Please bring back classic weapon designs

So, let me start off with saying that I am all for new weapons with new functions, and for slight tweaks to classic weapons. This is necessary to keep things fresh and to make new Halo games feel fresh and exciting.

However, I believe 343 went too far with Halo 5. Here are a few examples off the top of my head:
-The plasma rife needs to make a full return. The plasma storm on my opinion is just awful. It performs like an slower rate of fire plasma repeater and it aesthetically looks terrible. I would love for the classic design to return and perform in 2 ways. It could act more like Halo CE’s but properly balanced for modern Halo. I also have pondered the idea of plasma rifles always found in pairs and are automatically duel wielded when picked up (just cause I think that would be bad -Yoink-). When tossing a grenade the left gun can stick to your Spartans left hip and grabbed directly after tossing.

  • Another obvious (imo) classic design that needs to return is the SPNKR rocket launcher. That other rocket design just needs to die lol. There was never a need to change the rocket launcher and the SPNKR is iconic to Halo.
  • Also, even though it’s not a weapon, really think the banshee should return to an updated classic design, with the "thruster pods returning. I was very very disappointed when it was changed in Reach.

I could go on, but I want to hear from the community. What do you all think? Do you agree/disagree with my examples? Do you have your own ideas? Thanks for any input into this discussion!

I think this has already been confirmed but im not 100% sure.

> 2533274898721100;2:
> I think this has already been confirmed but im not 100% sure.

Hmm and you aren’t sure where you heard this? If it’s true I’ll be so pumped

It’d be cool if for some weapons you could toggle the look from classic to modern. Or they could use the modern designs as a default and have classic skins.

Honestly I care a lot less about how they look and a lot more about how they can actually unique and different from one another. For example I don’t really care if we get the “classic” plasma rifle if it is still going to behave like a blue smg.

I wish that the UNSC in general would return; I’m getting sick of fighting alongside these Alliance soldiers.

I agree, i think the details or some things can change game to game, however some of the designs were just too good to change…actually thats the problem, i want design tweaks / changes but not an overhaul for legacy weapons / vehicles.

Like CE -> 2 -> 3 -> Reach things were altered but the general look and feel was kept intact, even when there was big tweaks, the essence of the design was there, nothing radical.

> 2533274819446242;5:
> Honestly I care a lot less about how they look and a lot more about how they can actually unique and different from one another. For example I don’t really care if we get the “classic” plasma rifle if it is still going to behave like a blue smg.

The plasma rifle was never just a blue SMG though. The plasma bolts take down shields quicker but are weaker against flesh compared to the SMG. It’s always had a unique role.

I agree, and this is actually the easy part to get right. Just remember that Bungie’s UNSC tech was heavily inspired by modern military equipment and weapons. Bring back the old weapons and any new ones you create, analyze the old weapons and try to blend it together with the halo universe to make it unique. Don’t go too far and make it feel so… modern that it completely breaks immersion however, that was the mistake they made for the Rocket Launcher in Halo 4, as it resembles the SMAW, M72, and AT4-HS WAY too much. In fact, the H5 Rocket Launcher is almost a rip off of the SMAW, M72, and AT4. Be creative, and get your ideas from the modern world.

Not every weapon has to go back to their classic version but whatever…

Plasma rifle does need to return as primary option. Shredding shields and dealing moderate health damage and having the stun effect if multiple shots hit.
The Brute variant should obviously fire faster, heat up faster and lack the stun effect.
Plasma repeater should return as it has the unique ability to vent manually. Give it faster rounds to help it stand out a but more from the other plasma rifles and give it moderate damage to shields and health.
Storm rifle, get rid of the barrel and make it look like a plasma weapon. Then bump it damage to make it more like a covenant LMG and be an equivalent to the SAW in some regards, making it an actual power weapon.
Plasma turrets. Bring the design from H3, reach and H4. Give it lower accuracy but higher damage than the H5 variant. Gives forgers more choice when building maps with covie focus.

Please bring classic everything back. The more Halo returns to its 1-3 roots, the better.

Only few need changing honestly.

I prefer they revert to the classic weapon sandbox between CE and Reach with whatever minor tweaks may occur. The only weapon I don’t want to see from that sandbox is the Plasma Repeater: One of the ugliest, most redundant weapons, ever. Redesigns are acceptable if the original is complemented versus overwritten. In other words, change little, if anything at all; otherwise, introduce a new weapon with the newer look.

> 2533274936074323;10:
> Not every weapon has to go back to their classic version but whatever…

Well I didn’t say every weapon lol I just think there have definitely been some unnecessary changes. I think it’s better to make small updates to established weapons and spend more time creating a few brand new unique weapons.

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> > 2533274819446242;5:
> > Honestly I care a lot less about how they look and a lot more about how they can actually unique and different from one another. For example I don’t really care if we get the “classic” plasma rifle if it is still going to behave like a blue smg.
>
> The plasma rifle was never just a blue SMG though. The plasma bolts take down shields quicker but are weaker against flesh compared to the SMG. It’s always had a unique role.

A virtually meaningless distinction. There has been exactly one proper Plasma Rifle and that was the CE plasma rifle. Better shield damage and plasma stun and headshot multipliers and decent base accuracy. The plasma rifles post CE(and its successors) were little more than damage inverted SMGs, blue bullet hoses and developers can and should do better.

> 2533274845291741;15:
> > 2533274936074323;10:
> > Not every weapon has to go back to their classic version but whatever…
>
> Well I didn’t say every weapon lol I just think there have definitely been some unnecessary changes. I think it’s better to make small updates to established weapons and spend more time creating a few brand new unique weapons.

It’s just i’m use to seeing and hearing change everything when comes the art style stuff. I have a some unpopular art style opinion so i won’t say them here.

> 2533274819446242;16:
> > 2533274845291741;8:
> > > 2533274819446242;5:
> > > Honestly I care a lot less about how they look and a lot more about how they can actually unique and different from one another. For example I don’t really care if we get the “classic” plasma rifle if it is still going to behave like a blue smg.
> >
> > The plasma rifle was never just a blue SMG though. The plasma bolts take down shields quicker but are weaker against flesh compared to the SMG. It’s always had a unique role.
>
> A virtually meaningless distinction. There has been exactly one proper Plasma Rifle and that was the CE plasma rifle. Better shield damage and plasma stun and headshot multipliers and decent base accuracy. The plasma rifles post CE(and its successors) were little more than damage inverted SMGs, blue bullet hoses and developers can and should do better.

It’s not meaningless. You can pick up a plasma rifle, take down someone’s shields quickly and then switch to a headshot capable weapon and take them out. It’s all about strategy in a diverse sandbox. Also, don’t forget that in my original post I mentioned it would be cool if the plasma rifle acted more like it did in CE, so we are in agreement in that area.

> 2533274845291741;1:
> - Also, even though it’s not a weapon, really think the banshee should return to an updated classic design, with the "thruster pods returning. I was very very disappointed when it was changed in Reach.

Something I was pondering recently is the fact that if you play any Halo Trilogy game (CE, 2 or 3) in classic mode all the Covenant designs seem to be based on the appearance of Bungie’s Elites. The Plasma Rifle, the Ghosts, Banshees, Wraiths, Covenant Cruisers, Capital ships, Energy Swords, etc. They all continue that original, sleek, sharklike Sangheili design. I’d like to see that continuing motif return. It’s similar in a sense to the Chopper and Prowler designs being inspired by the Brutes.

In regards to the T-26B (Reach) Banshee, I remember Bungie saying in a BTS video that it was intended to be a canonically older Covenant design that was later replaced by the one that appears in the original Halo. For whatever reason though, 343i retconned that, and it’s now canonically a newer design than the Halo 1/2 (T-26A) Banshee but older than the Halo 3 Banshee (T-26C).

I don’t agree with the Rocket Launcher, the original design was iconic sure, but overall ridiculous and silly. No sane man would ever use such a weapon for prolonged periods much less carry spare rockets for the thing. Overly bulky, cumbersome, and terribly designed.

The new launcher, while not at all nostalgic, is much more sensible. You have to remember in the Halo universe human weapons have to be designed to be carried and fired by ordinary human marines first and foremost. We don’t yet have Spartan specific armories.