Please bring thrusters back in Infinite!

343 Industries, please bring back thrusters as a permanent innate ability to the halo franchise. If I had a few billion dollars I would acquire 343 from Microsoft just to enact this, alas I don’t have those funds.

Firstly, it is an integral part of the lore now. Between Spartans being able to hard drop out of pelicans (guardians) or fly onto aerial vehicles to hijack (halo wars 2), although it can be argued those were jetpack ability for halo wars, it is now an integral part of the science behind the halo series. I mean we’re talking cutting edge suits that cost starships, which probably makes a current day USS carrier a Walmart product (which leads me facepalm as well at the thought of a flashlight rather than night vision lol). We’re talking being able to maneuver in space and survive a drop from orbit.

Secondly, it has become part of the fabric and DNA of gameplay and mechanics since Halo 5. It provided a whole new dimension and possibilities to the game that didn’t exist but kept things still sci-fi realistic unlike the likes of Destiny and company. It was like up until Halo 4, we humans only knew and played in 2D and black and white but then thrusters opened our eyes and minds to 3D and color. All new tactics were developed. Additional complexities, styles, boundaries, speeds, and possibilities were discovered (I mean who doesn’t go king kong when they just got multiple airborne snipes and then a snapshot?). I understand halo infinite wanted to get the look and feel of Halo 1, which it did well and honestly the graphics and physics are the best and most realistic so far, but the lack of thrusters feels like we back pedaled as a civilization and are back to tube TVs after surviving a meteorite crash into Earth. It literally feels like we forgot how to walk… it feels too slow and borderline suffocating.

Thirdly, I can see how you guys tried to make up for this by making shields recharge while sprinting, which I love, but the lack of thrusters has brought tactics back to the caveman days of whoever gets the first shot, snipe, or grenade, assuming same skill and not accounting for luck aka equipment or power weapons, usually wins. This is where thrusters really amplified the skill gap between the ok players and the masters, which I’m nowhere near. Very good players (diamond +) to pro players could change the tide and still survive a 2, 3, or even 4 vs. 1 scenario by utilizing thrusters correctly with a little bit of help with grenades and uber aim. Of course this meant your not so good players (platinum 4 -) complained about thrusters and how it made it feel impossible to finish off the kill. But that’s the whole point. It shouldn’t be easier, rather harder to be that good and thrusters amplified the skill gap between those who could land a perfect 5 vs. Those who kept getting frustrated having to chase down the thrust escape only to get killed chasing. Thrusters amplified the skill gap.

I love the new abilities and pick ups and would say they are certainly here to stay but please please please bring back thrusters as an innate ability moving forward.

Humble Halo lover since OG xbox day 1

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Nah sorry I disagree, It’s better balanced as a Pickup option

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Well I would say it was balanced because every player had thrusters. The difference it made was that solid players could still finish off effectively while not so solid players hopefully got a lot of assists. Even with grenades solid players could account for thrust and place grenades effectively while not so good players spammed them hoping it might land. So I didn’t feel it had any impact to balance rather added a new dimension that widened the skill gap. How do you feel that the balance is better without it?

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I loved thrusters.

But they did break the map / movement. When you could sprint / jump / thrust.

In their current format they can only be equipment.

To be a default movement ability they would probably have to be lateral movement only. And with Infinite’s faster strafe they would still over power the sandbox.

But I do miss them.

The thrusters were a big reason to why I didn’t enjoy H5’s gameplay.
It changed the core gameplay in a way that wasn’t for me. Having it as a limited pickup actually makes me like it.

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This will never happen

Thrusters were no more than a background game of rock-paper-scissors. You literally admitted that you’d get shot first and thats why you’re dying.

You can still turn gunfights around, you just have to be capable of doing more than just dashing away the first time someone shoots you

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How is other people having different abilites balanced?

Everyone having the same thing is balanced. Like Halo 5 was or Halo 2

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Trust me I feel your pain.

I love that it’s a part of the lore

Halo 5 made me feel like an actual Spartan.

I feel just like you do. I would pay millons just to have it back. If a company doesn’t make a game like Halo 5. I’m going to make one myself because I need to fell that rush that I felt all the way back in the halo 5 beta days

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Idk how people feel this way. How is it not boring having the thrusters all the time? Having it be a pickup is unbalanced and boring.
Man the thruster pack is so much fun in halo 5

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Well, if everyone else, 343 included, agreed with you, I 'd say we’d have thrusters as part of our kit right now.

But we don’t. They got brought back for people like you, but as equipment pick ups for people like us.

It’s balanced and fun because if you want thrusters (which would be an advantage for you), you gotta fight everyone else for it. Just like you do power weapons. You’re equal the moment the game starts and unequal the moment a power weapon is taken and equipment is taken.

That’s the point of Halo. Always has been.

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No everyone doesn’t agree because Sprint is still in the game when most of fans don’t want Sprint. Even me. I love Halo 5 but I would gladly take classic over this

So you admit is not equal also the rocket launcher is a WEAPON. Not a movement ability. Rockets can’t sling you half way across the map guy. You can’t compare power weapons to movement abilites

As much of a fan of Thrusters and Jetpack I am, every game has its own thing, and it’s just not part of Infinite. However, I do think Infinite should add back Jetpack, then have Custom Games settings for Reach loadouts, and Halo 5 default Thrusters and Smart-Link Hover. Since Halo Infinite will probably be the last game for the next 10 years at least, if they are truly planning to port everything from past games, these should absolutely be Custom Games options, or even Reach and Halo 5 style playlist modes would be sick.

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No, i hated the thruster in halo 5, it was totally unbalanced

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you dont really fight for thrusters, theyre kinda just there for one guy on your team to equip. OS, Invis and grappleshot are the ones fought over as they are truly powerful

Thrusters kind of got neutered in this game. They don’t feel anything like they did in h5. I don’t see having them as a default trait really replicating the sensation people had in 5 with them.

Some of the stuff I agree that you’ve written and some of it I don’t. Players play style and expression could be seen as more dynamic in halo 5, but there are consequences that really broke the gameplay. Those ridiculously easy snap shots are a perfect example. Aim assist and bullet magnetism being so high is a direct consequence of thrusters. Maps had some cool jumps…very fun and exciting, but also broke the map…the spawns…like I just don’t believe the fun factor if thrusters would really end up transferring over to infinite. Maybe I’d have to run a custom game with people to really tell if I’d like it. I don’t see myself enjoying It in thought though for a few different reasons.

Player skill, and game played is just really different. Some really good players are still really good in this game. Some players who thought they were really good aren’t even average in this game. It’s just not a 1 size fits all thing. Different game, different skill gap for different factors with different emphasis more or less on such fsctors.

Thrusters provided for some fun out plays…but when you factor in the random ability to thrust in 8 directions during a strafe across 8 Spartans on a map with an infinite amount of times with a cool down…or…to escape into cover repeatedly…like yea…you could still kill the player…although it’s pretty frustrating at times and annoying as hell.

Infinite did go back to a kind of core experience, but a few added things to It. It’s a game that more than likely will change across time. If the equipment is truly seen as unbalanced, I do imagine it will be removed for the “hardcore” playlist of the multiplayer eventually.

Personally, I’m just glad to be playing a new halo that doesn’t feel identical to any of the other ones. It has things in it that I’ve liked about all of them mostly. I do kind of wish you’d be penalized when sprinting with shields down though…but…shield recharge rate seems to have been changed in this game.

Final thoughts…are just that it won’t be this amazing fun experience you’d think it would be. If anything, it will make you miss 5 more tbh. You know…I’ve never liked cod…this is off topic…but…to give some extra thoughts…the first one I actually really tried, was advanced warfare. It felt really fun to me. It was the only one I liked, and I came to find the community In large absolutely hated that one.

An all new game…with amazing gameplay…with an evade ability built in it…that does not have any already established name in its title…I feel like that game can pull in a new fan base. It can’t be called halo something. Cod something. Nothing with a name that’s known. For halo though? Look…I’ll play the hell out of any halo because I love halo. Prior to new waypoint launching, I cried and moaned on these forums for thrusters NO LIE. Said how much they add to the skill gap…how halo 5 is all about momentum shifts in the matches itself…game tons of examples of outplays…arguments for it…to get a game without them being anything like 5…my love for halo just overrides that and I find myself enjoying the game for not being the same take. It’s not that I’d dislike them and just set my controller down if this game did have thrusters back the way they were…but I can see both sides of the coin, arguments for both…scenarios where its like dang…yea…alright…HELL of a play with these built in to…wow…nah…you’d have been dead without them, etc etc.

10 year game with new playlist possibilities. Who knows…if not…potential change for a new game to come out thats a new IP…to do a retake on advanced movement in an fps without any pre existing prejudice to is game play because it will be completely new. The new games are abandoning it, so perhaps someone may choose to take it up some day.

Sorry for the rambling. I just like to let my thoughts flow out uncensored and fix them if anyone sees something wrong with them should thathappen. .

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Lore should never be a basis for basic gameplay decisions.

Hard locking aspects of a kit into gameplay based around lore is one if the best ways to disrupt and ruin balance.

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it is in infinte its not built in though you can change that in custom but having it as a pickup is much better for balance and it makes sense cause its an equipment

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Of course not everyone agrees (with you), which is why Thruster is an equipment pick up and not part of our kit. Also, 343i saw Sprint as a must and toned it down enough where even classic Halo fans can learn to live with it now. It’s not broken like 5. But we aren’t talking about Sprint, we’re talking about Thruster.

“Admit”? When did I ever say having equipment made you equal to everyone else in the game when I said:

I dunno mate, I’ve seen plenty of people fight over the thruster equipment and drop wall and use them effectively.

theyre probably rare occcurances since they are placed at each teams spawns to not be fought over but instantly equipped