please don't pull me out of scope if shot.

I find I lose a lot of DMR battles because the game keeps pulling me out of the scope. I understand if the shot was behind you. but if the shot came from the guy that I’m shooting at please don’t.

And don’t say it’s more realistic. Halo has never been about that. Other wise it would look more like COD.

I’m cool with being pulled out of scope if shot. I hope it’s in H4.

In either a video I watched or in an article I read it said that it wouldn’t, at least with the sniper rifle. I would assume the same would be for all weapons but I could be wrong.

> I find I lose a lot of DMR battles because the game keeps pulling me out of the scope. I understand if the shot was behind you. but if the shot came from the guy that I’m shooting at please don’t.
>
> And don’t say it’s more realistic. Halo has never been about that. <mark>Other wise it would look more like COD</mark>.

Yes halo has never been about reality. have you SEEN similarities between cod? :smiley:
Not that im complaining

> I find I lose a lot of DMR battles because the game keeps pulling me out of the scope. I understand if the shot was behind you. but if the shot came from the guy that I’m shooting at please don’t.
>
> And don’t say it’s more realistic. Halo has never been about that. Other wise it would look more like COD.

I know its irking, but as we have seen, you don’t get pulled out.

If I recall (and its been awhile since I watched a gameplay vid as I’m trying to avoid spoilers) you no longer get scoped out when shot…

I think You’ll be fine.

me too. but when the other guy is half way across the map it becomes hard(for me at least) to keep the cross heir on him.

You don’t get pulled now? I have not been watching videos so the game will be like new when I play it.

Cool.

> In either a video I watched or in an article I read it said that it wouldn’t, at least with the sniper rifle. I would assume the same would be for all weapons but I could be wrong.

That was because 343i hadn’t added that in yet. In the newest build, you’ll be shot out of scope.

It’s good for the Sniper Rifle but it’s extremely frustrating at long range with any other weapon because it is almost impossible to win that fight unless you find cover or he misses.

Learn to shoot without scoping in. This isn’t CoD. Well, Halo 4 kind of is, but that’s a different story.

I also find this to be incredibly annoying in Reach. Especially when your enemy is spamming the trigger yet somehow still hitting every shot, but they’re too far away to hit accurately without scoping in. So you scope in, get shot, scope in, get shot, scope in, get shot, turn to run and you get killed because you couldn’t get an accurate shot off due to being taken out of scope.

It’s an unnecessary mechanic that doesn’t add balance to gameplay. It makes it so at longer distances, the person with the first shot has a much larger advantage due to the fact that the other person can’t even scope in, thus they can’t shoot accurately.

I really hope it isn’t in Halo 4. I haven’t noticed it in videos, but nothing is final yet.

> Learn to shoot without scoping in. This isn’t CoD. Well, <mark>Halo 4 kind of is</mark>, but that’s a different story.

Just stop,

honestly,

stop.

Please stop whipping your opinion out every second and attempting to shove it down our throats, thanks. If you don’t like where the game is going, ok. But don’t repeat the same thing over and over again.

I like that it zoomes out when you get shot. It makes it more fun.

> > In either a video I watched or in an article I read it said that it wouldn’t, at least with the sniper rifle. I would assume the same would be for all weapons but I could be wrong.
>
> That was because 343i hadn’t added that in yet. In the newest build, you’ll be shot out of scope.
>
> It’s good for the Sniper Rifle but it’s extremely frustrating at long range with any other weapon because it is almost impossible to win that fight unless you find cover or he misses.

Source please? How do you know that this mechanic is in the final build? I haven’t seen it confirmed anywhere, and I’m pretty sure something THAT big would have been in the E3 build that everyone’s been play testing.

> So you scope in, get shot, scope in, get shot, scope in, get shot, turn to run and you get killed because you couldn’t get an accurate shot off due to being taken out of scope.

Being unable to aim is more your fault than Reach’s.

> > So you scope in, get shot, scope in, get shot, scope in, get shot, turn to run and you get killed because you couldn’t get an accurate shot off due to being taken out of scope.
>
> Being unable to aim is more your fault than Reach’s.

In other situations, that would be true. But not in this case where it’s a matter of long distance shooting. Have you played Reach? Being forcefully scoped out isn’t exactly subtle, and being scoped out a millisecond before you pull the trigger will almost always make you miss. That’s enough to give the other person a major advantage simply because it’s nearly impossible for the other person to fight back.

It’s even more of a problem on big maps like Hemorrhage where at certain distances, you need to be scoped in for aim assist to kick in. Even the best players can’t win a battle if their aim assist is taken away while the other person’s isn’t.

> > > So you scope in, get shot, scope in, get shot, scope in, get shot, turn to run and you get killed because you couldn’t get an accurate shot off due to being taken out of scope.
> >
> > Being unable to aim is more your fault than Reach’s.
>
> In other situations, that would be true. But not in this case where it’s a matter of long distance shooting. Have you played Reach? Being forcefully scoped out isn’t exactly subtle, and being scoped out a millisecond before you pull the trigger will almost always make you miss. That’s enough to give the other person a major advantage simply because it’s nearly impossible for the other person to fight back.
>
> It’s even more of a problem on big maps like Hemorrhage where at certain distances, you need to be scoped in for aim assist to kick in. Even the best players can’t win a battle if their aim assist is taken away while the other person’s isn’t.

I use the dmr quite a bit and love BTB and to me it seems ok.

Not sure if legit or leaked, but when one source (i think its was littleenglishblog) posted a list of details on mods. One was a mod that prevented you from being unscoped.

Im cool with being pulled out of scope, makes the battles harder and gives you a better chance vs sniper. If you are complaining about it its probably because your precision weapon handling abilities could use some fine tuning. You have to scope first couple shots if possible, battle unscoped, and preferable scope back in for the accurate kill once you have them on their heels.

doesnt seem like that big of a problem for me i dont really notice

> > > In either a video I watched or in an article I read it said that it wouldn’t, at least with the sniper rifle. I would assume the same would be for all weapons but I could be wrong.
> >
> > That was because 343i hadn’t added that in yet. In the newest build, you’ll be shot out of scope.
> >
> > It’s good for the Sniper Rifle but it’s extremely frustrating at long range with any other weapon because it is almost impossible to win that fight unless you find cover or he misses.
>
> Source please? How do you know that this mechanic is in the final build? I haven’t seen it confirmed anywhere, and I’m pretty sure something THAT big would have been in the E3 build that everyone’s been play testing.

I don’t remember where exactly, but somewhere they said a second round of new build changes. One of which was that the Needler was nerfed and that Sprinting will no longer slow you down while you have speed boost.