which aren’t possible right now due to resources, and others of which may be. Stay tuned!

Ohh :smiley: If it’s possible could we get offline SpOps? I love it but I really don’t have too much of a reliable internet connection

I agree with your points, I like SpOps but it could be better

Andycu5,

I did mention skull support as well. I get what you are saying about legendary but a question if you don’t mind answering.

Did you die many times playing the missions on legendary? You have to do the first 5 missions on legendary to get an achievement and I certainly did die quite a few times before finishing those.

I think even making them play like campaign co-op does would add some challenge.

However for advanced players also adding skulls would add quite a bit more.

SpartanT110,

I do feel in general that companies do have tendency to forget that not everyone has a great internet connection.

Several games not just halo 4 have online only modes that should be able to be played offline as well IMHO.

My internet connection is OK but far from great due to area I live in. I can’t have any quicker broadband due to where I live.

If other options can’t be done maybe this one would work…

This option is perhaps having a set amount of lives for the team which could be changed in PVT matches.

I have seen a “mission fail” screen before so that is already in the game and could just cut to that if the team runs out of lives.

You could even have it set to no respawns in PVT matches so you just spawn with the life you have and if you die you have to sit out rest of match, certainly add some tension.

If team all dead then mission failed.

This would add some real challenge + tension once a team considers themselves good at a mission.

Spartan ops only really lacks some gameplay options because otherwise it is IMHO better than firefight.

> Hi, MTKC2009. Thanks for your feedback. We’re currently testing a few different scenarios to increase the replay value of Spartan Ops. Once we know if they are doable or not, we’ll let you know. You have a lot of good ideas, some of which aren’t possible right now due to resources, and others of which may be. Stay tuned!

https://forums.halowaypoint.com/yaf_postst208515_To-David-EandSPOPS-team--Bringing-SPOPS-to-life.aspx here’s my spartan ops feedback! Would appreciate if it was looked at!

Might also want to adjust the damage settings on certain weapons, for example make forerunner weapons more powerful, covenant in the middle and human at the lower end. Less ammo for Promethean weapons but more power, ammo on the field for covenant weapons and medium damage compared to human-Promethean and unsc weapons have their infinite ammo boxes but less damage.

> > Hi, MTKC2009. Thanks for your feedback. We’re currently testing a few different scenarios to increase the replay value of Spartan Ops. Once we know if they are doable or not, we’ll let you know. You have a lot of good ideas, some of which aren’t possible right now due to resources, and others of which may be. Stay tuned!
>
> https://forums.halowaypoint.com/yaf_postst208515_To-David-EandSPOPS-team--Bringing-SPOPS-to-life.aspx here’s my spartan ops feedback! Would appreciate if it was looked at!
>
> Might also want to adjust the damage settings on certain weapons, for example make forerunner weapons more powerful, covenant in the middle and human at the lower end. Less ammo for Promethean weapons but more power, ammo on the field for covenant weapons and medium damage compared to human-Promethean and unsc weapons have their infinite ammo boxes but less damage.

The last thing we need is to make the sandbox differ even more between gamemodes, it is bad enough that some weapons in War Games are more powerful than the ones in Spartan Ops & Campaign.

> > > Hi, MTKC2009. Thanks for your feedback. We’re currently testing a few different scenarios to increase the replay value of Spartan Ops. Once we know if they are doable or not, we’ll let you know. You have a lot of good ideas, some of which aren’t possible right now due to resources, and others of which may be. Stay tuned!
> >
> > https://forums.halowaypoint.com/yaf_postst208515_To-David-EandSPOPS-team--Bringing-SPOPS-to-life.aspx here’s my spartan ops feedback! Would appreciate if it was looked at!
> >
> > Might also want to adjust the damage settings on certain weapons, for example make forerunner weapons more powerful, covenant in the middle and human at the lower end. Less ammo for Promethean weapons but more power, ammo on the field for covenant weapons and medium damage compared to human-Promethean and unsc weapons have their infinite ammo boxes but less damage.
>
> The last thing we need is to make the sandbox differ even more between gamemodes, it is bad enough that some weapons in War Games are more powerful than the ones in Spartan Ops & Campaign.

You know I was trying to think of a logical reason for it and the best I could come up with is the Prometheans and Covenant have better shields so the weapons are more effective on our shields :stuck_out_tongue:

> > > > Hi, MTKC2009. Thanks for your feedback. We’re currently testing a few different scenarios to increase the replay value of Spartan Ops. Once we know if they are doable or not, we’ll let you know. You have a lot of good ideas, some of which aren’t possible right now due to resources, and others of which may be. Stay tuned!
> > >
> > > https://forums.halowaypoint.com/yaf_postst208515_To-David-EandSPOPS-team--Bringing-SPOPS-to-life.aspx here’s my spartan ops feedback! Would appreciate if it was looked at!
> > >
> > > Might also want to adjust the damage settings on certain weapons, for example make forerunner weapons more powerful, covenant in the middle and human at the lower end. Less ammo for Promethean weapons but more power, ammo on the field for covenant weapons and medium damage compared to human-Promethean and unsc weapons have their infinite ammo boxes but less damage.
> >
> > The last thing we need is to make the sandbox differ even more between gamemodes, it is bad enough that some weapons in War Games are more powerful than the ones in Spartan Ops & Campaign.
>
> You know I was trying to think of a logical reason for it and the best I could come up with is the Prometheans and Covenant have better shields so the weapons are more effective on our shields :stuck_out_tongue:

No need to change what isn’t broken.

This post has been edited by a moderator. Please do not bump.

*Original post. Click at your own discretion.

A quick BUMP for this topic…

As for the adjusting the weapons I think overall I agree with the guys who say that they don’t need fixing/changing.

I think there a far more important things for them to change/focus on…

Basically I think there are three options…

  1. Make Spartan ops play like the co-op campaign does with if possible the ability to use skulls as well this is perhaps the ideal solution.

  2. Have a certain amount of respawns this can be player adjusted in pvt matches.
    You can even set it to no respawns at all, giving the players just the life they start with.

  3. Earn more or less XP depending on how well you perform on the mission.

Personally I think 1 or 2 are the best solutions and perhaps 3 should be implemented as well as 1 or 2 ideally.

Thank you for replying in this thread BS Angel, it’s good to see 343 reading and acknowledging / giving feedback on posts here.

Things I’d like to see:

  1. Limited life pool
  2. Medals
  3. Skulls
  4. Points

Those should be (relatively) easy, especially since things like medals are already showing up in Halo Waypoint after the matches, so they are there to some extent already.

Also, but possibly more difficult:

  1. Randomization of enemy waves
  2. Ability to set game limit to time, waves, or lives.
  3. Some new achievements for accomplishing various things based on above - number of waves completed, certain medals, completion of all missions on high difficulty with low life pool, etc.

Again, thanks for your response BS Angel. Seeing that 343 is working on this is the best thing I’ve read on here in a long time.

DesPaws

> Hi, MTKC2009. Thanks for your feedback. We’re currently testing a few different scenarios to increase the replay value of Spartan Ops. Once we know if they are doable or not, we’ll let you know. You have a lot of good ideas, some of which aren’t possible right now due to resources, and others of which may be. Stay tuned!

I’m still skeptical, but I await frequent updates.

Please, don’t hold back like with Theater. The wait is more unbearable than the news.

> > Hi, MTKC2009. Thanks for your feedback. We’re currently testing a few different scenarios to increase the replay value of Spartan Ops. Once we know if they are doable or not, we’ll let you know. You have a lot of good ideas, some of which aren’t possible right now due to resources, and others of which may be. Stay tuned!
>
> I’m still skeptical, but I await frequent updates.
>
> Please, don’t hold back like with Theater. The wait is more unbearable than the news.

Well they don’t want to tell you something which may later change, hence why they waited so long before confirming Campaign & Spartan Ops theater would not be returning.

> > > Hi, MTKC2009. Thanks for your feedback. We’re currently testing a few different scenarios to increase the replay value of Spartan Ops. Once we know if they are doable or not, we’ll let you know. You have a lot of good ideas, some of which aren’t possible right now due to resources, and others of which may be. Stay tuned!
> >
> > I’m still skeptical, but I await frequent updates.
> >
> > Please, don’t hold back like with Theater. The wait is more unbearable than the news.
>
> Well they don’t want to tell you something which may later change, hence why they waited so long before confirming Campaign & Spartan Ops theater would not be returning.

Weekly updates. That’s all I ask. Don’t leave us in the dark.

I would looove to see firefight return for halo 5. I like spartan ops and all but its replay value isnt very good but thats just me

> Hi, MTKC2009. Thanks for your feedback. We’re currently testing a few different scenarios to increase the replay value of Spartan Ops. Once we know if they are doable or not, we’ll let you know. You have a lot of good ideas, some of which aren’t possible right now due to resources, and others of which may be. Stay tuned!

This is the best possible news I’ve ever heard, ever.

> You know I was trying to think of a logical reason for it and the best I could come up with is the Prometheans and Covenant have better shields so the weapons are more effective on our shields :stuck_out_tongue:

I thought of a reason, too.

The campaign and the end of Spartan Ops take place BEFORE the WTU, right? So, my thoughts are, the UNSC have upgraded their weapons since then and the SPARTAN-IVs are testing them out in War Games.

Boom! :smiley:

Also, OP, I looooove your ideas. Someone else here mentioned having a limited life pool, which I’m all for.

EDIT: Typed after and not before. Whoops.

Here is a simple thing that would make me play SpOps more often:

Give me the possibility to play them with weapons of my choosing. And give me Infinite Ammo option.

In Halo Reach firefight you had this possibility, and it made me play and replay firefight again and again. I love having the possibility to hold on to a weapon I want to play with. I used to go through sets just using DMR-Sniper, or Sniper-Sword or whatever…

In SpOps if you are in a mission where there’s no UNSC ammo crate, you’re stuck playing with Covie or Forunner weapons, wich isn’t bad, but I enjoy UNSC weapons best and as a result there are alot of missions I don’t want to replay. My personal favorites are the 4 missions on the Infinity and ‘The Didact’s Gift’ and I keep just replaying those (along with a few others too of course) cause there’s a truck-load of UNSC weapons.

Now some might say ‘well this would actually make SpOps easier you already have unlimited lives!’
Well yeah it probably will, but its also gonna make them more fun if everyone gets to choose and keep the weapons they want, wether its UNSC, Covie or FR. Practicing/playing with the weapons you want adds replay value in my opinion.

If its too easy, set it to higher difficulty, or set a number of max lives that you’ll allow yourself to complete a given mission… and worry not, those Fuel Rod Elites will keep ‘sniping’ you from afar with their Ultra-velocity-and-accuracy Fuel Rod Cannons.