With the recent Halo Infinite gameplay trailer, we saw a lot of new weapons, on top of classic weapons we know will be returning. I have no doubt that these are only a fraction of the over all guns that will be in the game, and I am certain there are going to be a lot of guns. My only concern is that I do not want 343 to bring back the weapon variants, I would much rather 60 different guns, over 5 variants of each weapon. The weapon variants in my opinion just became too confusing and over-saturated those weapons as well as they made the base form of that weapon pointless. I want 343 to focus on giving us a lot of unique weapons and Vehicles that have their own design and function that is add onto the already existing weapons and vehicles rather than come up with many different variants of the Assult Rifle, Plasma Rifle, BR ect.
What do you all think? Do anyone feel the variants should return or would it be better to leave them behind?
> 2535436352478403;1:
> With the recent Halo Infinite gameplay trailer, we saw a lot of new weapons, on top of classic weapons we know will be returning. I have no doubt that these are only a fraction of the over all guns that will be in the game, and I am certain there are going to be a lot of guns. My only concern is that I do not want 343 to bring back the weapon variants, I would much rather 60 different guns, over 5 variants of each weapon. The weapon variants in my opinion just became too confusing and over-saturated those weapons as well as they made the base form of that weapon pointless. I want 343 to focus on giving us a lot of unique weapons and Vehicles that have their own design and function that is add onto the already existing weapons and vehicles rather than come up with many different variants of the Assult Rifle, Plasma Rifle, BR ect.
>
> What do you all think? Do anyone feel the variants should return or would it be better to leave them behind?
In my opinion the variants can return but only on Multiplayer experience
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> > 2535436352478403;1:
> > With the recent Halo Infinite gameplay trailer, we saw a lot of new weapons, on top of classic weapons we know will be returning. I have no doubt that these are only a fraction of the over all guns that will be in the game, and I am certain there are going to be a lot of guns. My only concern is that I do not want 343 to bring back the weapon variants, I would much rather 60 different guns, over 5 variants of each weapon. The weapon variants in my opinion just became too confusing and over-saturated those weapons as well as they made the base form of that weapon pointless. I want 343 to focus on giving us a lot of unique weapons and Vehicles that have their own design and function that is add onto the already existing weapons and vehicles rather than come up with many different variants of the Assult Rifle, Plasma Rifle, BR ect.
> >
> > What do you all think? Do anyone feel the variants should return or would it be better to leave them behind?
>
> In my opinion the variants can return but only on Multiplayer experience
In my opinion that is the last place I would want them to return if they do. If they absolutely have to return, then I either hope they return in the campaign only, or they appear in a yet to be announced multiplayer mode, that they can be added to and kept there rather than be in the rest of the multiplayer.
Variants for the last half of H5’s content cycle started to get super cool and interesting though. I’d rather they enhanced and improved what the req variants provide to the weapon sandbox rather than scrap the whole idea all together.
Unique weapons (like Void’s Tear) would be good to have again in Infinite. But slightly better versions of base weapons (like Lawgiver) are unnecessary.
I say take the best variant and just make that the 1 version of each power weapon. For example, give the rail gun 2 shots per clip and fire faster, like the Whiplash variant.
I wish to see a return of weapon variants in campaign, warzone (if there is one) and Firefight and only in a special MP playlist specifically for weapon variants.
I like having all the options and messing around with all the different styles in Warzone. Kept it fresh for me.
> 2533274978553590;6:
> Unique weapons (like Void’s Tear) would be good to have again in Infinite. But slightly better versions of base weapons (like Lawgiver) are unnecessary.
See though my issue with those variants is that I feel like the Voids Tear, could have become its own unique weapon, rather than an variant of the Plasma Pistol. Infact most if not all of the Different variants could have been their own weapon. I would just rather see them become different weapons that feel a unused nesh in the sandbox rather than become and variant of a base weapon that only difference in appearance is a color pallet swap
> 2535436352478403;9:
> > 2533274978553590;6:
> > Unique weapons (like Void’s Tear) would be good to have again in Infinite. But slightly better versions of base weapons (like Lawgiver) are unnecessary.
>
> See though my issue with those variants is that I feel like the Voids Tear, could have become its own unique weapon, rather than an variant of the Plasma Pistol. Infact most if not all of the Different variants could have been their own weapon. I would just rather see them become different weapons that feel a unused nesh in the sandbox rather than become and variant of a base weapon that only difference in appearance is a color pallet swap
Yeah, that’s true. I always felt it was weird how, in Halo 5, they made a Needler Carbine instead of bringing back the Needle Rifle. I mean, it works, but a straight up Needle Rifle would’ve been cooler.
Unique weapons with their own models would be most preferable. But at the same time, having unique weapons that are unique in function, but no appearance, would still be better than nothing, assuming the weapon fulfills a purpose in the weapon sandbox.
> 2533274967369999;4:
> It worked in Halo 5 warzone though, and it wasn’t in arena or campaign that much. Why do you feel that req variants are bad?
because theyre were literally 900 of them that was just too overwhelming. The weapon sandbox as it is should be fine. We dont need variants muddying the system
> 2535431221908268;11:
> > 2533274967369999;4:
> > It worked in Halo 5 warzone though, and it wasn’t in arena or campaign that much. Why do you feel that req variants are bad?
>
> because theyre were literally 900 of them that was just too overwhelming. The weapon sandbox as it is should be fine. We dont need variants muddying the system
Please don’t exaggerate, it was needed for warzone mode. Power ups, power weapons, vehicles were definitely needed. The only thing that needed work were loadout weapons which needed to be better organised. If anything there needed to be more variants for example a Sentinel DMR with extra ammo.
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> > 2535431221908268;11:
> > > 2533274967369999;4:
> > > It worked in Halo 5 warzone though, and it wasn’t in arena or campaign that much. Why do you feel that req variants are bad?
> >
> > because theyre were literally 900 of them that was just too overwhelming. The weapon sandbox as it is should be fine. We dont need variants muddying the system
>
> Please don’t exaggerate, it was needed for warzone mode. Power ups, power weapons, vehicles were definitely needed. The only thing that needed work were loadout weapons which needed to be better organised. If anything there needed to be more variants for example a Sentinel DMR with extra ammo.
They didnt need any variants at all lol. They could have just put every vehicle and weapon and power up in there. Thats enough to really get crazy. They could just have ammo caches after completing objectives to make the ammo not as scarce