Please have some non-linearity in the battle pass

The one issue that I find plagues Battle Pass systems is the degree of linearity contained in them. In most, aside from MCC, you literally just unlock everything in a set order from beginning to end. And despite being able to choose the order you unlock things from page to page in MCC, you’re still always forced to unlock everything from one page before progressing.

I think it would be far more interesting to allow players to “carve a path” so to speak through the Battle Pass. Let’s say, for instance, level 1 is simply the armor core, which you get for purchasing the pass. From there you would be presented with a selection of options, for example page 1 contains all of the chest pieces for three sets of armor, a couple of armor coatings, an emblem, and a visor color totalling 10 options.

Page 2, and all following pages, unlock once you have purchased 1/2 of the options available. For page 2 in particular that’s 5 items from page one, where page 3 u locks when you’ve purchased any 10 items between page 1 and 2 (basically every 5 unlocks opens the next page). But there’s a bit of the caveat, you see page 2 has the shoulders that match the chests from page 1, and weapon coatings also matching the options from page 1, but the ones matching sets you haven’t collected from page 1 are still grayed out. Meaning there is a progression of linearity to unlocking cosmetics that are part of a set, while still giving the player freedom to unlock specifically the pieces they want to get along the way.

Emblems, visor colors, and other things that aren’t already in sets from previous pages (such as a chest piece for a new set that begins on page 3) will always be available once you’ve unlocked enough options to reach that page.

The only piece of gear, that will require you to get everything from every previous page in the pass, would be the particularly unique/interesting piece at the end of the very last page. Something like the Haunted Helmet from Reach is a good example, as Haunted was the end-goal armor piece in that game and season 1’s pass is Reach themed. So if Haunted is the final unlock in a pass, it can only be obtained by completing the entire battle pass.

I feel like a system of partial-linearity like this that allows you to get to the later gear quicker than MCC while also providing a better sense of progression than just letting people unlock everything in any order would cause, would be an extremely satisfying way to revolutionize battle passes for the better.

Halo started out setting trends in the gaming world with it’s awesome console controls, matchmaking party systems, regenerating health, and trueskill ranks. I feel like MCC and Infinite’s Battle Passes are finally putting Halo back on the trend-setting map. No longer just following what other games are doing cough loadouts, reqs, and advanced movement cough but taking what exists and making it far better than the competition ever has. Take it one step further, and make Battle Passes an actually fun, player motivated form of unlocking cosmetics!

I actually like linear progression. I do it for MCC even though it’s not linear.

Linear progression has it’s downsides but it’s nice and simple.

I want this specific helmet? I need to play X amount to get it and work through the rubbish first. Otherwise everybody would just play 4 games and unlock what they want and move on.

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> Otherwise everybody would just play 4 games and unlock what they want and move on.

What’s wrong with that ? It gives us the freedom to choose how we play.

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> > Otherwise everybody would just play 4 games and unlock what they want and move on.
>
> What’s wrong with that ? It gives us the freedom to choose how we play.

The problem is if there is a helmet that needs 200 games to reach, it’s an accomplishment to wear it and flex.

If everybody will be using it day 1 because they skipped all the other content, it loses it’s appeal.

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> > > Otherwise everybody would just play 4 games and unlock what they want and move on.
> >
> > What’s wrong with that ? It gives us the freedom to choose how we play.
>
> The problem is if there is a helmet that needs 200 games to reach, it’s an accomplishment to wear it and flex.
>
> If everybody will be using it day 1 because they skipped all the other content, it loses it’s appeal.

How does it lose appeal ? There is no accomplishment in a progression based unlock system because there is no skill value. Also, how would you know the person wearing the helmet didn’t unlock the pass in sequence ? 343i obviously don’t care how quickly or in what sequence we unlock the passes, so having some non linear progression won’t affect anyone.

As for flexing… Really, over a progression gained cosmetic ?

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> > > > Otherwise everybody would just play 4 games and unlock what they want and move on.
> > >
> > > What’s wrong with that ? It gives us the freedom to choose how we play.
> >
> > The problem is if there is a helmet that needs 200 games to reach, it’s an accomplishment to wear it and flex.
> >
> > If everybody will be using it day 1 because they skipped all the other content, it loses it’s appeal.
>
> How does it lose appeal ? There is no accomplishment in a progression based unlock system because there is no skill value. Also, how would you know the person wearing the helmet didn’t unlock the pass in sequence ? 343i obviously don’t care how quickly or in what sequence we unlock the passes, so having some non linear progression won’t affect anyone.
>
> As for flexing… Really, over a progression gained cosmetic ?

I think 343 probably do care, they know that if the ‘better’ gear is towards the end of the linear progress, people need to play more. If they play more, they are more likely to spend on MTX whilst playing as well as attract other players. If people got the helmet in 10 minutes there wouldn’t be an incentive (for some casual players) to keep playing as long.

People absolutely flex over that sort of stuff.

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> > > > > Otherwise everybody would just play 4 games and unlock what they want and move on.
> > > >
> > > > What’s wrong with that ? It gives us the freedom to choose how we play.
> > >
> > > The problem is if there is a helmet that needs 200 games to reach, it’s an accomplishment to wear it and flex.
> > >
> > > If everybody will be using it day 1 because they skipped all the other content, it loses it’s appeal.
> >
> > How does it lose appeal ? There is no accomplishment in a progression based unlock system because there is no skill value. Also, how would you know the person wearing the helmet didn’t unlock the pass in sequence ? 343i obviously don’t care how quickly or in what sequence we unlock the passes, so having some non linear progression won’t affect anyone.
> >
> > As for flexing… Really, over a progression gained cosmetic ?
>
> I think 343 probably do care, they know that if the ‘better’ gear is towards the end of the linear progress, people need to play more. If they play more, they are more likely to spend on MTX whilst playing as well as attract other players. If people got the helmet in 10 minutes there wouldn’t be an incentive (for some casual players) to keep playing as long.
>
> People absolutely flex over that sort of stuff.

No they don’t care because we can unlock the passes when we want too, if they cared about the rate we unlock items the passes would not be a permanent thing, we can even partially unlock a pass and shelve it, they do not care how we unlock them. Also, this has nothing to do with spending on microtransactions. This is about having some non linear progress in the battle pass.

As for your casual players comment. That’s also irrelevant because 343i don’t care how quickly we unlock all the items, and it’s just guessing on your part, some casual players might not have the pass you do. For all you know the other players might be working on a different pass. I could see you’re point if passes were timed and disappeared, but that’s not the case.

There is no reason for passes not to have some non linear progress like the MCC. We will all have to pay the same amount for the passes. Why do you care if a player only unlocks a few items in a pass you might not be working on ? 343i still get their money.

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> > > > > > 2607664605677189;3:
> > > > > > Otherwise everybody would just play 4 games and unlock what they want and move on.
> > > > >
> > > > > What’s wrong with that ? It gives us the freedom to choose how we play.
> > > >
> > > > The problem is if there is a helmet that needs 200 games to reach, it’s an accomplishment to wear it and flex.
> > > >
> > > > If everybody will be using it day 1 because they skipped all the other content, it loses it’s appeal.
> > >
> > > How does it lose appeal ? There is no accomplishment in a progression based unlock system because there is no skill value. Also, how would you know the person wearing the helmet didn’t unlock the pass in sequence ? 343i obviously don’t care how quickly or in what sequence we unlock the passes, so having some non linear progression won’t affect anyone.
> > >
> > > As for flexing… Really, over a progression gained cosmetic ?
> >
> > I think 343 probably do care, they know that if the ‘better’ gear is towards the end of the linear progress, people need to play more. If they play more, they are more likely to spend on MTX whilst playing as well as attract other players. If people got the helmet in 10 minutes there wouldn’t be an incentive (for some casual players) to keep playing as long.
> >
> > People absolutely flex over that sort of stuff.
>
> No they don’t care because we can unlock the passes when we want too, if they cared about the rate we unlock items the passes would not be a permanent thing, we can even partially unlock a pass and shelve it, they do not care how we unlock them. Also, this has nothing to do with spending on microtransactions. This is about having some non linear progress in the battle pass.
>
> As for your casual players comment. That’s also irrelevant because 343i don’t care how quickly we unlock all the items, and it’s just guessing on your part, some casual players might not have the pass you do. For all you know the other players might be working on a different pass. I could see you’re point if passes were timed and disappeared, but that’s not the case.
>
> There is no reason for passes not to have some non linear progress like the MCC. We will all have to pay the same amount for the passes. Why do you care if a player only unlocks a few items in a pass you might not be working on ? 343i still get their money.

If they didn’t care about the speed of unlocks they would make it so that buying the Battle Pass gives you everything in it immediately. The whole point of the progression system is to keep people engaged for longer, which absolutely links with player retention and more MTX. If the progression was non-linear, the progression path is suddenly much smaller.

“If I’ve now got the helmet I want, why would I keep playing to unlock the shoulders I don’t want?” would be the mentality of some players. There is more to it than the initial purchase price of the Battle Pass.

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> > > > > > > Otherwise everybody would just play 4 games and unlock what they want and move on.
> > > > > >
> > > > > > What’s wrong with that ? It gives us the freedom to choose how we play.
> > > > >
> > > > > The problem is if there is a helmet that needs 200 games to reach, it’s an accomplishment to wear it and flex.
> > > > >
> > > > > If everybody will be using it day 1 because they skipped all the other content, it loses it’s appeal.
> > > >
> > > > How does it lose appeal ? There is no accomplishment in a progression based unlock system because there is no skill value. Also, how would you know the person wearing the helmet didn’t unlock the pass in sequence ? 343i obviously don’t care how quickly or in what sequence we unlock the passes, so having some non linear progression won’t affect anyone.
> > > >
> > > > As for flexing… Really, over a progression gained cosmetic ?
> > >
> > > I think 343 probably do care, they know that if the ‘better’ gear is towards the end of the linear progress, people need to play more. If they play more, they are more likely to spend on MTX whilst playing as well as attract other players. If people got the helmet in 10 minutes there wouldn’t be an incentive (for some casual players) to keep playing as long.
> > >
> > > People absolutely flex over that sort of stuff.
> >
> > No they don’t care because we can unlock the passes when we want too, if they cared about the rate we unlock items the passes would not be a permanent thing, we can even partially unlock a pass and shelve it, they do not care how we unlock them. Also, this has nothing to do with spending on microtransactions. This is about having some non linear progress in the battle pass.
> >
> > As for your casual players comment. That’s also irrelevant because 343i don’t care how quickly we unlock all the items, and it’s just guessing on your part, some casual players might not have the pass you do. For all you know the other players might be working on a different pass. I could see you’re point if passes were timed and disappeared, but that’s not the case.
> >
> > There is no reason for passes not to have some non linear progress like the MCC. We will all have to pay the same amount for the passes. Why do you care if a player only unlocks a few items in a pass you might not be working on ? 343i still get their money.
>
> If they didn’t care about the speed of unlocks they would make it so that buying the Battle Pass gives you everything in it immediately. The whole point of the progression system is to keep people engaged for longer, which absolutely links with player retention and more MTX. If the progression was non-linear, the progression path is suddenly much smaller.
>
> “If I’ve now got the helmet I want, why would I keep playing to unlock the shoulders I don’t want?” would be the mentality of some players. There is more to it than the initial purchase price of the Battle Pass.

I disgree. Players will only be engaged for as long as their lives allow. Not everyone will buy all the passes, I won’t. Not all of us are the same and you keep dodging the fact that passes are permanent, that means I can buy that pass and unlock it over ten years if I choose to, like I said players will only invest the time they can.

There is still no reason for “some non linear progress” like the MCC has. No one is saying buy the season pass and cherry pick content. Again, if the passes were timed and expire I would agree. They’re not, 343i allow us to buy them and unlock them over whatever time scale we want to. Engagement is our choice.

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> > > > > > > > Otherwise everybody would just play 4 games and unlock what they want and move on.
> > > > > > >
> > > > > > > What’s wrong with that ? It gives us the freedom to choose how we play.
> > > > > >
> > > > > > The problem is if there is a helmet that needs 200 games to reach, it’s an accomplishment to wear it and flex.
> > > > > >
> > > > > > If everybody will be using it day 1 because they skipped all the other content, it loses it’s appeal.
> > > > >
> > > > > How does it lose appeal ? There is no accomplishment in a progression based unlock system because there is no skill value. Also, how would you know the person wearing the helmet didn’t unlock the pass in sequence ? 343i obviously don’t care how quickly or in what sequence we unlock the passes, so having some non linear progression won’t affect anyone.
> > > > >
> > > > > As for flexing… Really, over a progression gained cosmetic ?
> > > >
> > > > I think 343 probably do care, they know that if the ‘better’ gear is towards the end of the linear progress, people need to play more. If they play more, they are more likely to spend on MTX whilst playing as well as attract other players. If people got the helmet in 10 minutes there wouldn’t be an incentive (for some casual players) to keep playing as long.
> > > >
> > > > People absolutely flex over that sort of stuff.
> > >
> > > No they don’t care because we can unlock the passes when we want too, if they cared about the rate we unlock items the passes would not be a permanent thing, we can even partially unlock a pass and shelve it, they do not care how we unlock them. Also, this has nothing to do with spending on microtransactions. This is about having some non linear progress in the battle pass.
> > >
> > > As for your casual players comment. That’s also irrelevant because 343i don’t care how quickly we unlock all the items, and it’s just guessing on your part, some casual players might not have the pass you do. For all you know the other players might be working on a different pass. I could see you’re point if passes were timed and disappeared, but that’s not the case.
> > >
> > > There is no reason for passes not to have some non linear progress like the MCC. We will all have to pay the same amount for the passes. Why do you care if a player only unlocks a few items in a pass you might not be working on ? 343i still get their money.
> >
> > If they didn’t care about the speed of unlocks they would make it so that buying the Battle Pass gives you everything in it immediately. The whole point of the progression system is to keep people engaged for longer, which absolutely links with player retention and more MTX. If the progression was non-linear, the progression path is suddenly much smaller.
> >
> > “If I’ve now got the helmet I want, why would I keep playing to unlock the shoulders I don’t want?” would be the mentality of some players. There is more to it than the initial purchase price of the Battle Pass.
>
> I disgree. Players will only be engaged for as long as their lives allow. Not everyone will buy all the passes, I won’t. Not all of us are the same and you keep dodging the fact that passes are permanent, that means I can buy that pass and unlock it over ten years if I choose to, like I said players will only invest the time they can.
>
> There is still no reason for “some non linear progress” like the MCC has. No one is saying buy the season pass and cherry pick content. Again, if the passes were timed and expire I would agree. They’re not, 343i is allow us to buy them and unlock them over whatever time scale we want to. Engagement is our choice.

I don’t think the Battle Passes being permanent is a factor.

If a helmet at the end of the pass needs 200 games to unlock for example, it doesn’t matter to 343 if you do that over 1 week or 10 years - you still need to spend the time playing 200 games to get the helmet. They will keep you coming back and playing until you have unlocked it.

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> > > > > > > > > Otherwise everybody would just play 4 games and unlock what they want and move on.
> > > > > > > >
> > > > > > > > What’s wrong with that ? It gives us the freedom to choose how we play.
> > > > > > >
> > > > > > > The problem is if there is a helmet that needs 200 games to reach, it’s an accomplishment to wear it and flex.
> > > > > > >
> > > > > > > If everybody will be using it day 1 because they skipped all the other content, it loses it’s appeal.
> > > > > >
> > > > > > How does it lose appeal ? There is no accomplishment in a progression based unlock system because there is no skill value. Also, how would you know the person wearing the helmet didn’t unlock the pass in sequence ? 343i obviously don’t care how quickly or in what sequence we unlock the passes, so having some non linear progression won’t affect anyone.
> > > > > >
> > > > > > As for flexing… Really, over a progression gained cosmetic ?
> > > > >
> > > > > I think 343 probably do care, they know that if the ‘better’ gear is towards the end of the linear progress, people need to play more. If they play more, they are more likely to spend on MTX whilst playing as well as attract other players. If people got the helmet in 10 minutes there wouldn’t be an incentive (for some casual players) to keep playing as long.
> > > > >
> > > > > People absolutely flex over that sort of stuff.
> > > >
> > > > No they don’t care because we can unlock the passes when we want too, if they cared about the rate we unlock items the passes would not be a permanent thing, we can even partially unlock a pass and shelve it, they do not care how we unlock them. Also, this has nothing to do with spending on microtransactions. This is about having some non linear progress in the battle pass.
> > > >
> > > > As for your casual players comment. That’s also irrelevant because 343i don’t care how quickly we unlock all the items, and it’s just guessing on your part, some casual players might not have the pass you do. For all you know the other players might be working on a different pass. I could see you’re point if passes were timed and disappeared, but that’s not the case.
> > > >
> > > > There is no reason for passes not to have some non linear progress like the MCC. We will all have to pay the same amount for the passes. Why do you care if a player only unlocks a few items in a pass you might not be working on ? 343i still get their money.
>
> I don’t think the Battle Passes being permanent is a factor.
>
> If a helmet at the end of the pass needs 200 games to unlock for example, it doesn’t matter to 343 if you do that over 1 week or 10 years - you still need to spend the time playing 200 games to get the helmet. They will keep you coming back and playing until you have unlocked it.

I think earning rewards instead of just chosing them bring a sense of accomplishment. That’s my opinion however. If you can just choose what is in the BP then it kinda defeats the purpose IMO.

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> > > > > > > > > 2607664605677189;3:
> > > > > > > > > Otherwise everybody would just play 4 games and unlock what they want and move on.
> > > > > > > >
> > > > > > > > What’s wrong with that ? It gives us the freedom to choose how we play.
> > > > > > >
> > > > > > > The problem is if there is a helmet that needs 200 games to reach, it’s an accomplishment to wear it and flex.
> > > > > > >
> > > > > > > If everybody will be using it day 1 because they skipped all the other content, it loses it’s appeal.
> > > > > >
> > > > > > How does it lose appeal ? There is no accomplishment in a progression based unlock system because there is no skill value. Also, how would you know the person wearing the helmet didn’t unlock the pass in sequence ? 343i obviously don’t care how quickly or in what sequence we unlock the passes, so having some non linear progression won’t affect anyone.
> > > > > >
> > > > > > As for flexing… Really, over a progression gained cosmetic ?
> > > > >
> > > > > I think 343 probably do care, they know that if the ‘better’ gear is towards the end of the linear progress, people need to play more. If they play more, they are more likely to spend on MTX whilst playing as well as attract other players. If people got the helmet in 10 minutes there wouldn’t be an incentive (for some casual players) to keep playing as long.
> > > > >
> > > > > People absolutely flex over that sort of stuff.
> > > >
> > > > No they don’t care because we can unlock the passes when we want too, if they cared about the rate we unlock items the passes would not be a permanent thing, we can even partially unlock a pass and shelve it, they do not care how we unlock them. Also, this has nothing to do with spending on microtransactions. This is about having some non linear progress in the battle pass.
> > > >
> > > > As for your casual players comment. That’s also irrelevant because 343i don’t care how quickly we unlock all the items, and it’s just guessing on your part, some casual players might not have the pass you do. For all you know the other players might be working on a different pass. I could see you’re point if passes were timed and disappeared, but that’s not the case.
> > > >
> > > > There is no reason for passes not to have some non linear progress like the MCC. We will all have to pay the same amount for the passes. Why do you care if a player only unlocks a few items in a pass you might not be working on ? 343i still get their money.
> > >
> > > If they didn’t care about the speed of unlocks they would make it so that buying the Battle Pass gives you everything in it immediately. The whole point of the progression system is to keep people engaged for longer, which absolutely links with player retention and more MTX. If the progression was non-linear, the progression path is suddenly much smaller.
> > >
> > > “If I’ve now got the helmet I want, why would I keep playing to unlock the shoulders I don’t want?” would be the mentality of some players. There is more to it than the initial purchase price of the Battle Pass.
> >
> > I disgree. Players will only be engaged for as long as their lives allow. Not everyone will buy all the passes, I won’t. Not all of us are the same and you keep dodging the fact that passes are permanent, that means I can buy that pass and unlock it over ten years if I choose to, like I said players will only invest the time they can.
> >
> > There is still no reason for “some non linear progress” like the MCC has. No one is saying buy the season pass and cherry pick content. Again, if the passes were timed and expire I would agree. They’re not, 343i is allow us to buy them and unlock them over whatever time scale we want to. Engagement is our choice.
>
> I don’t think the Battle Passes being permanent is a factor.
>
> If a helmet at the end of the pass needs 200 games to unlock for example, it doesn’t matter to 343 if you do that over 1 week or 10 years - you still need to spend the time playing 200 games to get the helmet. They will keep you coming back and playing until you have unlocked it.

It is a very valid factor. What are you missing here ? No one is saying you should just get to unlock the helmet at the end of the pass.

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> > > > > > > > > > Otherwise everybody would just play 4 games and unlock what they want and move on.
> > > > > > > > >
> > > > > > > > > What’s wrong with that ? It gives us the freedom to choose how we play.
> > > > > > > >
> > > > > > > > The problem is if there is a helmet that needs 200 games to reach, it’s an accomplishment to wear it and flex.
> > > > > > > >
> > > > > > > > If everybody will be using it day 1 because they skipped all the other content, it loses it’s appeal.
> > > > > > >
> > > > > > > How does it lose appeal ? There is no accomplishment in a progression based unlock system because there is no skill value. Also, how would you know the person wearing the helmet didn’t unlock the pass in sequence ? 343i obviously don’t care how quickly or in what sequence we unlock the passes, so having some non linear progression won’t affect anyone.
> > > > > > >
> > > > > > > As for flexing… Really, over a progression gained cosmetic ?
> > > > > >
> > > > > > I think 343 probably do care, they know that if the ‘better’ gear is towards the end of the linear progress, people need to play more. If they play more, they are more likely to spend on MTX whilst playing as well as attract other players. If people got the helmet in 10 minutes there wouldn’t be an incentive (for some casual players) to keep playing as long.
> > > > > >
> > > > > > People absolutely flex over that sort of stuff.
> > > > >
> > > > > No they don’t care because we can unlock the passes when we want too, if they cared about the rate we unlock items the passes would not be a permanent thing, we can even partially unlock a pass and shelve it, they do not care how we unlock them. Also, this has nothing to do with spending on microtransactions. This is about having some non linear progress in the battle pass.
> > > > >
> > > > > As for your casual players comment. That’s also irrelevant because 343i don’t care how quickly we unlock all the items, and it’s just guessing on your part, some casual players might not have the pass you do. For all you know the other players might be working on a different pass. I could see you’re point if passes were timed and disappeared, but that’s not the case.
> > > > >
> > > > > There is no reason for passes not to have some non linear progress like the MCC. We will all have to pay the same amount for the passes. Why do you care if a player only unlocks a few items in a pass you might not be working on ? 343i still get their money.
> > > >
> > > > If they didn’t care about the speed of unlocks they would make it so that buying the Battle Pass gives you everything in it immediately. The whole point of the progression system is to keep people engaged for longer, which absolutely links with player retention and more MTX. If the progression was non-linear, the progression path is suddenly much smaller.
> > > >
> > > > “If I’ve now got the helmet I want, why would I keep playing to unlock the shoulders I don’t want?” would be the mentality of some players. There is more to it than the initial purchase price of the Battle Pass.
> > >
> > > I disgree. Players will only be engaged for as long as their lives allow. Not everyone will buy all the passes, I won’t. Not all of us are the same and you keep dodging the fact that passes are permanent, that means I can buy that pass and unlock it over ten years if I choose to, like I said players will only invest the time they can.
> > >
> > > There is still no reason for “some non linear progress” like the MCC has. No one is saying buy the season pass and cherry pick content. Again, if the passes were timed and expire I would agree. They’re not, 343i is allow us to buy them and unlock them over whatever time scale we want to. Engagement is our choice.
> >
> > I don’t think the Battle Passes being permanent is a factor.
> >
> > If a helmet at the end of the pass needs 200 games to unlock for example, it doesn’t matter to 343 if you do that over 1 week or 10 years - you still need to spend the time playing 200 games to get the helmet. They will keep you coming back and playing until you have unlocked it.
>
> It is a very valid factor. What are you missing here ? No one is saying you should just get to unlock the helmet at the end of the pass.

If we have non linear progression - people will be able to unlock what they want instead of working through the linear progression (eg the helmet at the end of the pass). What are you meaning by non linear progression if not this?

> 2607664605677189;14:
> > 2592250499819446;13:
> > > 2607664605677189;11:
> > > > 2592250499819446;10:
> > > > > 2607664605677189;9:
> > > > > > 2592250499819446;8:
> > > > > > > 2607664605677189;7:
> > > > > > > > 2592250499819446;6:
> > > > > > > > > 2607664605677189;5:
> > > > > > > > > > 2592250499819446;4:
> > > > > > > > > > > 2607664605677189;3:
> > > > > > > > > > > Otherwise everybody would just play 4 games and unlock what they want and move on.
> > > > > > > > > >
> > > > > > > > > > What’s wrong with that ? It gives us the freedom to choose how we play.
> > > > > > > > >
> > > > > > > > > The problem is if there is a helmet that needs 200 games to reach, it’s an accomplishment to wear it and flex.
> > > > > > > > >
> > > > > > > > > If everybody will be using it day 1 because they skipped all the other content, it loses it’s appeal.
> > > > > > > >
> > > > > > > > How does it lose appeal ? There is no accomplishment in a progression based unlock system because there is no skill value. Also, how would you know the person wearing the helmet didn’t unlock the pass in sequence ? 343i obviously don’t care how quickly or in what sequence we unlock the passes, so having some non linear progression won’t affect anyone.
> > > > > > > >
> > > > > > > > As for flexing… Really, over a progression gained cosmetic ?
> > > > > > >
> > > > > > > I think 343 probably do care, they know that if the ‘better’ gear is towards the end of the linear progress, people need to play more. If they play more, they are more likely to spend on MTX whilst playing as well as attract other players. If people got the helmet in 10 minutes there wouldn’t be an incentive (for some casual players) to keep playing as long.
> > > > > > >
> > > > > > > People absolutely flex over that sort of stuff.
> > > > > >
> > > > > > No they don’t care because we can unlock the passes when we want too, if they cared about the rate we unlock items the passes would not be a permanent thing, we can even partially unlock a pass and shelve it, they do not care how we unlock them. Also, this has nothing to do with spending on microtransactions. This is about having some non linear progress in the battle pass.
> > > > > >
> > > > > > As for your casual players comment. That’s also irrelevant because 343i don’t care how quickly we unlock all the items, and it’s just guessing on your part, some casual players might not have the pass you do. For all you know the other players might be working on a different pass. I could see you’re point if passes were timed and disappeared, but that’s not the case.
> > > > > >
> > > > > > There is no reason for passes not to have some non linear progress like the MCC. We will all have to pay the same amount for the passes. Why do you care if a player only unlocks a few items in a pass you might not be working on ? 343i still get their money.
> > > > >
> > > > > If they didn’t care about the speed of unlocks they would make it so that buying the Battle Pass gives you everything in it immediately. The whole point of the progression system is to keep people engaged for longer, which absolutely links with player retention and more MTX. If the progression was non-linear, the progression path is suddenly much smaller.
> > > > >
> > > > > “If I’ve now got the helmet I want, why would I keep playing to unlock the shoulders I don’t want?” would be the mentality of some players. There is more to it than the initial purchase price of the Battle Pass.
> > > >
> > > > I disgree. Players will only be engaged for as long as their lives allow. Not everyone will buy all the passes, I won’t. Not all of us are the same and you keep dodging the fact that passes are permanent, that means I can buy that pass and unlock it over ten years if I choose to, like I said players will only invest the time they can.
> > > >
> > > > There is still no reason for “some non linear progress” like the MCC has. No one is saying buy the season pass and cherry pick content. Again, if the passes were timed and expire I would agree. They’re not, 343i is allow us to buy them and unlock them over whatever time scale we want to. Engagement is our choice.
> > >
> > > I don’t think the Battle Passes being permanent is a factor.
> > >
> > > If a helmet at the end of the pass needs 200 games to unlock for example, it doesn’t matter to 343 if you do that over 1 week or 10 years - you still need to spend the time playing 200 games to get the helmet. They will keep you coming back and playing until you have unlocked it.
> >
> > It is a very valid factor. What are you missing here ? No one is saying you should just get to unlock the helmet at the end of the pass.
>
> If we have non linear progression - people will be able to unlock what they want instead of working through the linear progression (eg the helmet at the end of the pass). What are you meaning by non linear progression if not this?

I’m talking about some non linear progress, like the MCC has. No one including the OP said otherwise.

Paste from OP

__you literally just unlock everything in a set order from beginning to end. And despite being able to choose the order you unlock things from page to page in MCC, you’re still always forced to unlock everything from one page before progressing.__Now do you get it ?

> 2592250499819446;15:
> > 2607664605677189;14:
> > > 2592250499819446;13:
> > > > 2607664605677189;11:
> > > > > 2592250499819446;10:
> > > > > > 2607664605677189;9:
> > > > > > > 2592250499819446;8:
> > > > > > > > 2607664605677189;7:
> > > > > > > > > 2592250499819446;6:
> > > > > > > > > > 2607664605677189;5:
> > > > > > > > > > > 2592250499819446;4:
> > > > > > > > > > > > 2607664605677189;3:
> > > > > > > > > > > > Otherwise everybody would just play 4 games and unlock what they want and move on.
> > > > > > > > > > >
> > > > > > > > > > > What’s wrong with that ? It gives us the freedom to choose how we play.
> > > > > > > > > >
> > > > > > > > > > The problem is if there is a helmet that needs 200 games to reach, it’s an accomplishment to wear it and flex.
> > > > > > > > > >
> > > > > > > > > > If everybody will be using it day 1 because they skipped all the other content, it loses it’s appeal.
> > > > > > > > >
> > > > > > > > > How does it lose appeal ? There is no accomplishment in a progression based unlock system because there is no skill value. Also, how would you know the person wearing the helmet didn’t unlock the pass in sequence ? 343i obviously don’t care how quickly or in what sequence we unlock the passes, so having some non linear progression won’t affect anyone.
> > > > > > > > >
> > > > > > > > > As for flexing… Really, over a progression gained cosmetic ?
> > > > > > > >
> > > > > > > > I think 343 probably do care, they know that if the ‘better’ gear is towards the end of the linear progress, people need to play more. If they play more, they are more likely to spend on MTX whilst playing as well as attract other players. If people got the helmet in 10 minutes there wouldn’t be an incentive (for some casual players) to keep playing as long.
> > > > > > > >
> > > > > > > > People absolutely flex over that sort of stuff.
> > > > > > >
> > > > > > > No they don’t care because we can unlock the passes when we want too, if they cared about the rate we unlock items the passes would not be a permanent thing, we can even partially unlock a pass and shelve it, they do not care how we unlock them. Also, this has nothing to do with spending on microtransactions. This is about having some non linear progress in the battle pass.
> > > > > > >
> > > > > > > As for your casual players comment. That’s also irrelevant because 343i don’t care how quickly we unlock all the items, and it’s just guessing on your part, some casual players might not have the pass you do. For all you know the other players might be working on a different pass. I could see you’re point if passes were timed and disappeared, but that’s not the case.
> > > > > > >
> > > > > > > There is no reason for passes not to have some non linear progress like the MCC. We will all have to pay the same amount for the passes. Why do you care if a player only unlocks a few items in a pass you might not be working on ? 343i still get their money.
> > > > > >
> > > > > > If they didn’t care about the speed of unlocks they would make it so that buying the Battle Pass gives you everything in it immediately. The whole point of the progression system is to keep people engaged for longer, which absolutely links with player retention and more MTX. If the progression was non-linear, the progression path is suddenly much smaller.
> > > > > >
> > > > > > “If I’ve now got the helmet I want, why would I keep playing to unlock the shoulders I don’t want?” would be the mentality of some players. There is more to it than the initial purchase price of the Battle Pass.
> > > > >
> > > > > I disgree. Players will only be engaged for as long as their lives allow. Not everyone will buy all the passes, I won’t. Not all of us are the same and you keep dodging the fact that passes are permanent, that means I can buy that pass and unlock it over ten years if I choose to, like I said players will only invest the time they can.
> > > > >
> > > > > There is still no reason for “some non linear progress” like the MCC has. No one is saying buy the season pass and cherry pick content. Again, if the passes were timed and expire I would agree. They’re not, 343i is allow us to buy them and unlock them over whatever time scale we want to. Engagement is our choice.
> > > >
> > > > I don’t think the Battle Passes being permanent is a factor.
> > > >
> > > > If a helmet at the end of the pass needs 200 games to unlock for example, it doesn’t matter to 343 if you do that over 1 week or 10 years - you still need to spend the time playing 200 games to get the helmet. They will keep you coming back and playing until you have unlocked it.
> > >
> > > It is a very valid factor. What are you missing here ? No one is saying you should just get to unlock the helmet at the end of the pass.
> >
> > If we have non linear progression - people will be able to unlock what they want instead of working through the linear progression (eg the helmet at the end of the pass). What are you meaning by non linear progression if not this?
>
> I’m talking about some non linear progress, like the MCC has. No one including the OP said otherwise.
>
> Paste from OP
>
> __from MCC, you literally just unlock everything in a set order from beginning to end. And despite being able to choose the order you unlock things from page to page in MCC, you’re still always forced to unlock everything from one page.__Now do you get it ?

No I honestly think you are not getting it.

OP wants to be able to unlock things from a specific season in the order he wants. This is not possible currently - you need to work through it start to finish. If the item you want is at the end of the season - you work through everything to get to it.

They do not give the ‘best’ items at the start of the season, nor do they allow you to unlock within that season in any order (as you would just pick what you want and ignore the rest). This is done for a reason by 343. This is to keep you committed to playing - whether you finish the current season or play another one first.

Now do you get it?

> 2607664605677189;16:
> > 2592250499819446;15:
> > > 2607664605677189;14:
> > > > 2592250499819446;13:
> > > > > 2607664605677189;11:
> > > > > > 2592250499819446;10:
> > > > > > > 2607664605677189;9:
> > > > > > > > 2592250499819446;8:
> > > > > > > > > 2607664605677189;7:
> > > > > > > > > > 2592250499819446;6:
> > > > > > > > > > > 2607664605677189;5:
> > > > > > > > > > > > 2592250499819446;4:
> > > > > > > > > > > > > 2607664605677189;3:
> > > > > > > > > > > > > Otherwise everybody would just play 4 games and unlock what they want and move on.
> > > > > > > > > > > >
> > > > > > > > > > > > What’s wrong with that ? It gives us the freedom to choose how we play.
> > > > > > > > > > >
> > > > > > > > > > > The problem is if there is a helmet that needs 200 games to reach, it’s an accomplishment to wear it and flex.
> > > > > > > > > > >
> > > > > > > > > > > If everybody will be using it day 1 because they skipped all the other content, it loses it’s appeal.
> > > > > > > > > >
> > > > > > > > > > How does it lose appeal ? There is no accomplishment in a progression based unlock system because there is no skill value. Also, how would you know the person wearing the helmet didn’t unlock the pass in sequence ? 343i obviously don’t care how quickly or in what sequence we unlock the passes, so having some non linear progression won’t affect anyone.
> > > > > > > > > >
> > > > > > > > > > As for flexing… Really, over a progression gained cosmetic ?
> > > > > > > > >
> > > > > > > > > I think 343 probably do care, they know that if the ‘better’ gear is towards the end of the linear progress, people need to play more. If they play more, they are more likely to spend on MTX whilst playing as well as attract other players. If people got the helmet in 10 minutes there wouldn’t be an incentive (for some casual players) to keep playing as long.
> > > > > > > > >
> > > > > > > > > People absolutely flex over that sort of stuff.
> > > > > > > >
> > > > > > > > No they don’t care because we can unlock the passes when we want too, if they cared about the rate we unlock items the passes would not be a permanent thing, we can even partially unlock a pass and shelve it, they do not care how we unlock them. Also, this has nothing to do with spending on microtransactions. This is about having some non linear progress in the battle pass.
> > > > > > > >
> > > > > > > > As for your casual players comment. That’s also irrelevant because 343i don’t care how quickly we unlock all the items, and it’s just guessing on your part, some casual players might not have the pass you do. For all you know the other players might be working on a different pass. I could see you’re point if passes were timed and disappeared, but that’s not the case.
> > > > > > > >
> > > > > > > > There is no reason for passes not to have some non linear progress like the MCC. We will all have to pay the same amount for the passes. Why do you care if a player only unlocks a few items in a pass you might not be working on ? 343i still get their money.
> > > > > > >
> > > > > > > If they didn’t care about the speed of unlocks they would make it so that buying the Battle Pass gives you everything in it immediately. The whole point of the progression system is to keep people engaged for longer, which absolutely links with player retention and more MTX. If the progression was non-linear, the progression path is suddenly much smaller.
> > > > > > >
> > > > > > > “If I’ve now got the helmet I want, why would I keep playing to unlock the shoulders I don’t want?” would be the mentality of some players. There is more to it than the initial purchase price of the Battle Pass.
> > > > > >
> > > > > > I disgree. Players will only be engaged for as long as their lives allow. Not everyone will buy all the passes, I won’t. Not all of us are the same and you keep dodging the fact that passes are permanent, that means I can buy that pass and unlock it over ten years if I choose to, like I said players will only invest the time they can.
> > > > > >
> > > > > > There is still no reason for “some non linear progress” like the MCC has. No one is saying buy the season pass and cherry pick content. Again, if the passes were timed and expire I would agree. They’re not, 343i is allow us to buy them and unlock them over whatever time scale we want to. Engagement is our choice.
> > > > >
> > > > > I don’t think the Battle Passes being permanent is a factor.
> > > > >
> > > > > If a helmet at the end of the pass needs 200 games to unlock for example, it doesn’t matter to 343 if you do that over 1 week or 10 years - you still need to spend the time playing 200 games to get the helmet. They will keep you coming back and playing until you have unlocked it.
> > > >
> > > > It is a very valid factor. What are you missing here ? No one is saying you should just get to unlock the helmet at the end of the pass.
> > >
> > > If we have non linear progression - people will be able to unlock what they want instead of working through the linear progression (eg the helmet at the end of the pass). What are you meaning by non linear progression if not this?
> >
> > I’m talking about some non linear progress, like the MCC has. No one including the OP said otherwise.
> >
> > Paste from OP
> >
> > __from MCC, you literally just unlock everything in a set order from beginning to end. And despite being able to choose the order you unlock things from page to page in MCC, you’re still always forced to unlock everything from one page.__Now do you get it ?
>
> No I honestly think you are not getting it.
>
> OP wants to be able to unlock things from a specific season in the order he wants.

No they do not you should read the entire post carefully.

It’s some non linear progress they want, not freedom of choice. For example, we get to choose the items on page one in any order we want, but you cannot go to page two until you unlock all of page one, that’s the suggestion in it’s most basic form. The OP actually has a very good suggestion imo.

> 2592250499819446;17:
> > 2607664605677189;16:
> > > 2592250499819446;15:
> > > > 2607664605677189;14:
> > > > > 2592250499819446;13:
> > > > > > 2607664605677189;11:
> > > > > > > 2592250499819446;10:
> > > > > > > > 2607664605677189;9:
> > > > > > > > > 2592250499819446;8:
> > > > > > > > > > 2607664605677189;7:
> > > > > > > > > > > 2592250499819446;6:
> > > > > > > > > > > > 2607664605677189;5:
> > > > > > > > > > > > > 2592250499819446;4:
> > > > > > > > > > > > > > 2607664605677189;3:
> > > > > > > > > > > > > > Otherwise everybody would just play 4 games and unlock what they want and move on.
> > > > > > > > > > > > >
> > > > > > > > > > > > > What’s wrong with that ? It gives us the freedom to choose how we play.
> > > > > > > > > > > >
> > > > > > > > > > > > The problem is if there is a helmet that needs 200 games to reach, it’s an accomplishment to wear it and flex.
> > > > > > > > > > > >
> > > > > > > > > > > > If everybody will be using it day 1 because they skipped all the other content, it loses it’s appeal.
> > > > > > > > > > >
> > > > > > > > > > > How does it lose appeal ? There is no accomplishment in a progression based unlock system because there is no skill value. Also, how would you know the person wearing the helmet didn’t unlock the pass in sequence ? 343i obviously don’t care how quickly or in what sequence we unlock the passes, so having some non linear progression won’t affect anyone.
> > > > > > > > > > >
> > > > > > > > > > > As for flexing… Really, over a progression gained cosmetic ?
> > > > > > > > > >
> > > > > > > > > > I think 343 probably do care, they know that if the ‘better’ gear is towards the end of the linear progress, people need to play more. If they play more, they are more likely to spend on MTX whilst playing as well as attract other players. If people got the helmet in 10 minutes there wouldn’t be an incentive (for some casual players) to keep playing as long.
> > > > > > > > > >
> > > > > > > > > > People absolutely flex over that sort of stuff.
> > > > > > > > >
> > > > > > > > > No they don’t care because we can unlock the passes when we want too, if they cared about the rate we unlock items the passes would not be a permanent thing, we can even partially unlock a pass and shelve it, they do not care how we unlock them. Also, this has nothing to do with spending on microtransactions. This is about having some non linear progress in the battle pass.
> > > > > > > > >
> > > > > > > > > As for your casual players comment. That’s also irrelevant because 343i don’t care how quickly we unlock all the items, and it’s just guessing on your part, some casual players might not have the pass you do. For all you know the other players might be working on a different pass. I could see you’re point if passes were timed and disappeared, but that’s not the case.
> > > > > > > > >
> > > > > > > > > There is no reason for passes not to have some non linear progress like the MCC. We will all have to pay the same amount for the passes. Why do you care if a player only unlocks a few items in a pass you might not be working on ? 343i still get their money.
> > > > > > > >
> > > > > > > > If they didn’t care about the speed of unlocks they would make it so that buying the Battle Pass gives you everything in it immediately. The whole point of the progression system is to keep people engaged for longer, which absolutely links with player retention and more MTX. If the progression was non-linear, the progression path is suddenly much smaller.
> > > > > > > >
> > > > > > > > “If I’ve now got the helmet I want, why would I keep playing to unlock the shoulders I don’t want?” would be the mentality of some players. There is more to it than the initial purchase price of the Battle Pass.
> > > > > > >
> > > > > > > I disgree. Players will only be engaged for as long as their lives allow. Not everyone will buy all the passes, I won’t. Not all of us are the same and you keep dodging the fact that passes are permanent, that means I can buy that pass and unlock it over ten years if I choose to, like I said players will only invest the time they can.
> > > > > > >
> > > > > > > There is still no reason for “some non linear progress” like the MCC has. No one is saying buy the season pass and cherry pick content. Again, if the passes were timed and expire I would agree. They’re not, 343i is allow us to buy them and unlock them over whatever time scale we want to. Engagement is our choice.
> > > > > >
> > > > > > I don’t think the Battle Passes being permanent is a factor.
> > > > > >
> > > > > > If a helmet at the end of the pass needs 200 games to unlock for example, it doesn’t matter to 343 if you do that over 1 week or 10 years - you still need to spend the time playing 200 games to get the helmet. They will keep you coming back and playing until you have unlocked it.
> > > > >
> > > > > It is a very valid factor. What are you missing here ? No one is saying you should just get to unlock the helmet at the end of the pass.
> > > >
> > > > If we have non linear progression - people will be able to unlock what they want instead of working through the linear progression (eg the helmet at the end of the pass). What are you meaning by non linear progression if not this?
> > >
> > > I’m talking about some non linear progress, like the MCC has. No one including the OP said otherwise.
> > >
> > > Paste from OP
> > >
> > > __from MCC, you literally just unlock everything in a set order from beginning to end. And despite being able to choose the order you unlock things from page to page in MCC, you’re still always forced to unlock everything from one page.__Now do you get it ?
> >
> > No I honestly think you are not getting it.
> >
> > OP wants to be able to unlock things from a specific season in the order he wants.
>
> No they do not you should read the entire post carefully.
>
> It’s some non linear progress they want, not freedom of choice. For example, we get to choose the items on page one in any order we want, but you cannot go to page two until you unlock all of page one, that’s the suggestion in it’s most basic form. The OP actually has a very good suggestion imo.

That’s exactly how MCC works and not at all what I took from OPs post. The original post proposes that the next page in the battlepass unlocks after only getting half the items on the current tier. So to move to the second tier, you only need to unlock 5 items from the first instead of all 10. OP‘s post just makes it seem like they want to be able to reach the final items in half the time.

> 2670661386182421;18:
> > 2592250499819446;17:
> > > 2607664605677189;16:
> > > > 2592250499819446;15:
> > > > > 2607664605677189;14:
> > > > > > 2592250499819446;13:
> > > > > > > 2607664605677189;11:
> > > > > > > > 2592250499819446;10:
> > > > > > > > > 2607664605677189;9:
> > > > > > > > > > 2592250499819446;8:
> > > > > > > > > > > 2607664605677189;7:
> > > > > > > > > > > > 2592250499819446;6:
> > > > > > > > > > > > > 2607664605677189;5:
> > > > > > > > > > > > > > 2592250499819446;4:
> > > > > > > > > > > > > > > 2607664605677189;3:
> > > > > > > > > > > > > > > Otherwise everybody would just play 4 games and unlock what they want and move on.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > What’s wrong with that ? It gives us the freedom to choose how we play.
> > > > > > > > > > > > >
> > > > > > > > > > > > > The problem is if there is a helmet that needs 200 games to reach, it’s an accomplishment to wear it and flex.
> > > > > > > > > > > > >
> > > > > > > > > > > > > If everybody will be using it day 1 because they skipped all the other content, it loses it’s appeal.
> > > > > > > > > > > >
> > > > > > > > > > > > How does it lose appeal ? There is no accomplishment in a progression based unlock system because there is no skill value. Also, how would you know the person wearing the helmet didn’t unlock the pass in sequence ? 343i obviously don’t care how quickly or in what sequence we unlock the passes, so having some non linear progression won’t affect anyone.
> > > > > > > > > > > >
> > > > > > > > > > > > As for flexing… Really, over a progression gained cosmetic ?
> > > > > > > > > > >
> > > > > > > > > > > I think 343 probably do care, they know that if the ‘better’ gear is towards the end of the linear progress, people need to play more. If they play more, they are more likely to spend on MTX whilst playing as well as attract other players. If people got the helmet in 10 minutes there wouldn’t be an incentive (for some casual players) to keep playing as long.
> > > > > > > > > > >
> > > > > > > > > > > People absolutely flex over that sort of stuff.
> > > > > > > > > >
> > > > > > > > > > No they don’t care because we can unlock the passes when we want too, if they cared about the rate we unlock items the passes would not be a permanent thing, we can even partially unlock a pass and shelve it, they do not care how we unlock them. Also, this has nothing to do with spending on microtransactions. This is about having some non linear progress in the battle pass.
> > > > > > > > > >
> > > > > > > > > > As for your casual players comment. That’s also irrelevant because 343i don’t care how quickly we unlock all the items, and it’s just guessing on your part, some casual players might not have the pass you do. For all you know the other players might be working on a different pass. I could see you’re point if passes were timed and disappeared, but that’s not the case.
> > > > > > > > > >
> > > > > > > > > > There is no reason for passes not to have some non linear progress like the MCC. We will all have to pay the same amount for the passes. Why do you care if a player only unlocks a few items in a pass you might not be working on ? 343i still get their money.
> > > > > > > > >
> > > > > > > > > If they didn’t care about the speed of unlocks they would make it so that buying the Battle Pass gives you everything in it immediately. The whole point of the progression system is to keep people engaged for longer, which absolutely links with player retention and more MTX. If the progression was non-linear, the progression path is suddenly much smaller.
> > > > > > > > >
> > > > > > > > > “If I’ve now got the helmet I want, why would I keep playing to unlock the shoulders I don’t want?” would be the mentality of some players. There is more to it than the initial purchase price of the Battle Pass.
> > > > > > > >
> > > > > > > > I disgree. Players will only be engaged for as long as their lives allow. Not everyone will buy all the passes, I won’t. Not all of us are the same and you keep dodging the fact that passes are permanent, that means I can buy that pass and unlock it over ten years if I choose to, like I said players will only invest the time they can.
> > > > > > > >
> > > > > > > > There is still no reason for “some non linear progress” like the MCC has. No one is saying buy the season pass and cherry pick content. Again, if the passes were timed and expire I would agree. They’re not, 343i is allow us to buy them and unlock them over whatever time scale we want to. Engagement is our choice.
> > > > > > >
> > > > > > > I don’t think the Battle Passes being permanent is a factor.
> > > > > > >
> > > > > > > If a helmet at the end of the pass needs 200 games to unlock for example, it doesn’t matter to 343 if you do that over 1 week or 10 years - you still need to spend the time playing 200 games to get the helmet. They will keep you coming back and playing until you have unlocked it.
> > > > > >
> > > > > > It is a very valid factor. What are you missing here ? No one is saying you should just get to unlock the helmet at the end of the pass.
> > > > >
> > > > > If we have non linear progression - people will be able to unlock what they want instead of working through the linear progression (eg the helmet at the end of the pass). What are you meaning by non linear progression if not this?
> > > >
> > > > I’m talking about some non linear progress, like the MCC has. No one including the OP said otherwise.
> > > >
> > > > Paste from OP
> > > >
> > > > __from MCC, you literally just unlock everything in a set order from beginning to end. And despite being able to choose the order you unlock things from page to page in MCC, you’re still always forced to unlock everything from one page.__Now do you get it ?
> > >
> > > No I honestly think you are not getting it.
> > >
> > > OP wants to be able to unlock things from a specific season in the order he wants.
> >
> > No they do not you should read the entire post carefully.
> >
> > It’s some non linear progress they want, not freedom of choice. For example, we get to choose the items on page one in any order we want, but you cannot go to page two until you unlock all of page one, that’s the suggestion in it’s most basic form. The OP actually has a very good suggestion imo.
>
> OP‘s post just makes it seem like they want to be able to reach the final items in half the time.

No it does not. The OP clearly states The only piece of gear, that will require you to get everything from every previous page in the pass, would be the particularly unique/interesting piece at the end of the very last page.

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> > 2670661386182421;18:
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> > > > 2607664605677189;16:
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> > > > > > > > > > > > > > > > Otherwise everybody would just play 4 games and unlock what they want and move on.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > What’s wrong with that ? It gives us the freedom to choose how we play.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > The problem is if there is a helmet that needs 200 games to reach, it’s an accomplishment to wear it and flex.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > If everybody will be using it day 1 because they skipped all the other content, it loses it’s appeal.
> > > > > > > > > > > > >
> > > > > > > > > > > > > How does it lose appeal ? There is no accomplishment in a progression based unlock system because there is no skill value. Also, how would you know the person wearing the helmet didn’t unlock the pass in sequence ? 343i obviously don’t care how quickly or in what sequence we unlock the passes, so having some non linear progression won’t affect anyone.
> > > > > > > > > > > > >
> > > > > > > > > > > > > As for flexing… Really, over a progression gained cosmetic ?
> > > > > > > > > > > >
> > > > > > > > > > > > I think 343 probably do care, they know that if the ‘better’ gear is towards the end of the linear progress, people need to play more. If they play more, they are more likely to spend on MTX whilst playing as well as attract other players. If people got the helmet in 10 minutes there wouldn’t be an incentive (for some casual players) to keep playing as long.
> > > > > > > > > > > >
> > > > > > > > > > > > People absolutely flex over that sort of stuff.
> > > > > > > > > > >
> > > > > > > > > > > No they don’t care because we can unlock the passes when we want too, if they cared about the rate we unlock items the passes would not be a permanent thing, we can even partially unlock a pass and shelve it, they do not care how we unlock them. Also, this has nothing to do with spending on microtransactions. This is about having some non linear progress in the battle pass.
> > > > > > > > > > >
> > > > > > > > > > > As for your casual players comment. That’s also irrelevant because 343i don’t care how quickly we unlock all the items, and it’s just guessing on your part, some casual players might not have the pass you do. For all you know the other players might be working on a different pass. I could see you’re point if passes were timed and disappeared, but that’s not the case.
> > > > > > > > > > >
> > > > > > > > > > > There is no reason for passes not to have some non linear progress like the MCC. We will all have to pay the same amount for the passes. Why do you care if a player only unlocks a few items in a pass you might not be working on ? 343i still get their money.
> > > > > > > > > >
> > > > > > > > > > If they didn’t care about the speed of unlocks they would make it so that buying the Battle Pass gives you everything in it immediately. The whole point of the progression system is to keep people engaged for longer, which absolutely links with player retention and more MTX. If the progression was non-linear, the progression path is suddenly much smaller.
> > > > > > > > > >
> > > > > > > > > > “If I’ve now got the helmet I want, why would I keep playing to unlock the shoulders I don’t want?” would be the mentality of some players. There is more to it than the initial purchase price of the Battle Pass.
> > > > > > > > >
> > > > > > > > > I disgree. Players will only be engaged for as long as their lives allow. Not everyone will buy all the passes, I won’t. Not all of us are the same and you keep dodging the fact that passes are permanent, that means I can buy that pass and unlock it over ten years if I choose to, like I said players will only invest the time they can.
> > > > > > > > >
> > > > > > > > > There is still no reason for “some non linear progress” like the MCC has. No one is saying buy the season pass and cherry pick content. Again, if the passes were timed and expire I would agree. They’re not, 343i is allow us to buy them and unlock them over whatever time scale we want to. Engagement is our choice.
> > > > > > > >
> > > > > > > > I don’t think the Battle Passes being permanent is a factor.
> > > > > > > >
> > > > > > > > If a helmet at the end of the pass needs 200 games to unlock for example, it doesn’t matter to 343 if you do that over 1 week or 10 years - you still need to spend the time playing 200 games to get the helmet. They will keep you coming back and playing until you have unlocked it.
> > > > > > >
> > > > > > > It is a very valid factor. What are you missing here ? No one is saying you should just get to unlock the helmet at the end of the pass.
> > > > > >
> > > > > > If we have non linear progression - people will be able to unlock what they want instead of working through the linear progression (eg the helmet at the end of the pass). What are you meaning by non linear progression if not this?
> > > > >
> > > > > I’m talking about some non linear progress, like the MCC has. No one including the OP said otherwise.
> > > > >
> > > > > Paste from OP
> > > > >
> > > > > __from MCC, you literally just unlock everything in a set order from beginning to end. And despite being able to choose the order you unlock things from page to page in MCC, you’re still always forced to unlock everything from one page.__Now do you get it ?
> > > >
> > > > No I honestly think you are not getting it.
> > > >
> > > > OP wants to be able to unlock things from a specific season in the order he wants.
> > >
> > > No they do not you should read the entire post carefully.
> > >
> > > It’s some non linear progress they want, not freedom of choice. For example, we get to choose the items on page one in any order we want, but you cannot go to page two until you unlock all of page one, that’s the suggestion in it’s most basic form. The OP actually has a very good suggestion imo.
> >
> > OP‘s post just makes it seem like they want to be able to reach the final items in half the time.
>
> No it does not. The OP clearly states The only piece of gear, that will require you to get everything from every previous page in the pass, would be the particularly unique/interesting piece at the end of the very last page.

Yeah that one singular final item, but everything else on the last page you could get in half the time. This is directly from their post:

”Page 2, and all following pages, unlock once you have purchased 1/2 of the options available. For page 2 in particular that’s 5 items from page one, where page 3 u locks when you’ve purchased any 10 items between page 1 and 2 (basically every 5 unlocks opens the next page).”