> > > > Halo 3 Magnum would just be adding in a weak weapon, which would defy the laws of Halo’s upper standard of balance. We don’t need weapons that are “good clean up” weapons. We need weapons that make people want to use them for the advantages they have.
> > >
> > > Why do you people not listen to what I’m saying? It does have advantages! It can be dual wielded and kill anywhere from 1-4 shots depending on what you use it with. You can beat a BR in close quarters if you are good and dual wield it. The Magnum can pick off targets at distances that your other weapons can’t.
> >
> > The inherent problems with this:
> > 1. To do well, the gun relies upon a mechanic that becomes the root cause of the weakness
> > 2. Unless there is enough opportunity for it, no one would consider carrying it without the mechanic in place and it would become one of “those” weapons that the player would typically drop without a second thought.
> > 3. Another weapon (BR, DMR, whatever Rifle we get next) does its job better and has its niche infringed upon.
> >
> > Players need a reason beyond “We might be able to make use of a mechanic that actually makes it somewhat decent to use!” to pick it up and hold it for a period of time, because that’s not reason enough.
>
> You’re referring to dual wielding, correct? You’re also ignoring the other half of what I’m saying, correct?
>
> Countless times, I’ve stated that it is very good by itself. It can beat an Assault Rifle single wield. It is also good for hitting targets your other gun can’t. The BR obviously beats it because it is a BR. An all-purpose weapon. Do you really think that a Magnum by itself should really be able to beat a giant rifle that can do anything? Not to mention the BR is slightly overpowered but that’s another argument that doesn’t have to do with this one.
Yes, I DO the believe the Magnum should be able to beat the BR in a certain situation. If it can’t, then why have it? You’re missing the issue on the balance of the sandbox. If there isn’t a certain point where it can beat the BR at something or some range, then it’s pointless to have it. This is because Halo’s sandbox revolves around the utility. The point of the utility is to have a strong starter weapon that can be used as the workhorse for a player right off of the spawn. the point of the rest of the sandbox is to provide supplements for said utility’s/utilities’ faults and thereby become proficient in a certain set of scenarios. However, if the utilities can do the job of a weapon better than it, then it becomes a weak/pointless weapon and hsouldn’t be in the sandbox.
More often than not, the Magnum loses out to the AR. Only at a longer range does the Magnum persevere, but this role is easily usurped by the BR, and therefore makes the Magnum a throwaway weapon. The lack of a scope, lower damage and a larger reticule than the BR is what makes it much lesser than the BR, and duel-wielding can’t supplement these faults enough to warrant its place in a player’s arsenal.
I also laugh at the “Well of course the Rifle beats the Pistol!” argument. Such a “law” has no place in a competitive game where balance is the key. So the options are: they follow that “law” and make the Magnum weaker than the “main” utility (which I hope is a non-existent weapon in Halo 4) thus making it a pointless weapon, they follow that “law” but drop it from the game to promote balance and total use of the sandbox, or they disregard such an idiotic notion and simply make the gun worth using and able to defeat the “main” utility in a certain set of scenarios.
I’m going to guess which option 343i will take and say it’s the latter option, because that makes the most sense, especially considering that they have openly said that their goal is to promote sandbox variety by making every weapon worth using in certain combat areas and scenarios.