Please balance the Sidekick in such a way that it works on both M&K and Controller

The Sidekick is a starting weapon in the quickplay playlist, where M&K- and Controller users will constantly be playing against each other.

If an M&K user with a Sidekick is facing a Controller user with a Sidekick, he/she will win. No doubt.
The weapon fires an insanely fast 365 RPM, and requiers 6 bodyshots and a headshot and has an optimal TTK of roughly 1.1 second.

1 mm click-click-click-click-click-click-click mouseclicks are just A LOT faster than 12 mm trigger pull-trigger pull-trigger pull-trigger pull-trigger pull-trigger pull-trigger pull movements.

If you don’t believe me, go watch some YouTube video’s by M&K content creators and Controller content creators. M&K can use the Sidekick as a main weapon at pretty long distances (because M&K doesn’t rely on aim assist) and Controller users can only use the Sidekick as a cleanup weapon.

And I have seen many people say that the Sidekick is intended to be a cleanup weapon. I am a 100% fine with that! But then make it so that the weapon functions as a cleanup weapon, regardless of your input.

Some easy way the weapon can be adjusted:

  • Full auto. Many weapons in the game are full auto, even weapons that don’t need it because their firerate is pretty low (like the Disruptor (that electric pistol)).
  • OPTIONAL full auto. Bungie is going to implement this function in Destiny 2 in December. You can simply turn it on or off, depending on your preference.
  • Lower the firerate of the Sidekick and up the damage of the bullets in such a way that it becomes a 5 shot kill, making it a short range Magnum.
  • Lower the firerate of the Sidekick even further and up the damage of the bullets in such a way that it becomes a 4 shot kill, making it a short range DMR.

There are probably other solutions. I’m all ears. :smiley:

3 Likes

I think the solution lies in making it a dedicated cleanup weapon or redesign it completely as you propose. In the latter I’d rather have it be a slower paced magnum again then a low magazine uzi.

For the ā€œcleanup scenarioā€ I wouldn’t mind a severe nerf to its damage to shielded targets but decrease the bloom/crosshair so it’s a reliable headshot. This means in TTK it would always lose to the rest of the sandbox but comes to light when either finishing a target damaged by your AR or when combined with a plasma weapon.

My main annoyance with the weapon currently is that I can’t trust it, especially for that final important headshot. Even when pacing shots or even completely waiting and taking a breath after shieldbreak too often it’s a gamble.

3 Likes

I really like the Sidearm but you’ve proposed reasonable changes - I like the idea of it being less effective against shields but more reliable once they’ve popped. Would potentially help stop the relentless ā€˜AR-to-melee’ trading as well (which I appreciate has always been pretty prominent)

1 Like

Yeah just lowering the rate of fire to something that is realistic on both inputs would make a good difference.

1 Like

Balance discussion aside, I think it would be nice if the Sidekick was full auto. It would even the playing field between people who play fairly and all the people using auto-fire scripts/controllers.

1 Like

Your proposal seems sound for mp, but that’d cripple the sidearm for campaign. The H3 magnum had good stopping power and surprisingly good accuracy/range, but a lack of dedicated scope and low firerate made it practically non-viable, it was easily superseded by BR (which is fine here in H6 since its treated as a sidearm).

I propose that weapon functionality should slightly differ between the two game modes. More powerful features for weapons, which impair mp balancing, could be implemented exclusively in campaign.

1 Like

Or just remove it from the starting loadout entirely. Scavenging for weapons from a ā€˜massive’ sandbox should be the priority, right?

1 Like

I can’t really say I agree. I use controller and the sidekick has immediately become my first choice weapon even on BTB lol haven’t loved a pistol this much since Reach

1 Like