Play Halo 3 and Reach; notice how when maneuvering around people and objects feel more smooth and circular when you interact with them?
Now look at Halo 4, making jumps to higher locations, if you miss it slightly, it feels as if you get repulsed by the object, player presence and environments feel more boxy, easy to get caught on things and other players. One second you are running forward, run into a teammate, now all of a sudden you are running backwards because they are running forwards.
What I would suggest is try and make the physics closer to Halo 3, away from the boxy feeling I get when you run into people and objects and fix the crouch jumping and environment physics and make them less repulsive, more forgiving like in Halo 3.
No thanks. I have enough trouble being directly splattered by my own team without having to worry about being wasted by either, 1. an unoccupied vehicle or 2. being ever so slightly clipped by my team’s ghost/[insert vehicle here].
> Pretty much every Halo game has had decent movement physics.
>
> But as for which is best, I’m going to have to agree with SpartanT110.
> CE’s were so smooth and fluid.
I wouldn’t be surprised if this is because CE barely has what people would consider a physics engine these days. Its movement is less effected by stuff physics engines tend to consider for movement. There’s less forces acting on you.
Its why vehicles with any sort of acceleration kill you, corpses do really weird things, and guns just sort of flop about and spin. Things behave less do to proper physics and more just what they were programmed to do.
While it’s true that Halo 4’s physics are repulsive, Halo 3 and Reach’s were just as bad.
Starting with Halo 3, the Hog has become extremely light.
> > Pretty much every Halo game has had decent movement physics.
> >
> > But as for which is best, I’m going to have to agree with SpartanT110.
> > CE’s were so smooth and fluid.
>
> I wouldn’t be surprised if this is because CE barely has what people would consider a physics engine these days. Its movement is less effected by stuff physics engines tend to consider for movement. There’s less forces acting on you.
>
> Its why vehicles with any sort of acceleration kill you, corpses do really weird things, and guns just sort of flop about and spin. Things behave less do to proper physics and more just what they were programmed to do.
The spinning guns wasn’t prominent in the original CE.
Collision in Halo 3 is just as basic, it’s just not as apparent.
In my opinion, physics were best in Halo 2 and Halo 3, awful in Reach, terrible in Halo 4, and definitely the worst in Halo: CE. I couldn’t stand CE’s horrible physics.
> In my opinion, physics were best in Halo 2 and Halo 3, awful in Reach, terrible in Halo 4, and definitely the worst in Halo: CE. I couldn’t stand CE’s horrible physics.
I agree, Halo 2/3 were in a sweet spot, everything worked well, exceedingly well actually, all that was missing was no lag.
In reach I could crack the speed of light at least 7 times a night playing BTB regularly, and it gets old really fast.
> The spinning guns wasn’t prominent in the original CE.
>
> Collision in Halo 3 is just as basic, it’s just not as apparent.
Maybe for you it wasn’t. I rarely did a play through of assault on the control room without at least 1 weapon getting stuck in a wall and spinning endlessly.
I never did understand how physics generally got worse from Reach onwards.
I mean in Halo 3 you very rarely had a dead body have its limbs shoot out in 30 directions, that was about the worst that would happen. In Reach and Halo 4 you can hit a bump with a Ghost, Wraith, Revenant and shoot off at lightspeed into a wall. Do I even need to explain which one of those is worse?
Also, I hate how Warthogs changed in driving so much in Halo 4, Reach it wasn’t as bad but it was still pretty bad compared to Halo 3. I’ve tried playing Derby games in Halo 4 and it is just so horrible and annoying, you can T-bone a person and their Hog will barely be effected they just keep going on at full speed like nothing happened. In H3 derbys stuff actually happened and it wasn’t guaranteed to be driving around in circles for 10 minutes.