its now more like older games radar rather than the -Yoink- radar from -Yoink- halo 5. YOU are the vocal minority. 343 listened to you players much in h5 and look how -Yoink- it became. majority wants it to return how it should have been
> 2533274942238859;1:
> Please 343, If you are listening to fanbase, you are shooting yourselves in the foot. You are suppose to getting the feedback and make your own decision
>
> The radar in Halo Infinite IS PERFECT and Why you ask? I will answer below:
>
> As I am over 13 years of Dota 2 players and CS, Sticking to E-sport almost my entire life. I know what make E-Sport an E-Sport
> -Halo Infinite is setting itself for E-sport scene and the MOST IMPORTANT THING in E-sport is:
> **+**The Game fundamentally has to have Good Balance/ Competitive like having a skill caps, something Shine out that only PRO can do so normal players can feel exciting when watching them
> Taking CSGO: Every sounds, footsteps are taking to the extreme. You can tell if someone is above or below, front or behind you just by listening to sounds. That is the details and dedication a good E-sport game has to have and be polished.
> **+**The Game has to have Exciting gameplay the meant to be an E-sport -Csgo, Dota 2 are the biggest qualified example for this
> **+**A good ecosystem that benefit both 3rd party organization and Pro players
>
> Now how do this connect to the Radar? Well, because if they decide to add the Radar can spot enemies even THEY ARE SILENT meaning they cut the competitive part of the game
>
> -If the game has no competitive factor it canât and never be successful in E-sport and this already a lesson for many game Pubg, Ow2, COD as they arenât designed to be E-sport
> **+**Sprinting or Running should MAKE NOISES and be SPOTTED in the Radar
> **+**Crouching or Walking should NOT MAKE NOISES and NOT BE SPOTTED in the Radar
>
> If you cut this part and replace with the old radar only mean in Single Play, CONGRAT you just kill Halo Infinite of any chance to become an E-sport
Even if Iâm agree (in some part) that the radar doesn´t need to change or get a modification to be more like H5: Guardians, also thought that need to be as older radars 'cause the campers and the trolls abuse of it. And the game does not only live about the pro players and the tryhard. Need also be a space that the fans that not live in the game and the new ones could enjoy the experience.
(Please avoid to be anoying with terms like sweet or olds/any derivation, be respectful).
every one always thinks they are in the majority. only 343 has that data and if there were a large amount of flight reports (since in bug reports you were allowed to report features you liked/hated) and flight surveys said they didnt like the radar then they would have that data to show it. We dont have that data so we cant know who is in the majority or minority.
> 2533274933770910;56:
> > 2533274913496667;50:
> > > 2533274933770910;49:
> > > > 2533274913496667;48:
> > > > > 2533274942238859;1:
> > > > > Please 343, If you are listening to fanbase, you are shooting yourselves in the foot. You are suppose to getting the feedback and make your own decision
> > > > >
> > > > > The radar in Halo Infinite IS PERFECT and Why you ask? I will answer below:
> > > > >
> > > > > As I am over 13 years of Dota 2 players and CS, Sticking to E-sport almost my entire life. I know what make E-Sport an E-Sport
> > > > > -Halo Infinite is setting itself for E-sport scene and the MOST IMPORTANT THING in E-sport is:
> > > > > **+**The Game fundamentally has to have Good Balance/ Competitive like having a skill caps, something Shine out that only PRO can do so normal players can feel exciting when watching them
> > > > > Taking CSGO: Every sounds, footsteps are taking to the extreme. You can tell if someone is above or below, front or behind you just by listening to sounds. That is the details and dedication a good E-sport game has to have and be polished.
> > > > > **+**The Game has to have Exciting gameplay the meant to be an E-sport -Csgo, Dota 2 are the biggest qualified example for this
> > > > > **+**A good ecosystem that benefit both 3rd party organization and Pro players
> > > > >
> > > > > Now how do this connect to the Radar? Well, because if they decide to add the Radar can spot enemies even THEY ARE SILENT meaning they cut the competitive part of the game
> > > > >
> > > > > -If the game has no competitive factor it canât and never be successful in E-sport and this already a lesson for many game Pubg, Ow2, COD as they arenât designed to be E-sport
> > > > > **+**Sprinting or Running should MAKE NOISES and be SPOTTED in the Radar
> > > > > **+**Crouching or Walking should NOT MAKE NOISES and NOT BE SPOTTED in the Radar
> > > > >
> > > > > If you cut this part and replace with the old radar only mean in Single Play, CONGRAT you just kill Halo Infinite of any chance to become an E-sport
> > > >
> > > > Halo is a casual oriented game so i find pretty normal they use a radar like this.
> > > >
> > > > Is a good way to attract casual players, majority of players, earn more money, so is normal the SH do this choice.
> > >
> > > The legacy radar is bad for the casual and new players. It puts them into disadvantage.
> > >
> > > Also, people donât start playing Halo games because there is a radar in it. If you took out the radar completely, I doubt that the new Halo Infinite players would even realise that there used to be a radar in this game series unless they play the older titles first.
> >
> > No i mean is casual because remove/reduce the need of skill like learn the map, angles and positiion where people hide, learn the need of awareness and reflexes and so on.
> >
> > Isnât only the radar, there is simple gunplay, high ttk with slow movements(contrary of a true fps arena with high ttk and quick movements) and so on to attract casual players, f2p will help too.
>
> A map knowledge combined with the legacy radar is used against the new players by the veteran players. The legacy radar is not helping the new players to understand the maps. Because of the radar, the new players will have even fever chances to surprise the veteran players.
>
> Any other Halo features are perfectly fine and part of the Halo experience. It is just the legacy radar that is both outdated and flawed design. It only makes the problem it was supposed to address even worse.
You confirming radar is here to make the game more casual.
Is used to reduce the need of skill of any players.
If a âveteranâ player need a radar to counter surprise attack is hard to call it veteran.
True competitive game donât have a so intrusive radar or not have radar at all.
With action and balance like this is pretty obvious the SH want to keep the game a casual oriented game, i hoped in some changes when they sayed coming to pc, but seems they want to point to casual audience.
I donât blame them, after the debacle of masterchief collection on pc, is normal they totally point to casual and add f2p, they are the majority of playersbase and probably they will find enough even on pc.
> 2533274933770910;57:
> > 2535447940912902;53:
> > The radar will never be outdated as it is part of the lore. Itâs there because Spartans are quite literally supposed to have it. Taking it away doesnât make Halo more âmodernâ because Halo doesnât have to be a carbon copy of every other game.
>
> This argument makes no sense.
If itâs not outdated in the lore, then itâs not outdated in the game. Furthermore, the majority isnât complaining so that logically suggests it isnât. This topic is already based in subjectivity, but something has to be universally hated before it can be considered outdated.
> 2533274933770910;57:
> It is outdated as a feature in a game. Badly designed feature which actively makes the game worse for both the new and veteran players.
It makes the game worse for players who want every game to have the same play style. They tried that with Halo 5 and got backlash because they made it too much like Call of Duty. Badly designed how? It looks and works exactly the way itâs supposed to.
> 2533274933770910;57:
> You donât balance multiplayer games on the basis of the lore.
I never said it balances multiplayer on the basis of the lore. It does balance multiplayer somewhat, but not to the extent youâre suggesting.
> 2533274933770910;57:
> It gives a clear advantage to the veteran players over the new players who donât know the maps.
Actually, it gives new players an advantage because they can just crouch camp around corners until they learn the map. Most veteran players donât need to camp so it would only be useful as they move around. If anything, the players moving most are at a disadvantage because they are more likely to walk into an ambush.
> 2533274933770910;57:
> In higher level play the legacy radar slows down the flow of the game. Makes it less exciting and less tactical. Less tactical because it gives you a simple choice of spamming grenades to the direction of the enemy, as opposed to having to think from which direction the enemies are approaching you.
Itâs only less tactical when an enemy is close enough to show up, but not by much. A lot of guesswork is still involved when deciding where to throw grenades. Knowing the direction does help, but knowing what to bounce it off of or how high to look requires far more skill. Nailing those insane grenade throws is what makes the game more exciting. Predicting where an enemy will move once you spot them and getting it right is also pretty exciting.
> 2533274933770910;57:
> It is bad game design if I have ever seen one. Sooner the Halo games get rid of it, the better it is for everyone.
You definitely arenât speaking for everyone.
> 2533274933770910;57:
> > 2535447940912902;53:
> > It encourages the same play style for all players. Struggling new players should probably practice offline with a friend until they feel confident enough to play online.
>
> Which is a boring way to play the game. Also why should new players be limited to offline bot matches only? The social playlist should be for the newcomers as well.
Nobodyâs saying you have to play offline if you suck. I donât practice offline when I suck because I prefer to challenge myself online. The bots just introduce newcomers to the learning curve. You are never limited to it because it is optional.
> 2533274933770910;57:
> > 2535447940912902;53:
> > > 2533274933770910;57:
> > > It gives a clear advantage to the veteran players over the new players who donât know the maps.
> >
> > Map knowledge has nothing to do with the radar and isnât something youâre going to get better at unless you learn the maps. The game will only be less accessible if we donât get a ranking system smart enough to match similarly skilled players.
>
> It has everything to do with the radar. When the veteran players know all the weapon spawns, and the map layout, it becomes really easy to shut down the new players by using the additional information they get from the legacy radar.
It absolutely doesnât have everything to do with the radar. Not having a radar allows players to traverse the map quicker undetected and dominate power weapon spawns. That shuts down newer players.
> 2533274933770910;57:
> > 2535447940912902;53:
> > The Halo strategy is all about outsmarting the enemy, which you can accomplish with and without the radar. Team Swat proves that.
>
> Exactly. The radar is not needed in Halo because you will still have strategy element without it. You might even have more strategy in the social playlists without the legacy radar.
Many encounters wonât happen in matches without the radar because you will unknowingly walk past many of them. Iâve watched matches in theatre and was amazed by how much time was wasted trying to find enemies when they were walking behind me in the opposite direction just feet away. Less encounters means less strategies, which means slower gameplay and less fun. Also, the radar is useless once you exceed a certain distance anyway so you are just eliminating an extra strategy that could otherwise be useful in close quarter combat.
> 2533274933770910;57:
> > 2535447940912902;53:
> > Itâs not badly designed so thereâs no valid reason to get rid of it. Sounds to me like you just donât want new players to adapt. All games force players to adapt. The nice thing about adapting is you only have to do it once.
>
> I am yet to see a single good reason why it should stay in the game. You just offered a lore reason for keeping a feature in a multiplayer game that actively makes the game worse. I am still open for arguments why the legacy radar is good, but you have to do something better than try to explain its existence with lore.
You are distorting my comments rather unfairly. Yes, lore is part of it, but those werenât my only arguments.
> 2533274933770910;57:
> There is plenty of adapting in Halo Infinite without the radar. In my opinion the previous Halo Infinite flight radar does not slow down the game like the legacy radar does, therefore it is better. It also allows the new Halo players to use their skillset from other FPS games more effectively when playing on the social playlists. The legacy radar is a silly barrier to entry which makes the game less accessible for the new players, and slows down the gameplay at higher levels.
This is fundamentally untrue. I will conclude my argument with this beautiful monologue from ScreenRant.
> 2533274942238859;1:
> Please 343, If you are listening to fanbase, you are shooting yourselves in the foot. You are suppose to getting the feedback and make your own decision
>
> The radar in Halo Infinite IS PERFECT and Why you ask? I will answer below:
>
> As I am over 13 years of Dota 2 players and CS, Sticking to E-sport almost my entire life. I know what make E-Sport an E-Sport
> -Halo Infinite is setting itself for E-sport scene and the MOST IMPORTANT THING in E-sport is:
> **+**The Game fundamentally has to have Good Balance/ Competitive like having a skill caps, something Shine out that only PRO can do so normal players can feel exciting when watching them
> Taking CSGO: Every sounds, footsteps are taking to the extreme. You can tell if someone is above or below, front or behind you just by listening to sounds. That is the details and dedication a good E-sport game has to have and be polished.
> **+**The Game has to have Exciting gameplay the meant to be an E-sport -Csgo, Dota 2 are the biggest qualified example for this
> **+**A good ecosystem that benefit both 3rd party organization and Pro players
>
> Now how do this connect to the Radar? Well, because if they decide to add the Radar can spot enemies even THEY ARE SILENT meaning they cut the competitive part of the game
>
> -If the game has no competitive factor it canât and never be successful in E-sport and this already a lesson for many game Pubg, Ow2, COD as they arenât designed to be E-sport
> **+**Sprinting or Running should MAKE NOISES and be SPOTTED in the Radar
> **+**Crouching or Walking should NOT MAKE NOISES and NOT BE SPOTTED in the Radar
>
> If you cut this part and replace with the old radar only mean in Single Play, CONGRAT you just kill Halo Infinite of any chance to become an E-sport
Personally I really really hope that 343 isnât cowtowing to people like you. You didnât come here to say youâre a halo fan, and halo should be made in a way that halo fans enjoy, its not a sterile and perfect environment for you to play tournament in.
Please find something else to play, if you think that the gameplay of Halo should be tweaked to work best for e-sports, rather than the fan base.
Gameplay > Lore
Every single time.
Eradicate classic radar, this has been asked for for the last twenty years.
> 2535447940912902;65:
> > 2533274933770910;57:
> > > 2535447940912902;53:
> > > The radar will never be outdated as it is part of the lore. Itâs there because Spartans are quite literally supposed to have it. Taking it away doesnât make Halo more âmodernâ because Halo doesnât have to be a carbon copy of every other game.
> >
> > This argument makes no sense.
>
> If itâs not outdated in the lore, then itâs not outdated in the game. Furthermore, the majority isnât complaining so that logically suggests it isnât. This topic is already based in subjectivity, but something has to be universally hated before it can be considered outdated.
>
>
> > 2533274933770910;57:
> > It is outdated as a feature in a game. Badly designed feature which actively makes the game worse for both the new and veteran players.
>
> It makes the game worse for players who want every game to have the same play style. They tried that with Halo 5 and got backlash because they made it too much like Call of Duty. Badly designed how? It looks and works exactly the way itâs supposed to.
>
>
> > 2533274933770910;57:
> > You donât balance multiplayer games on the basis of the lore.
>
> I never said it balances multiplayer on the basis of the lore. It does balance multiplayer somewhat, but not to the extent youâre suggesting.
>
>
> > 2533274933770910;57:
> > It gives a clear advantage to the veteran players over the new players who donât know the maps.
>
> Actually, it gives new players an advantage because they can just crouch camp around corners until they learn the map. Most veteran players donât need to camp so it would only be useful as they move around. If anything, the players moving most are at a disadvantage because they are more likely to walk into an ambush.
>
>
> > 2533274933770910;57:
> > In higher level play the legacy radar slows down the flow of the game. Makes it less exciting and less tactical. Less tactical because it gives you a simple choice of spamming grenades to the direction of the enemy, as opposed to having to think from which direction the enemies are approaching you.
>
> Itâs only less tactical when an enemy is close enough to show up, but not by much. A lot of guesswork is still involved when deciding where to throw grenades. Knowing the direction does help, but knowing what to bounce it off of or how high to look requires far more skill. Nailing those insane grenade throws is what makes the game more exciting. Predicting where an enemy will move once you spot them and getting it right is also pretty exciting.
>
>
> > 2533274933770910;57:
> > It is bad game design if I have ever seen one. Sooner the Halo games get rid of it, the better it is for everyone.
>
> You definitely arenât speaking for everyone.
>
>
> > 2533274933770910;57:
> > > 2535447940912902;53:
> > > It encourages the same play style for all players. Struggling new players should probably practice offline with a friend until they feel confident enough to play online.
> >
> > Which is a boring way to play the game. Also why should new players be limited to offline bot matches only? The social playlist should be for the newcomers as well.
>
> Nobodyâs saying you have to play offline if you suck. I donât practice offline when I suck because I prefer to challenge myself online. The bots just introduce newcomers to the learning curve. You are never limited to it because it is optional.
>
>
> > 2533274933770910;57:
> > > 2535447940912902;53:
> > > > 2533274933770910;57:
> > > > It gives a clear advantage to the veteran players over the new players who donât know the maps.
> > >
> > > Map knowledge has nothing to do with the radar and isnât something youâre going to get better at unless you learn the maps. The game will only be less accessible if we donât get a ranking system smart enough to match similarly skilled players.
> >
> > It has everything to do with the radar. When the veteran players know all the weapon spawns, and the map layout, it becomes really easy to shut down the new players by using the additional information they get from the legacy radar.
>
> It absolutely doesnât have everything to do with the radar. Not having a radar allows players to traverse the map quicker undetected and dominate power weapon spawns. That shuts down newer players.
>
>
> > 2533274933770910;57:
> > > 2535447940912902;53:
> > > The Halo strategy is all about outsmarting the enemy, which you can accomplish with and without the radar. Team Swat proves that.
> >
> > Exactly. The radar is not needed in Halo because you will still have strategy element without it. You might even have more strategy in the social playlists without the legacy radar.
>
> Many encounters wonât happen in matches without the radar because you will unknowingly walk past many of them. Iâve watched matches in theatre and was amazed by how much time was wasted trying to find enemies when they were walking behind me in the opposite direction just feet away. Less encounters means less strategies, which means slower gameplay and less fun. Also, the radar is useless once you exceed a certain distance anyway so you are just eliminating an extra strategy that could otherwise be useful in close quarter combat.
>
>
> > 2533274933770910;57:
> > > 2535447940912902;53:
> > > Itâs not badly designed so thereâs no valid reason to get rid of it. Sounds to me like you just donât want new players to adapt. All games force players to adapt. The nice thing about adapting is you only have to do it once.
> >
> > I am yet to see a single good reason why it should stay in the game. You just offered a lore reason for keeping a feature in a multiplayer game that actively makes the game worse. I am still open for arguments why the legacy radar is good, but you have to do something better than try to explain its existence with lore.
>
> You are distorting my comments rather unfairly. Yes, lore is part of it, but those werenât my only arguments.
>
> > 2533274933770910;57:
> > There is plenty of adapting in Halo Infinite without the radar. In my opinion the previous Halo Infinite flight radar does not slow down the game like the legacy radar does, therefore it is better. It also allows the new Halo players to use their skillset from other FPS games more effectively when playing on the social playlists. The legacy radar is a silly barrier to entry which makes the game less accessible for the new players, and slows down the gameplay at higher levels.
>
> This is fundamentally untrue. I will conclude my argument with this beautiful monologue from ScreenRant.
Iâm agree with all you said, except for the part where the radar help the new ones. The veterans use it to troll, campign and more when they need to âprotectâ in a pathetic way their rank out of the social playlist. Even in the social playlist some of the âveteransâ are kinda annoying when theyâre playing.
I saw on twitter the comment of one dude that said: âI kinda found funny to make mad Halo players, whatever I playâ. So, thereâs a lot of people that just play to -yoink- others. With betrayals, not going for the objectives and more, and more. So, itâs not like the new ones alredy can use the radar.
Even if a think the radar needs to be more like Halo 5, I think too that is annoying for the ones who just want to play without a tryhard/camper/troll that mke fun of everyone. We need to see how works in the next flight.
<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.
Is this entire thread COD kids crying that they canât run around like idiots all game?
Radar doesnât reward bad players, it rewards observant players.
> 2535454320229026;5:
> Halo esports donât use radar dude. Never had. This return to form is the majority and gives back a classic halo feel. The change was unnecessary and Iâm glad itâs back.
What about ranked is that no radar too?
> 2533274942238859;1:
> Please 343, If you are listening to fanbase, you are shooting yourselves in the foot. You are suppose to getting the feedback and make your own decision
>
> The radar in Halo Infinite IS PERFECT and Why you ask? I will answer below:
>
> As I am over 13 years of Dota 2 players and CS, Sticking to E-sport almost my entire life. I know what make E-Sport an E-Sport
> -Halo Infinite is setting itself for E-sport scene and the MOST IMPORTANT THING in E-sport is:
> **+**The Game fundamentally has to have Good Balance/ Competitive like having a skill caps, something Shine out that only PRO can do so normal players can feel exciting when watching them
> Taking CSGO: Every sounds, footsteps are taking to the extreme. You can tell if someone is above or below, front or behind you just by listening to sounds. That is the details and dedication a good E-sport game has to have and be polished.
> **+**The Game has to have Exciting gameplay the meant to be an E-sport -Csgo, Dota 2 are the biggest qualified example for this
> **+**A good ecosystem that benefit both 3rd party organization and Pro players
>
> Now how do this connect to the Radar? Well, because if they decide to add the Radar can spot enemies even THEY ARE SILENT meaning they cut the competitive part of the game
>
> -If the game has no competitive factor it canât and never be successful in E-sport and this already a lesson for many game Pubg, Ow2, COD as they arenât designed to be E-sport
> **+**Sprinting or Running should MAKE NOISES and be SPOTTED in the Radar
> **+**Crouching or Walking should NOT MAKE NOISES and NOT BE SPOTTED in the Radar
>
> If you cut this part and replace with the old radar only mean in Single Play, CONGRAT you just kill Halo Infinite of any chance to become an E-sport
See the same people who say 343 never listens to them are the people who ask for this. The problem with the minority is that they will ask for anything and once they get it and realize how it wasnât good theyâll blame the developer not themselves for asking for it
> 2535410664632466;60:
> > 2533274933770910;49:
> > > 2533274913496667;48:
> > > > 2533274942238859;1:
> > > > Please 343, If you are listening to fanbase, you are shooting yourselves in the foot. You are suppose to getting the feedback and make your own decision
> > > >
> > > > The radar in Halo Infinite IS PERFECT and Why you ask? I will answer below:
> > > >
> > > > As I am over 13 years of Dota 2 players and CS, Sticking to E-sport almost my entire life. I know what make E-Sport an E-Sport
> > > > -Halo Infinite is setting itself for E-sport scene and the MOST IMPORTANT THING in E-sport is:
> > > > **+**The Game fundamentally has to have Good Balance/ Competitive like having a skill caps, something Shine out that only PRO can do so normal players can feel exciting when watching them
> > > > Taking CSGO: Every sounds, footsteps are taking to the extreme. You can tell if someone is above or below, front or behind you just by listening to sounds. That is the details and dedication a good E-sport game has to have and be polished.
> > > > **+**The Game has to have Exciting gameplay the meant to be an E-sport -Csgo, Dota 2 are the biggest qualified example for this
> > > > **+**A good ecosystem that benefit both 3rd party organization and Pro players
> > > >
> > > > Now how do this connect to the Radar? Well, because if they decide to add the Radar can spot enemies even THEY ARE SILENT meaning they cut the competitive part of the game
> > > >
> > > > -If the game has no competitive factor it canât and never be successful in E-sport and this already a lesson for many game Pubg, Ow2, COD as they arenât designed to be E-sport
> > > > **+**Sprinting or Running should MAKE NOISES and be SPOTTED in the Radar
> > > > **+**Crouching or Walking should NOT MAKE NOISES and NOT BE SPOTTED in the Radar
> > > >
> > > > If you cut this part and replace with the old radar only mean in Single Play, CONGRAT you just kill Halo Infinite of any chance to become an E-sport
> > >
> > > Halo is a casual oriented game so i find pretty normal they use a radar like this.
> > >
> > > Is a good way to attract casual players, majority of players, earn more money, so is normal the SH do this choice.
> >
> > The legacy radar is bad for the casual and new players. It puts them into disadvantage.
> >
> > Also, people donât start playing Halo games because there is a radar in it. If you took out the radar completely, I doubt that the new Halo Infinite players would even realise that there used to be a radar in this game series unless they play the older titles first.
>
> according to who? how is it bad for casual and new players?
Because it makes it more difficult, if not impossible, for the new players to surprise the veteran players. The information given by the radar is more beneficial for more experienced players who know the maps and weapon locations.
The radar being justified as something that is supposedly helping the casual and new players is a lie.
> 2535444395359788;69:
>
I think it rewards lazy players. And any Halo veterans who get pleasure from abusing the radar to beat newer players.
Running like an idiot is not going to become a viable tactic without the radar. What you want is a game which supports different styles of play depending on the situation.
Aggressive smart plays should be possible in Halo. The legacy Halo radar limits those options, and slows down the game.
> 2533274933770910;72:
> > 2535410664632466;60:
> > > 2533274933770910;49:
> > > > 2533274913496667;48:
> > > > > 2533274942238859;1:
> > > > > Please 343, If you are listening to fanbase, you are shooting yourselves in the foot. You are suppose to getting the feedback and make your own decision
> > > > >
> > > > > The radar in Halo Infinite IS PERFECT and Why you ask? I will answer below:
> > > > >
> > > > > As I am over 13 years of Dota 2 players and CS, Sticking to E-sport almost my entire life. I know what make E-Sport an E-Sport
> > > > > -Halo Infinite is setting itself for E-sport scene and the MOST IMPORTANT THING in E-sport is:
> > > > > **+**The Game fundamentally has to have Good Balance/ Competitive like having a skill caps, something Shine out that only PRO can do so normal players can feel exciting when watching them
> > > > > Taking CSGO: Every sounds, footsteps are taking to the extreme. You can tell if someone is above or below, front or behind you just by listening to sounds. That is the details and dedication a good E-sport game has to have and be polished.
> > > > > **+**The Game has to have Exciting gameplay the meant to be an E-sport -Csgo, Dota 2 are the biggest qualified example for this
> > > > > **+**A good ecosystem that benefit both 3rd party organization and Pro players
> > > > >
> > > > > Now how do this connect to the Radar? Well, because if they decide to add the Radar can spot enemies even THEY ARE SILENT meaning they cut the competitive part of the game
> > > > >
> > > > > -If the game has no competitive factor it canât and never be successful in E-sport and this already a lesson for many game Pubg, Ow2, COD as they arenât designed to be E-sport
> > > > > **+**Sprinting or Running should MAKE NOISES and be SPOTTED in the Radar
> > > > > **+**Crouching or Walking should NOT MAKE NOISES and NOT BE SPOTTED in the Radar
> > > > >
> > > > > If you cut this part and replace with the old radar only mean in Single Play, CONGRAT you just kill Halo Infinite of any chance to become an E-sport
> > > >
> > > > Halo is a casual oriented game so i find pretty normal they use a radar like this.
> > > >
> > > > Is a good way to attract casual players, majority of players, earn more money, so is normal the SH do this choice.
> > >
> > > The legacy radar is bad for the casual and new players. It puts them into disadvantage.
> > >
> > > Also, people donât start playing Halo games because there is a radar in it. If you took out the radar completely, I doubt that the new Halo Infinite players would even realise that there used to be a radar in this game series unless they play the older titles first.
> >
> > according to who? how is it bad for casual and new players?
>
> Because it makes it more difficult, if not impossible, for the new players to surprise the veteran players. The information given by the radar is more beneficial for more experienced players who know the maps and weapon locations.
>
> The radar being justified as something that is supposedly helping the casual and new players is a lie.
Thatâs the learning curve I find though. Halo has always had the radar this way (the way itâs been reverted for the next flight) and when I first played it annoyed me but I adapted and learn to use it for my own needs. Learning the maps and weapon emplacement is about tactics that are utilized. This is Halo, not Modern warfare, and the way they had the radar there actually slowed that game down. And that was much the same as it was on the first flight. You might not like how the legacy one is but the majority of halo players want it that way. Countless polls have been completely one-sided.
This is bait and itâs not a small group complaining about it
> 2535447940912902;65:
> If itâs not outdated in the lore, then itâs not outdated in the game. Furthermore, the majority isnât complaining so that logically suggests it isnât. This topic is already based in subjectivity, but something has to be universally hated before it can be considered outdated.
You are wrong on both accounts there.
Lore does not make bad design good. You can justify Diablo 2 stamina meter with the lore, but it is still bad game design. I think same applies for Halo radar.
Secondly, the majority opinion does not mean that the majority is right. The majority could believe that something is fine, when in fact it is not fine.
The only way you can defend the legacy Halo radar is to come up reasons why it is good for the game. But you seem to refer to the lore and the perceived majority opinion which makes me think that you cannot argue why the legacy radar is better for the gameplay in Halo Infinite.
> 2535447940912902;65:
> It makes the game worse for players who want every game to have the same play style. They tried that with Halo 5 and got backlash because they made it too much like Call of Duty.
That is not a fair way of dismissing the concerns around the legacy radar. We donât want Halo to be like any other game. We just want Halo Infinite to be the best possible Halo game it can be.
Also, your logic seems to indicate that the ranked games (without the legacy radar) will have the same playstyle as COD.
> 2535447940912902;65:
> Badly designed how? It looks and works exactly the way itâs supposed to.
Yes it works as intended and it was designed to address a perceived problem back in the early 2000s.
But we can say that the legacy radar is an outdated and a bad design if it creates bad outcomes today. Such as:
- The radar needlessly slows down the flow of the game.
- The radar is used to shut down new and casual players, e.g. making the game less accessible.
> 2535447940912902;65:
> I never said it balances multiplayer on the basis of the lore. It does balance multiplayer somewhat, but not to the extent youâre suggesting.
You tried to justify the existence of a feature in a multiplayer game solely on the basis that it exists in the lore. If it is a feature in the game, it directly involves game balance.
You can still take that back, and agree that you should not have brought lore into this conversation in the first place.
> 2535447940912902;65:
> Actually, it gives new players an advantage because they can just crouch camp around corners until they learn the map. Most veteran players donât need to camp so it would only be useful as they move around. If anything, the players moving most are at a disadvantage because they are more likely to walk into an ambush.
Most of the new players are not going to crouch camp in these games. They wonât even know that crouching helps in that way. Many of them will ignore the radar outright.
The real crouch campers will be certain Halo vets who will abuse the radar and crouch camping to boost their win ratios with the expense of new and casual players.
> 2535447940912902;65:
> Itâs only less tactical when an enemy is close enough to show up, but not by much. A lot of guesswork is still involved when deciding where to throw grenades. Knowing the direction does help, but knowing what to bounce it off of or how high to look requires far more skill. Nailing those insane grenade throws is what makes the game more exciting. Predicting where an enemy will move once you spot them and getting it right is also pretty exciting.
Even without the radar you still have those insane greade throws. Probably even more insane because the game did not tell the players where the enemy was coming from.
The legacy radar is not adding any excitement to Halo, it is only taking some of it away.
> 2535447940912902;65:
> You definitely arenât speaking for everyone.
Again, I am not claiming to speak for anyone. I am just commenting here on what I think is a bad feature in a game, and explaining why I think the legacy radar is a worse option for Halo Infinite when compared to the previous flight radar.
> 2535447940912902;65:
> Nobodyâs saying you have to play offline if you suck. I donât practice offline when I suck because I prefer to challenge myself online. The bots just introduce newcomers to the learning curve. You are never limited to it because it is optional.
I am just saying the social playlists should be fair and easier to approach for the new players. The legacy radar seems to be something that is used to abuse the new players.
Without the legacy radar, there are still all the usual elements in multiplayer FPS game to master. And the game would be more fun to play with fewer players crouching everywhere.
> 2535447940912902;65:
> It absolutely doesnât have everything to do with the radar. Not having a radar allows players to traverse the map quicker undetected and dominate power weapon spawns. That shuts down newer players.
I would argue the opposite. Being undetected gives the new players chance to get their hands on power weapons because there is no lame mechanic that reveals your position to the enemy who did nothing to earn that information.
Obviously the good players will still hold the power weapon spawns, but the absence of the legacy radar makes it easier to punish them for their errors.
> 2535447940912902;65:
> Many encounters wonât happen in matches without the radar because you will unknowingly walk past many of them. Iâve watched matches in theatre and was amazed by how much time was wasted trying to find enemies when they were walking behind me in the opposite direction just feet away.
You are really scraping the barrel here. The legacy radar at worst makes people move around the maps less and with slower speeds. Therefore you are going to get a fewer encounters. I played a lot of Halo Infinite during the flight, and not once I thought that the game did not have enough encounters.
> 2535447940912902;65:
> Less encounters means less strategies, which means slower gameplay and less fun. Also, the radar is useless once you exceed a certain distance anyway so you are just eliminating an extra strategy that could otherwise be useful in close quarter combat.
Firstly, I think your claim about fewer encounters without the legacy radar is wrong. But even when assuming you were right, for the sake of argument, the amount of encounters has nothing to do with the amount of strategy in a multiplayer FPS game. There is always the same level of strategy, more or fewer encounters. The strategy might change, but there is always same amount of strategy in these games.
Also the legacy radar actively incentives a slower game flow, which in my opinion is also less fun. You could at least acknowledge that.
> 2535447940912902;65:
> You are distorting my comments rather unfairly. Yes, lore is part of it, but those werenât my only arguments.
Not my intention, but you did start your post by explaining why the feature was not outdated because it is in the lore.
> 2535447940912902;65:
> This is fundamentally untrue. I will conclude my argument with this beautiful monologue from ScreenRant.
This article does not support anything that you have said. It states the facts and concludes that Halo Infinite could be evolving Halo multiplayer in a fundamental way.
(I really hope it will evolve).
> 2533274885506317;74:
> > 2533274933770910;72:
> > > 2535410664632466;60:
> > > > 2533274933770910;49:
> > > > > 2533274913496667;48:
> > > > > > 2533274942238859;1:
> > > > > > Please 343, If you are listening to fanbase, you are shooting yourselves in the foot. You are suppose to getting the feedback and make your own decision
> > > > > >
> > > > > > The radar in Halo Infinite IS PERFECT and Why you ask? I will answer below:
> > > > > >
> > > > > > As I am over 13 years of Dota 2 players and CS, Sticking to E-sport almost my entire life. I know what make E-Sport an E-Sport
> > > > > > -Halo Infinite is setting itself for E-sport scene and the MOST IMPORTANT THING in E-sport is:
> > > > > > **+**The Game fundamentally has to have Good Balance/ Competitive like having a skill caps, something Shine out that only PRO can do so normal players can feel exciting when watching them
> > > > > > Taking CSGO: Every sounds, footsteps are taking to the extreme. You can tell if someone is above or below, front or behind you just by listening to sounds. That is the details and dedication a good E-sport game has to have and be polished.
> > > > > > **+**The Game has to have Exciting gameplay the meant to be an E-sport -Csgo, Dota 2 are the biggest qualified example for this
> > > > > > **+**A good ecosystem that benefit both 3rd party organization and Pro players
> > > > > >
> > > > > > Now how do this connect to the Radar? Well, because if they decide to add the Radar can spot enemies even THEY ARE SILENT meaning they cut the competitive part of the game
> > > > > >
> > > > > > -If the game has no competitive factor it canât and never be successful in E-sport and this already a lesson for many game Pubg, Ow2, COD as they arenât designed to be E-sport
> > > > > > **+**Sprinting or Running should MAKE NOISES and be SPOTTED in the Radar
> > > > > > **+**Crouching or Walking should NOT MAKE NOISES and NOT BE SPOTTED in the Radar
> > > > > >
> > > > > > If you cut this part and replace with the old radar only mean in Single Play, CONGRAT you just kill Halo Infinite of any chance to become an E-sport
> > > > >
> > > > > Halo is a casual oriented game so i find pretty normal they use a radar like this.
> > > > >
> > > > > Is a good way to attract casual players, majority of players, earn more money, so is normal the SH do this choice.
> > > >
> > > > The legacy radar is bad for the casual and new players. It puts them into disadvantage.
> > > >
> > > > Also, people donât start playing Halo games because there is a radar in it. If you took out the radar completely, I doubt that the new Halo Infinite players would even realise that there used to be a radar in this game series unless they play the older titles first.
> > >
> > > according to who? how is it bad for casual and new players?
> >
> > Because it makes it more difficult, if not impossible, for the new players to surprise the veteran players. The information given by the radar is more beneficial for more experienced players who know the maps and weapon locations.
> >
> > The radar being justified as something that is supposedly helping the casual and new players is a e.
>
> Thatâs the learning curve I find though. Halo has always had the radar this way (the way itâs been reverted for the next flight) and when I first played it annoyed me but I adapted and learn to use it for my own needs. Learning the maps and weapon emplacement is about tactics that are utilized. This is Halo, not Modern warfare, and the way they had the radar there actually slowed that game down. And that was much the same as it was on the first flight. You might not like how the legacy one is but the majority of halo players want it that way. Countless polls have been completely one-sided.
Unfortunately the majority is not always right. It is the job of the game designers to find the real root causes to the problems, and sometimes that means ignoring what the community is saying.
I think Halo multiplayer games have struggled to get a wider audience because Halo purists and community hold back the game when it could evolve further. The radar is the best example of that.
> 2533274933770910;77:
> > 2533274885506317;74:
> > > 2533274933770910;72:
> > > > 2535410664632466;60:
> > > > > 2533274933770910;49:
> > > > > > 2533274913496667;48:
> > > > > > > 2533274942238859;1:
> > > > > > > Please 343, If you are listening to fanbase, you are shooting yourselves in the foot. You are suppose to getting the feedback and make your own decision
> > > > > > >
> > > > > > > The radar in Halo Infinite IS PERFECT and Why you ask? I will answer below:
> > > > > > >
> > > > > > > As I am over 13 years of Dota 2 players and CS, Sticking to E-sport almost my entire life. I know what make E-Sport an E-Sport
> > > > > > > -Halo Infinite is setting itself for E-sport scene and the MOST IMPORTANT THING in E-sport is:
> > > > > > > **+**The Game fundamentally has to have Good Balance/ Competitive like having a skill caps, something Shine out that only PRO can do so normal players can feel exciting when watching them
> > > > > > > Taking CSGO: Every sounds, footsteps are taking to the extreme. You can tell if someone is above or below, front or behind you just by listening to sounds. That is the details and dedication a good E-sport game has to have and be polished.
> > > > > > > **+**The Game has to have Exciting gameplay the meant to be an E-sport -Csgo, Dota 2 are the biggest qualified example for this
> > > > > > > **+**A good ecosystem that benefit both 3rd party organization and Pro players
> > > > > > >
> > > > > > > Now how do this connect to the Radar? Well, because if they decide to add the Radar can spot enemies even THEY ARE SILENT meaning they cut the competitive part of the game
> > > > > > >
> > > > > > > -If the game has no competitive factor it canât and never be successful in E-sport and this already a lesson for many game Pubg, Ow2, COD as they arenât designed to be E-sport
> > > > > > > **+**Sprinting or Running should MAKE NOISES and be SPOTTED in the Radar
> > > > > > > **+**Crouching or Walking should NOT MAKE NOISES and NOT BE SPOTTED in the Radar
> > > > > > >
> > > > > > > If you cut this part and replace with the old radar only mean in Single Play, CONGRAT you just kill Halo Infinite of any chance to become an E-sport
> > > > > >
> > > > > > Halo is a casual oriented game so i find pretty normal they use a radar like this.
> > > > > >
> > > > > > Is a good way to attract casual players, majority of players, earn more money, so is normal the SH do this choice.
> > > > >
> > > > > The legacy radar is bad for the casual and new players. It puts them into disadvantage.
> > > > >
> > > > > Also, people donât start playing Halo games because there is a radar in it. If you took out the radar completely, I doubt that the new Halo Infinite players would even realise that there used to be a radar in this game series unless they play the older titles first.
> > > >
> > > > according to who? how is it bad for casual and new players?
> > >
> > > Because it makes it more difficult, if not impossible, for the new players to surprise the veteran players. The information given by the radar is more beneficial for more experienced players who know the maps and weapon locations.
> > >
> > > The radar being justified as something that is supposedly helping the casual and new players is a e.
> >
> > Thatâs the learning curve I find though. Halo has always had the radar this way (the way itâs been reverted for the next flight) and when I first played it annoyed me but I adapted and learn to use it for my own needs. Learning the maps and weapon emplacement is about tactics that are utilized. This is Halo, not Modern warfare, and the way they had the radar there actually slowed that game down. And that was much the same as it was on the first flight. You might not like how the legacy one is but the majority of halo players want it that way. Countless polls have been completely one-sided.
>
> Unfortunately the majority is not always right. It is the job of the game designers to find the real root causes to the problems, and sometimes that means ignoring what the community is saying.
>
> I think Halo multiplayer games have struggled to get a wider audience because Halo purists and community hold back the game when it could evolve further. The radar is the best example of that.
Itâs funny that you said that 'cause when Reach came out, thereâs no much complain about how it change the Halo formula and most of the âfansâ love the game even is one of the must unfair games of Halo. Why donât lett 343i do what the hell they want as we let Bungie did with Reach?
> 2533274933770910;73:
> > 2535444395359788;69:
> > Is this entire thread COD kids crying that they canât run around like idiots all game?
> >
> > Radar doesnât reward bad players, it rewards observant players.
>
> I think it rewards lazy players. And any Halo veterans who get pleasure from abusing the radar to beat newer players.
>
> Running like an idiot is not going to become a viable tactic without the radar. What you want is a game which supports different styles of play depending on the situation.
>
> Aggressive smart plays should be possible in Halo. The legacy Halo radar limits those options, and slows down the game.
You literally contradict yourself.
> I think it rewards lazy players. And any Halo veterans who get pleasure from abusing the radar to beat newer players.
>
>
> Aggressive smart plays should be possible in Halo. The legacy Halo radar limits those options, and slows down the game.
Halo Veterans (people that look at a radar apparently lol) are abusing new players (with the same info they have) and cleaning up lobbies, but somehow âaggressive smart playsâ arenât possible. With all due respect it sounds to me like you lose 1v1 type engagements that boil down to skill.
I only liked it, because it punished sprint. Im ok with the change though.