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A scale slider for objects, at least for primitives.
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A.I. that have at least basic preset routines, e.g. guard routine, players/or a specific team are attacked if they enter a guarded area
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Draw Distance Blockers, so the game doesn’t waste framerate drawing objects that aren’t actually in view
Apart from just more everything I think these 3 are the most important.
Request #3, especially, seems like it would require some significant work on 343i’s part.
> 2533274809541057;2:
> Request #3, especially, seems like it would require some significant work on 343i’s part.
First time for everything, right? HiiiiiiOOOO
Maybe do it for Halo 6 if it’s not feasible for 5
Just seems like a lot of work for little real reason.
It’s figurative sandbox essentially, not an Architectural design application.
Does that make sense?
> 2533274809541057;4:
> Just seems like a lot of work for little real reason.
>
> It’s figurative sandbox essentially, not an Architectural design application.
>
> Does that make sense?
I get what you’re saying. Whatever the solution may be, it needs to not drop the framerate when I use up the object limit
I still want 343 to add the Falcon and Hornet as static objects to mess with people.