In the new Zero Bloom gametypes i am finding myself still forced to play at a slower pace than that of Halo 2 and 3. I believe that if shield delay recharge should be changed to 5 Seconds, so deaths don’t occur from spammed nades after someone respawnes and knows where you are.
I feel that this change would be beneficial, and possible. Please can we get something like this to see how it would play?