Please for the love of God DO NOT nerf the Mangler!

Easily my favorite new Halo weapon ever, next to the Skewer! Make it a power weapon with less frequent spawns in ranked modes for balancing, but this gun is AMAZING and needs to stay just as is! We needs BUFFS not NERFS!!!

Bulldog is good. But the Mangler wipes the floor with it in every way. The shotgun should be more of a power weapon. I trade kills with Energy Sword users all the time with Mangler, even Bulltrues against its admittedly godly lunge. Bulldog not a chance. Needs damage and range buffs.

Pulse Carbine, Commando, Plasma Pistol, and GOD the abysmal Ravager need to become viable. We don’t want weaker weapons! Especially the Mangler it can 3sk in the right hands and the recoil balances it perfectly. Just alter its spawns for competitive modes!

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Agreed. Don’t touch my Mangler. If people are that worried about the one shot to melee kills, then be a better shot at range then.

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A one shot melee gun doesn’t belong in halo. It’s its litterally the boltshot from Halo 4. It needs to be nerfed because it’s not a power weapon and buffing it to be a power weapon wouldn’t be good either. It needs to be nerfed. What happened to the other guns? Are they not easy enough to use?

Except a lot of fights happen close qauters and a lot of gamemodes require you to get close

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My man - one shot melee weapons have been a thing ever since Halo 1. Shall we list them in order?

Halo CE - Plasma Pistol, M6 Magnum, mid range shotgun, sniper rifle.
Halo Reach - Sniper Rifle, plasma pistol, concussion rifle, DMR, Needle Rifle, Magnum, midrange shotgun.
Halo 2 - The old glory of the BXR combo (Battle rifle), Magnum (weakest in the series), midrange shotgun (almost mandatory with its nerf), sniper rifle/Beam rifle, Carbine, Brute Shot.
Halo 3 - Plasma Pistol, Magnum, Battle rifle, Carbine, Sniper rifle/Beam Rifle, mid range shotgun, -

MAULER (seriously, anyone talking about nerfing the Mangler - did you all seriously forget this thing exists? Didn’t require the accuracy of the Mangler, even faster melee animation, more consistent lunge? Seriously?) -
Brute Shot.

Halo 4 - Boltshot. Sniper rifle/beam rifle, plasma pistol. Battle Rifle, Carbine, Light Rifle.
Halo 5 - Plasma pistol, sniper rifle, beam rifle, battle rifle, carbine, light rifle.

Yes, a lot of these required headshots. But only about half listed. And while there’s an argument to be made for the idea that the Mangler should require a headshot that kills the idea of being able to fire one shot to soften a target on the approach and then finish with the melee - not to mention making “the rich richer” as that skill gap keeps the top tier players right where they’ve always been, only hurting the average population. And here’s the thing - nerfing it just shoves the plasma pistol into that role, and then everyone complaining about the Mangler being able to do that will then complain about the PLASMA PISTOL, of all things, being able to. Even the Hydra is capable of this combination and it’s not exactly a power weapon in the current sandbox as much as it is a specialist anti-vehicle tool, requiring the same three to four shots to kill another player. And no one is complaining about that gun.

I get the sentiment but… no. Such combinations have been a thing in Halo since day one. Don’t try and claim they weren’t.

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I’m talking about. You press one trigger and then melee. The bolt shot from Halo 4 was like this. It was a quick one two. Ofcourse there was things like the plasma pistol melee combo but that’s not that same as the mangler. Yes your right the maulers we’re like that in a way but the magler is really accurate and can hit from far and the mangler melee combo is pretty fast. Not as fast as the plasma pistol melee combo.

Either way the magler needs to be nerfed when it comes to the one shot melee combo. IDC about the damage but you shouldn’t be able to one, two someone that quick

The bulldog and heatwave both do the same thing as the mangler. Don’t really see why the mangler is the only one that can’t do it.

It probably needs to be put on a red bar timer like the other shottys.

You said it yourself. The accuracy isn’t a point in its favor here, regarding the shoot/melee combo. Unlike the Mauler you can 100% miss that shot by inches ingame and be in a bad place. The slow fire rate and recoil mean that if you miss a shot you’re screwed, and on top of that it’s a projectile, not hit scan - fairly difficult to hit consistently past 15 meters. The base assault rifle and Sidekick can absolutely destroy it at mid distance as they’ve got faster fire rates - and while they take more shots the don’t have nearly the same recoil on top of being hitscan.

And again. Plenty of guns can do the trigger pull/melee combo, even in Infinite. Bulldog, Heatwave, Hydra, Plasma pistol, sniper rifle, pretty sure the Stalker rifle, and the Shock rifle can absolutely do it as I’ve been on the receiving end.

Half of these are power weapons, and I refer to the earlier list for guns that could do it in past games. The Brute Shot wasn’t even remotely a power weapon in Halo 3 and it was all but defined by two things. Its ability to bounce shots and its ability to one shot melee combo - and unlike the Mangler it did not need to land headshots to get the full benefit of its potential damage.

I agree with you but I think the mangler is TOO fast. There is a reason why only this gun is being looked at, it’s because the one shot melee combo is almost instant. You can barely get out of it if it’s already happening where as other weapons they are either harder to shoot with or aren’t as fast. The sniper is technically a one shot melee weapon but it’s harder to aim with then the mangler

Again, every other weapon I listed can transition to melee from firing just as fast for the most part.

Here’s the thing. That game has already had a ton of nerfs to the sandbox and we should NOT be encouraging that. The Commando was decently useful in the public flighting before launch and it was nerfed into the GROUND for reasons I still don’t comprehend. Reticle bloom worsened - if we want to talk about things that don’t belong in Halo - recoil increased and adding an extra bullet needed to kill so almost everything in the game beats it within their intended ranges. The Ravager was made borderline useless compared to its flight iteration. The assault rifle’s damage was likewise decreased.

We do not want that to happen to the Mangler because other guns will just fill that niche equally well on top of removing a decent gun from rotation. And while I could absolutely be on board with tweaking spawn times… this goes into a different discussion, regarding why rotating weapon spawns on maps are bad for the game. It makes acceptable balance tweaks like that much, much harder to implement aside from screwing with challenge completion and basing it entirely on luck.

If that’s your take then I think guns should be buffed then. I mean I don’t have a problem with the mangler but I’d be tight if I died by one if I were playing for money.

I think the camando is strong. Idk why players are having a difficult time using it

Bloom and random spray don’t belong in halo

Over all I think there need to be more weapons. The carbine and smg especially. They would add so much to the gameplay.

I don’t think anyone is advocating for it to be nerfed in terms of damage. It literally just needs to be on a red bar/tier 2 timer like the Heatwave and Bulldog, and maaaybe a reduction in its extra ammo, but that’s it.

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I think the rate at which it spawns and the speed of the animation to the 1 shot melee are the main points of criticism. It’s like the insane fast double melee people abused during the testflights, except tied to a weapon. That’s what’s kinda like…haunting their games i guess you can say. You could walk into a room and combo 2 players at a fast rate. So that’s why it started being talked about so much.

I can see the dilemma though. How can it become a 2 tap melee without actually changing its base damage right ? Then it becomes a much weaker weapon that might get ignored. Tough call. To me it’s the animation of being able to do the combo back to back to multi kill a team which I’ve done myself. Satisfying? Yea. Broken? Damn they probably thought so lol.

The problem with the Commando mostly comes down to two things. That extra bullet being added on top of the reticle bloom. The recoil kick is fine IMO since it forces you to pace your shots, but going into why they replaced the classic magnum with the Sidekick - supposedly it was to stop it from stepping on the toes of full scale rifles. The Sidekick currently kills in seven shots, which is what the Commando used to. Right now a Commando kill takes 8 (assuming you land EVERY shot and finish with a headshot, I believe it’s something like 10 or 11 shots with body shots), and the reticle bloom means that its time to kill is well over a full second if you wait for the bloom to go away and pace yourself for accuracy.

It can be strong… but only when it’s not competing. Battle rifle destroys it at a distance, assault rifle chews it up close and the Sidekick both takes fewer shots to kill and fires faster with less bloom.

And yes. We need more guns, if only for variety but also in a physical sense on the maps, if only to ensure that someone spawning always has a CHOICE of whether or not they swap their starting weapons for something with a different function. But that’s unlikely to happen so long as we both have so few maps in rotation and as long as 343i insists on using weapon racks with rotating spawn sets rather than just physically placing the guns on the maps like older Halo titles used to do. They tried something like this in Halo 4 with Infinity Slayer and were rightly called out for doing so - thus I do not understand why they keep trying to force in something that just doesn’t work.

I don’t necessarily agree or disagree about the mangler, but this idea of buffs not nerfs that people have been parroting is dumb in an fps. There shouldn’t be some simple rule about this, you have to contextualize every weapon within the sandbox and see if it’s balanced and just buffing everything is a surefire way to get rid of all reversal capabilities- and this game already has a problem with reversals as is.

This. And this is why I think the Mangler is fine as is. It’s a reversal tool, something meant to enable a player to turn a CQC situation they’d normally lose into an advantage. It forces the other team to THINK about what they’re doing and whether or not they really want to push that corner blind or try to take a flanking route. It’s all about forcing players to make decisions.

Do you want to rush in, hope they miss that first shot and turn it into a duel? Try and get that double melee off? Or try and lead with a grenade?

Do you flank? What’s their team up to? Where is yours? Can you get someone else to push that room from the other side when you rush in, and turn it into a two on one fight?

Or do you take the time to secure a power weapon they can’t compete with unless YOU make a mistake?

Mangler is super busted in terms of Ranked/HCS settings, basically abused by everybody to get cheap kills and trades.

It is unlikely they will nerf the Mangler, what it likely is that they will do something about them for comp settings. Expect a longer spawn timer or for them to be removed entirely on certain maps.

Again, this. This I have no problem with… assuming that’s what they actually do. The repeated nerfs following the public flights to new, popular weapons that people were trying out to get a feel for them do not inspire confidence, however.

Should be
3 shot perfect.
2 shot + melee kills.
2 melee’s kill.
Melee + 1 headshot kills.
Melee + 2 body shots kill.

I’m not sure how the damage needs to be tweaked in order to meet that.

I love the Mangler as it is now, but the 1-shot/1-melee is just super powerful with how fast the melee connects. There are other more interesting ways to tweak the gun than just adjusting damage, so this is just a suggestion for how it could be tweaked.

The thing is a Frenzy/Triple Kill machine every time I get it though… it’s just very very easy to use.

Where is the logic here? People need to shoot at distance better because something can instantly kill up close better than a shotgun? Sounds like you just want to abuse it.