Please DO NOT LISTEN TO MINOR VOCAL about RADAR

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> > > > > > > > > > > Maybe it is my background of playing other FPS games more than Halo games in the past but I don’t like any form of radar in Halo games.
> > > > > > > > > > >
> > > > > > > > > > > To me a key part of multiplayer FPS games is to be aware of your surroundings and trying to figure out where the enemies are coming from. Any form of radar makes that skill less useful.
> > > > > > > > > > >
> > > > > > > > > > > If I have would have to choose one of the Infinite radars, I would take the previous one. I don’t like this change at all.
> > > > > > > > > >
> > > > > > > > > > Having a radar doesn’t mean you’re suddenly not paying attention to your surroundings. The radar is more to tell you who you may have overlooked within your immediate surroundings.
> > > > > > > > > >
> > > > > > > > > > Say for example that you’re in close quarters with 2 guys, you’re winning the fight, it’s all good for you, and then suddenly their 3rd team mate sneaks up behind you. You can’t possibly look behind you or listen for movement over all the shooting and explosions and punching. But you see a new blip on your radar out of the corner of your eye right behind you, so once you’ve finished with the guys in front of you, you can turn around and fight them or make a hasty retreat if you don’t think you can win.
> > > > > > > > > >
> > > > > > > > > > It allows you to put yourself in better positions by just knowing that someone is within range that you hadn’t accounted for. You can’t pay attention to all sides during a fight, so the radar is the eyes in the back of your head.
> > > > > > > > >
> > > > > > > > > I think it is a cheap way to warn a player about enemies when that player has not earned that knowledge by positioning badly.
> > > > > > > > >
> > > > > > > > > Also players should not be 100% aware of their surroundings at all times. Flanking and surprising opponents should be rewarded, and there shouldn’t be an early warning system against smart plays.
> > > > > > > > >
> > > > > > > > > I feel like the radar is in Halo Infinite because it was in the older Halo games and people got used to it. I don’t see how it makes any Halo game better, but I have heard examples of where it makes the overall gameplay worse when players start to rely on it too much.
> > > > > > > >
> > > > > > > > You say that like everyone who plays Halo is like some 10,000 IQ player who thinks a thousand steps ahead of everyone else and is just being made lazy by a part of their HUD that is almost always there. I have had plenty of games where I literally just walked behind someone and they never even realized I was there. The radar isn’t as bad as some might think, but whether you agree or not, the radar rewards you for paying attention still. Because if you pay attention to it, you increase your chances to survive if someone is being a little more stealthy than you were expecting.
> > > > > > > >
> > > > > > > > Honestly it’s kind of sounding like you’re upset because you’ve tried to make ‘smart plays’ in the past and have been foiled by the presence of the radar. I don’t know, nor do I care, all I know is that the radar is fine, anyone who relies on it too much though is likely to miss something around them.
> > > > > > >
> > > > > > > Most multiplayer FPS games I have played during the past 25 years did not have any form of advance warning radar like Halo games have. It was not needed.
> > > > > > >
> > > > > > > Coming from that background, the Halo radar looks like a feature that does not add anything meaningful to the game. Something that was added to the 2001 game to address a perceived problem back then. An outdated feature today.
> > > > > > >
> > > > > > > My issue with it is that I think the radar actively makes the game worse for the new players who don’t know how to utilise it, and worse for the high level play where it can reward more boring style of play. On top of that, it also takes some UI space.
> > > > > > >
> > > > > > > I can personally live with the ‘new radar’ in the ranked mode. But I am yet to see a convincing reason for the inclusion of radar in Halo Infinite. I think it is one example where the Halo purists are holding the franchise back.
> > > > > >
> > > > > > So just because every other game has no radar, Halo should follow suit and just toss it in a ditch? I can understand and accept you don’t like radar, that’s fine, you do you. But I doubt radar is going anywhere, so most you can do is express that you don’t care for it.
> > > > >
> > > > > I used that as an example of games working fine without similar outdated feature. Halo Infinite should not copy other games and it should still be Halo. There are plenty of Halo features that make these games unique and should be in Halo Infinite. It is only the radar which I cannot understand from a game design point of view.
> > > > >
> > > > > My argument is that Halo Infinite can easily lose the radar, and removing it would benefit both the social and ranked play. However, it would be unrealistic for me to expect them to completely delete the radar from the game. The ‘new radar’ seemed like a great compromise. I had no issues with it when playing in flight. Furthermore, I don’t understand the logic behind bringing the old radar back for social games only. It seems like a bad idea to make the social and ranked game modes that much different.
> > > >
> > > > Ranked I believe has never had radar to my knowledge, at least, that’s what I’ve been hearing, so taking it away doesn’t seem like it’ll change much since it doesn’t appear to be there in the first place. I think I’ve played ranked like, 3 times throughout the years and that was on Halo 3 for the one achievement, Halo: Reach to see what it was like, and Halo 5 for the other achievement. I don’t remember a radar in any of them.
> > > >
> > > > As for social, I mean, taking away the radar seems more like you’re pushing it toward a competitive scene by making people try to be better at a game mode that is meant to be more relaxed. It’s typically where people go to have fun, winning should be a plus if it happens.
> > >
> > > I think the ‘old radar’ will make the social games less fun. Especially, if it turns into veterans spamming explosives to the direction of a radar dot. It just becomes a worse game to play, with no clear benefit.
> > >
> > > The new ping feature is great because it allows casual players to ping enemies without using the callouts. I can see the gameplay benefits of that feature.
> > >
> > > But the radar has the potential to make the game less fun, and less accessible to the new players. With no clear benefit. That is why keeping the old radar in social playlists is baffling to me.
> >
> > I dunno friend, the radar has been around since the game released and new players have always flooded in at one point or another. No idea how many of them stuck around.
>
> Halo games have not done well enough in retaining new players considering how popular Halo games and campaigns are. I play Halo 5 in Europe and it seems like I get mainly matched with American players because there are not enough players in my region.
>
> Halo Infinite multiplayer must do better in retaining the new players.
>
> And Halo veterans abusing the radar to dominate new players in the social playlists is not a good start.

That’s honestly not a surprise though, a lot of games are mostly like that in my experience.

Halo Infinite’s goal is not to cater to E-sports but to first and foremost be welcoming to new players. It has been said as much and the transition to F2P is absolute proof.

I think 343 is going the right way by having a traditional radar in social and the new low-info one for ranked. Best for both worlds, nothing to complain about.

It’s not the minority though, it’s by far the majority who prefers motion tracker

Only thing I noticed about the radar in the flight that I don’t like is the fact it doesn’t differentiate players on the same level as you vs a player thats beneath/above you. Pretty sure off memory this has been a feature since halo 3?

I’m glad the radar is back to how it should be, it caters to the overall larger player base and not just the elite player. If used correctly it can be a life saver but it does require map layout knowledge and situational awareness.

I don’t follow e-sports Halo or any other, but what I will say is that for video games to survive in this day and age they need to appeal to the masses and not the minority and strange as it may seem, Halo e-sports fans are probably going to be in the minority if the F2P model takes off big time.

Stopped reading OP when reading 13 years of experience in DOTA 2 and CS, NOT HALO.

> 2535447940912902;40:
> Not everybody feels that way. I always had more fun with the radar on, actually. It’s not bad game design just because you dislike it. It encourages a strategy that is unique to Halo. You can’t “fix” something that was never broken. At that point, you are just changing it.

I dislike the radar because it is bad game design and an outdated feature in a modern FPS game.

The radar is bad game design because:

  1. It encourages a worse playstyle amongts more veteran players.
  2. It will be actively used against the new players on social playlists. Making Halo Infinite less accessible because the new players cannot easily surprise more veteran players who combine their map knowledge with all the information the radar gives them.

The game will have strategy with or without the radar. If the unique Halo strategy is to nuke new players on the basis of the radar, I think it is a strategy worth losing. Replace it with having to strategise because you don’t know where the enemies are coming from. That would be a much more compelling game to play and watch.

> 2535447940912902;40:
> Why can’t this be a choice the player makes like it always has been? The Blind skull was invented precisely so players could choose. You can also still hide it manually in custom games and forge. There’s nothing wrong with this system. There’s no valid reason to change it.

Because it makes the social playlists worse for the new players and the veterans players. The only winners are the veteran players who enjoy abusing the radar against players with less experience.

We should not keep badly designed features just because ‘this is how it has always been’.

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> Please 343, If you are listening to fanbase, you are shooting yourselves in the foot. You are suppose to getting the feedback and make your own decision
>
> The radar in Halo Infinite IS PERFECT and Why you ask? I will answer below:
>
> As I am over 13 years of Dota 2 players and CS, Sticking to E-sport almost my entire life. I know what make E-Sport an E-Sport
> -Halo Infinite is setting itself for E-sport scene and the MOST IMPORTANT THING in E-sport is:
> **+**The Game fundamentally has to have Good Balance/ Competitive like having a skill caps, something Shine out that only PRO can do so normal players can feel exciting when watching them
> Taking CSGO: Every sounds, footsteps are taking to the extreme. You can tell if someone is above or below, front or behind you just by listening to sounds. That is the details and dedication a good E-sport game has to have and be polished.
> **+**The Game has to have Exciting gameplay the meant to be an E-sport -Csgo, Dota 2 are the biggest qualified example for this
> **+**A good ecosystem that benefit both 3rd party organization and Pro players
>
> Now how do this connect to the Radar? Well, because if they decide to add the Radar can spot enemies even THEY ARE SILENT meaning they cut the competitive part of the game
>
> -If the game has no competitive factor it can’t and never be successful in E-sport and this already a lesson for many game Pubg, Ow2, COD as they aren’t designed to be E-sport
> **+**Sprinting or Running should MAKE NOISES and be SPOTTED in the Radar
> **+**Crouching or Walking should NOT MAKE NOISES and NOT BE SPOTTED in the Radar
>
> If you cut this part and replace with the old radar only mean in Single Play, CONGRAT you just kill Halo Infinite of any chance to become an E-sport

Halo is a casual oriented game so i find pretty normal they use a radar like this.

Is a good way to attract casual players, majority of players, earn more money, so is normal the SH do this choice.

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> > 2533274942238859;1:
> > Please 343, If you are listening to fanbase, you are shooting yourselves in the foot. You are suppose to getting the feedback and make your own decision
> >
> > The radar in Halo Infinite IS PERFECT and Why you ask? I will answer below:
> >
> > As I am over 13 years of Dota 2 players and CS, Sticking to E-sport almost my entire life. I know what make E-Sport an E-Sport
> > -Halo Infinite is setting itself for E-sport scene and the MOST IMPORTANT THING in E-sport is:
> > **+**The Game fundamentally has to have Good Balance/ Competitive like having a skill caps, something Shine out that only PRO can do so normal players can feel exciting when watching them
> > Taking CSGO: Every sounds, footsteps are taking to the extreme. You can tell if someone is above or below, front or behind you just by listening to sounds. That is the details and dedication a good E-sport game has to have and be polished.
> > **+**The Game has to have Exciting gameplay the meant to be an E-sport -Csgo, Dota 2 are the biggest qualified example for this
> > **+**A good ecosystem that benefit both 3rd party organization and Pro players
> >
> > Now how do this connect to the Radar? Well, because if they decide to add the Radar can spot enemies even THEY ARE SILENT meaning they cut the competitive part of the game
> >
> > -If the game has no competitive factor it can’t and never be successful in E-sport and this already a lesson for many game Pubg, Ow2, COD as they aren’t designed to be E-sport
> > **+**Sprinting or Running should MAKE NOISES and be SPOTTED in the Radar
> > **+**Crouching or Walking should NOT MAKE NOISES and NOT BE SPOTTED in the Radar
> >
> > If you cut this part and replace with the old radar only mean in Single Play, CONGRAT you just kill Halo Infinite of any chance to become an E-sport
>
> Halo is a casual oriented game so i find pretty normal they use a radar like this.
>
> Is a good way to attract casual players, majority of players, earn more money, so is normal the SH do this choice.

The legacy radar is bad for the casual and new players. It puts them into disadvantage.

Also, people don’t start playing Halo games because there is a radar in it. If you took out the radar completely, I doubt that the new Halo Infinite players would even realise that there used to be a radar in this game series unless they play the older titles first.

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> > > 2533274942238859;1:
> > > Please 343, If you are listening to fanbase, you are shooting yourselves in the foot. You are suppose to getting the feedback and make your own decision
> > >
> > > The radar in Halo Infinite IS PERFECT and Why you ask? I will answer below:
> > >
> > > As I am over 13 years of Dota 2 players and CS, Sticking to E-sport almost my entire life. I know what make E-Sport an E-Sport
> > > -Halo Infinite is setting itself for E-sport scene and the MOST IMPORTANT THING in E-sport is:
> > > **+**The Game fundamentally has to have Good Balance/ Competitive like having a skill caps, something Shine out that only PRO can do so normal players can feel exciting when watching them
> > > Taking CSGO: Every sounds, footsteps are taking to the extreme. You can tell if someone is above or below, front or behind you just by listening to sounds. That is the details and dedication a good E-sport game has to have and be polished.
> > > **+**The Game has to have Exciting gameplay the meant to be an E-sport -Csgo, Dota 2 are the biggest qualified example for this
> > > **+**A good ecosystem that benefit both 3rd party organization and Pro players
> > >
> > > Now how do this connect to the Radar? Well, because if they decide to add the Radar can spot enemies even THEY ARE SILENT meaning they cut the competitive part of the game
> > >
> > > -If the game has no competitive factor it can’t and never be successful in E-sport and this already a lesson for many game Pubg, Ow2, COD as they aren’t designed to be E-sport
> > > **+**Sprinting or Running should MAKE NOISES and be SPOTTED in the Radar
> > > **+**Crouching or Walking should NOT MAKE NOISES and NOT BE SPOTTED in the Radar
> > >
> > > If you cut this part and replace with the old radar only mean in Single Play, CONGRAT you just kill Halo Infinite of any chance to become an E-sport
> >
> > Halo is a casual oriented game so i find pretty normal they use a radar like this.
> >
> > Is a good way to attract casual players, majority of players, earn more money, so is normal the SH do this choice.
>
> The legacy radar is bad for the casual and new players. It puts them into disadvantage.
>
> Also, people don’t start playing Halo games because there is a radar in it. If you took out the radar completely, I doubt that the new Halo Infinite players would even realise that there used to be a radar in this game series unless they play the older titles first.

No i mean is casual because remove/reduce the need of skill like learn the map, angles and positiion where people hide, learn the need of awareness and reflexes and so on.

Isn’t only the radar, there is simple gunplay, high ttk with slow movements(contrary of a true fps arena with high ttk and quick movements) and so on to attract casual players, f2p will help too.

Is a composition of gameplay features, balances and f2p to attracs more casual players.

F2p is a good choice specially on pc considered the debacle of the masterchief collection.

I had no issua with the radar in the test flights. Cant even remember if I have read a post complaining about the radar system as well… must have been many tickets submitted with people bringing it up as a concern!

> 2533274870929230;22:
> > 2535462926821327;19:
> > For me, if it’s on the headset it should be on the radar. Spartans would have that kind of sound sensing tech.
>
> Lore justifications for gameplay altering mechanics are silly.

It balances across hardware better too. Tv speakers vs headset vs sound eq.

They’re both in-game indicators of positioning. The question is why would they be different ranges?

> 2533274933770910;47:
> I dislike the radar because it is bad game design and an outdated feature in a modern FPS game.

The radar will never be outdated as it is part of the lore. It’s there because Spartans are quite literally supposed to have it. Taking it away doesn’t make Halo more “modern” because Halo doesn’t have to be a carbon copy of every other game.

> 2533274933770910;47:
> The radar is bad game design because:

The radar gives every player the same advantage so no, it isn’t. Bad game design is giving a player an advantage that another player doesn’t have.

> 2533274933770910;47:
> 1) It encourages a worse playstyle amongts more veteran players.

It encourages the same play style for all players. Struggling new players should probably practice offline with a friend until they feel confident enough to play online.

> 2533274933770910;47:
> 2) It will be actively used against the new players on social playlists. Making Halo Infinite less accessible because the new players cannot easily surprise more veteran players who combine their map knowledge with all the information the radar gives them.

Map knowledge has nothing to do with the radar and isn’t something you’re going to get better at unless you learn the maps. The game will only be less accessible if we don’t get a ranking system smart enough to match similarly skilled players.

> 2533274933770910;47:
> The game will have strategy with or without the radar. If the unique Halo strategy is to nuke new players on the basis of the radar, I think it is a strategy worth losing. Replace it with having to strategise because you don’t know where the enemies are coming from. That would be a much more compelling game to play and watch.

The Halo strategy is all about outsmarting the enemy, which you can accomplish with and without the radar. Team Swat proves that.

> 2533274933770910;47:
> We should not keep badly designed features just because ‘this is how it has always been’.

It’s not badly designed so there’s no valid reason to get rid of it. Sounds to me like you just don’t want new players to adapt. All games force players to adapt. The nice thing about adapting is you only have to do it once.

> 2533274942238859;3:
> > 2533274801036271;2:
> > Halo eSports settings will be no radar.
> >
> > I like the Infinite radar, I don’t want them to change it but they are so that’s that. Hopefully they don’t add in the ability to see what level the enemy is on. The Reach radar gives far too much information for my liking.
>
> Yes, IDK why 343 listen to minor vocal
>
> The game has to have this basic feature to even be qualified competitive game not even close to an E-sport yet
>
> I against the idea of Radar reveal everything, like who are they marketing? Children? cuz sure as heck they play fornite
>
> If they make this decision, they should say goodbye to Halo infinite as an e-sport

maybe because they aren’t minor vocals. Just because you don’t agree with a point of view that dose not make you the majority. I have seen many posts wanting the radar to change back and only 1 post liking the infinite radar. now to be clear I am neutral on this situation with the radar (I don’t use it) I like to do it by ear like we do IRL.

I feel like everyone forgot one of the main reasons why the motion tracker was originally put into Halo was because of influences from the Alien franchise. There wasn’t some complicated, competitive gameplay decision. This was back in 2001 where the only people you’d play with were 3 other people you knew well at home or through a LAN party.

Everyone’s over thinking and analyzing this. The sweats and the people who have been “playing competitive shooters for 20+ years” think they all know best about a feature that doesn’t hurt the game like they claim it does.

The MOTION SENSOR (key word motion) could be turned off since the Halo 2 days and Halo 3 added a lot of manipulation through the custom settings such as range and if individuals were permanently displayed on the tracker etc. Ranked playlists either had the sensor turned off or had the distance shortened.

343 really doesn’t need to do anything with the feature because if they’ve done things right with custom games then it’s as easy as flipping a switch. The feature will more than likely remain as it has in previous Halo games in social playlists and will be adjusted in ranked playlists.

> 2533274913496667;50:
> > 2533274933770910;49:
> > > 2533274913496667;48:
> > > > 2533274942238859;1:
> > > > Please 343, If you are listening to fanbase, you are shooting yourselves in the foot. You are suppose to getting the feedback and make your own decision
> > > >
> > > > The radar in Halo Infinite IS PERFECT and Why you ask? I will answer below:
> > > >
> > > > As I am over 13 years of Dota 2 players and CS, Sticking to E-sport almost my entire life. I know what make E-Sport an E-Sport
> > > > -Halo Infinite is setting itself for E-sport scene and the MOST IMPORTANT THING in E-sport is:
> > > > **+**The Game fundamentally has to have Good Balance/ Competitive like having a skill caps, something Shine out that only PRO can do so normal players can feel exciting when watching them
> > > > Taking CSGO: Every sounds, footsteps are taking to the extreme. You can tell if someone is above or below, front or behind you just by listening to sounds. That is the details and dedication a good E-sport game has to have and be polished.
> > > > **+**The Game has to have Exciting gameplay the meant to be an E-sport -Csgo, Dota 2 are the biggest qualified example for this
> > > > **+**A good ecosystem that benefit both 3rd party organization and Pro players
> > > >
> > > > Now how do this connect to the Radar? Well, because if they decide to add the Radar can spot enemies even THEY ARE SILENT meaning they cut the competitive part of the game
> > > >
> > > > -If the game has no competitive factor it can’t and never be successful in E-sport and this already a lesson for many game Pubg, Ow2, COD as they aren’t designed to be E-sport
> > > > **+**Sprinting or Running should MAKE NOISES and be SPOTTED in the Radar
> > > > **+**Crouching or Walking should NOT MAKE NOISES and NOT BE SPOTTED in the Radar
> > > >
> > > > If you cut this part and replace with the old radar only mean in Single Play, CONGRAT you just kill Halo Infinite of any chance to become an E-sport
> > >
> > > Halo is a casual oriented game so i find pretty normal they use a radar like this.
> > >
> > > Is a good way to attract casual players, majority of players, earn more money, so is normal the SH do this choice.
> >
> > The legacy radar is bad for the casual and new players. It puts them into disadvantage.
> >
> > Also, people don’t start playing Halo games because there is a radar in it. If you took out the radar completely, I doubt that the new Halo Infinite players would even realise that there used to be a radar in this game series unless they play the older titles first.
>
> No i mean is casual because remove/reduce the need of skill like learn the map, angles and positiion where people hide, learn the need of awareness and reflexes and so on.
>
> Isn’t only the radar, there is simple gunplay, high ttk with slow movements(contrary of a true fps arena with high ttk and quick movements) and so on to attract casual players, f2p will help too.

A map knowledge combined with the legacy radar is used against the new players by the veteran players. The legacy radar is not helping the new players to understand the maps. Because of the radar, the new players will have even fever chances to surprise the veteran players.

Any other Halo features are perfectly fine and part of the Halo experience. It is just the legacy radar that is both outdated and flawed design. It only makes the problem it was supposed to address even worse.

> 2535447940912902;53:
> The radar will never be outdated as it is part of the lore. It’s there because Spartans are quite literally supposed to have it. Taking it away doesn’t make Halo more “modern” because Halo doesn’t have to be a carbon copy of every other game.

This argument makes no sense.

It is outdated as a feature in a game. Badly designed feature which actively makes the game worse for both the new and veteran players.

You don’t balance multiplayer games on the basis of the lore.

> 2535447940912902;53:
> The radar gives every player the same advantage so no, it isn’t. Bad game design is giving a player an advantage that another player doesn’t have.

It gives a clear advantage to the veteran players over the new players who don’t know the maps.

In higher level play the legacy radar slows down the flow of the game. Makes it less exciting and less tactical. Less tactical because it gives you a simple choice of spamming grenades to the direction of the enemy, as opposed to having to think from which direction the enemies are approaching you.

It is bad game design if I have ever seen one. Sooner the Halo games get rid of it, the better it is for everyone.

> 2535447940912902;53:
> It encourages the same play style for all players. Struggling new players should probably practice offline with a friend until they feel confident enough to play online.

Which is a boring way to play the game. Also why should new players be limited to offline bot matches only? The social playlist should be for the newcomers as well.

> 2535447940912902;53:
> Map knowledge has nothing to do with the radar and isn’t something you’re going to get better at unless you learn the maps. The game will only be less accessible if we don’t get a ranking system smart enough to match similarly skilled players

It has everything to do with the radar. When the veteran players know all the weapon spawns, and the map layout, it becomes really easy to shut down the new players by using the additional information they get from the legacy radar.

> 2535447940912902;53:
> The Halo strategy is all about outsmarting the enemy, which you can accomplish with and without the radar. Team Swat proves that.

Exactly. The radar is not needed in Halo because you will still have strategy element without it. You might even have more strategy in the social playlists without the legacy radar.

> 2535447940912902;53:
> It’s not badly designed so there’s no valid reason to get rid of it. Sounds to me like you just don’t want new players to adapt. All games force players to adapt. The nice thing about adapting is you only have to do it once.

I am yet to see a single good reason why it should stay in the game. You just offered a lore reason for keeping a feature in a multiplayer game that actively makes the game worse. I am still open for arguments why the legacy radar is good, but you have to do something better than try to explain its existence with lore.

There is plenty of adapting in Halo Infinite without the radar. In my opinion the previous Halo Infinite flight radar does not slow down the game like the legacy radar does, therefore it is better. It also allows the new Halo players to use their skillset from other FPS games more effectively when playing on the social playlists. The legacy radar is a silly barrier to entry which makes the game less accessible for the new players, and slows down the gameplay at higher levels.

> 2533274942238859;3:
> > 2533274801036271;2:
> > Halo eSports settings will be no radar.
> >
> > I like the Infinite radar, I don’t want them to change it but they are so that’s that. Hopefully they don’t add in the ability to see what level the enemy is on. The Reach radar gives far too much information for my liking.
>
> Yes, IDK why 343 listen to minor vocal
>
> The game has to have this basic feature to even be qualified competitive game not even close to an E-sport yet
>
> I against the idea of Radar reveal everything, like who are they marketing? Children? cuz sure as heck they play fornite
>
> If they make this decision, they should say goodbye to Halo infinite as an e-sport

I don’t think they are trying to become an Esports game. They’re trying to be an Arena Shooter like Splitgate and a handful of other games on the market.

You’re going on and on about being a competitive video game player, but you’re complaining about a feature that doesn’t exist in competitive halo…

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> > > Please 343, If you are listening to fanbase, you are shooting yourselves in the foot. You are suppose to getting the feedback and make your own decision
> > >
> > > The radar in Halo Infinite IS PERFECT and Why you ask? I will answer below:
> > >
> > > As I am over 13 years of Dota 2 players and CS, Sticking to E-sport almost my entire life. I know what make E-Sport an E-Sport
> > > -Halo Infinite is setting itself for E-sport scene and the MOST IMPORTANT THING in E-sport is:
> > > **+**The Game fundamentally has to have Good Balance/ Competitive like having a skill caps, something Shine out that only PRO can do so normal players can feel exciting when watching them
> > > Taking CSGO: Every sounds, footsteps are taking to the extreme. You can tell if someone is above or below, front or behind you just by listening to sounds. That is the details and dedication a good E-sport game has to have and be polished.
> > > **+**The Game has to have Exciting gameplay the meant to be an E-sport -Csgo, Dota 2 are the biggest qualified example for this
> > > **+**A good ecosystem that benefit both 3rd party organization and Pro players
> > >
> > > Now how do this connect to the Radar? Well, because if they decide to add the Radar can spot enemies even THEY ARE SILENT meaning they cut the competitive part of the game
> > >
> > > -If the game has no competitive factor it can’t and never be successful in E-sport and this already a lesson for many game Pubg, Ow2, COD as they aren’t designed to be E-sport
> > > **+**Sprinting or Running should MAKE NOISES and be SPOTTED in the Radar
> > > **+**Crouching or Walking should NOT MAKE NOISES and NOT BE SPOTTED in the Radar
> > >
> > > If you cut this part and replace with the old radar only mean in Single Play, CONGRAT you just kill Halo Infinite of any chance to become an E-sport
> >
> > Halo is a casual oriented game so i find pretty normal they use a radar like this.
> >
> > Is a good way to attract casual players, majority of players, earn more money, so is normal the SH do this choice.
>
> The legacy radar is bad for the casual and new players. It puts them into disadvantage.
>
> Also, people don’t start playing Halo games because there is a radar in it. If you took out the radar completely, I doubt that the new Halo Infinite players would even realise that there used to be a radar in this game series unless they play the older titles first.

according to who? how is it bad for casual and new players?