I’m sorry and I don’t mean to trash you 343 but I absolutely hate the infinity simulation concept. It just doesn’t feel right. I like the way it was in the past. I don’t like how multiplayer was so pose to tie into the story. It felt weird. Does anyone Feel the same? I like how it was before.
There’s no real difference aside from the fact that it is now canon, when before, it never was. The only annoyance is that MP can potentially be limited by heaps due to this. I hope this is not the case.
I don’t see it causing any issues and I really hope to see more of it.
After Escalation we know that having Elites in War games makes sense and it hasn’t limited what game types can implemented looking at Action sack and Grifball so there isn’t any major reason not to have it. Game play over cannon still applies in this scenario so the story shouldn’t dictate what happens in Wargame but follow the same natural path which is what has happened so far. As long as it doesn’t affect the game play it’s not an issue.
I also really like having my in game avatar be cannon and be able to do things like go on S ops missions and keep his skills sharp in War games. And if the Elites that appear in Halo 5 aren’t just AI like in Escalation and are actually Sangheili then they can be be cannon and my SIV can have Elite friends and we’ll go on crazy adventures in the Halo universe.
And what if the mention of Invasion in Escalation is an actual hint towards Halo 5? If this kind of thing were to become a new way for 343 to tease content then that would be awesome.
> I’m sorry and I don’t mean to trash you 343 but I absolutely hate the infinity simulation concept. It just doesn’t feel right. I like the way it was in the past. I don’t like how multiplayer was so pose to tie into the story. <mark>It felt weird</mark>. Does anyone Feel the same? I like how it was before.
I don’t understand how it, “felt weird”.
Making multiplayer canon was a very creative move for 343, and I especially liked how when I play multiplayer, I now feel that I’m doing more than just killing things and that I’m part of the Halo universe itself.
Multiplayer and canon may always coexist, but never may features be left aside due to canonical issues.
It really was unnecessary. Once 343 announced that they were going to make MP canon, everyone assumed it would be a simulation. That’s the logical reasoning, and if you asked anyone to make MP canon, that would be the answer they would give you It’s a simulation. There was no need to make a big deal out of it. Just another waste of time.
> There’s no real difference aside from the fact that it is now canon, when before, it never was. The only annoyance is that MP can potentially be limited by heaps due to this. I hope this is not the case.
I doubt it will be limited. If they were going to stick to the “it’s canon” thing strictly all the little silly easter eggs, trolls and teamkillers, teabagging, etc. would be canon.
Although I can see it becoming a problem in regards to playing as Elites and such. Hopefully there can be canon explanations for it, somehow.
> > There’s no real difference aside from the fact that it is now canon, when before, it never was. The only annoyance is that MP can potentially be limited by heaps due to this. I hope this is not the case.
>
> I doubt it will be limited. If they were going to stick to the “it’s canon” thing strictly all the little silly easter eggs, trolls and teamkillers, teabagging, etc. would be canon.
>
> Although I can see it becoming a problem in regards to playing as Elites and such. Hopefully there can be canon explanations for it, somehow.
There’s a Halo comic series called Escalation that featured AI controlled Elites in the War games simulator so we have a canonical explanation for why they would appear.
Although if the UNSC could cut a deal with Thel to have his guys work on Infinity it would be even better. Our Spartans are living, breathing characters so the Elite community should have the same experience too.
Yeah I understand you. I hate when people refer to multiplayer calling it “Infinty” this, “Infinty” that, “Infinty” the other… It’s called Matchmaking, please. This is Halo not Killzone, Gears or wathever Call of Duty.
343i must bring our Halo back, and matchmaking multiplayer with it. This multiplayer canon makes no sense at all.
I’m going to have to disagree with you on this one, OP. I personally like how 343 made multiplayer canon. It feels kinda cool to be a part of the Crimson fire team and train myself in war games so I can prepare for what’s out on Requiem in SpOps. Also, another feature that would add an extra level of customisation to halo is if you could take you helmet off before the match, in the pre game lobby or whatever, and have a fully customised face like the Spartans from red vs blue do (if you don’t know what that is, I would strongly suggest you type it in on youtube). But that’s just my opinion.
I have no problem with Multiplayer being a combat simulation.
What bothers me is that it’s the way it works is way illogical.
First of all, Map Ordnance, the Infinity delivers weapons and grenades to the Spartans on the map. Now, we assume that both teams are intended recievers of the delivered equipment. The whole point is that “the enemy should not get the equipment delivered to you”. How come it’s not announced to the spartans before it’s delivered and to where it’s going? And when it’s arriving?
I mean, if I’m going to send valuable resources to my own little army, I’m going to make sure that they know where, when and what is coming to them so they can secure it. I wouldn’t want my resources to get in the hands of the enemy and used against my own troops.
Second, the Game modes not being used in the single player part or SpOps. Okay, putting CTF in SpOps would have been ridiculous, but it wouldn’t have to be CTF, it could be retrieving a piece of information and getting back to a specific location with it, or several that you accumulate that the enemy will try to get back. So while you’re out getting the third piece for the Forerunner toilet, the enemy will charge your rendevouz point to get back the flush mechanism you stole. Or how about Regicide? Killing of an important target while keeping your own safe? There are loads of things you could do with a little bit of imagination and the current game modes we have.
Third, No Elites but Flood models? Flood is concidered a non-active threat at the moment, yet we still have a Flood mode where Flood models are present. As far as I’m concerned Elites are an active part of a threat and should be present. Then again, that argument goes for basicly everything, and we don’t want to overpopulate multiplayer with everything from campaign.
> > I’m sorry and I don’t mean to trash you 343 but I absolutely hate the infinity simulation concept. It just doesn’t feel right. I like the way it was in the past. I don’t like how multiplayer was so pose to tie into the story. <mark>It felt weird</mark>. Does anyone Feel the same? I like how it was before.
>
> I don’t understand how it, “felt weird”.
This ^
I mean…there really wasn’t anything of a story to these missions. In the end it was the same as it has always been. Or did the backstory of the downed Scarab in H2’s Turf also bother you OP?
That being said, even though I’m not opposed to the concept of the simulation, I also don’t really see the point of it. Just because it didn’t matter at all in the end.
> Yeah I understand you. I hate when people refer to multiplayer calling it “Infinty” this, “Infinty” that, “Infinty” the other… It’s called Matchmaking, please. This is Halo not Killzone, Gears or wathever Call of Duty.
Well the first thing I’d ask you to kindly do is tell those people that Infinity is a ship and what you add to the name of a game type when it has PODs. The word they’re looking for is War games. And even then is it that much of a deal? It’s just a name.
Another thing I’d like to ask is what you mean when you mention KZ, Gears and COD. My knowledge of these games is pretty rough but to my knowledge the multiplayer in those games aren’t cannon and don’t have special names unlike War game but be sure to correct me if I’m wrong.
> 343i must bring our Halo back, and matchmaking multiplayer with it. This multiplayer canon makes no sense at all.
Why doesn’t it make sense? Any inconsistencies so far are just the results of game play over cannon, nothing we haven’t seen before and even then there haven’t been anymore of those then we would see from the campaign. At least as far as I’ve noticed. Again be sure to correct me if I’m wrong.
The multiplayer and story need to be completely separate entities. As WarmerToast37 initially stated in this thread, things can become significantly limited in terms of their capabilities due to canon restraints. The only thing that should remain similar is the party system, which is why the lobbies should not be completely separate from each other (which is the way it is now: Campaign, Infinity).
Remember flaming helmets in Reach? Yeah, then canon came along.
I really don’t have a problem with it as long as it doesn’t limit what is available in the multiplayer- which is clearly the case with Halo 4 with the lack of Elites and fun effects such as birthday party and flaming helmets.
> Yeah I understand you. I hate when people refer to multiplayer calling it “Infinty” this, “Infinty” that, “Infinty” the other… It’s called Matchmaking, please. This is Halo not Killzone, Gears or wathever Call of Duty.
>
> 343i must bring our Halo back, and matchmaking multiplayer with it. This multiplayer canon makes no sense at all.
What are you on about? Never played Killzone but Gears of war calls it’s matchmaking “Versus”, and CoD calls their matchmaking “Multiplayer”. Halo is unique in this aspect.
Tbh as long as gameplay isn’t affected and the overall story doesn’t suffer, I couldn’t care less about the canonical status of multiplayer.
No I’m fine with the infinity simulation. What really bugs me is the war games music that starts playing in that area of the menu.
It makes everything in Halo a part of the universe, bar nothing. Making the universe more prevalent is important to the franchise right now. The notion that the canon “limits” 343’s abilities is simply incorrect - look at Ricochet armour, or the Flood gametype.
I’m sorry, OP, but I doubt 343 will get rid of Infinity Simulation. Most likely Halo 5/XB1 will have it, but I would like to see a Classic/Anniversary settings.
> Remember flaming helmets in Reach? Yeah, then canon came along.
>
> I really don’t have a problem with it as long as it doesn’t limit what is available in the multiplayer- which is clearly the case with Halo 4 with the lack of Elites and fun effects such as birthday party and flaming helmets.
When did 343i say that Armor Effects were removed due to canonical issues? I only remember them pinning that reason on the removal of the Sangheili from multiplayer.