343, should you choose to release Halo Infinite in Holiday 2021 with key missing features (campaign co-op, Forge, and more?), you will very likely face a repeat of Halo 5’s launch.
In other words, gamers will play Infinite for what little launch content it has, become bored with the game quicker than previous Halo titles due to a smaller variety of content available at launch, leave and may never come back. This helps explain Halo 5’s decreasing player count post-launch.
The lack of Forge and user generated maps and modes for Infinite at launch, with Joseph Staten claiming in the August Development Update that its release is not planned until Season 3, which Joseph Staten claims to be at least 6 months after launch, is an even worse situation than Halo 5, since the release of Forge was only 2 months after Halo 5’s launch, compared with at least 6 months for Infinite.
In the modern gaming world, gamers have more choices than ever before as to where they spend their time (and money). With the release of Call of Duty Vanguard, Battlefield 2042 in addition to the large variety of existing games with healthy population counts and new content drops (Splitgate, Fortnite, Valorant etc.), the limited content Halo Infinite has to offer at launch may push gamers to return to these other titles after quickly burning through yet another Halo game with less content than Halo Reach at launch, which released in 2010. That means gamers spending less time (and money) on Halo Infinite’s paid content such as the battle pass and more time spent on other titles outside of Halo.
To launch Halo Infinite in Holiday 2021 with no campaign co-op, no forge and potentially more missing content compared to Halo Reach’s launch, in a gaming landscape with more highly talented developers than ever competing for the attention (and money) of gamers is to learn very little from the launch of Halo 5. After 343 released their August Development Update, “Halo 5” is now trending on Twitter with posts complaining about the similar nature of Halo Infinite’s launch to Halo 5’s, and the lack of lessons learned from it.
Please delay Halo Infinite to Spring 2022. That way, the development team is able to include the content that is expected from a Halo game at launch (at least that of Halo Reach). By delaying the game to Spring 2022, gamers will spend more time in a larger game, with user generated forge content keeping them in the Halo ecosystem for longer, leading them to spend more on paid content than they would otherwise.
Make the right decision 343. Delay the game to Spring 2022.
In 2010, Halo Reach launched with:
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Campaign with co-op and splitscreen - Multiplayer with splitscreen - Forge - Firefight - Theater - for campaign and multiplayer - All staple Halo gamemodes (Slayer, Big Team Battle, CTF, Oddball, King of the Hill, Infection etc.)In comparison, Halo 5 launched in 2015 with the least amount of content at launch for any Halo game ever:
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No splitscreen - No forge at launch - No firefight (Warzone Firefight was added post-launch) - No Big Team Battle at launch (later added support but no developer made maps) - Theater mode (that still has severe game bugs in 2021) - no campaign theater support - Missing staple Halo game modes (Oddball for example wasn’t added until 6 months+ after launch)“A delayed game is eventually good, but a rushed game is forever bad” - Shigeru Miyamoto