The lack of ragdoll physics in both campaign and MP are killing this game for me.
There is way too many canned animations going on and often times ragdolls won’t kick in when they’re supposed to. The ragdolls also seem too simple or unfinished or something.
Can you guys please make it so that instant ragdoll happens during movement upon death similar to how it worked in Halo 5 instead of relying so heavily on the same 4-5 canned animations?
Is this something that can still be improved at this point or is it too late?
For the first time ever in a Halo game, melee kills don’t feel powerful the way that they should because enemy spartans are barely sent flying and sometimes they just drop right on the spot rather than getting launched back.
In Halo 5, melee kills felt incredible at times and just sent enemy spartans flying.
If this is to be the next ten years of Halo please improve this aspect of campaign and MP.