Please fix master chief collection h5 is junk

<mark>Do not make nonconstructive posts.</mark>

so I finally got my hands on this game and I have to say…for the first time RIP halo. Why?
no one talks about the major issues in this game that make it not feel like halo so I’ll be the first.
-maps. God awful map design. The worst of any halo. If you thought halo 4 original maps were bad…this is wow. Starting with the awful beta textures that make the game look worse than halo 2. Really? Flat textures all over the maps??? I thought the game didn’t load the textures when I first jumped in. Only to realize that’s what multiplayer looks like now. It’s awful. Ugly. And what’s with the blinding sunlight??? It’s like 4x worse than halo 4 was in some parts. The layouts of the maps seem chaotic with many unnecessary nooks and crannies. Just more tiny rooms to allow opponents to escape with lame thrusters and permanent sprint. Who makes these maps??? Interns??
-gameplay.
Gone are the days of knowing where your opponent is coming from or going to. Spawns are chaotic at best. Clamber now makes it impossible to know where an opponent is likely to come through. I took over a base killed 4 guys on top and waited to take the territory watching various entry points when suddenly 4 guys climbed walls from 4 different points around me and killed me. Chaos. Chaos is the name and it is amplified by sprint and all the other added nonsense. Spartans dashing around like madmen all over the map. Run, die, run, die, run, die, repeat until game ends. Once in a while you get some kills in the middle of all the chaos if you’re lucky. Get ready for a dizzying experience as you try to always figure out where the next enemy is coming from because it can be literally anywhere around you since we can climb walls now. Add in a short radar and you have the perfect combo of chaos soup. I can play this game for an hour before I need a xanex which I need to start taking now to stop the anxiety attacks halo 5 has given me.
Warzone…more chaos. Need I say more? Yes I do. It’s always fun to go up against a team of guys who paid to download extra req nonsense. So much for fair and balanced.
So we have 1980 style map textures. Chaotic gameplay. And unfair additional pay to play packs. What else?
oh yes. Where in gods name is one side flag. Or bomb. Or objective games??? What is wrong with putting these in the game? 343 took them away in h4 to an extent and have now completely ignored what made halo great. So congrats. We can all now just run around like chickens spraying bullets around on some horrible maps with no tactic or technique.
I don’t understand the guys who praise this kind of gameplay. If you do I’m sure you probably have a nervous twitch that comes along with it as well.
So so in conclusion halo 2 anniversary was amazing. That could have been its own game and so many halo fans would be playing it without the need for this h5 nonsense. Please fix mcc. It was a far superior game. Update it and make it work. Hell I’ll even pay for the updates! Just make it work and add new content to it. You, 343, had something great there and you just pooped on it and left it for dead. It could have been the best game ever. Instead you focused on making us all play h5.
I’m starting to think that the bungie guys who work for 343 are secretly sabotaging this game with bad ideas on purpose. Maybe it’s time to change staff.

If you hate the game so much go back to the store you bought it from and return it.

The flat textures are forge maps. Sadly, many forgers care not for good aesthetic in their maps.

Aside from that, pretty much. There’s very little outaode of forge to like about Halo 5. If the forge wasn’t as fantastic as it was, I would have sold it to get Just Cause by now.

> 2535432397175128;2:
> If you hate the game so much go back to the store you bought it from and return it.

I’ve played nothing but halo on my Xbox for 10 years. i just want to play halo. If previous versions worked I would do just that but we are sort of forced to play this. Like I said if mcc didn’t have a broken party system that required a 15 minute lobby wait for a game to start, I would be playing that and so would many other halo players who love this game. Halo reach runs like crap and is not enjoyable. Keeps freezing and is choppy as hell. So I’m left with this ridiculous wannabe halo. Even 4 was better. Anytime 343 tried to make their own maps they were awful and unbalanced and just no fun to play. At least 4 had some remakes. This h5? Just bad maps. Bad bad bad…smh.

100% agree.
Halo 5 can be trash and I am fine with that, but why dont they make Halo MCC a good game? All old school Halo fans, like me, would be happy.

I have to agree with the op on all points.

The most annoying thing ever is that as you attempt to hold an area, some plank runs in from behind you and Spartan charges you, and the motion sensor is that short it’s too late to save yourself; setting aside the fact that there’s no skill required to hurl yourself at someone from miles away anyway. How annoying!

I ditched H5 in early December, but have picked it back up again after almost a month away. The new controller settings for right stick adjustment do help a little. However, I’ll say again what I’ve said before. Where you try to aim can still feel disconnected from what your thumbs are doing on occasion. Idk why this is (server issues?), but it feels like what you’re asking the reticle to do just isn’t happening.

I also agree that the game makes you on edge, it’s never a pleasurable experience. It’s difficult to work out what’s going on half the time because it’s so random. I also now have to look at the left of the screen to the recent activity feed to be able to work out how I just died. Where by audio effect it used to be obvious, now all I get is a squelching sound - that’s clearly my -Yoink- falling out at the point of death. Don’t get me wrong I don’t want a kill cam, but if I get sniped etc, I’d like it to be obvious in the sound that it makes.

The sounds overall are poor and I’m not sure why my Astros don’t alert me every time someone is behind me?

The blinding lights are annoying - Spartans had visors to filter sunlight, apparently I haven’t! The graphics more generally are poor too. Aside from the maps, the Spartans look like kids toys, there’s just that kind of lack of reality, toy story look about it. Look back at Halo Reach to compare and you’ll see what I mean. Halo Reach looked like a game for adults, not toddlers!

I’ve given more time to Halo than any other game by far over the years and I’m trying to stay with it, so this isn’t enjoyable to write. However, it is the unfortunate truth!

> 2533274793022361;1:
> no one talks about the major issues in this game that make it not feel like halo so I’ll be the first.

That’s all people have been talking about for the last 2 months.

You can easily tell where people are coming from and going to. If you are simply running in and getting killed, you are playing it wrong. As for four people climbing over walls from different directions, this was kind of a thing in past Halo’s as well, only it was just done by jumping.
If you’re top BR on Lockout, they can actually climb up from Mid, Climb up from the side or come in from behind. 3 people can do this all at once, leaving you 100% -Yoinked!-. Guardian on Halo 3, if you’re in snipe tower the enemy can come in to Snipe 2 from top mid, snipe one from bottom mid, snipe two from elbow, snipe 3 from top mid, snipe 3 from a grab lift, and again, multiple people can do this at once, leaving a single player who is trying to hold alone completely -Yoinked!-.
Its called “teamwork”, it will improve your chances of winning. The enemy cant come from literally any where, there is a limited number of approaches, just like there were in past Halo games. Example: Blue base on Empire: the enemy can come from Alley, Platform, Outside, BR, or Window, and that’s it. Cinema on Plaza, the enemy can climb up to Cinema Platform, can come up lift, can come from Cinema sneaky, or can come in from cinema stairs, that’s it. If you’re team has proper control, you can vastly reduce the possible entry points (If you’re team controls Cinema and Cafe, the enemy will spawn Plaza or Tram, meaning that they shouldn’t be coming in from Cinema Platform or Lift, leaving less paths to cover.) Its pretty easy once you get the hang of it; It sounds more as though you haven’t gotten used to taking the Spartan Abilities into account when considering routes yet.

I agree on the chaos part (needs better minimap to work with the current movement).
The maps aren’t half bad (spawning needs work though). They’re better than H4 IMO (at least on average.)
…do you SERIOUSLY think the game looks WORSE than H2C? Really?
I agree on the game modes.

While many game modes have been ignored, I enjoy the change of pace in games. What I seriously agree with is that 343 Is quite lazy in their map building and many of them are based around the same designs but with walls in place to give places a different feel.
One of my more favorite additions is in fact the Spartan Dash. It is well I place and gives you a quick second chance to throw someone off who is aiming their life away at you. Plus it’s always nice to dash away from the radius of an explosion because the Frag grenade’s bounce is obnoxious.

Clamber is both annoying and useful, there are times when you can catch a bit of a shortcut to make a quick getaway when you’re being fired upon. However they put so many places that you’ll often throw yourself off and take a wrong turn and get yourself killed simply because a ledge was put in an off position But to say you don’t see where an enemy comes from is childish. If the radar has a dark red mark they’re below or above you and judging from what ground you are in a game shouldn’t be hard to detect.
Spawns are decently placed just like any other Halo game except for SWAT, in SWAT there are more spawn campers than tactical gameplay especially when an enemy takes a high road and overlooks the field. My only severe annoyance with this game is the magnetized melee of both a regular melee and an effing Spartan charge. They horribly implemented the dash mechanic when you’re being Spartan charged because the charger will always reach you even if you dash a second in advance.
Do I agree that Halo 5 doesn’t feel like Halo? No I feel the similarities of previous Halo’s implemented into this one. Do I agree that 343 has a lot of work to do? Damn straight. Halo 5 is still an enjoyable game and I welcome new changes to keep gameplay fresh. Even so I feel like 343 needs to keep an eye out for those that are still on Halo MCC, and they also have work to do with their lazy map building and odd design choices.

> 2533274831677669;8:
> You can easily tell where people are coming from and going to. If you are simply running in and getting killed, you are playing it wrong. As for four people climbing over walls from different directions, this was kind of a thing in past Halo’s as well, only it was just done by jumping.
> If you’re top BR on Lockout, they can actually climb up from Mid, Climb up from the side or come in from behind. 3 people can do this all at once, leaving you 100% -Yoinked!-. Guardian on Halo 3, if you’re in snipe tower the enemy can come in to Sn

> 2533274831677669;8:
> ipe 2 from top mid, snipe one from bottom mid, snipe two from elbow, snipe 3 from top mid, snipe 3 from a grab lift, and again, multiple people can do this at once, leaving a single player who is trying to hold alone completely -Yoinked!-.
> Its called “teamwork”, it will improve your chances of winning. The enemy cant come from literally any where, there is a limited number of approaches, just like there were in past Halo games. Example: Blue base on Empire: the enemy can come from Alley, Platform, Outside, BR, or Window, and that’s it. Cinema on Plaza, the enemy can climb up to Cinema Platform, can come up lift, can come from Cinema sneaky, or can come in from cinema stairs, that’s it. If you’re team has proper control, you can vastly reduce the possible entry points (If you’re team controls Cinema and Cafe, the enemy will spawn Plaza or Tram, meaning that they shouldn’t be coming in from Cinema Platform or Lift, leaving less paths to cover.) Its pretty easy once you get the hang of it; It sounds more as though you haven’t gotten used to taking the Spartan Abilities into account when considering routes yet.

Well the motion tracker in Halo3 was usefull and you could predict by the sound from where a spartan is coming.
And on Guardian you also had some insanly difficult jumps

  • S1 to S2 entry
  • Gold1 to Gold2 Blue entry to Sniper lift
    and so on
    these jumps Took a lot of skill and practice.
    In h5 everybody can boost and clamber.
    Halo 5 has no learning curfe. You only have to focus on staying on target with your StormRifle.
    No timing required. Nothing besides aiming and this is mit enough to keep me playing a shooter

I kinda have to agree on a lot of these points. There’s no real control in this game at times because there’s 5 entrances to every room…

MCC is unfixable. It was so poorly made they can’t fix it. Not to mention now that MCC will generate no revenue they have no reason to fix it. I still play action sack there, it’s the only playlist that works good for me. It’s sad what 343 did to that game. It’s pretty clear to me 343 and Microsoft just want to squeeze all the money they can out of Halo. Hence why MCC still doesn’t work and why H5 has yoink for content, short campaign they claimed as “biggest ever” and lack of maps (maps seem almost all the same as well) because they didn’t want to put time and effort into good diverse maps.

> 2533274921373075;11:
> > 2533274831677669;8:
> > You can easily tell where people are coming from and going to. If you are simply running in and getting killed, you are playing it wrong. As for four people climbing over walls from different directions, this was kind of a thing in past Halo’s as well, only it was just done by jumping.
> > If you’re top BR on Lockout, they can actually climb up from Mid, Climb up from the side or come in from behind. 3 people can do this all at once, leaving you 100% -Yoinked!-. Guardian on Halo 3, if you’re in snipe tower the enemy can come in to Sn
>
>
>
>
> > 2533274831677669;8:
> > ipe 2 from top mid, snipe one from bottom mid, snipe two from elbow, snipe 3 from top mid, snipe 3 from a grab lift, and again, multiple people can do this at once, leaving a single player who is trying to hold alone completely -Yoinked!-.
> > Its called “teamwork”, it will improve your chances of winning. The enemy cant come from literally any where, there is a limited number of approaches, just like there were in past Halo games. Example: Blue base on Empire: the enemy can come from Alley, Platform, Outside, BR, or Window, and that’s it. Cinema on Plaza, the enemy can climb up to Cinema Platform, can come up lift, can come from Cinema sneaky, or can come in from cinema stairs, that’s it. If you’re team has proper control, you can vastly reduce the possible entry points (If you’re team controls Cinema and Cafe, the enemy will spawn Plaza or Tram, meaning that they shouldn’t be coming in from Cinema Platform or Lift, leaving less paths to cover.) Its pretty easy once you get the hang of it; It sounds more as though you haven’t gotten used to taking the Spartan Abilities into account when considering routes yet.
>
>
> Well the motion tracker in Halo3 was usefull and you could predict by the sound from where a spartan is coming.
> And on Guardian you also had some insanly difficult jumps
>
> - S1 to S2 entry
> - Gold1 to Gold2
> Blue entry to Sniper lift
> and so on
> these jumps Took a lot of skill and practice.
> In h5 everybody can boost and clamber.
> Halo 5 has no learning curfe. You only have to focus on staying on target with your StormRifle.
> No timing required. Nothing besides aiming and this is mit enough to keep me playing a shooter

This just isn’t true… There are plenty of skill jumps on halo 5… More than in any halo before it…

yes, boost and clamber do make things a little more unpredictable…at first… Then you learn the map, and people tendencies and you can predict their actions, just like in any other halo game…

if you think it has no learning curve and feel like you are dying without you enemies having to use thought, it’s because YOU are at the bottom of the learning curve.

Just because you haven’t spent enough time with the game to learn how to use map control, doesn’t mean that the maps and mechanics make it impossible. You just have to git gud really…

What’s a learning curfe?

> 2676692992818466;14:
> > 2533274921373075;11:
> > > 2533274831677669;8:
> > > You can easily tell where people are coming from and going to. If you are simply running in and getting killed, you are playing it wrong. As for four people climbing over walls from different directions, this was kind of a thing in past Halo’s as well, only it was just done by jumping.
> > > If you’re top BR on Lockout, they can actually climb up from Mid, Climb up from the side or come in from behind. 3 people can do this all at once, leaving you 100% -Yoinked!-. Guardian on Halo 3, if you’re in snipe tower the enemy can come in to Sn
> >
> >
> >
> >
> > > 2533274831677669;8:
> > > ipe 2 from top mid, snipe one from bottom mid, snipe two from elbow, snipe 3 from top mid, snipe 3 from a grab lift, and again, multiple people can do this at once, leaving a single player who is trying to hold alone completely -Yoinked!-.
> > > Its called “teamwork”, it will improve your chances of winning. The enemy cant come from literally any where, there is a limited number of approaches, just like there were in past Halo games. Example: Blue base on Empire: the enemy can come from Alley, Platform, Outside, BR, or Window, and that’s it. Cinema on Plaza, the enemy can climb up to Cinema Platform, can come up lift, can come from Cinema sneaky, or can come in from cinema stairs, that’s it. If you’re team has proper control, you can vastly reduce the possible entry points (If you’re team controls Cinema and Cafe, the enemy will spawn Plaza or Tram, meaning that they shouldn’t be coming in from Cinema Platform or Lift, leaving less paths to cover.) Its pretty easy once you get the hang of it; It sounds more as though you haven’t gotten used to taking the Spartan Abilities into account when considering routes yet.
> >
> >
> > Well the motion tracker in Halo3 was usefull and you could predict by the sound from where a spartan is coming.
> > And on Guardian you also had some insanly difficult jumps
> >
> > - S1 to S2 entry
> > - Gold1 to Gold2
> > Blue entry to Sniper lift
> > and so on
> > these jumps Took a lot of skill and practice.
> > In h5 everybody can boost and clamber.
> > Halo 5 has no learning curfe. You only have to focus on staying on target with your StormRifle.
> > No timing required. Nothing besides aiming and this is mit enough to keep me playing a shooter
>
>
> This just isn’t true… There are plenty of skill jumps on halo 5… More than in any halo before it…
>
> yes, boost and clamber do make things a little more unpredictable…at first… Then you learn the map, and people tendencies and you can predict their actions, just like in any other halo game…
>
> if you think it has no learning curve and feel like you are dying without you enemies having to use thought, it’s because YOU are at the bottom of the learning curve.
>
> Just because you haven’t spent enough time with the game to learn how to use map control, doesn’t mean that the maps and mechanics make it impossible. You just have to git gud really…

I agree. There is a skill gap, and different jumps you need to learn. Although I still can’t even begin to do the Gold1 to Gold2 jump on Guardian lol. At least on MCC that is.

Maps suck in halo 5.
Vehicle physics suck in halo 5.
No bugs are getting fixed, req stations not working,req points not loading and the req mashine lagging for example. (all of these bugs have been here since release)
The radar is more annoying than helpful, just remove it already.
Ground pound,spartan charge are just stupid and i would like to see them burn in a corner.
All my armor unlocks are hidden behind a giant wall of RNG, i play to buy a pack in order to even get a slight chance to get my deadeye head, tell me whats so wrong about being able to play for that one specific armor, i want to grind THAT ONE armor. Why cant i just play for items and not chances.
Btb sucks, just look at the maps… Recurve…
Dont tell me that the req system(packs and the unlock system) is ok because we get free montly content for it, because it really isnt the “Free” content that you guys are getting hyped and excited for should have been in the game to even begin with.
Everything is designed for tryharding and more tryharding and even more tryharding, Where are the social playlists? where is infection,action sack and griffball?
3 warzone maps on release and 1 more after like a month, You kidding me? 4 warzone maps? really?
Thanks 343 for removing the voting system only now i can fully enjoy playing the same map 3+ times in a row! /sarcasm

Edit: DAMN I ALMOST FORGOT THE SERVERS, oh the servers they are great!, no not really they suck for me as an Eu player. Gotta love getting 2 bursted or having a disadvantage in melee fights.

Would have been better if 343 delayed halo 5 and made it properly

> 2533274816788253;13:
> MCC is unfixable. It was so poorly made they can’t fix it. Not to mention now that MCC will generate no revenue they have no reason to fix it. I still play action sack there, it’s the only playlist that works good for me. It’s sad what 343 did to that game. It’s pretty clear to me 343 and Microsoft just want to squeeze all the money they can out of Halo. Hence why MCC still doesn’t work and why H5 has yoink for content, short campaign they claimed as “biggest ever” and lack of maps (maps seem almost all the same as well) because they didn’t want to put time and effort into good diverse maps.

The worst part of it is they told us they would keep working on it till it worked like it should, but it looks like the conspiracy theorists were right. They are keeping it unplayable to help keep Halo 5 alive.

“So I finally got my hands on the game…” hasn’t everyone thought a game was bad when they first started playing? I thought halo 3 was awful when I first picked it up and now its one of my all time favorites.

> 2533274793022361;1:
> so I finally got my hands on this game and I have to say…for the first time RIP halo. Why?
>
> no one talks about the major issues in this game that make it not feel like halo so I’ll be the first.
>
> -maps. God awful map design. The worst of any halo. If you thought halo 4 original maps were bad…this is wow. Starting with the awful beta textures that make the game look worse than halo 2. Really? Flat textures all over the maps??? I thought the game didn’t load the textures when I first jumped in. Only to realize that’s what multiplayer looks like now. It’s awful. Ugly. And what’s with the blinding sunlight??? It’s like 4x worse than halo 4 was in some parts. The layouts of the maps seem chaotic with many unnecessary nooks and crannies. Just more tiny rooms to allow opponents to escape with lame thrusters and permanent sprint. Who makes these maps??? Interns??
>
> -gameplay.
> Gone are the days of knowing where your opponent is coming from or going to. Spawns are chaotic at best. Clamber now makes it impossible to know where an opponent is likely to come through. I took over a base killed 4 guys on top and waited to take the territory watching various entry points when suddenly 4 guys climbed walls from 4 different points around me and killed me. Chaos. Chaos is the name and it is
>
>
> > 2533274944443710;17:
> > Maps suck in halo 5.
> > Vehicle physics suck in halo 5.
> > No bugs are getting fixed, req stations not working,req points not loading and the req mashine lagging for example. (all of these bugs have been here since release)
> > The radar is more annoying than helpful, just remove it already.
> > Ground pound,spartan charge are just stupid and i would like to see them burn in a corner.
> > All my armor unlocks are hidden behind a giant wall of RNG, i play to buy a pack in order to even get a slight chance to get my deadeye head, tell me whats so wrong about being able to play for that one specific armor, i want to grind THAT ONE armor. Why cant i just play for items and not chances.
> > Btb sucks, just look at the maps… Recurve…
> > Dont tell me that the req system(packs and the unlock system) is ok because we get free montly content for it, because it really isnt the “Free” content that you guys are getting hyped and excited for should have been in the game to even begin with.
> > Everything is designed for tryharding and more tryharding and even more tryharding, Where are the social playlists? where is infection,action sack and griffball?
> > 3 warzone maps on release and 1 more after like a month, You kidding me? 4 warzone maps? really?
> > Thanks 343 for removing the voting system only now i can fully enjoy playing the same map 3+ times in a row! /sarcasm
> >
> > Edit: DAMN I ALMOST FORGOT THE SERVERS, oh the servers they are great!, no not really they suck for me as an Eu player. Gotta love getting 2 bursted or having a disadvantage in melee fights.
> >
> > Would have been better if 343 delayed halo 5 and made it properly
>
>
>
> amplified by sprint and all the other added nonsense. Spartans dashing around like madmen all over the map. Run, die, run, die, run, die, repeat until game ends. Once in a while you get some kills in the middle of all the chaos if you’re lucky. Get ready for a dizzying experience as you try to always figure out where the next enemy is coming from because it can be literally anywhere around you since we can climb walls now. Add in a short radar and you have the perfect combo of chaos soup. I can play this game for an hour before I need a xanex which I need to start taking now to stop the anxiety attacks halo 5 has given me.
>
> Warzone…more chaos. Need I say more? Yes I do. It’s always fun to go up against a team of guys who paid to download extra req nonsense. So much for fair and balanced.
>
> So we have 1980 style map textures. Chaotic gameplay. And unfair additional pay to play packs. What else?
>
> oh yes. Where in gods name is one side flag. Or bomb. Or objective games??? What is wrong with putting these in the game? 343 took them away in h4 to an extent and have now completely ignored what made halo great. So congrats. We can all now just run around like chickens spraying bullets around on some horrible maps with no tactic or technique.
>
> I don’t understand the guys who praise this kind of gameplay. If you do I’m sure you probably have a nervous twitch that comes along with it as well.
>
> So so in conclusion halo 2 anniversary was amazing. That could have been its own game and so many halo fans would be playing it without the need for this h5 nonsense. Please fix mcc. It was a far superior game. Update it and make it work. Hell I’ll even pay for the updates! Just make it work and add new content to it. You, 343, had something great there and you just pooped on it and left it for dead. It could have been the best game ever. Instead you focused on making us all play h5.
>
> I’m starting to think that the bungie guys who work for 343 are secretly sabotaging this game with bad ideas on purpose. Maybe it’s time to change staff.

Lots of truth in these posts.

> 2535432397175128;2:
> If you hate the game so much go back to the store you bought it from and return it.

I am so sick of these posts. Shut up.

  • This is a FORUM meant to discuss issues people have with the game. If you don’t like it, why don’t you leave the forum?
  • He is a consumer that bought a product. He paid good money, and the product does not live up to the expectations. The business should listen to and care about his input.