Please 343 do something about this behavior

Alright I hardly ever frequent the forums but my last game was so awful I had to. In my file share is a clip called “this is cheating” (gamer tag whitetree117). What happened was a game of invasion on the Spire. The entire enemy team simply sat in our spawns, stole all our weapons, and simply sat there and camped the Blam out of us. We had no where to go, and no way to get away.
While I am frustrated with the enemy players and really want to call them out for some sort of punishment I also see this really just taking advantage of a flaw in the map. Whatever happens my main purpose here is to advocate for some sort of change.
I would really like to see this type of behavior in games discouraged, and the flaw in the game seen to. Thank you.

a personal call out to 343 as the new masters of Halo, do something, even if that just means replying to this.

People have never and will never be banned for being better than you, sure it was unsportsmanlike to spawn trap you for the whole game but don’t expect some type of action to be taken against them.

It took them forever just to fix a few of the really annoying gltiched spots mainly in Living Dead.

Asylum - Rock Cliff

Sword Base - Top Ledge

Sadly though, Spawn Camping isn’t technically “Prohibited” but it’s also not smiled upon. If you’re backed into a corner, then you’re pretty much just taking it with no questions asked. It’s much like in any Fighting Game where if your opponent traps you in the corner and spams the ever living out of you, you’re practically screwed. They’ve NEVER fixed that in a fighting game so I doubt they’ll fix it in a game that gives you much more free roam.

At the end of the game I only had enough time to toss a single grenade before dying. It’s uncivil and uncalled for. While I see that its highly unlikely anything will come of this I can still petition for change, and maybe someone will hear me.

i have a solution

swallow your pride and quit

If you allow them to set up a spawn trap that hard, you have no one to blame but yourself.

Spawn trapping is a part of the game.

> If you allow them to set up a spawn trap that hard, you have no one to blame but yourself.
>
> Spawn trapping is a part of the game.

> If you allow them to set up a spawn trap that hard, you have no one to blame but yourself.
>
> Spawn trapping is a part of the game.

And it’s up to the other players to be the bigger person and allow the game to progress with actual team battles, not a one-sided killfest. A game that’s too easy stops being fun after a while.

To stop spawn killing like that the only thing I can think of is to make spartans only able to pick up spartan weapons and elites to only be able to pick up elite weapons. (only in invasion though)

> If you allow them to set up a spawn trap that hard, you have no one to blame but yourself.
>
> Spawn trapping is a part of the game.

It’s not “part of the game” but cornering your enemy is part of war.

You want to keep your enemy pinned back with little chance of retaliating.

Sadly when it comes to games though, when people don’t like how something is set “as is”, they complain en mass and get whatever they stunk at, changed to their benefit. Which is why all the “Nerfing” is irking to me. Sorry, but I grew up with gaming from the start of the Atari days and not a game before the current gen has been “changed to the players benefit” especially in online terms such as what’s happening with Reach. It’s the one thing everyone just overlooks and wound up crying to the devs anyway - Online Experince May Not Always Be The Same or something along those lines. Which means - You Deal With What You Got. What happened to using the toys/tools you’re given and having at it? No, apparently those days are gone and now people are getting AA’s changed as if they’re praying to the Almighty to do their homework for them. Suck it up and play the game AS IT WAS INTENDED. Just b/c one or a few or even a margin of the community hates something, doesn’t mean that A) The other side of the argument should get overlooked and B) The game should change from how it was set in place.

But that’s just my opinion. Frustrated I may be, I will adapt.

> > If you allow them to set up a spawn trap that hard, you have no one to blame but yourself.
> >
> > Spawn trapping is a part of the game.
>
> And it’s up to the other players to be the bigger person and allow the game to progress with actual team battles, not a one-sided killfest. A game that’s too easy stops being fun after a while.

Why give the other team a chance? If you hold their hand, and let them break out of the spawn trap; their game just got easier.

> And it’s up to the other players to be the bigger person

It’s a little-known fact that some people actually play to win, and will use any technique, cheating aside, to win. Shocking, I know.

> and allow the game to progress with actual team battles, not a one-sided killfest.

Last I checked, making a coordinated advance on the enemy’s base, pushing them back, and halting the opponent’s progress was team work. Perhaps… maybe… just maybe… it was the opponents lack of coordination and team work that allowed them to be pushed back so far without a single man breaking through?

> A game that’s too easy stops being fun after a while.

Some people get their enjoyment from winning, or playing as a team. If nothing else, blame the matchmaking system for pairing a very good, very coordinated team against a bad one. The players aren’t at fault for playing smart, or playing to win.

> > > If you allow them to set up a spawn trap that hard, you have no one to blame but yourself.
> > >
> > > Spawn trapping is a part of the game.
> >
> > And it’s up to the other players to be the bigger person and allow the game to progress with actual team battles, not a one-sided killfest. A game that’s too easy stops being fun after a while.
>
> Why give the other team a chance? If you hold their hand, and let them break out of the spawn trap; their game just got easier.

But it didn’t get TOO easy; they still have to try to complete the objectives for Invasion. And allowing them to spawn and mount an attack is not hand-holding, it’s just fair play (because it’s not actual war, it’s a game). If you were on the spawn-camping team, and the next round had you getting spawn-camped, would you mind? They’re just using the same tactic you guys did in the previous match.

> It’s a little-known fact that some people actually play to win, and will use any technique, cheating aside, to win. Shocking, I know.

They usually do it because an actual team battle would mean they lose, so they rush to spawn-camp to avoid any actual confrontation.

> Last I checked, making a coordinated advance on the enemy’s base, pushing them back, and halting the opponent’s progress was team work. Perhaps… maybe… just maybe… it was the opponents lack of coordination and team work that allowed them to be pushed back so far without a single man breaking through?

Yeah, that’s the only logical reason why. It couldn’t possibly be from people quitting or losing connection, leaving the attackers woefully undermanned.

> Some people get their enjoyment from winning, or playing as a team. If nothing else, blame the matchmaking system for pairing a very good, very coordinated team against a bad one. The players aren’t at fault for playing smart, or playing to win.

“Playing smart” doesn’t necessarily mean “playing like a spawn-camping pr!ck.”

> > It’s a little-known fact that some people actually play to win, and will use any technique, cheating aside, to win. Shocking, I know.
>
> They usually do it because an actual team battle would mean they lose, so they rush to spawn-camp to avoid any actual confrontation.
>
>
>
> > Last I checked, making a coordinated advance on the enemy’s base, pushing them back, and halting the opponent’s progress was team work. Perhaps… maybe… just maybe… it was the opponents lack of coordination and team work that allowed them to be pushed back so far without a single man breaking through?
>
> Yeah, that’s the only logical reason why. It couldn’t possibly be from people quitting or losing connection, leaving the attackers woefully undermanned.
>
>
>
> > Some people get their enjoyment from winning, or playing as a team. If nothing else, blame the matchmaking system for pairing a very good, very coordinated team against a bad one. The players aren’t at fault for playing smart, or playing to win.
>
> “Playing smart” doesn’t necessarily mean “playing like a spawn-camping pr!ck.”

Team Battle / Spawn Rush - It’s a strategy. If it works, it works. This breaks down to playing smart. They’re taking the advantage. There’s nothing wrong with it aside from your response and lack of anticipation. Just because it worked against you, doesn’t mean it’s Unfair. The one team did it. How often has it happened since?

Either way, now you have a lesson for next time. That’s what I do. Live. Learn. Adapt.

> They usually do it because an actual team battle would mean they lose, so they rush to spawn-camp to avoid any actual confrontation

If they can push you all the way back to your spawn and you can’t get a single person past (it only takes one and a spawn camp falls to pieces), they can slaughter you all day long and you’ll never come close to winning.

> Yeah, that’s the only logical reason why. It couldn’t possibly be from people quitting or losing connection, leaving the attackers woefully undermanned.

So then it’s not the tactic or strategy, it’s a flaw in another system.

> “Playing smart” doesn’t necessarily mean “playing like a spawn-camping pr!ck.”

Playing smart means utilizing every advantage and using any strategy to achieve your objective. Not doing so simply because, “It’s mean,” is a poor choice. That would, by definition, mean it’s not playing smart.

If you don’t want spawn camping, that’s fine. Play with like-minded people. But don’t complain when you enter the wild and people use completely legitimate tactics against you.

The other team was just being coordinated, using map components and being skilled and/or you guys weren’t as skilled. That’s not cheating nor offensive, that’s playing the game. There are some quite adept Invasion squads out there and Invasion is easy to pull off spawn killing in because of the preset spawn points. Just keep playing, learn weapon spawns and communicate and you’ll get better over time.

You were simply dominated. It happens.

So basically they spawn trapped you? It takes a lot of team coordination to set up a spawn trap especially in games BIGGER than 4v4. For you to be pushed into a corner like that, it just means during the game, a) You or your team did not have enough individual skill to push them back, b) Your team did not work together to push them back, c) You had no idea what was happening. Once you get locked into a spawn trap, it’s very hard to get out of. It’s pretty much the “finisher” in this game.

However it’s not impossible, if you watch tournament videos of teams working together to force the other team back. There’s so much you can do to prevent spawn trapping anyways, and if you let the enemy push into your side of the map so easily, you have no one to blame but yourselves.

> Playing smart means utilizing every advantage and using any strategy to achieve your objective. Not doing so simply because, “It’s mean,” is a poor choice. That would, by definition, mean it’s not playing smart.
>
> If you don’t want spawn camping, that’s fine. Play with like-minded people. But don’t complain when you enter the wild and people use completely legitimate tactics against you.

I didn’t say it’s mean, although I can see how I might have sounded like that. Mean isn’t the word I would use.

I’m not an awesome player by any means unless I’m having a really good day, but I am definitely not the bottom of the barrel either. I usually win around half the Invasion games I play, unless my team gets spawn-camped, which usually happens because my teammates quit, don’t take the object of the game seriously, or actually have no idea how to play. But I never consider being spawn-camped to be a “legitimate” tactic. I’m not talking about some twisted form of cheating, since it’s perfectly possible and legal within the game’s parameters to do it. I mean in the sense of Invasion as the devs intended–one team attacking, the other defending (not the “defense” team switching to offense and vice versa). I guess I was wrong to assume that other players go into Invasion with the same “play for the challenge” mindset as me.