PLEASE ANY SCRIPTING MASTER?

Well basicly this… i want to move from X point to Y point an object and then restart the animation, already done that part, but now my problem is this… once the object reaches the end it restart at the begin spot like normally but theres one copy of the original going away and i want it to dispawn cause then the animation starts again and then theres another copy and another and other and other and other and its impossible to play cuz it starts making lag…

Really really sorry if my english isnt good, but please try to help me i really want to end my map.

Did you set the object to despawn?

> 2533274905245971;1:
> Well basicly this… i want to move from X point to Y point an object and then restart the animation, already done that part, but now my problem is this… once the object reaches the end it restart at the begin spot like normally but theres one copy of the original going away and i want it to dispawn cause then the animation starts again and then theres another copy and another and other and other and other and its impossible to play cuz it starts making lag…
>
> Really really sorry if my english isnt good, but please try to help me i really want to end my map.

I’ll help. I helped one before, pm me tomorrow or today later around 9am to 10:00pm. No later. I’m in Mt time so its 0’17 or12:17 am.

> 2533274918446511;2:
> Did you set the object to despawn?

Yes, but it doesnt despawn or it despawn but the original one and not the copy

I’m not sure if the object Respawn and Despawn properties work at reliable times, so I would set both of those to do nothing. Then I would use a Position/Rotation: Reset action script with time=0 to keep moving just the original object back to its spawn location. You just have to work out the timing for your scripts.

There can a problem if it has to reset the position but keep moving (no pause). In that case, you need two move scripts that do the same thing because one script can only be activated again only after it has stopped. Here’s a Google doc with lots of info about movement:

> 2533274985652665;5:
> I’m not sure if the object Respawn and Despawn properties work at reliable times, so I would set both of those to do nothing. Then I would use a Position/Rotation: Reset action script with time=0 to keep moving just the original object back to its spawn location. You just have to work out the timing for your scripts.
>
> There can a problem if it has to reset the position but keep moving (no pause). In that case, you need two move scripts that do the same thing because one script can only be activated again only after it has stopped. Here’s a Google doc with lots of info about movement:
> Halo 5 Forge Scripting Reference Pre-Monitor's Bounty - Google Docs

What is going on is there fix to a script is actually staying and trying to reattach itself. But as no items grouped take it or if they try to reweld it crashes the game. So best fix I found is to rebuild map without scripts and I’d come in and do the scripts.