Number company already have my money from an unfinished game. They’ve lost my trust and respect.
Not helping then cash grab ever again.
Number company already have my money from an unfinished game. They’ve lost my trust and respect.
Not helping then cash grab ever again.
Again I disagree.
Even considering DLC and Subscriptions as the main course of post launch monetization of titles, Bungie Pro was really more of an optional service that some players could use advantageously where others would ignore due to the rather niche services it provided in an age where recording methods were expensive and difficult to utilize.
It was accepted because it provided a service for gamers that was relatively difficult to come by and host at the time it came out. It’s hard to look back within the age of free cloud storage and free integrated recording software at a time where hosting files was expensive and recording and processing HD video required expensive hardware and software setups.
If you’re looking for a reason MTX’s came about, start with what came before it: loot boxes. Then go back from and realize it was DLC. DLC was the successor to simple sequels, which was the successor to expansion packs, which was the successor to true sequels. Modern MTX’s are a direct descendant of monetization through sequels.
Wanna know why MTX’s are in use today? Ask why gamers were complicit with purchasing DLC because they were locked out content if they didn’t. Ask why they purchased a reskin of a game they purchased a year prior. Ask why they purchased an expansion pack for a game they liked. Ask why they were ok with purchasing a cheap reskin when they were getting quality sequels every couple of years.
I think you articulated your stance well in this regard, but from most other arguments it seems as though many other players value their simple cosmetic items more than the enhanced user experience.
I see more uproar over adding the ability to purchase an existing item that has no impact on functional gameplay than I do players asking for more a-la-cart paid playable experiences. Players want the illusion of a unique identity without the reality that their unique identity is obtainable by everyone around them with or without microtransactions