Please fix the vehicles

I am so tired of the toilet paper vehicles we now have. With the numerous amounts of power weapons we now have that can destroy vehicles you would think vehicles health would be made stronger, but it hasn’t and now unless the vehicle is set to be indestructible in customs, it will die so easily. It is ridiculous that 2 or 3 guys can camp across the map and gun down my Banshee with near flawless precision that my Banshee would be dead or near death before it could ever hope to reach them, and that is just with spawn weapons, add on anti vehicular weapons like the rocket launcher and Spartan Lazer as well as grenades and the vehicles become pointless to even use. They went from being a useful power weapon that a skilled player could dominate with if they got control of it, to a faster means of getting from a to b. Might as well remove every other vehicle except the Mongoose, it would give you about the same amount of usefulness as any other vehicle. The only time vehicles shine are in infection and gamemodes that take away the spawning with a dmr or br, and even then, most of the time the vehicles are only their for decoration, or are forged in a way wear it can’t move, so vehicles are practically useless in any mode other than gametypes built for smaller maps.

Halo 3 in my opinion had the best balance between vehicle health and player health that if 343 could get anywhere near it, could improve the vehicles greatly. I just want to be able to get into a banshee without the fear of being br’d by a entire team before I even make it a 3rd of the way across the map and then die because my vehicle can’t handle the fire. I don’t know how many times I had to abandon a banshee or wasp or even a Mantis in Warzone because of this crap, and walk because that was safer than being in a tank. So if their is any 343 employee that might read this, I beg you, don’t make the vehicles feel like they are being held together by duct tape and make them powerful and useful as they once was.

I do miss the vehicle armor and health mechanics from H2 and H3.
I feel like there was a real threat from having even a semi-decent gunner on the hog. If there was also a passenger it was game over, son. You had to know how to use stickies and concentrated fire to take those bad boys down. Or hope the passenger wasn’t riding shotgun with the rocket.

With the advent of armor abilities in Reach, and the low armor/health of the vehicles from H4 on, I feel as if the key mechanics of vehicular combat has gone downhill. There are more power weapons now in the sandbox than I feel comfortable counting, which should be used for the express purpose of anti-vehicular regulation. Instead, they feel to be more useful for anti-infantry as you can single handedly take a full hog down crossmapping with a BR or DMR.

My point is that we can use the old mechanics for vehicles, and keep the power weapons as they are today and have a very balanced sandbox in that regard.

If the developers feel as if vehicles are too strong for certain variants, like CTF, then just drop a mongoose in instead of a hog. Another way to handle it is have one hog, one laser per map. Equal distance between each team. You can either grab one or the other, or take a risk of being denied either and try both. Still keep stickies and plasma pistols on the map.

Just sayin’.

> 2533274808754416;2:
> I do miss the vehicle armor and health mechanics from H2 and H3.
> I feel like there was a real threat from having even a semi-decent gunner on the hog. If there was also a passenger it was game over, son. You had to know how to use stickies and concentrated fire to take those bad boys down. Or hope the passenger wasn’t riding shotgun with the rocket.
>
> With the advent of armor abilities in Reach, and the low armor/health of the vehicles from H4 on, I feel as if the key mechanics of vehicular combat has gone downhill. There are more power weapons now in the sandbox than I feel comfortable counting, which should be used for the express purpose of anti-vehicular regulation. Instead, they feel to be more useful for anti-infantry as you can single handedly take a full hog down crossmapping with a BR or DMR.
>
> My point is that we can use the old mechanics for vehicles, and keep the power weapons as they are today and have a very balanced sandbox in that regard.
>
> If the developers feel as if vehicles are too strong for certain variants, like CTF, then just drop a mongoose in instead of a hog. Another way to handle it is have one hog, one laser per map. Equal distance between each team. You can either grab one or the other, or take a risk of being denied either and try both. Still keep stickies and plasma pistols on the map.
>
> Just sayin’.

1000 % agree

I do think halo 3 handled vehicles the best. infinite should try to follow that, or at least have similar physics. also, I do understand that the armor for vehicles seem much weaker compared to past halo’s but I wouldn’t say all of them are useless in halo 5. specifically anything that can fly. even the wasp which is known for being made out of paper mache that’s been dipped in a bucket of water, I manage to do plenty of damage in warzone if I can get my hands on any wasp variant. same with the ghost variants for me. most vehicles have become more like hit and run weapons rather than the full on charge into the heat of battle tools like they were before, so it’s not that they’ve become useless, they just need to be used differently. I do miss having warthogs and tanks that can actually take a hit though. they don’t fit the whole hit and run play style I mentioned before and should never have had their armor nerfed.

H5G has the best vehicle driving and physics (plus seat switching is so great), but tbh Reach felt it knew how powerful vehicles were while not being OP (besides god tier banshee pilots). Halo 3 vehicles were OP due to the fact 95% or 98% of the weapons felt like they did nothing against vehicles. There are anti-vehicle weapons (sniper should be one) to take the vehicles out but depending on the map (or team) it’s hard to get them. H3 also had no turret cool down which meant a team could trap the other team in their base for the whole game if they had a the vehicles.
(Would type more if I wasn’t pretty tired)

Maybe 343 made vehicles weak because of the bulkier versions they introduced. Because ONI hogs and Ultra Banshees are SO strong. But Normal class vehicles are quite weak for sure, especially the Warthog.

I would love to see vehicles become more relevant in the multiplayer again. H5 had a few standout powerhouses, but they were usually just the upgraded version of the standard vehicles. I miss the days where the warthog was a viable way of getting map control. Now if a team halfway concentrates fire on it, it’s a nuisance at best. Don’t get me started on the scorpions. There’s nothing quite like getting in a tank, only to be taken out 10 seconds later by a player camping behind a rock. Good times

> 2533274833309866;6:
> Maybe 343 made vehicles weak because of the bulkier versions they introduced. Because ONI hogs and Ultra Banshees are SO strong. But Normal class vehicles are quite weak for sure, especially the Warthog.

I think you may be on to something here. It makes sense. Having the base vehicles feel weak in comparison to their req vehicle counterparts seems like it was a conscious design decision. It makes sense in War Zone, but not in BTB where all we have are the base vehicle variants to use.

One answer is to scrap Req vehicle variants all together and give the base vehicles appropriate armor and weapon strength. But I don’t see that happening.

The other thing that could be done is to introduce req vehicles of appropriate power level into BTB.

> 2533274852314926;8:
> > 2533274833309866;6:
> > Maybe 343 made vehicles weak because of the bulkier versions they introduced. Because ONI hogs and Ultra Banshees are SO strong. But Normal class vehicles are quite weak for sure, especially the Warthog.
>
> The other thing that could be done is to introduce req vehicles of appropriate power level into BTB.

Yeah, maybe a Corp Warthog is a more adequate strength for BTB. Not sure if someone has researched this yet

Vehicles in general don’t mesh well with the current mobility mechanics, they play much better with classic gameplay in my opinion.

doesnt help they nerfed banshee because some people cant aim their lasers

Yeah they’re basically useless now and just make you a bigger target. I was playing warzone last night, spawned a Oni Wasp, and was immediately killed by a banshee in 3 seconds.

Ah. …But is this a problem with the vehicles or all the added weapons? The sandbox is becoming pretty damn clustered if you ask me.

The Halo 3 vehicle system was the best the series has seen. It was flexible enough to allow aggressive driving even while the vehicle was damaged that rewarded skilled drivers and pilots. At the same time damage over time still mattered as it left you more vulnerable to getting outright destroyed by things like stickies if you weren’t careful.

The system we have had since Reach encourages passive vehicle play(especially with tanks) as attrition can be a more dangerous threat than dedicated vehicle counters. Every point of damage is a countdown to your vehicle’s destruction. Since you can’t dodge hitscan bullets, the most effective survival strategy becomes to stick to your team’s “side” of the map as much as possible and expose yourself to as few angles as possible and just kill enemies who wander into your killzone. Playing aggressively leads to a death by a thousand cuts that puts your team at a disadvantage if you end up throwing away your defensive vehicle advantage.

People tended to scapegoat the DMR in Reach and Halo 4 for the “stalemates” that could happen in those game’s BTB, but the vehicle system discouraging aggressive play was the far bigger culprit(though the Halo 4 DMR’s absurd red reticle range didn’t help) along with some questionable map design decisions.

Just bring back the Halo 3 system and we can dispense with bandaid fixes like giving Banshee or Wasp shields, there are more than enough counters to keep vehicles in check without Precision rifles and snipers crippling vehicles from across the map.

> 2535415876049274;13:
> Ah. …But is this a problem with the vehicles or all the added weapons? The sandbox is becoming pretty damn clustered if you ask me.

Its definately the vehicles, 3 people with BRs that they “SPAWNED” with can nearly kill a Banshee from across the map,