Please DO NOT LISTEN TO MINOR VOCAL about RADAR

> 2533274834259027;17:
> Regardless of what side of the fence you are on about the radar change, 343 should not be making such drastic changes to the core gameplay mechanics of the game based on community feedback after ONE WEEKEND OF PLAYER VS BOTS. No one sees a problem with this? All of us literally don’t know what we are talking about yet.

This is very true.

I would have at least waited to see how more people react to it after they have played PVP for the first time.

> 2535462926821327;19:
> For me, if it’s on the headset it should be on the radar. Spartans would have that kind of sound sensing tech.

Lore justifications for gameplay altering mechanics are silly.

> 2535454320229026;5:
> Halo esports don’t use radar dude. Never had. This return to form is the majority and gives back a classic halo feel. The change was unnecessary and I’m glad it’s back.

Yes agree. So many people had complained about the new radar, i’m glad too the old one is back

> 2533274933770910;20:
> > 2533274879757912;15:
> > > 2533274933770910;4:
> > > Maybe it is my background of playing other FPS games more than Halo games in the past but I don’t like any form of radar in Halo games.
> > >
> > > To me a key part of multiplayer FPS games is to be aware of your surroundings and trying to figure out where the enemies are coming from. Any form of radar makes that skill less useful.
> > >
> > > If I have would have to choose one of the Infinite radars, I would take the previous one. I don’t like this change at all.
> >
> > Having a radar doesn’t mean you’re suddenly not paying attention to your surroundings. The radar is more to tell you who you may have overlooked within your immediate surroundings.
> >
> > Say for example that you’re in close quarters with 2 guys, you’re winning the fight, it’s all good for you, and then suddenly their 3rd team mate sneaks up behind you. You can’t possibly look behind you or listen for movement over all the shooting and explosions and punching. But you see a new blip on your radar out of the corner of your eye right behind you, so once you’ve finished with the guys in front of you, you can turn around and fight them or make a hasty retreat if you don’t think you can win.
> >
> > It allows you to put yourself in better positions by just knowing that someone is within range that you hadn’t accounted for. You can’t pay attention to all sides during a fight, so the radar is the eyes in the back of your head.
>
> I think it is a cheap way to warn a player about enemies when that player has not earned that knowledge by positioning badly.
>
> Also players should not be 100% aware of their surroundings at all times. Flanking and surprising opponents should be rewarded, and there shouldn’t be an early warning system against smart plays.
>
> I feel like the radar is in Halo Infinite because it was in the older Halo games and people got used to it. I don’t see how it makes any Halo game better, but I have heard examples of where it makes the overall gameplay worse when players start to rely on it too much.

You say that like everyone who plays Halo is like some 10,000 IQ player who thinks a thousand steps ahead of everyone else and is just being made lazy by a part of their HUD that is almost always there. I have had plenty of games where I literally just walked behind someone and they never even realized I was there. The radar isn’t as bad as some might think, but whether you agree or not, the radar rewards you for paying attention still. Because if you pay attention to it on occasion, you increase your chances to survive if someone is being a little more stealthy than you were expecting.

Honestly it’s kind of sounding like you’re upset because you’ve tried to make ‘smart plays’ in the past and have been foiled by the presence of the radar. I don’t know, nor do I care, all I know is that the radar is fine, anyone who relies on it too much though is likely to miss something around them.

> 2533274879757912;24:
> > 2533274933770910;20:
> > > 2533274879757912;15:
> > > > 2533274933770910;4:
> > > > Maybe it is my background of playing other FPS games more than Halo games in the past but I don’t like any form of radar in Halo games.
> > > >
> > > > To me a key part of multiplayer FPS games is to be aware of your surroundings and trying to figure out where the enemies are coming from. Any form of radar makes that skill less useful.
> > > >
> > > > If I have would have to choose one of the Infinite radars, I would take the previous one. I don’t like this change at all.
> > >
> > > Having a radar doesn’t mean you’re suddenly not paying attention to your surroundings. The radar is more to tell you who you may have overlooked within your immediate surroundings.
> > >
> > > Say for example that you’re in close quarters with 2 guys, you’re winning the fight, it’s all good for you, and then suddenly their 3rd team mate sneaks up behind you. You can’t possibly look behind you or listen for movement over all the shooting and explosions and punching. But you see a new blip on your radar out of the corner of your eye right behind you, so once you’ve finished with the guys in front of you, you can turn around and fight them or make a hasty retreat if you don’t think you can win.
> > >
> > > It allows you to put yourself in better positions by just knowing that someone is within range that you hadn’t accounted for. You can’t pay attention to all sides during a fight, so the radar is the eyes in the back of your head.
> >
> > I think it is a cheap way to warn a player about enemies when that player has not earned that knowledge by positioning badly.
> >
> > Also players should not be 100% aware of their surroundings at all times. Flanking and surprising opponents should be rewarded, and there shouldn’t be an early warning system against smart plays.
> >
> > I feel like the radar is in Halo Infinite because it was in the older Halo games and people got used to it. I don’t see how it makes any Halo game better, but I have heard examples of where it makes the overall gameplay worse when players start to rely on it too much.
>
> You say that like everyone who plays Halo is like some 10,000 IQ player who thinks a thousand steps ahead of everyone else and is just being made lazy by a part of their HUD that is almost always there. I have had plenty of games where I literally just walked behind someone and they never even realized I was there. The radar isn’t as bad as some might think, but whether you agree or not, the radar rewards you for paying attention still. Because if you pay attention to it, you increase your chances to survive if someone is being a little more stealthy than you were expecting.
>
> Honestly it’s kind of sounding like you’re upset because you’ve tried to make ‘smart plays’ in the past and have been foiled by the presence of the radar. I don’t know, nor do I care, all I know is that the radar is fine, anyone who relies on it too much though is likely to miss something around them.

Most multiplayer FPS games I have played during the past 25 years did not have any form of advance warning radar like Halo games have. It was not needed.

Coming from that background, the Halo radar looks like a feature that does not add anything meaningful to the game. Something that was added to the 2001 game to address a perceived problem back then. An outdated feature today.

My issue with it is that I think the radar actively makes the game worse for the new players who don’t know how to utilise it, and worse for the high level play where it can reward more boring style of play. On top of that, it also takes some UI space.

I can personally live with the ‘new radar’ in the ranked mode. But I am yet to see a convincing reason for the inclusion of radar in Halo Infinite. I think it is one example where the Halo purists are holding the franchise back.

> 2533274933770910;25:
> > 2533274879757912;24:
> > > 2533274933770910;20:
> > > > 2533274879757912;15:
> > > > > 2533274933770910;4:
> > > > > Maybe it is my background of playing other FPS games more than Halo games in the past but I don’t like any form of radar in Halo games.
> > > > >
> > > > > To me a key part of multiplayer FPS games is to be aware of your surroundings and trying to figure out where the enemies are coming from. Any form of radar makes that skill less useful.
> > > > >
> > > > > If I have would have to choose one of the Infinite radars, I would take the previous one. I don’t like this change at all.
> > > >
> > > > Having a radar doesn’t mean you’re suddenly not paying attention to your surroundings. The radar is more to tell you who you may have overlooked within your immediate surroundings.
> > > >
> > > > Say for example that you’re in close quarters with 2 guys, you’re winning the fight, it’s all good for you, and then suddenly their 3rd team mate sneaks up behind you. You can’t possibly look behind you or listen for movement over all the shooting and explosions and punching. But you see a new blip on your radar out of the corner of your eye right behind you, so once you’ve finished with the guys in front of you, you can turn around and fight them or make a hasty retreat if you don’t think you can win.
> > > >
> > > > It allows you to put yourself in better positions by just knowing that someone is within range that you hadn’t accounted for. You can’t pay attention to all sides during a fight, so the radar is the eyes in the back of your head.
> > >
> > > I think it is a cheap way to warn a player about enemies when that player has not earned that knowledge by positioning badly.
> > >
> > > Also players should not be 100% aware of their surroundings at all times. Flanking and surprising opponents should be rewarded, and there shouldn’t be an early warning system against smart plays.
> > >
> > > I feel like the radar is in Halo Infinite because it was in the older Halo games and people got used to it. I don’t see how it makes any Halo game better, but I have heard examples of where it makes the overall gameplay worse when players start to rely on it too much.
> >
> > You say that like everyone who plays Halo is like some 10,000 IQ player who thinks a thousand steps ahead of everyone else and is just being made lazy by a part of their HUD that is almost always there. I have had plenty of games where I literally just walked behind someone and they never even realized I was there. The radar isn’t as bad as some might think, but whether you agree or not, the radar rewards you for paying attention still. Because if you pay attention to it, you increase your chances to survive if someone is being a little more stealthy than you were expecting.
> >
> > Honestly it’s kind of sounding like you’re upset because you’ve tried to make ‘smart plays’ in the past and have been foiled by the presence of the radar. I don’t know, nor do I care, all I know is that the radar is fine, anyone who relies on it too much though is likely to miss something around them.
>
> Most multiplayer FPS games I have played during the past 25 years did not have any form of advance warning radar like Halo games have. It was not needed.
>
> Coming from that background, the Halo radar looks like a feature that does not add anything meaningful to the game. Something that was added to the 2001 game to address a perceived problem back then. An outdated feature today.
>
> My issue with it is that I think the radar actively makes the game worse for the new players who don’t know how to utilise it, and worse for the high level play where it can reward more boring style of play. On top of that, it also takes some UI space.
>
> I can personally live with the ‘new radar’ in the ranked mode. But I am yet to see a convincing reason for the inclusion of radar in Halo Infinite. I think it is one example where the Halo purists are holding the franchise back.

So just because every other game has no radar, Halo should follow suit and just toss it in a ditch? I can understand and accept you don’t like radar, that’s fine, you do you. But I doubt radar is going anywhere, so most you can do is express that you don’t care for it.

> 2533274879757912;26:
> > 2533274933770910;25:
> > > 2533274879757912;24:
> > > > 2533274933770910;20:
> > > > > 2533274879757912;15:
> > > > > > 2533274933770910;4:
> > > > > > Maybe it is my background of playing other FPS games more than Halo games in the past but I don’t like any form of radar in Halo games.
> > > > > >
> > > > > > To me a key part of multiplayer FPS games is to be aware of your surroundings and trying to figure out where the enemies are coming from. Any form of radar makes that skill less useful.
> > > > > >
> > > > > > If I have would have to choose one of the Infinite radars, I would take the previous one. I don’t like this change at all.
> > > > >
> > > > > Having a radar doesn’t mean you’re suddenly not paying attention to your surroundings. The radar is more to tell you who you may have overlooked within your immediate surroundings.
> > > > >
> > > > > Say for example that you’re in close quarters with 2 guys, you’re winning the fight, it’s all good for you, and then suddenly their 3rd team mate sneaks up behind you. You can’t possibly look behind you or listen for movement over all the shooting and explosions and punching. But you see a new blip on your radar out of the corner of your eye right behind you, so once you’ve finished with the guys in front of you, you can turn around and fight them or make a hasty retreat if you don’t think you can win.
> > > > >
> > > > > It allows you to put yourself in better positions by just knowing that someone is within range that you hadn’t accounted for. You can’t pay attention to all sides during a fight, so the radar is the eyes in the back of your head.
> > > >
> > > > I think it is a cheap way to warn a player about enemies when that player has not earned that knowledge by positioning badly.
> > > >
> > > > Also players should not be 100% aware of their surroundings at all times. Flanking and surprising opponents should be rewarded, and there shouldn’t be an early warning system against smart plays.
> > > >
> > > > I feel like the radar is in Halo Infinite because it was in the older Halo games and people got used to it. I don’t see how it makes any Halo game better, but I have heard examples of where it makes the overall gameplay worse when players start to rely on it too much.
> > >
> > > You say that like everyone who plays Halo is like some 10,000 IQ player who thinks a thousand steps ahead of everyone else and is just being made lazy by a part of their HUD that is almost always there. I have had plenty of games where I literally just walked behind someone and they never even realized I was there. The radar isn’t as bad as some might think, but whether you agree or not, the radar rewards you for paying attention still. Because if you pay attention to it, you increase your chances to survive if someone is being a little more stealthy than you were expecting.
> > >
> > > Honestly it’s kind of sounding like you’re upset because you’ve tried to make ‘smart plays’ in the past and have been foiled by the presence of the radar. I don’t know, nor do I care, all I know is that the radar is fine, anyone who relies on it too much though is likely to miss something around them.
> >
> > Most multiplayer FPS games I have played during the past 25 years did not have any form of advance warning radar like Halo games have. It was not needed.
> >
> > Coming from that background, the Halo radar looks like a feature that does not add anything meaningful to the game. Something that was added to the 2001 game to address a perceived problem back then. An outdated feature today.
> >
> > My issue with it is that I think the radar actively makes the game worse for the new players who don’t know how to utilise it, and worse for the high level play where it can reward more boring style of play. On top of that, it also takes some UI space.
> >
> > I can personally live with the ‘new radar’ in the ranked mode. But I am yet to see a convincing reason for the inclusion of radar in Halo Infinite. I think it is one example where the Halo purists are holding the franchise back.
>
> So just because every other game has no radar, Halo should follow suit and just toss it in a ditch? I can understand and accept you don’t like radar, that’s fine, you do you. But I doubt radar is going anywhere, so most you can do is express that you don’t care for it.

I used that as an example of games working fine without similar outdated feature. Halo Infinite should not copy other games and it should still be Halo. There are plenty of Halo features that make these games unique and should be in Halo Infinite. It is only the radar which I cannot understand from a game design point of view.

My argument is that Halo Infinite can easily lose the radar, and removing it would benefit both the social and ranked play. However, it would be unrealistic for me to expect them to completely delete the radar from the game. The ‘new radar’ seemed like a great compromise. I had no issues with it when playing in flight. Furthermore, I don’t understand the logic behind bringing the old radar back for social games only. It seems like a bad idea to make the social and ranked game modes that much different.

> 2533274933770910;27:
> > 2533274879757912;26:
> > > 2533274933770910;25:
> > > > 2533274879757912;24:
> > > > > 2533274933770910;20:
> > > > > > 2533274879757912;15:
> > > > > > > 2533274933770910;4:
> > > > > > > Maybe it is my background of playing other FPS games more than Halo games in the past but I don’t like any form of radar in Halo games.
> > > > > > >
> > > > > > > To me a key part of multiplayer FPS games is to be aware of your surroundings and trying to figure out where the enemies are coming from. Any form of radar makes that skill less useful.
> > > > > > >
> > > > > > > If I have would have to choose one of the Infinite radars, I would take the previous one. I don’t like this change at all.
> > > > > >
> > > > > > Having a radar doesn’t mean you’re suddenly not paying attention to your surroundings. The radar is more to tell you who you may have overlooked within your immediate surroundings.
> > > > > >
> > > > > > Say for example that you’re in close quarters with 2 guys, you’re winning the fight, it’s all good for you, and then suddenly their 3rd team mate sneaks up behind you. You can’t possibly look behind you or listen for movement over all the shooting and explosions and punching. But you see a new blip on your radar out of the corner of your eye right behind you, so once you’ve finished with the guys in front of you, you can turn around and fight them or make a hasty retreat if you don’t think you can win.
> > > > > >
> > > > > > It allows you to put yourself in better positions by just knowing that someone is within range that you hadn’t accounted for. You can’t pay attention to all sides during a fight, so the radar is the eyes in the back of your head.
> > > > >
> > > > > I think it is a cheap way to warn a player about enemies when that player has not earned that knowledge by positioning badly.
> > > > >
> > > > > Also players should not be 100% aware of their surroundings at all times. Flanking and surprising opponents should be rewarded, and there shouldn’t be an early warning system against smart plays.
> > > > >
> > > > > I feel like the radar is in Halo Infinite because it was in the older Halo games and people got used to it. I don’t see how it makes any Halo game better, but I have heard examples of where it makes the overall gameplay worse when players start to rely on it too much.
> > > >
> > > > You say that like everyone who plays Halo is like some 10,000 IQ player who thinks a thousand steps ahead of everyone else and is just being made lazy by a part of their HUD that is almost always there. I have had plenty of games where I literally just walked behind someone and they never even realized I was there. The radar isn’t as bad as some might think, but whether you agree or not, the radar rewards you for paying attention still. Because if you pay attention to it, you increase your chances to survive if someone is being a little more stealthy than you were expecting.
> > > >
> > > > Honestly it’s kind of sounding like you’re upset because you’ve tried to make ‘smart plays’ in the past and have been foiled by the presence of the radar. I don’t know, nor do I care, all I know is that the radar is fine, anyone who relies on it too much though is likely to miss something around them.
> > >
> > > Most multiplayer FPS games I have played during the past 25 years did not have any form of advance warning radar like Halo games have. It was not needed.
> > >
> > > Coming from that background, the Halo radar looks like a feature that does not add anything meaningful to the game. Something that was added to the 2001 game to address a perceived problem back then. An outdated feature today.
> > >
> > > My issue with it is that I think the radar actively makes the game worse for the new players who don’t know how to utilise it, and worse for the high level play where it can reward more boring style of play. On top of that, it also takes some UI space.
> > >
> > > I can personally live with the ‘new radar’ in the ranked mode. But I am yet to see a convincing reason for the inclusion of radar in Halo Infinite. I think it is one example where the Halo purists are holding the franchise back.
> >
> > So just because every other game has no radar, Halo should follow suit and just toss it in a ditch? I can understand and accept you don’t like radar, that’s fine, you do you. But I doubt radar is going anywhere, so most you can do is express that you don’t care for it.
>
> I used that as an example of games working fine without similar outdated feature. Halo Infinite should not copy other games and it should still be Halo. There are plenty of Halo features that make these games unique and should be in Halo Infinite. It is only the radar which I cannot understand from a game design point of view.
>
> My argument is that Halo Infinite can easily lose the radar, and removing it would benefit both the social and ranked play. However, it would be unrealistic for me to expect them to completely delete the radar from the game. The ‘new radar’ seemed like a great compromise. I had no issues with it when playing in flight. Furthermore, I don’t understand the logic behind bringing the old radar back for social games only. It seems like a bad idea to make the social and ranked game modes that much different.

Ranked I believe has never had radar to my knowledge, at least, that’s what I’ve been hearing, so taking it away doesn’t seem like it’ll change much since it doesn’t appear to be there in the first place. I think I’ve played ranked like, 3 times throughout the years and that was on Halo 3 for the one achievement, Halo: Reach to see what it was like, and Halo 5 for the other achievement. I don’t remember a radar in any of them.

As for social, I mean, taking away the radar seems more like you’re pushing it toward a competitive scene by making people try to be better at a game mode that is meant to be more relaxed. It’s typically where people go to have fun, winning should be a plus if it happens.

Edit: Looking at ranked matches it appears as though there is a radar, but only in certain game modes, I think.

You sound like you haven’t played Halo much in your life.

MLG settings have always had radar off, this is just to make social not a complete headache.

It amazes me how some people actually want Halo to not be Halo. Go find another game to play if you don’t like the fundamental gameplay that makes Halo. There’s a limit to what you can change before the game stops feeling like Halo, and stripping a player of their spatial awareness tool is too far. This is like the whole sprint argument all over again. People have no clue what they’re actually asking for, because they don’t truly understand or appreciate the game.

> 2533274879757912;28:
> > 2533274933770910;27:
> > > 2533274879757912;26:
> > > > 2533274933770910;25:
> > > > > 2533274879757912;24:
> > > > > > 2533274933770910;20:
> > > > > > > 2533274879757912;15:
> > > > > > > > 2533274933770910;4:
> > > > > > > > Maybe it is my background of playing other FPS games more than Halo games in the past but I don’t like any form of radar in Halo games.
> > > > > > > >
> > > > > > > > To me a key part of multiplayer FPS games is to be aware of your surroundings and trying to figure out where the enemies are coming from. Any form of radar makes that skill less useful.
> > > > > > > >
> > > > > > > > If I have would have to choose one of the Infinite radars, I would take the previous one. I don’t like this change at all.
> > > > > > >
> > > > > > > Having a radar doesn’t mean you’re suddenly not paying attention to your surroundings. The radar is more to tell you who you may have overlooked within your immediate surroundings.
> > > > > > >
> > > > > > > Say for example that you’re in close quarters with 2 guys, you’re winning the fight, it’s all good for you, and then suddenly their 3rd team mate sneaks up behind you. You can’t possibly look behind you or listen for movement over all the shooting and explosions and punching. But you see a new blip on your radar out of the corner of your eye right behind you, so once you’ve finished with the guys in front of you, you can turn around and fight them or make a hasty retreat if you don’t think you can win.
> > > > > > >
> > > > > > > It allows you to put yourself in better positions by just knowing that someone is within range that you hadn’t accounted for. You can’t pay attention to all sides during a fight, so the radar is the eyes in the back of your head.
> > > > > >
> > > > > > I think it is a cheap way to warn a player about enemies when that player has not earned that knowledge by positioning badly.
> > > > > >
> > > > > > Also players should not be 100% aware of their surroundings at all times. Flanking and surprising opponents should be rewarded, and there shouldn’t be an early warning system against smart plays.
> > > > > >
> > > > > > I feel like the radar is in Halo Infinite because it was in the older Halo games and people got used to it. I don’t see how it makes any Halo game better, but I have heard examples of where it makes the overall gameplay worse when players start to rely on it too much.
> > > > >
> > > > > You say that like everyone who plays Halo is like some 10,000 IQ player who thinks a thousand steps ahead of everyone else and is just being made lazy by a part of their HUD that is almost always there. I have had plenty of games where I literally just walked behind someone and they never even realized I was there. The radar isn’t as bad as some might think, but whether you agree or not, the radar rewards you for paying attention still. Because if you pay attention to it, you increase your chances to survive if someone is being a little more stealthy than you were expecting.
> > > > >
> > > > > Honestly it’s kind of sounding like you’re upset because you’ve tried to make ‘smart plays’ in the past and have been foiled by the presence of the radar. I don’t know, nor do I care, all I know is that the radar is fine, anyone who relies on it too much though is likely to miss something around them.
> > > >
> > > > Most multiplayer FPS games I have played during the past 25 years did not have any form of advance warning radar like Halo games have. It was not needed.
> > > >
> > > > Coming from that background, the Halo radar looks like a feature that does not add anything meaningful to the game. Something that was added to the 2001 game to address a perceived problem back then. An outdated feature today.
> > > >
> > > > My issue with it is that I think the radar actively makes the game worse for the new players who don’t know how to utilise it, and worse for the high level play where it can reward more boring style of play. On top of that, it also takes some UI space.
> > > >
> > > > I can personally live with the ‘new radar’ in the ranked mode. But I am yet to see a convincing reason for the inclusion of radar in Halo Infinite. I think it is one example where the Halo purists are holding the franchise back.
> > >
> > > So just because every other game has no radar, Halo should follow suit and just toss it in a ditch? I can understand and accept you don’t like radar, that’s fine, you do you. But I doubt radar is going anywhere, so most you can do is express that you don’t care for it.
> >
> > I used that as an example of games working fine without similar outdated feature. Halo Infinite should not copy other games and it should still be Halo. There are plenty of Halo features that make these games unique and should be in Halo Infinite. It is only the radar which I cannot understand from a game design point of view.
> >
> > My argument is that Halo Infinite can easily lose the radar, and removing it would benefit both the social and ranked play. However, it would be unrealistic for me to expect them to completely delete the radar from the game. The ‘new radar’ seemed like a great compromise. I had no issues with it when playing in flight. Furthermore, I don’t understand the logic behind bringing the old radar back for social games only. It seems like a bad idea to make the social and ranked game modes that much different.
>
> Ranked I believe has never had radar to my knowledge, at least, that’s what I’ve been hearing, so taking it away doesn’t seem like it’ll change much since it doesn’t appear to be there in the first place. I think I’ve played ranked like, 3 times throughout the years and that was on Halo 3 for the one achievement, Halo: Reach to see what it was like, and Halo 5 for the other achievement. I don’t remember a radar in any of them.
>
> As for social, I mean, taking away the radar seems more like you’re pushing it toward a competitive scene by making people try to be better at a game mode that is meant to be more relaxed. It’s typically where people go to have fun, winning should be a plus if it happens.

I think the ‘old radar’ will make the social games less fun. Especially, if it turns into veterans spamming explosives to the direction of a radar dot. It just becomes a worse game to play, with no clear benefit.

The new ping feature is great because it allows casual players to ping enemies without using the callouts. I can see the gameplay benefits of that feature.

But the radar has the potential to make the game less fun, and less accessible to the new players. With no clear benefit. That is why keeping the old radar in social playlists is baffling to me.

> 2533274942238859;3:
> > 2533274801036271;2:
> > Halo eSports settings will be no radar.
> >
> > I like the Infinite radar, I don’t want them to change it but they are so that’s that. Hopefully they don’t add in the ability to see what level the enemy is on. The Reach radar gives far too much information for my liking.
>
> Yes, IDK why 343 listen to minor vocal
>
> The game has to have this basic feature to even be qualified competitive game not even close to an E-sport yet
>
> I against the idea of Radar reveal everything, like who are they marketing? Children? cuz sure as heck they play fornite
>
> If they make this decision, they should say goodbye to Halo infinite as an e-sport

This post is ignorant by calling people who like the classic radar children. Literally nothing stops them from having this radar in ranked or in e-sports. Halo 5 died because it went too heavy with e-sports and literally is unplayable by casuals today due to that.

> 2533274933770910;31:
> > 2533274879757912;28:
> > > 2533274933770910;27:
> > > > 2533274879757912;26:
> > > > > 2533274933770910;25:
> > > > > > 2533274879757912;24:
> > > > > > > 2533274933770910;20:
> > > > > > > > 2533274879757912;15:
> > > > > > > > > 2533274933770910;4:
> > > > > > > > > Maybe it is my background of playing other FPS games more than Halo games in the past but I don’t like any form of radar in Halo games.
> > > > > > > > >
> > > > > > > > > To me a key part of multiplayer FPS games is to be aware of your surroundings and trying to figure out where the enemies are coming from. Any form of radar makes that skill less useful.
> > > > > > > > >
> > > > > > > > > If I have would have to choose one of the Infinite radars, I would take the previous one. I don’t like this change at all.
> > > > > > > >
> > > > > > > > Having a radar doesn’t mean you’re suddenly not paying attention to your surroundings. The radar is more to tell you who you may have overlooked within your immediate surroundings.
> > > > > > > >
> > > > > > > > Say for example that you’re in close quarters with 2 guys, you’re winning the fight, it’s all good for you, and then suddenly their 3rd team mate sneaks up behind you. You can’t possibly look behind you or listen for movement over all the shooting and explosions and punching. But you see a new blip on your radar out of the corner of your eye right behind you, so once you’ve finished with the guys in front of you, you can turn around and fight them or make a hasty retreat if you don’t think you can win.
> > > > > > > >
> > > > > > > > It allows you to put yourself in better positions by just knowing that someone is within range that you hadn’t accounted for. You can’t pay attention to all sides during a fight, so the radar is the eyes in the back of your head.
> > > > > > >
> > > > > > > I think it is a cheap way to warn a player about enemies when that player has not earned that knowledge by positioning badly.
> > > > > > >
> > > > > > > Also players should not be 100% aware of their surroundings at all times. Flanking and surprising opponents should be rewarded, and there shouldn’t be an early warning system against smart plays.
> > > > > > >
> > > > > > > I feel like the radar is in Halo Infinite because it was in the older Halo games and people got used to it. I don’t see how it makes any Halo game better, but I have heard examples of where it makes the overall gameplay worse when players start to rely on it too much.
> > > > > >
> > > > > > You say that like everyone who plays Halo is like some 10,000 IQ player who thinks a thousand steps ahead of everyone else and is just being made lazy by a part of their HUD that is almost always there. I have had plenty of games where I literally just walked behind someone and they never even realized I was there. The radar isn’t as bad as some might think, but whether you agree or not, the radar rewards you for paying attention still. Because if you pay attention to it, you increase your chances to survive if someone is being a little more stealthy than you were expecting.
> > > > > >
> > > > > > Honestly it’s kind of sounding like you’re upset because you’ve tried to make ‘smart plays’ in the past and have been foiled by the presence of the radar. I don’t know, nor do I care, all I know is that the radar is fine, anyone who relies on it too much though is likely to miss something around them.
> > > > >
> > > > > Most multiplayer FPS games I have played during the past 25 years did not have any form of advance warning radar like Halo games have. It was not needed.
> > > > >
> > > > > Coming from that background, the Halo radar looks like a feature that does not add anything meaningful to the game. Something that was added to the 2001 game to address a perceived problem back then. An outdated feature today.
> > > > >
> > > > > My issue with it is that I think the radar actively makes the game worse for the new players who don’t know how to utilise it, and worse for the high level play where it can reward more boring style of play. On top of that, it also takes some UI space.
> > > > >
> > > > > I can personally live with the ‘new radar’ in the ranked mode. But I am yet to see a convincing reason for the inclusion of radar in Halo Infinite. I think it is one example where the Halo purists are holding the franchise back.
> > > >
> > > > So just because every other game has no radar, Halo should follow suit and just toss it in a ditch? I can understand and accept you don’t like radar, that’s fine, you do you. But I doubt radar is going anywhere, so most you can do is express that you don’t care for it.
> > >
> > > I used that as an example of games working fine without similar outdated feature. Halo Infinite should not copy other games and it should still be Halo. There are plenty of Halo features that make these games unique and should be in Halo Infinite. It is only the radar which I cannot understand from a game design point of view.
> > >
> > > My argument is that Halo Infinite can easily lose the radar, and removing it would benefit both the social and ranked play. However, it would be unrealistic for me to expect them to completely delete the radar from the game. The ‘new radar’ seemed like a great compromise. I had no issues with it when playing in flight. Furthermore, I don’t understand the logic behind bringing the old radar back for social games only. It seems like a bad idea to make the social and ranked game modes that much different.
> >
> > Ranked I believe has never had radar to my knowledge, at least, that’s what I’ve been hearing, so taking it away doesn’t seem like it’ll change much since it doesn’t appear to be there in the first place. I think I’ve played ranked like, 3 times throughout the years and that was on Halo 3 for the one achievement, Halo: Reach to see what it was like, and Halo 5 for the other achievement. I don’t remember a radar in any of them.
> >
> > As for social, I mean, taking away the radar seems more like you’re pushing it toward a competitive scene by making people try to be better at a game mode that is meant to be more relaxed. It’s typically where people go to have fun, winning should be a plus if it happens.
>
> I think the ‘old radar’ will make the social games less fun. Especially, if it turns into veterans spamming explosives to the direction of a radar dot. It just becomes a worse game to play, with no clear benefit.
>
> The new ping feature is great because it allows casual players to ping enemies without using the callouts. I can see the gameplay benefits of that feature.
>
> But the radar has the potential to make the game less fun, and less accessible to the new players. With no clear benefit. That is why keeping the old radar in social playlists is baffling to me.

I dunno friend, the radar has been around since the game released and new players have always flooded in at one point or another. No idea how many of them stuck around.

> 2533274879757912;33:
> > 2533274933770910;31:
> > > 2533274879757912;28:
> > > > 2533274933770910;27:
> > > > > 2533274879757912;26:
> > > > > > 2533274933770910;25:
> > > > > > > 2533274879757912;24:
> > > > > > > > 2533274933770910;20:
> > > > > > > > > 2533274879757912;15:
> > > > > > > > > > 2533274933770910;4:
> > > > > > > > > > Maybe it is my background of playing other FPS games more than Halo games in the past but I don’t like any form of radar in Halo games.
> > > > > > > > > >
> > > > > > > > > > To me a key part of multiplayer FPS games is to be aware of your surroundings and trying to figure out where the enemies are coming from. Any form of radar makes that skill less useful.
> > > > > > > > > >
> > > > > > > > > > If I have would have to choose one of the Infinite radars, I would take the previous one. I don’t like this change at all.
> > > > > > > > >
> > > > > > > > > Having a radar doesn’t mean you’re suddenly not paying attention to your surroundings. The radar is more to tell you who you may have overlooked within your immediate surroundings.
> > > > > > > > >
> > > > > > > > > Say for example that you’re in close quarters with 2 guys, you’re winning the fight, it’s all good for you, and then suddenly their 3rd team mate sneaks up behind you. You can’t possibly look behind you or listen for movement over all the shooting and explosions and punching. But you see a new blip on your radar out of the corner of your eye right behind you, so once you’ve finished with the guys in front of you, you can turn around and fight them or make a hasty retreat if you don’t think you can win.
> > > > > > > > >
> > > > > > > > > It allows you to put yourself in better positions by just knowing that someone is within range that you hadn’t accounted for. You can’t pay attention to all sides during a fight, so the radar is the eyes in the back of your head.
> > > > > > > >
> > > > > > > > I think it is a cheap way to warn a player about enemies when that player has not earned that knowledge by positioning badly.
> > > > > > > >
> > > > > > > > Also players should not be 100% aware of their surroundings at all times. Flanking and surprising opponents should be rewarded, and there shouldn’t be an early warning system against smart plays.
> > > > > > > >
> > > > > > > > I feel like the radar is in Halo Infinite because it was in the older Halo games and people got used to it. I don’t see how it makes any Halo game better, but I have heard examples of where it makes the overall gameplay worse when players start to rely on it too much.
> > > > > > >
> > > > > > > You say that like everyone who plays Halo is like some 10,000 IQ player who thinks a thousand steps ahead of everyone else and is just being made lazy by a part of their HUD that is almost always there. I have had plenty of games where I literally just walked behind someone and they never even realized I was there. The radar isn’t as bad as some might think, but whether you agree or not, the radar rewards you for paying attention still. Because if you pay attention to it, you increase your chances to survive if someone is being a little more stealthy than you were expecting.
> > > > > > >
> > > > > > > Honestly it’s kind of sounding like you’re upset because you’ve tried to make ‘smart plays’ in the past and have been foiled by the presence of the radar. I don’t know, nor do I care, all I know is that the radar is fine, anyone who relies on it too much though is likely to miss something around them.
> > > > > >
> > > > > > Most multiplayer FPS games I have played during the past 25 years did not have any form of advance warning radar like Halo games have. It was not needed.
> > > > > >
> > > > > > Coming from that background, the Halo radar looks like a feature that does not add anything meaningful to the game. Something that was added to the 2001 game to address a perceived problem back then. An outdated feature today.
> > > > > >
> > > > > > My issue with it is that I think the radar actively makes the game worse for the new players who don’t know how to utilise it, and worse for the high level play where it can reward more boring style of play. On top of that, it also takes some UI space.
> > > > > >
> > > > > > I can personally live with the ‘new radar’ in the ranked mode. But I am yet to see a convincing reason for the inclusion of radar in Halo Infinite. I think it is one example where the Halo purists are holding the franchise back.
> > > > >
> > > > > So just because every other game has no radar, Halo should follow suit and just toss it in a ditch? I can understand and accept you don’t like radar, that’s fine, you do you. But I doubt radar is going anywhere, so most you can do is express that you don’t care for it.
> > > >
> > > > I used that as an example of games working fine without similar outdated feature. Halo Infinite should not copy other games and it should still be Halo. There are plenty of Halo features that make these games unique and should be in Halo Infinite. It is only the radar which I cannot understand from a game design point of view.
> > > >
> > > > My argument is that Halo Infinite can easily lose the radar, and removing it would benefit both the social and ranked play. However, it would be unrealistic for me to expect them to completely delete the radar from the game. The ‘new radar’ seemed like a great compromise. I had no issues with it when playing in flight. Furthermore, I don’t understand the logic behind bringing the old radar back for social games only. It seems like a bad idea to make the social and ranked game modes that much different.
> > >
> > > Ranked I believe has never had radar to my knowledge, at least, that’s what I’ve been hearing, so taking it away doesn’t seem like it’ll change much since it doesn’t appear to be there in the first place. I think I’ve played ranked like, 3 times throughout the years and that was on Halo 3 for the one achievement, Halo: Reach to see what it was like, and Halo 5 for the other achievement. I don’t remember a radar in any of them.
> > >
> > > As for social, I mean, taking away the radar seems more like you’re pushing it toward a competitive scene by making people try to be better at a game mode that is meant to be more relaxed. It’s typically where people go to have fun, winning should be a plus if it happens.
> >
> > I think the ‘old radar’ will make the social games less fun. Especially, if it turns into veterans spamming explosives to the direction of a radar dot. It just becomes a worse game to play, with no clear benefit.
> >
> > The new ping feature is great because it allows casual players to ping enemies without using the callouts. I can see the gameplay benefits of that feature.
> >
> > But the radar has the potential to make the game less fun, and less accessible to the new players. With no clear benefit. That is why keeping the old radar in social playlists is baffling to me.
>
> I dunno friend, the radar has been around since the game released and new players have always flooded in at one point or another. No idea how many of them stuck around.

Halo games have not done well enough in retaining new players considering how popular Halo games and campaigns are. I play Halo 5 in Europe and it seems like I get mainly matched with American players because there are not enough players in my region.

Halo Infinite multiplayer must do better in retaining the new players.

And Halo veterans abusing the radar to dominate new players in the social playlists is not a good start.

I’ve got a new strategy.

If someone has a different opinion to me. I’m just going to call them out as being “a vocal minority”. That way I can brush off their opinions and ferment my own opinion as being better…

> 2533274925473364;35:
> I’ve got a new strategy.
>
> If someone has a different opinion to me. I’m just going to call them out as being “a vocal minority”. That way I can brush off their opinions and ferment my own opinion as being better…

Seems to work these days unfortunately. They haven’t announced what the radar will be for ranked or certain modes yet.

> 2535454320229026;5:
> Halo esports don’t use radar dude. Never had. This return to form is the majority and gives back a classic halo feel. The change was unnecessary and I’m glad it’s back.

:rofl: This guy bragged about how many competitive games he’s played and didn’t know HC playlists don’t even have radar.

> 2533274908700733;37:
> > 2535454320229026;5:
> > Halo esports don’t use radar dude. Never had. This return to form is the majority and gives back a classic halo feel. The change was unnecessary and I’m glad it’s back.
>
> :rofl: This guy bragged about how many competitive games he’s played and didn’t know HC playlists don’t even have radar.

Bro OP has only ever played MCC and only has 12 kill across all titles and is calling us the vocal minority and telling 343i they need to make the game for him. Someone come get their kid.

I dont want to come across as arrogant. Does halo really have to be an E-sport or very heavily focused on E-Sport. Im not really into hyper competitive games.

I mean i wouldn’t mind if there was different radars for different games. Ranked and Social. Think the more options we have the better, rather than just the one option that we have to deal with or want to change it. I dont really ever want to go back to halo reachs days of TU playlist and bleedthrough. Its funny how a small tool being tweaked or changed can either make or break the game.

> 2533274933770910;7:
> Any gameplay mechanic that incentives constantly staring a corner of the screen is archaic and bad game design to me.
>
> Halo games would be better without radar.

Not everybody feels that way. I always had more fun with the radar on, actually. It’s not bad game design just because you dislike it. It encourages a strategy that is unique to Halo. You can’t “fix” something that was never broken. At that point, you are just changing it.

> 2533274933770910;7:
> Let the players focus on the actual game, and use this is an opportunity to make the UI less cluttered.

Why can’t this be a choice the player makes like it always has been? The Blind skull was invented precisely so players could choose. You can also still hide it manually in custom games and forge. There’s nothing wrong with this system. There’s no valid reason to change it.