Please Delay the game

For the sake of the long term Halo infinite community please delay the game. Without Forge and couch co-op at launch 80% or more of the playerbase will already have fallen off and stopped playing before even getting to experience the Halo community boom that we saw notably with Halo 3 and Halo Reach. Halo has spawned billion dollar industries from Machinima, Forge, Theater, File Share, and Custom Browser features alone. Forge was the reason I bought an Xbox 360 years ago, and I found out about it by playing campaign splitscreen with my friend at a sleepover then watching Halo Youtube videos before bed with famous custom maps such as Donkey Kong or Duck Hunt.

Without those 2 vital features at launch we would have been playing another shooter that night, we would have been watching funny cat videos instead of Halo, and I wouldn’t have gone home the next day and begged my parents for the Xbox I still have to this day as an adult starting my own family. Games have slowly transitioned to a more online focused experience, but I really think you are underestimating that strong community and word of mouth effect that games such as Among Us, and Phasmaphobia have demonstrated in recent years.

No more delays it will make this game irrelevant and we wont get newer players because they will forget this game even exists. if they delay the game again its good as dead.

Forge and Co-op delays are not a reason to delay the game. Both have their challenges with it being a new engine and will breathe life into the game post launch. People are being emotional and not looking at this logically.

> 2533274792737987;3:
> Forge and Co-op delays are not a reason to delay the game. Both have their challenges with it being a new engine and will breathe life into the game post launch. People are being emotional and not looking at this logically.

Not true. A finished product at launch is the easiest way to build a strong community in the long run. And also, the fact that this can be defended logically does not make it right. Fans are paying $60 for a campaign and an unfinished multiplayer. How is this alright with you?

> 2533274937869264;4:
> > 2533274792737987;3:
> > Forge and Co-op delays are not a reason to delay the game. Both have their challenges with it being a new engine and will breathe life into the game post launch. People are being emotional and not looking at this logically.
>
> Not true. A finished product at launch is the easiest way to build a strong community in the long run. And also, the fact that this can be defended logically does not make it right. Fans are paying $60 for a campaign and an unfinished multiplayer. How is this alright with you?

What you state is simply untrue. Some of the most popular games still to this day launched far more broken and unfinished. Fans won’t have access to co-op (assuming Forge is F2P). This is unfortunate however the majority of people play the campaign single player during the first play through.

The fact that it can be defended logically means we should view it as such. You are stating we should throw logic away because of feelings. Sigh

> 2535410135869421;2:
> No more delays it will make this game irrelevant and we wont get newer players because they will forget this game even exists. if they delay the game again its good as dead.

I’d argue the opposite. A game’s launch is the most important when it comes to retaining a player base. Missing essential features at launch isn’t going to help keep the game alive, it’ll do quite the opposite.

I’d say forge is an absolute must for launch as that will be the height of the game’s player base meaning more players for custom games.

Infinite needs another delay.

I would’nt be bothered with a perfect campaign at launch with coop and no forge or even multiplayer. I think they should had focuses on that

We are all already Halo fans. Put some thought to the new generation we want to attract to Halo. Everyone will be streaming this game and making Youtube videos about it at launch, and if those videos have none of the amazing community generated content that catches attention, all those creators and mapmakers leave for something else. Now you’ve lost your launch window for the entire creative side of the Halo community. We’ll be generous and say playercounts drop by 50% after 3 months, for most games that number is higher, but now you have 50% of people who never got to touch Forge, customs, or play with their friends in campaign. Those 3 things are the primary ways I played all previous Halo games and there are many other people like me. So what this means for me is that for the first 6 months I’m basically sitting out aside from maybe 1 or 2 campaign playthroughs in the first week and the occasional game of swat and infection once or twice a week.

> 2533274863380818;6:
> > 2535410135869421;2:
> > No more delays it will make this game irrelevant and we wont get newer players because they will forget this game even exists. if they delay the game again its good as dead.
>
> I’d argue the opposite. A game’s launch is the most important when it comes to retaining a player base. Missing essential features at launch isn’t going to help keep the game alive, it’ll do quite the opposite.
>
> I’d say forge is an absolute must for launch as that will be the height of the game’s player base meaning more players for custom games.
>
> Infinite needs another delay.

I like forge but it not being on launch isn’t a big deal it will be added later and we have the campaign and MP to keep us entertained till it is added. a games launch completed was important back in the day but its not anymore and any way halo is live service they will be adding way more features than any other halo ever did over time.

After playing the technical preview I was genuinely excited for Infinite for the first time, and now reality hits once again like it has ever since we’ve been drip-fed news about this game, if my math is correct here it’s been over 11 years since a Halo game launched feature complete, this industry really needs to do away with announcing launch dates until absolutely certain they can be met with a finished product & without crunch.

Co-op & forge is important and it’s saddening to see people downplay these features to excuse the incomplete state of Infinite.

> 2533274792737987;3:
> Forge and Co-op delays are not a reason to delay the game. Both have their challenges with it being a new engine and will breathe life into the game post launch. People are being emotional and not looking at this logically.

Logically, once the game is released, those of us who are waiting to play co-op will be faced with numerous spoilers regarding the game’s story. You call us emotional, yet if you were in our position, you too would call this unfair. Campaign should be delayed.

> 2533274857577417;11:
> > 2533274792737987;3:
> > Forge and Co-op delays are not a reason to delay the game. Both have their challenges with it being a new engine and will breathe life into the game post launch. People are being emotional and not looking at this logically.
>
> Logically, once the game is released, those of us who are waiting to play co-op will be faced with numerous spoilers regarding the game’s story. You call us emotional, yet if you were in our position, you too would call this unfair. Campaign should be delayed.

No, I get it and understand where you are coming from. It’s just that I disagree on the significance of co-op within those three months personally. On the flip side I would call it unfair to make people who don’t play co-op within the first 3 months of launch to wait for a delayed launch when it was unneeded for a solo playthrough.

> 2533274792737987;12:
> > 2533274857577417;11:
> > > 2533274792737987;3:
> > > Forge and Co-op delays are not a reason to delay the game. Both have their challenges with it being a new engine and will breathe life into the game post launch. People are being emotional and not looking at this logically.
> >
> > Logically, once the game is released, those of us who are waiting to play co-op will be faced with numerous spoilers regarding the game’s story. You call us emotional, yet if you were in our position, you too would call this unfair. Campaign should be delayed.
>
> No, I get it and understand where you are coming from. It’s just that I disagree on the significance of co-op within those three months personally. On the flip side I would call it unfair to make people who don’t play co-op within the first 3 months of launch to wait for a delayed launch when it was unneeded for a solo playthrough.

Exactly this - plenty of solo players have already faced a delay.

> 2533274947044147;10:
> After playing the technical preview I was genuinely excited for Infinite for the first time, and now reality hits once again like it has ever since we’ve been drip-fed news about this game, if my math is correct here it’s been over 11 years since a Halo game launched feature complete, this industry really needs to do away with announcing launch dates until absolutely certain they can be met with a finished product & without crunch.
>
> Co-op & forge is important and it’s saddening to see people downplay these features to excuse the incomplete state of Infinite.

fr, by the time coop comes out people will have already played the campaign at least most people would have, adding it 3 months later is silly and Forge.
Forge helps keep the game alive, the popular maps and gamemodes we have in playlists today are thanks to Forge. Forge prolongs the life expectancy of the Multiplayer community and keeps it breathing for a while. Delaying it 6 months after launch, most people would have moved on by then.

They’re pulling a Halo 5 launch but waaay worse.
They need to delay the game till atleast coop is available at launch.
People will crap on the game and the developers even more if they release it broken and unfinnished than they would after a delay that makes sure the game is ready.

> 2533274792737987;5:
> > 2533274937869264;4:
> > > 2533274792737987;3:
> > > Forge and Co-op delays are not a reason to delay the game. Both have their challenges with it being a new engine and will breathe life into the game post launch. People are being emotional and not looking at this logically.
> >
> > Not true. A finished product at launch is the easiest way to build a strong community in the long run. And also, the fact that this can be defended logically does not make it right. Fans are paying $60 for a campaign and an unfinished multiplayer. How is this alright with you?
>
> What you state is simply untrue. Some of the most popular games still to this day launched far more broken and unfinished. Fans won’t have access to co-op (assuming Forge is F2P). This is unfortunate however the majority of people play the campaign single player during the first play through.
>
> The fact that it can be defended logically means we should view it as such. You are stating we should throw logic away because of feelings. Sigh

Just because some dev’s leave games broken and unfinished does not mean that everyone should defend this type of behaviour. I’ve seen this behaviour in games like Doom Eternal where they make false promises like Invasion then drop the content altogether.

If 343i chose to not drop content at launch then there’s nothing stopping them from refusing to drop content later down the line. Yes a lot of people play single player on first playthrough then they quickly jump into coop on 2nd playthrough pretty quickly. I’ve quite fund memories playing with split screen as a kid on my 1st playthroughs and it just seems weird to not have it at launch just like it was weird when Doom Eternal removed deathmatch.

A finished product is better because it helps keep the foundation strong for longer while a rushed game can end up with the same problems as Halo 4 where the game was practically dead in a couple of months and all we have is their word that they will try to release content at ‘rough’ times.

> 2533274829873463;15:
> > 2533274792737987;5:
> > > 2533274937869264;4:
> > > > 2533274792737987;3:
> > > > Forge and Co-op delays are not a reason to delay the game. Both have their challenges with it being a new engine and will breathe life into the game post launch. People are being emotional and not looking at this logically.
> > >
> > > Not true. A finished product at launch is the easiest way to build a strong community in the long run. And also, the fact that this can be defended logically does not make it right. Fans are paying $60 for a campaign and an unfinished multiplayer. How is this alright with you?
> >
> > What you state is simply untrue. Some of the most popular games still to this day launched far more broken and unfinished. Fans won’t have access to co-op (assuming Forge is F2P). This is unfortunate however the majority of people play the campaign single player during the first play through.
> >
> > The fact that it can be defended logically means we should view it as such. You are stating we should throw logic away because of feelings. Sigh
>
> Just because some dev’s leave games broken and unfinished does not mean that everyone should defend this type of behaviour. I’ve seen this behaviour in games like Doom Eternal where they make false promises like Invasion then drop the content altogether.
>
> If 343i chose to not drop content at launch then there’s nothing stopping them from refusing to drop content later down the line. Yes a lot of people play single player on first playthrough then they quickly jump into coop on 2nd playthrough pretty quickly. I’ve quite fund memories playing with split screen as a kid on my 1st playthroughs and it just seems weird to not have it at launch just like it was weird when Doom Eternal removed deathmatch.
>
> A finished product is better because it helps keep the foundation strong for longer while a rushed game can end up with the same problems as Halo 4 where the game was practically dead in a couple of months and all we have is their word that they will try to release content at ‘rough’ times.

Oh I am all for giving feedback in a constructive way and criticism about these delays. They don’t get a free pass however harping on the issue and being overly negative doesn’t help anyone. I truly believe Forge was going to be delayed all along since they were silent about it however co-op I feel like was not know until recently. They probably ran into some hurdles that could of been due to incompetence or just bad bugs/technical hardships.

I just don’t see it as a huge issue for launch with co-op and forge missing. Does it suck? Absolutely. Should we give 343i criticism? 100%. What done is done however and we should move on. They know they the fans are irritated and mad about this. They obviously had complex and hard conversations with Xbox.

Okay I admit I was disappointed with the lack of Coop at the release, but some people are overreacting.

> 2533274792737987;16:
> > 2533274829873463;15:
> > > 2533274792737987;5:
> > > > 2533274937869264;4:
> > > > > 2533274792737987;3:
> > > > > Forge and Co-op delays are not a reason to delay the game. Both have their challenges with it being a new engine and will breathe life into the game post launch. People are being emotional and not looking at this logically.
> > > >
> > > > Not true. A finished product at launch is the easiest way to build a strong community in the long run. And also, the fact that this can be defended logically does not make it right. Fans are paying $60 for a campaign and an unfinished multiplayer. How is this alright with you?
> > >
> > > What you state is simply untrue. Some of the most popular games still to this day launched far more broken and unfinished. Fans won’t have access to co-op (assuming Forge is F2P). This is unfortunate however the majority of people play the campaign single player during the first play through.
> > >
> > > The fact that it can be defended logically means we should view it as such. You are stating we should throw logic away because of feelings. Sigh
> >
> > Just because some dev’s leave games broken and unfinished does not mean that everyone should defend this type of behaviour. I’ve seen this behaviour in games like Doom Eternal where they make false promises like Invasion then drop the content altogether.
> >
> > If 343i chose to not drop content at launch then there’s nothing stopping them from refusing to drop content later down the line. Yes a lot of people play single player on first playthrough then they quickly jump into coop on 2nd playthrough pretty quickly. I’ve quite fund memories playing with split screen as a kid on my 1st playthroughs and it just seems weird to not have it at launch just like it was weird when Doom Eternal removed deathmatch.
> >
> > A finished product is better because it helps keep the foundation strong for longer while a rushed game can end up with the same problems as Halo 4 where the game was practically dead in a couple of months and all we have is their word that they will try to release content at ‘rough’ times.
>
> Oh I am all for giving feedback in a constructive way and criticism about these delays. They don’t get a free pass however harping on the issue and being overly negative doesn’t help anyone. I truly believe Forge was going to be delayed all along since they were silent about it however co-op I feel like was not know until recently. They probably ran into some hurdles that could of been due to incompetence or just bad bugs/technical hardships.
>
> I just don’t see it as a huge issue for launch with co-op and forge missing. Does it suck? Absolutely. Should we give 343i criticism? 100%. What done is done however and we should move on. They know they the fans are irritated and mad about this. They obviously had complex and hard conversations with Xbox.

Neither does being ‘negative’ about people being concerned about the franchise. Dev’s don’t just do this as a job and they shouldn’t feel pressured into rushing out a game. Sometimes I think people forget that people got into the games industry because it became more of a hobby.

Saying we should just move on is actually not healthy for the industry or the community. Halo needs to be the best it can be for the fans and the staff so they can keep the franchise going for many years to come. Of course fans are irritated but that’s understandable since 343i took the role of management of a franchise that most people are passionate about. The issues with the IP aren’t just going to go away.

> 2533274829873463;18:
> > 2533274792737987;16:
> > > 2533274829873463;15:
> > > > 2533274792737987;5:
> > > > > 2533274937869264;4:
> > > > > > 2533274792737987;3:
> > > > > > Forge and Co-op delays are not a reason to delay the game. Both have their challenges with it being a new engine and will breathe life into the game post launch. People are being emotional and not looking at this logically.
> > > > >
> > > > > Not true. A finished product at launch is the easiest way to build a strong community in the long run. And also, the fact that this can be defended logically does not make it right. Fans are paying $60 for a campaign and an unfinished multiplayer. How is this alright with you?
> > > >
> > > > What you state is simply untrue. Some of the most popular games still to this day launched far more broken and unfinished. Fans won’t have access to co-op (assuming Forge is F2P). This is unfortunate however the majority of people play the campaign single player during the first play through.
> > > >
> > > > The fact that it can be defended logically means we should view it as such. You are stating we should throw logic away because of feelings. Sigh
> > >
> > > Just because some dev’s leave games broken and unfinished does not mean that everyone should defend this type of behaviour. I’ve seen this behaviour in games like Doom Eternal where they make false promises like Invasion then drop the content altogether.
> > >
> > > If 343i chose to not drop content at launch then there’s nothing stopping them from refusing to drop content later down the line. Yes a lot of people play single player on first playthrough then they quickly jump into coop on 2nd playthrough pretty quickly. I’ve quite fund memories playing with split screen as a kid on my 1st playthroughs and it just seems weird to not have it at launch just like it was weird when Doom Eternal removed deathmatch.
> > >
> > > A finished product is better because it helps keep the foundation strong for longer while a rushed game can end up with the same problems as Halo 4 where the game was practically dead in a couple of months and all we have is their word that they will try to release content at ‘rough’ times.
> >
> > Oh I am all for giving feedback in a constructive way and criticism about these delays. They don’t get a free pass however harping on the issue and being overly negative doesn’t help anyone. I truly believe Forge was going to be delayed all along since they were silent about it however co-op I feel like was not know until recently. They probably ran into some hurdles that could of been due to incompetence or just bad bugs/technical hardships.
> >
> > I just don’t see it as a huge issue for launch with co-op and forge missing. Does it suck? Absolutely. Should we give 343i criticism? 100%. What done is done however and we should move on. They know they the fans are irritated and mad about this. They obviously had complex and hard conversations with Xbox.
>
> Neither does being ‘negative’ about people being concerned about the franchise. Dev’s don’t just do this as a job and they shouldn’t feel pressured into rushing out a game. Sometimes I think people forget that people got into the games industry because it became more of a hobby.
>
> Saying we should just move on is actually not healthy for the industry or the community. Halo needs to be the best it can be for the fans and the staff so they can keep the franchise going for many years to come. Of course fans are irritated but that’s understandable since 343i took the role of management of a franchise that most people are passionate about. The issues with the IP aren’t just going to go away.

Being concerned and giving constructive criticism is not posting constant negativity all over the place on the forums. Everyone already knows this sucks. Criticize, give feedback, voice your opinion in a manner that is best for change, and then move on. How do you suggest we fix the industry and the community? Posting negative posts that provide no feedback for change doesn’t fix that and neither does calling the developers lazy? Stating that the game is going to fail over and over again?

If you want change in the community than constant negativity isn’t going to achieve that.

> 2533274792737987;19:
> > 2533274829873463;18:
> > > 2533274792737987;16:
> > > > 2533274829873463;15:
> > > > > 2533274792737987;5:
> > > > > > 2533274937869264;4:
> > > > > > > 2533274792737987;3:
> > > > > > > Forge and Co-op delays are not a reason to delay the game. Both have their challenges with it being a new engine and will breathe life into the game post launch. People are being emotional and not looking at this logically.
> > > > > >
> > > > > > Not true. A finished product at launch is the easiest way to build a strong community in the long run. And also, the fact that this can be defended logically does not make it right. Fans are paying $60 for a campaign and an unfinished multiplayer. How is this alright with you?
> > > > >
> > > > > What you state is simply untrue. Some of the most popular games still to this day launched far more broken and unfinished. Fans won’t have access to co-op (assuming Forge is F2P). This is unfortunate however the majority of people play the campaign single player during the first play through.
> > > > >
> > > > > The fact that it can be defended logically means we should view it as such. You are stating we should throw logic away because of feelings. Sigh
> > > >
> > > > Just because some dev’s leave games broken and unfinished does not mean that everyone should defend this type of behaviour. I’ve seen this behaviour in games like Doom Eternal where they make false promises like Invasion then drop the content altogether.
> > > >
> > > > If 343i chose to not drop content at launch then there’s nothing stopping them from refusing to drop content later down the line. Yes a lot of people play single player on first playthrough then they quickly jump into coop on 2nd playthrough pretty quickly. I’ve quite fund memories playing with split screen as a kid on my 1st playthroughs and it just seems weird to not have it at launch just like it was weird when Doom Eternal removed deathmatch.
> > > >
> > > > A finished product is better because it helps keep the foundation strong for longer while a rushed game can end up with the same problems as Halo 4 where the game was practically dead in a couple of months and all we have is their word that they will try to release content at ‘rough’ times.
> > >
> > > Oh I am all for giving feedback in a constructive way and criticism about these delays. They don’t get a free pass however harping on the issue and being overly negative doesn’t help anyone. I truly believe Forge was going to be delayed all along since they were silent about it however co-op I feel like was not know until recently. They probably ran into some hurdles that could of been due to incompetence or just bad bugs/technical hardships.
> > >
> > > I just don’t see it as a huge issue for launch with co-op and forge missing. Does it suck? Absolutely. Should we give 343i criticism? 100%. What done is done however and we should move on. They know they the fans are irritated and mad about this. They obviously had complex and hard conversations with Xbox.
> >
> > Neither does being ‘negative’ about people being concerned about the franchise. Dev’s don’t just do this as a job and they shouldn’t feel pressured into rushing out a game. Sometimes I think people forget that people got into the games industry because it became more of a hobby.
> >
> > Saying we should just move on is actually not healthy for the industry or the community. Halo needs to be the best it can be for the fans and the staff so they can keep the franchise going for many years to come. Of course fans are irritated but that’s understandable since 343i took the role of management of a franchise that most people are passionate about. The issues with the IP aren’t just going to go away.
>
> Being concerned and giving constructive criticism is not posting constant negativity all over the place on the forums. Everyone already knows this sucks. Criticize, give feedback, voice your opinion in a manner that is best for change, and then move on. How do you suggest we fix the industry and the community? Posting negative posts that provide no feedback for change doesn’t fix that and neither does calling the developers lazy? Stating that the game is going to fail over and over again?
>
> If you want change in the community than constant negativity isn’t going to achieve that.

Neither does telling people that there being negative just because you don’t seem to like the complaints. Nobody is calling the dev’s ‘lazy’ except maybe a few random people on the internet. Making games like Halo is a passion project for many dev’s and demanding people not talk about the problems is not going to help the community or the game. Just repeating the word ‘negativity’ isn’t going to change these facts. Just because people are being ‘negative’ does not mean their opinions are less important just because you don’t like to hear about them regardless of how common they are from the fanbase. You can’t expect the fanbase to change over night just because you don’t like what a majority of people have to say at the moment.