Playlists with minimum skill/rank requirements?

I was wondering why Halo or any other game that I know of has not done this before? People often hate getting teamed up with outliers, meaning the one player who has a rank of less than 20 in a game full of 30’s and above. I know in Halo 3 they had a simple range that ensured no one a certain number above or below your rank would be able to appear in your search.

That is one playlist requirement that is common, but there could be others…
Possible playlist requirements:

  • Have a K/D ratio of over 1.0 (just an example number, also a requirement like this would likely appeal to “pro” players) - Have completed the campaign (Could be verified through your achievements, and this could be used to deter boosters and de-rankers) - Have unlocked X achievement. (Again, this could act as a deterrent to boosters and such)These are just a few off the top of my head, but I feel with Halo having a renewed emphasis on circuit gaming along side its new warzone mode, it could really create that pro-appeal to certain players. In fact I have seen many cases where people like seeing requirements like that just so they can feel that the game playlist is setting higher skill standards compared to the rest of the game.

Is this something that would be redundant if it was implemented or cause too much fragmentation of the player population? I feel that if one playlist were created with requirements such as these, it would create an arbitrary incentive for players to meet them. (All for the sake of creating a niche group and reducing player population drop off by offering them something maintain).

> 2533274831388058;1:
> I was wondering why Halo or any other game that I know of has not done this before? People often hate getting teamed up with outliers, meaning the one player who has a rank of less than 20 in a game full of 30’s and above. I know in Halo 3 they had a simple range that ensured no one a certain number above or below your rank would be able to appear in your search.
>
> That is one playlist requirement that is common, but there could be others…
> Possible playlist requirements:
>
> - Have a K/D ratio of over 1.0 (just an example number, also a requirement like this would likely appeal to “pro” players)
> - Have completed the campaign (Could be verified through your achievements, and this could be used to deter boosters and de-rankers)
> - Have unlocked X achievement. (Again, this could act as a deterrent to boosters and such)
> These are just a few off the top of my head, but I feel with Halo having a renewed emphasis on circuit gaming along side its new warzone mode, it could really create that pro-appeal to certain players. In fact I have seen many cases where people like seeing requirements like that just so they can feel that the game playlist is setting higher skill standards compared to the rest of the game.
>
> Is this something that would be redundant if it was implemented or cause too much fragmentation of the player population? I feel that if one playlist were created with requirements such as these, it would create an arbitrary incentive for players to meet them. (All for the sake of creating a niche group and reducing player population drop off by offering them something maintain).

Because people would do things that wreck other playlists just to obtain the necessary prerequisites. That’s one of very few challenges 343 could pose to players that would likely cause more harm than good.

Creating an effective matching system is not as hard as 343 has made it seem. The quality of the matchmaking systems within Halo 2 and Halo 3 were largely considered somewhere between good and great. Those games haven’t been new or current for quite some time, yet both games’ matching systems blow each and all successive Halo titles’ counterparts clear out of the water.

There is no comparison between H2/H3 MM and MM in any Halo that has come after them, still 343 refuses to put it in their own Halo games. So, I expect H5 to offer a damn fine MM system. They say they made mistakes with H4…even Frankie said not having their 1-50 CSR in the game was regrettable and not ideal at all…yet 1-50 (even in the form of their horrid CSR) won’t be part of H5.

Failing is inevitable. Apologizing is a courteous gesture. Turning around and doing much of what you apologized for all over again is what’s going on right now (label it how you please…my top-5 choices would all just read “Yoink”).

> 2533274831388058;1:
> I was wondering why Halo or any other game that I know of has not done this before? People often hate getting teamed up with outliers, meaning the one player who has a rank of less than 20 in a game full of 30’s and above. I know in Halo 3 they had a simple range that ensured no one a certain number above or below your rank would be able to appear in your search.
>
> That is one playlist requirement that is common, but there could be others…
> Possible playlist requirements:
>
> - Have a K/D ratio of over 1.0 (just an example number, also a requirement like this would likely appeal to “pro” players)
> - Have completed the campaign (Could be verified through your achievements, and this could be used to deter boosters and de-rankers)
> - Have unlocked X achievement. (Again, this could act as a deterrent to boosters and such)
> These are just a few off the top of my head, but I feel with Halo having a renewed emphasis on circuit gaming along side its new warzone mode, it could really create that pro-appeal to certain players. In fact I have seen many cases where people like seeing requirements like that just so they can feel that the game playlist is setting higher skill standards compared to the rest of the game.
>
> Is this something that would be redundant if it was implemented or cause too much fragmentation of the player population? I feel that if one playlist were created with requirements such as these, it would create an arbitrary incentive for players to meet them. (All for the sake of creating a niche group and reducing player population drop off by offering them something maintain).

The K/D ratio can’t be a legitimate requirement. By definition, it would constantly kick out people who play the game type. Plus, with the use of other game types, custom games, etc, it just wouldn’t work.