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> > > > > > > Maybe it is my background of playing other FPS games more than Halo games in the past but I don’t like any form of radar in Halo games.
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> > > > > > > To me a key part of multiplayer FPS games is to be aware of your surroundings and trying to figure out where the enemies are coming from. Any form of radar makes that skill less useful.
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> > > > > > > If I have would have to choose one of the Infinite radars, I would take the previous one. I don’t like this change at all.
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> > > > > > Having a radar doesn’t mean you’re suddenly not paying attention to your surroundings. The radar is more to tell you who you may have overlooked within your immediate surroundings.
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> > > > > > Say for example that you’re in close quarters with 2 guys, you’re winning the fight, it’s all good for you, and then suddenly their 3rd team mate sneaks up behind you. You can’t possibly look behind you or listen for movement over all the shooting and explosions and punching. But you see a new blip on your radar out of the corner of your eye right behind you, so once you’ve finished with the guys in front of you, you can turn around and fight them or make a hasty retreat if you don’t think you can win.
> > > > > >
> > > > > > It allows you to put yourself in better positions by just knowing that someone is within range that you hadn’t accounted for. You can’t pay attention to all sides during a fight, so the radar is the eyes in the back of your head.
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> > > > > I think it is a cheap way to warn a player about enemies when that player has not earned that knowledge by positioning badly.
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> > > > > Also players should not be 100% aware of their surroundings at all times. Flanking and surprising opponents should be rewarded, and there shouldn’t be an early warning system against smart plays.
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> > > > > I feel like the radar is in Halo Infinite because it was in the older Halo games and people got used to it. I don’t see how it makes any Halo game better, but I have heard examples of where it makes the overall gameplay worse when players start to rely on it too much.
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> > > > You say that like everyone who plays Halo is like some 10,000 IQ player who thinks a thousand steps ahead of everyone else and is just being made lazy by a part of their HUD that is almost always there. I have had plenty of games where I literally just walked behind someone and they never even realized I was there. The radar isn’t as bad as some might think, but whether you agree or not, the radar rewards you for paying attention still. Because if you pay attention to it, you increase your chances to survive if someone is being a little more stealthy than you were expecting.
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> > > > Honestly it’s kind of sounding like you’re upset because you’ve tried to make ‘smart plays’ in the past and have been foiled by the presence of the radar. I don’t know, nor do I care, all I know is that the radar is fine, anyone who relies on it too much though is likely to miss something around them.
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> > > Most multiplayer FPS games I have played during the past 25 years did not have any form of advance warning radar like Halo games have. It was not needed.
> > >
> > > Coming from that background, the Halo radar looks like a feature that does not add anything meaningful to the game. Something that was added to the 2001 game to address a perceived problem back then. An outdated feature today.
> > >
> > > My issue with it is that I think the radar actively makes the game worse for the new players who don’t know how to utilise it, and worse for the high level play where it can reward more boring style of play. On top of that, it also takes some UI space.
> > >
> > > I can personally live with the ‘new radar’ in the ranked mode. But I am yet to see a convincing reason for the inclusion of radar in Halo Infinite. I think it is one example where the Halo purists are holding the franchise back.
> >
> > So just because every other game has no radar, Halo should follow suit and just toss it in a ditch? I can understand and accept you don’t like radar, that’s fine, you do you. But I doubt radar is going anywhere, so most you can do is express that you don’t care for it.
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> I used that as an example of games working fine without similar outdated feature. Halo Infinite should not copy other games and it should still be Halo. There are plenty of Halo features that make these games unique and should be in Halo Infinite. It is only the radar which I cannot understand from a game design point of view.
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> My argument is that Halo Infinite can easily lose the radar, and removing it would benefit both the social and ranked play. However, it would be unrealistic for me to expect them to completely delete the radar from the game. The ‘new radar’ seemed like a great compromise. I had no issues with it when playing in flight. Furthermore, I don’t understand the logic behind bringing the old radar back for social games only. It seems like a bad idea to make the social and ranked game modes that much different.
Ranked I believe has never had radar to my knowledge, at least, that’s what I’ve been hearing, so taking it away doesn’t seem like it’ll change much since it doesn’t appear to be there in the first place. I think I’ve played ranked like, 3 times throughout the years and that was on Halo 3 for the one achievement, Halo: Reach to see what it was like, and Halo 5 for the other achievement. I don’t remember a radar in any of them.
As for social, I mean, taking away the radar seems more like you’re pushing it toward a competitive scene by making people try to be better at a game mode that is meant to be more relaxed. It’s typically where people go to have fun, winning should be a plus if it happens.
Edit: Looking at ranked matches it appears as though there is a radar, but only in certain game modes, I think.