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> Just had to google what the ‘The Answer’ is…it’s basically a generic name for one of the SAW’s so yes I won’t miss that if it’s gone in Infinite since I despised that gun in Halo 5, was overpowered, not in a good way like how players can dodge a rocket instead all the Saw does is get easy kills and blinds me at the same time…it’s just annoying to face. I also believe other weapons should be gone too like the weapons that seems to lock-on even if you’re on foot…don’t mean the needler but the ones that can kill you miles away with no skill. Power weapons should be balanced in a way that is fun in a Halo game but not too overpowered…it’s like I wouldn’t expect Halo to suddenly have the BFG 9000 since that would be unbalanced. So new weapons of any kind should be tested before being put in or it’ll end up being an unbalanced mess like Halo 5.
I hate when people use that as a reason for why they think things are ‘unbalanced’ or ‘unfair’. By what definition do you even use skill?
Skill is defined as the capability to do something well that others might not be able to. But a lot of people just use that as a scapegoat for why they think something is not right in situations. At what point did we decide that games were less about having fun and more about having skill? Skill is literally not important in a video game unless you’re playing in a competitive scene. I may not play much Halo 5 Competitive, but I don’t believe The Answer is there. Course I may be wrong, after all, I don’t play Halo 5 Comp.
If skill was a determining factor in changing things, why haven’t most games dealt with the camping issue? Camping is one of the least skilled tactics used in just about every game that lets you sit around a corner with a blade or shotgun. I can’t count how many times I’ve run into a building and been shot down by a shotgun or cut down by an Energy Sword. After all, the last thing on your mind when hauling your rear across the battlefield is to stop and check every doorway, corner, and room before entering.
Do I hate it? With a burning passion.
Has it been dealt with? No, and it likely never will because it’s a viable tactic and game dev’s are not concerned with skill levels outside of competitive game types. Your objective is to kill the enemy, how you do that is up to you so long as it’s not considered cheating or game breaking.
Point is; skill means nothing in this scenario, so please don’t act like it’s the sole reason why a weapon should be altered.
Correct reasons would be that it is literally unstoppable and anyone who has one dominates the game making it unfun for everyone else. Or that it causes lag issues and needs to be fixed. Things like that.
Also, your logic for balancing POWER WEAPONS to not be OVERPOWERED makes me curious. After all, the point of a POWER WEAPON is to be POWERFUL. They’re supposed to be one shot killers. That was their whole design. But not just anyone can pick up a power weapon and get a Killtacular or Killamanjaro. Some people are not as good with certain weapons as others. And anyone who just sprays The Answer across the field is wasting ammo. Effective range plays a key factor in all weapons.
Snipers - high power, single shot, long distance
SAW - medium power, fully automatic, close to mid range
Using a Sniper in close quarters is a high chance to waste ammo and die. Using a SAW at long distance is just wasting ammo as well as telling everyone where you are shooting from.