One thing I’m noticing after opening 40-50 packs is that RNG decide a lot what I play. I would like there to be a crafting system. If I really want to play with Atriox Champion (which I never got, but I got level 2 of each Spartans and Honor Guard cus RNGesus) I would easily sacrifice X cards so I could play the deck I want to play. Could we at the least have some sort of premium packs that unlock cards you don’t have?
I love deck building and playing with my decks, but I dislike that if you are unlucky then you will never get card Y no matter how many packs you open. This needs to be addressed - some sort of way and I’m open to alternatives, either that the system monitors you haven’t been getting a certain card after X packs, or there are packs that give the missing cards, or crafting.
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> One thing I’m noticing after opening 40-50 packs is that RNG decide a lot what I play. I would like there to be a crafting system. If I really want to play with Atriox Champion (which I never got, but I got level 2 of each Spartans and Honor Guard cus RNGesus) I would easily sacrifice X cards so I could play the deck I want to play. Could we at the least have some sort of premium packs that unlock cards you don’t have?
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> I love deck building and playing with my decks, but I dislike that if you are unlucky then you will never get card Y no matter how many packs you open. This needs to be addressed - some sort of way and I’m open to alternatives, either that the system monitors you haven’t been getting a certain card after X packs, or there are packs that give the missing cards, or crafting.
I completely agree with you. Hnestly this system is a bit worse than the req system
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> > 2533274863570566;1:
> > One thing I’m noticing after opening 40-50 packs is that RNG decide a lot what I play. I would like there to be a crafting system. If I really want to play with Atriox Champion (which I never got, but I got level 2 of each Spartans and Honor Guard cus RNGesus) I would easily sacrifice X cards so I could play the deck I want to play. Could we at the least have some sort of premium packs that unlock cards you don’t have?
> >
> > I love deck building and playing with my decks, but I dislike that if you are unlucky then you will never get card Y no matter how many packs you open. This needs to be addressed - some sort of way and I’m open to alternatives, either that the system monitors you haven’t been getting a certain card after X packs, or there are packs that give the missing cards, or crafting.
>
> I completely agree with you. Hnestly this system is a bit worse than the req system
I’m pretty sure it’s to late to do drastic changes to it now, however I do hope it’s something they look into for a later date, post release. Just something to help any unlucky individual to actually complete their collection.
Well said man, I love Isabel as I have it right now, but that is after opening probably around 35 gold packs. Soooo… yeah, it needs to be some sort of thing, not even crafting, but maybe like Leader’s Pack, kind of like the option to purchase with game money points (or real money for people wanna spend on it) to buy pack for a specific leader…
What I found interesting about the beta and I loved it somehow, it is the fact that the game invites you to play with other leaders in order to get challenges done and get packs, which I feel it is pretty cool to have a way to learn more about other leader strategies…
Anyway, I am sure there will be a way for developers to make something about this. Peace!