Please add rounds in Arena

To counteract unbalanced, asymmetrical maps in the circulation.

There’s no point removing them, because that gives us less voting options. There’s no point trying to change the spawns or weapon locations because that would involve going through each map individually and would take some time.

Instead, add another round to Arena, make each round to 30 kills and switch the spawns in the second round.

> To counteract unbalanced, asymmetrical maps in the circulation.
>
> There’s no point removing them, because that gives us less voting options. There’s no point trying to change the spawns or weapon locations because that would involve going through each map individually and would take some time.
>
> Instead, add another round to Arena, make each round to 30 kills and switch the spawns in the second round.

Should just let me take control over the Arena playlist I would fix it… But seriously all they need to do is change the starting spawns and add a few teleports on certain maps ie… swordbase!

> > To counteract unbalanced, asymmetrical maps in the circulation.
> >
> > There’s no point removing them, because that gives us less voting options. There’s no point trying to change the spawns or weapon locations because that would involve going through each map individually and would take some time.
> >
> > Instead, add another round to Arena, make each round to 30 kills and switch the spawns in the second round.
>
> Should just let me take control over the Arena playlist I would fix it… But seriously all they need to do is change the starting spawns and add a few teleports on certain maps ie… swordbase!

I’ve already covered this in the OP but I guess I could explain a little further.

There are 5 unbalanced asymmetrical maps:

Swordbase
Powerhouse
Reflection
Boardwalk
Uncaged

If you wanted to change the spawns, weapon locations, or even put some teleporters on them you would have to go in to forge and do each one individually. Once you’ve made some changes, you’d have to playtest each map to make sure that the new variants are as balanced as they can be. If not, you’d have to go through them again and make more changes. Once these changes are made you’d then have to playtest again. This would go on until you are happy that the balance issues have been fixed.

Whilst this is going on, the 5 maps would still be in circulation in Arena in their unbalanced asymmetrical states.

However, as rounds and score to win are already custom game options, you could alter the Slayer gametype and then the changes would apply to every map. Each map would be perfectly balanced because in the second round the teams would switch spawns (like in Invasion) and would have equal chances. Unlike forging each map individually, this process would take like what, 5 minutes?

> > > To counteract unbalanced, asymmetrical maps in the circulation.
> > >
> > > There’s no point removing them, because that gives us less voting options. There’s no point trying to change the spawns or weapon locations because that would involve going through each map individually and would take some time.
> > >
> > > Instead, add another round to Arena, make each round to 30 kills and switch the spawns in the second round.
> >
> > Should just let me take control over the Arena playlist I would fix it… But seriously all they need to do is change the starting spawns and add a few teleports on certain maps ie… swordbase!
>
> I’ve already covered this in the OP but I guess I could explain a little further.
>
> There are 5 unbalanced asymmetrical maps:
>
> Swordbase
> Powerhouse
> Reflection
> Boardwalk
> Uncaged
>
> If you wanted to change the spawns, weapon locations, or even put some teleporters on them you would have to go in to forge and do each one individually. Once you’ve made some changes, you’d have to playtest each map to make sure that the new variants are as balanced as they can be. If not, you’d have to go through them again and make more changes. Once these changes are made you’d then have to playtest again. This would go on until you are happy that the balance issues have been fixed.
>
> Whilst this is going on, the 5 maps would still be in circulation in Arena in their unbalanced asymmetrical states.
>
> However, as rounds and score to win are already custom game options, you could alter the Slayer gametype and then the changes would apply to every map. Each map would be perfectly balanced because in the second round the teams would switch spawns (like in Invasion) and would have equal chances. Unlike forging each map individually, this process would take like what, 5 minutes?

Trust me I have played since H2 on XBL I know exactly what your getting at. I don’t mind having 2 rounds in each match but maybe play to 50 kills in each round? The majority of maps in this game are bad from a competitive standpoint anyway. I still think changing the starting spawns though is a better idea! Whats the chances of changing anything? Its taken them 6 months to remove the jetpack!!!

Good idea actually!

Does the score carry over rounds or what, how would it work?

> To counteract unbalanced, asymmetrical maps in the circulation.
>
> There’s no point removing them, because that gives us less voting options. There’s no point trying to change the spawns or weapon locations because that would involve going through each map individually and would take some time.
>
> Instead, add another round to Arena, make each round to 30 kills and switch the spawns in the second round.

No way. This isn’t GOW.

With removal of JP starting spawns aren’t that big of a deal other than on Reflection.

Swordbase just needs removed.

> Trust me I have played since H2 on XBL I know exactly what your getting at. I don’t mind having 2 rounds in each match but maybe play to 50 kills in each round? The majority of maps in this game are bad from a competitive standpoint anyway. I still think changing the starting spawns though is a better idea! Whats the chances of changing anything? Its taken them 6 months to remove the jetpack!!!

That’s 100 kills. This isn’t BTB remember.

And if you thought it took them ages to remove Jetpack (which is a rather easy) what makes you think they’d opt to spend all that time forging and playtesting when they could just alter the gametype to include rounds?

> Good idea actually!
>
> Does the score carry over rounds or what, how would it work?

Because the whole thing is about equal opportunities, both rounds would start at 0-0 and at the end of round 2 the scores would be added together to determine the winning team.

> No way. This isn’t GOW.
>
> With removal of JP starting spawns aren’t that big of a deal other than on Reflection.
>
> Swordbase just needs removed.

Halo already has rounds in Objective and Invasion. Where the hell have you been?

And Arena already has a small selection of maps, we don’t need any less. In fact, my fix would allow the opposite. We could play on ANY map and it would still be fair to both teams. Thus, more maps in Arena.

^^^

Yeah, OBJECTIVE AND INVASION. Not slayer buddy.

Bad idea. Will never happen.

> ^^^
>
> Yeah, OBJECTIVE AND INVASION. Not slayer buddy.
>
> Bad idea. Will never happen.

If there were rounds in Slayer I wouldn’t be asking for rounds in Slayer.

And you haven’t exactly said what’s bad about asymmetrical maps being balanced and fair for both teams…

> ^^^
>
> Yeah, OBJECTIVE AND INVASION. Not slayer buddy.
>
> Bad idea. Will never happen.

It’s a good idea,

Also uncaged is broken without jetpack, reflections is and so is sword base.

> > ^^^
> >
> > Yeah, OBJECTIVE AND INVASION. Not slayer buddy.
> >
> > Bad idea. Will never happen.
>
> If there were rounds in Slayer I wouldn’t be asking for rounds in Slayer.
>
> And you haven’t exactly said what’s bad about asymmetrical maps being balanced and fair for both teams…

Change the spawns b4 you change the entire way Halo has been played since Halo 2. First team to 50 FTW. Don’t like it? Don’t play it.

> > > ^^^
> > >
> > > Yeah, OBJECTIVE AND INVASION. Not slayer buddy.
> > >
> > > Bad idea. Will never happen.
> >
> > If there were rounds in Slayer I wouldn’t be asking for rounds in Slayer.
> >
> > And you haven’t exactly said what’s bad about asymmetrical maps being balanced and fair for both teams…
>
> Change the spawns b4 you change the entire way Halo has been played since Halo 2. First team to 50 FTW. Don’t like it? Don’t play it.

Yeah, i don’t…

> > > ^^^
> > >
> > > Yeah, OBJECTIVE AND INVASION. Not slayer buddy.
> > >
> > > Bad idea. Will never happen.
> >
> > If there were rounds in Slayer I wouldn’t be asking for rounds in Slayer.
> >
> > And you haven’t exactly said what’s bad about asymmetrical maps being balanced and fair for both teams…
>
> Change the spawns b4 you change the entire way Halo has been played since Halo 2. First team to 50 FTW. Don’t like it? Don’t play it.

I’ve already explained why changing the spawns are a bad idea (cycle of forging and playtesting getting better balance each time) and why rounds in Arena are a good idea (quick 5 minute fix where ANY map is perfectly balanced)

The only thing I see you don’t like is change.

Oh, and FYI I’ve been playing since H2.

Never thought of that!!! I was must pondering the other day when I was playing powerhouse and here is the solution. Good thinking man, out of the box like a man does it.

> Never thought of that!!! I was must pondering the other day when I was playing powerhouse and here is the solution. Good thinking man, out of the box like a man does it.

>>I’m a man<<

It would be cool if they had a setup in place where you played like a best of 3 since then it allows teams to actually get a feel for each other and make it more competitive, but having some sort of round system could work and would make arena interesting again.

> It would be cool if they had a setup in place where you played like a best of 3 since then it allows teams to actually get a feel for each other and make it more competitive, but having some sort of round system could work and would make arena interesting again.

If you’re talking about best of 3 on the same asymmetrical map that is a bad idea because it is an odd number of games. Either the spawns will stay exactly the same and one team would have the advantage all 3 games, or the spawns would switch and the advantage would be 2 games for one team and 1 game for the other. The problem with this is that it’s not even.

If you’re talking about best of 3 on 3 different asymmetrical maps you still have the same problem because it’s an odd number of games, so one team will have the advantage on 2 of the maps.

The only way to make a best of 3 fair is to play on 3 symmetrical maps, or 1 symmetrical map and 2 asymmetrical maps, where 1 is balanced, 1 favours red team and 1 favours blue team. Of course the latter wouldn’t be perfectly balanced. If you want that, you have to include rounds.

[EDIT: The problem with a best of 3 on 3 symmetrical maps is that you’re getting rid of all the asymmetrical maps. This means you’re cutting down the selection of maps and the same ones would be played over and over.

This wouldn’t be a problem if the ratio of symmetrical maps to asymmetrical maps was high but there are a lot of asymmetrical maps in Reach and in Arena.]

Which leads me on to having a best of 3 with rounds. This would be a great idea in tournaments and would benefit some people over XBL. Because map selection would be irrelevant, ANY map would be perfectly balanced, the voting process could be skipped. On top of that, once you’ve completed the game, you would then stay with the people you just faced to play them again. This would quicken the whole process of finding and getting in games.

However, the problem lies in the fact that not everyone can commit themselves to 3 games in a row, especially if they have rounds which would make them even longer. So maybe it would be best to keep this setup for tournaments.

Now that every other option has been exhausted, you can see that one game with an even number of rounds is the best for balanced competitive play over XBL.

> To counteract unbalanced, asymmetrical maps in the circulation.
>
> There’s no point removing them, because that gives us less voting options. There’s no point trying to change the spawns or weapon locations because that would involve going through each map individually and would take some time.
>
> Instead, add another round to Arena, make each round to 30 kills and switch the spawns in the second round.

Rounds have a tendency to glitch. Especially during poor connection games. IF this happened you have the chance of not even having the second round etc.

> > To counteract unbalanced, asymmetrical maps in the circulation.
> >
> > There’s no point removing them, because that gives us less voting options. There’s no point trying to change the spawns or weapon locations because that would involve going through each map individually and would take some time.
> >
> > Instead, add another round to Arena, make each round to 30 kills and switch the spawns in the second round.
>
> Rounds have a tendency to glitch. Especially during poor connection games. IF this happened you have the chance of not even having the second round etc.

Rounds don’t glitch enough for 343i to release a patch to fix them so I don’t see how there is a problem. And you can get glitches and bugs in poor connection games without rounds so this isn’t a good reason against them.

If anything, wouldn’t you rather play a 1 round laggy game up to 30 on an unbalanced map, then a full laggy game on the same map up to 50?

What I’m trying to say is that rounds would be good whether they glitch or not, because not having rounds is so unbalanced on asymmetrical maps that glitchy rounds would just get you out of the game quicker.

Unless of course you have a problem where you get more than 2 rounds. But as long as the amount of rounds are even and as long as it still switches the spawns then everything is okay.

What if your team quits out? You would have to play 1v4 for two more games.