Please put in a assassination that is used when a player is crouching. You could make it look like the assassin (who is crouching) sweeps the legs out from under the victim. While the victim is lying on the ground the assassin pulls out a knife and stabs the victim in the chest. That’s just an idea for an animation but if there is still time it would be cool if you could include a crouching animation.
Discuss assassination animation ideas.
I’d like more assassinations where the victim is flying away like the “This is Sparta kick” in Reach.
> Please put in a assassination that is used when a player is crouching. You could make it look like the assassin (who is crouching) sweeps the legs out from under the victim. While the victim is lying on the ground the assassin pulls out a knife and stabs the victim in the chest. That’s just an idea for an animation but if there is still time it would be cool if you could include a crouching animation.
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> Discuss assassination animation ideas.
See, here’s why this is not happening. Even if they did have the time, this would be completely stupid and a waste of assets. Assassinations aren’t even that big of a deal in the game, and honestly completely unnecessary for anything other than campaign. All an assassination is is a carried out back smack through a pointless animation that is supposed to be exciting in some stupid way. These are cool for about the first week, then it’s pointless. /thread.
> > Please put in a assassination that is used when a player is crouching. You could make it look like the assassin (who is crouching) sweeps the legs out from under the victim. While the victim is lying on the ground the assassin pulls out a knife and stabs the victim in the chest. That’s just an idea for an animation but if there is still time it would be cool if you could include a crouching animation.
> >
> > Discuss assassination animation ideas.
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> See, here’s why this is not happening. Even if they did have the time, this would be completely stupid and a waste of assets. Assassinations aren’t even that big of a deal in the game, and honestly completely unnecessary for anything other than campaign. All an assassination is is a carried out back smack through a pointless animation that is supposed to be exciting in some stupid way. These are cool for about the first week, then it’s pointless. /thread.
Well in infinity slayer its worth more points to go for the big kill (animations worth +15) So no its not pointless /thread open
And personally I really really want a showstopper animation, one where you can pull someone assassinating your teammate off or take someone off who is hi-jacking a vehicle, that <mark>or at least</mark> register the backsmack when someone is assassinating and you do actually in fact hit them in the back… Because that was broken in Reach.