Dear 343i,
I’ll start by saying this. Thanks for Halo 4. The campaign was awesome. Spartan Ops Story was awesome. It is obvious that you truly care about the Halo Universe and it’s fans. Now I’m sure you’ve noticed that November 6, 2012 there were a million people playing Halo. Not even 6 months later, that number is down to less than 50,000. I’m going to explain why, and how you can make Halo 5 successful. This is going to be long, but worth it.
The main point I am going to make is about “randomness”. I would also like to acknowledge the casual gamer, and well as the competitive gamer. Both are important. Whether you are casual or competitive, randomness can ruin a game. If you turn a corner, and someone has a Damage Boost, you are unprepared, and blame the game for your misfortune. If I recently picked up and utilized the overshields that spawn on a map, and I run into someone else using overshields, that’s a huge disappointment. Personal ordinances are the embodiment of random. For a competitive gamer, this the absolute worst. And for a casual gamer it can be equally frustrating. The overall theme is eliminate randomness.
Armor Abilities
Armor abilities are fun, there is no doubt, but they ruin a competitive atmosphere. The saying “when everyone’s super, no one will be” applies here. They are chaotic. They add an element to a battle that no one is prepared for. Every single time. Whether it’s camo from across the map, a hologram around the corner, or thinking you have the highground and then your opponent has a jet pack, armor abilities are a secret weapon for everyone. They cause nothing but chaos. I think they can be in campaign, but they should be eliminated from multiplayer.
Personal Ordinances
Nothing is worse then turning a corner, knowing you have all the sniper ammo on the map because you picked up both snipers, and then getting beam rifled in the head. That is the antithesis of gaming. It is exactly zero fun. Personal Ordinances obviously stem from CoD, WHICH IS OK. CoD has a huge fan base, and it is somewhat smart to try to appeal to them. This is why killstreaks word in CoD. They are team based, and well announced. When UAV is called in, everyone on the team has it, and the entire other team is announced to “enemy UAV online”. This alters gameplay for EVERYONE. Not just the person who secretly called it in. When a chopper is called in, the whole team has a chopper laying down fire for them, and the whole opposing team is aware of the obvious giant helicopter in the sky shooting at them. Even care packages have a helicopter fly over, and clearly on the radar. The point is, yes, they are rewarded for doing well (in an unranked playlist i might add), but the whole team benefits, and the kill streaks are well announced. I think the answer in Halo is this (or something like this): Bring back ranked and unranked. Remove personal ordinances from ranked, and bring killstreaks in to unranked. Pelican attacks, MAC cannon shots, radar jamming for the whole team, anything and everything, but ONLY in unranked. In unranked playlists, those elements would be fun. As long as they are announced, and effect everyone playing. In ranked games, they don’t belong. Simple.
Loadouts
There are a few big problems with this one. Boltshot, Plasma Pistol, Automatic Weapons.
The Boltshot is a shotgun. There is only one reason to NOT choose the boltshot, and that is on big vehicle maps. The boltshot ruin any attempt at having close quarters combat power weapons. Theres no need to seek out a shotgun, when i’ll do almost as well with my boltshot.
The plasma pistol ruins vehicle maps. If I play a vehicle map, I always have a plasma pistol, and 2 plasma grenades. Rendering vehicles useless.
Automatic weapons problem is this: 95 out of a 100 times, I’m going to prefer a BR over any automatic weapon. Even at the closest of ranges, I’m still going to prefer my BR. The AR, SR, and suppressor, CAN NOT COMPETE, and as a result will not be chosen. Here are some options:
Eliminate Loadouts…
or
Balance the guns.
In my opinion, Balancing the guns is a better option. Make the AR absolutely shred. Or, make all guns customizable. If the AR were headshot capable, and could have a scope on it, in the right hands, it could compete at range with the BR. Do the same for the SR, and the Suppressor, but make them unique. If you want to keep the loadouts, you need to make every gun competitive with the BR. The answer is NOT nerfing the BR as you tried to do with Halo 4’s release. The answer is making every gun competitive. Actually, I think you should do that even if you choose to eliminate Loadouts.
The answer to the boltshot and plasma pistol is this. Don’t let them be secondary weapons. Make the Magnum standard. OR bring back the SMG, and Plasma Rifle, and make a promethean pistol/smg that’s not ridiculous.
Ranked
Core Halo players are competitive. But even if you are a casual gamer, ranked and unranked playlists are important, and here is why:
As a gamer with a more competitive attitude, it is incredibly frustrating to enter a playlist and absolutely dominate one game, and then the next get absolutely dusted. Whether you are a 20, or a 50, playing a ranked game ensures that you will be playing a good game of Halo. You will be playing people of a similar skill level. To be honest, what keeps a competitive gamer coming back to a game is not winning. It’s losing. It’s a challenge. Gaining 50 points for an assist is not actually rewarding. But playing a few hard games in a row, and then up ranking… that is a feeling that keeps a gamer coming back, casual or not. Social playlists are fun for everyone, and can include all the gimicky features. In summary, a ranked playlist is a MUST, and the rank must be displayed IN GAME. I know that boosting was an issue. Here’s a solution: if someone quits a game, that ranked game is no longer valid. the quitter is penalized by a whole derank and the other players are free to quit or continue playing. If one of the teams was already within 10 kills of winning, they are treated as winners,and uprank as such, but the quitters remaining teammates are not penalized, or rewarded.
Let me be clear: FPS are dying because of lack of competitive gameplay. CoD Doesn’t have a ranking system because they know their game is not balanced enough to support one. FPS are dying. Bring back ranked and unranked games.
I could go on, but I’ve hit most of my main points. Please listen, and any other players who have read this, please favorite this post. Not for me but for Halo 5.
The answer to a great Halo 5 is NOT Forge, RvB, gimicky features, a zooming pistol, or funny videos. It’s Core gameplay. What made Halo 1-3 fun was equal, core gameplay. Talent based gameplay. Not randomness.
Thanks 343i. I hope you read this. Feel free to email me at
ammon.johnstun@gmail.com.

