Please enhance mod support with this vital functionality

Currently, mods can only be added as their own unintegrated separate thing. For certain mods it’ll be a non-issue perhaps even ideal. There are also other benefits to this approach as it nullifies the potential for mods clashing with each other running into compatibility issues. It’s streamlined, so more straightforward but it’s also very restrictive.

As soon as possible, please give modders the freedom to create their mods and choose between this current approach and also the modular approach of individual mods being properly integrated which provides much more freedom of choice for users who can then tailor their experience by choosing and combining mods to their own specific liking.

I want to be able to do things such as combine Modder A’s “Replace H3 Johnson with H2A Johnson” mod, with Modder B’s “H3 4K Textures & Increased Polygons” mod, with Modder C’s “cool new weapon” mod. etc etc.

Please make it so. Hopefully this is already planned because this is what is required/expected really and will exponentially improve things.

Please also:

  • Resolve the issue with audio.
  • Allow EAC-Disabled’s CGB to function with mods.
  • Create a mod submission process and cherry pick cream of the crop lore-friendly mods for official implementation into MCC for both PC & console. For example things like multiplayer maps, proper rain for H3ODST’s Mombassa Streets sections, cosmetics, Forge pieces etc.
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