It’s no surprise at this point that the launch of the Halo: TMCC hasn’t gone to plan. What was arguably the largest release on the Xbox One to date has been mired by a myriad of technical/network errors encompassing nearly every facet of the game including single player, co-op, competitive multi player, the new Halo Channel, etc.
As a result, these forums have devolved into a cesspool of tantrums thrown by children threatening everything from “never buying Halo again” to “lawsuits”. I’m not going to do that. It accomplishes nothing besides temporarily venting some steam with no long-term benefit to anyone involved.
That said, I’ve been gaming for over 20 years. I’ve owned at least one console every generation since the NES, nearly all of them purchased as their respective launches. And during that time, I can’t recall ever experiencing a large scale game launch that has been this technically broken. It’s not the usual glitches that have become the norm at launch in recent years…it’s unplayable. It’s broken. It’s as if the Quality Assurance consisted of yelling down the hall to Steve asking:
“this game works right?”
“of course, bro!”
“thanks!”
My personal experiences over the past week with the game have included:
- freezing arbitrarily during offline singleplayer, losing all save points in that level, and being reset to the beginning
- the screen going completely black, as if the visual input to the monitor has been cut off, while the audio and controller feedback remain intact
- spending egregious amounts of time searching for online matches, never to succeed
- being kicked out of online matches for dozens of different reasons
- not registering that I have actually completed many singleplayer levels and having to redo them
- perpetually having uneven teams in online multiplayer, even when there are an even number of players total
- other issues I’m sure that I am forgetting
343i, I’m sure you are aware of this but, Houston, we have a problem. Your reputation has been severely tarnished in the eyes of many (if not most) of the Halo community. This is a community I’ve been a party of for 13 years now, ever since I purchased Halo:CE a few weeks before I actually received the original Xbox for Christmas.
The adults in the community have one, simple question:
What happened?
And please, don’t just give us a sterilized answer approved for public release by your PR department. Most of us are assuming that you simply didn’t have adequate time for QA given the launch window Microsoft HQ established for the Holiday 2014 season. Is that what happened?
If so, I can understand that. Don’t tell us you “thoroughly tested the game and this is genuinely a surprise” because the current state of the game proves that demonstrably false. The QA department wasn’t slacking…they weren’t even in the building.
Or was it something else? I’m not a computer scientist, but I assume combining 4 separate games from different generations, on different engines, onto one disk is not an easy task. Did this create unique difficulties? We have been playing FPS games online over Xbox Live for over a decade now, but I don’t recall anything this broken being previously released.
I’m sure you have plenty of headaches at the moment. I won’t stamp my feet and demand immediate answers “or else”. But when you finally get this game back to a playable state, an official explanation would be greatly appreciated.
Sincerely,
a Halo fan for 13 years